blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
- Visits
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Comments
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What if they could only kill injured survivors? That way, you just heal against it and it'll force a down.
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"thrown away in an animation lock and I can't do nothing to counter that."
im so confused by this sentence
are you looking for motion sickness help
or another survivor just wanting to complain about his animation lock, throwing in motion sickness to make it serious?
My very motion sick friend is yet to have this issue
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For the love of all holy don't change her design at base.
Make a setting for this, Im all for it because I also have a friend who can't stand it. It's completely legit
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Actually against anti cheating?
You good?
"name when I defended the cheaters"
Literally your post.
Streamers want better protection against Cheaters. You're saying don't listen to them.
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You right, after the recent ones I don't see why not
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Because its not the end of the world.
tf
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i dont get why we keep saying slider
everyone is gonna do it at max, just keep it simple for the devs and let them bump the base up to Shadow's level
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The farming part is a big nono, reportable.
I'd do something like this when the hiding survivor is doing nothing but letting teammates die. I'll track them down to death, simply ignoring other survivors. If they follow ill knock them down because my intention isint to work with them
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@prion11 said:
I would do it the way escape from tarkov does it.
- Any player moving faster than X without high ping is auto banned
- Any player with more than 4 perks equipped is detected and auto banned
- Any player making contact with the skybox at a certain height is auto banned
- Any player who touches inaccessible points of the map is auto banned
#2 is scary, since hackers have been known to give the killer extra perks so they can claim they're cheating.
Other wise this is a good idea.
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3196780#Comment_3196780
I mean, a grab is pretty punishing, as it forgoes the entire chasing, downing and picking up part, BUT its meant to be punishing. If a locker grab took 15s that would be pretty uncool, but its balanced by the fact that lockers are really save places and the killer wastes a lot of time by guessing wrong.
The other thing is, that a 10s or longer animation is really tedious. Sure, it can look exciting and fun the first couple times, but such a long animation takes the speed out of the game. So 6s is probably good enough to still give the killer a sense of triumph without totally gutting the survivors. Maaaybe 8s, but nothing of this kind in DBD takes 8s, so thats really stretching it.
10s?!?!
Don't think it ever was, but besides that I meant a slightly longer animation, nothing that takes absolute ages.
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I like this idea, but I'll throw a twist,
polish this mechanic, like allow another survivor to perform the unhook while the first is being grabbed, as well as increase the length of the grab animation. Shoot, polish and bring back the old ones of tossing them on the ground first then picking them up.
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b r o
what is this code
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3196593#Comment_3196593
Some matches can’t be carried (and are not winnable) but a good survivor can carry some other matches, making a difference overall and will climb the MMR.
Stop blaming your team for everything. Even if the match is 100% lost, you can still find hatch and save your MMR. Play Clairvoyance.
Then theres that one moment you get hooked after a 4 gen chase, and left to die on the hook cuz teammates
this is all i mean not 100% always the teammates lmao Im not puppers
(I swears i luv him but he was bad at that xD)
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3196398#Comment_3196398
Premonition solve the problem better imo
This
but to be fair, the temp ability for the Terror radius is kinda op for this situation, you would literally see if you're getting closer and wouldn't have a chance to be on cooldown during an important moment.
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@Murgleïs said:
Repair gen and loop the killer. If you can’t keep the killer busy then you don’t deserve better teamates.
Considering your teammates can easily screw you over and drop your MMR, this feels flawed.
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The hardest games are so satisfying to win.
GGs
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3196299#Comment_3196299
I made no mention of how many people are running a script. Don't act so defensive when no accusations were being made.
script user located
take em down
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From the players previous actions as well as devs taking dodging into account, I was truly surprised the devs decided to show this in lobbies. For sure upped both killer and survivor dodge chance.
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@fogdonkey said:
It is going to be buyable mori animations for killers
s t o p
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Bots finally making it in would be so awesome.
But im not against anything else
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Just wanna say they already stated they can make balance changes to their characters still, as needed.
Now, this answered my question. I was really curious how this base pallet break speed increase effected pallet breaking powers, guessing it doesn't change them at all by this post.
Lame
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@Wampirita said:
Any software used outside the main game to improve your gameplay is cheating. You're using another program to improve your results in said game.
This. Plain and simple.
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Pls. On edit profile it's always been greyed out and I changed my username on everything else forever ago.
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You mean more save slots right?
Because I need this soo bad, Especially since I always keep the 3rd for the full prestige (since we cant select that normally) and it puts me down to two.
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@Hoodied said:
Honestly new dead hard is way better than old dead hard imo, so reverting it would be more of a nerf than a buff
Someone insert Jerry wth meme here pls
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I miss the old moonlight stuff with a passion. Darkest made the game look the best 100%.
I just turn down my screen brightness now to sorta simulate it.
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@Laluzi said:
That sounds so unbelievably annoying. Combine it with a Game offering or one of those decked out flashlights and just, yuck.
It sounds plausible, but I can't say I'm eager for something like that to enter the game. Especially if it's going to earscrew me every time it goes off.
Respect pallets if you knew they had this perk.
Also Deaf without hag sounds would not earscrew you
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@WesCravenFan said:
The developers have flat out said "We are not making Kindred basekit".
Like they have addressed this request. Specifically. Many times.
Stop asking for it. We already got a clear and firm NO on this.
They also said no on other stuff that is now a thing.
So, completely invalid argument.
We need this to reduce some of the gap between solo and swf. Then balance around that, which btw was also something they said if we really gotta take everything to heart.
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For sure dbd is not easy for new players. Three of the six friends I've got into dbd hate it and couldn't care less about it when I bring it up.
The other 3 play it rarely and in very short bursts.
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This is atrocious to face when playing solo.
It has to go, but im sad because itll likely just be all nerfs for her.
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I was honestly surprised when this wasn't a thing
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I woulda preferred the insta down at xMeters but the nerf they gave it is fine. If they miss once, its a big hindrance.
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So
Play horror game long enough- its no longer defined as a horror game
lol
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/347078/an-idea
Basekit kindred without killer aura reveal is fine tbh.
The point is to lower the gap between solo and swf, swf can call out where the killer goes so basekit kindred should keep that. Does not have to be the same range however.
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I haven't but its funny because I really want to go use up all my tombstones i've saved because I just feel like it's gonna get changed in time.
It's a fun and unique set of addons, but they can be stupid unfair if the survivors make too many mistakes/don't understand whats happening.
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@Shroompy said:
I think killers just need a base mechanic to getting around the map to bridge the gap between the higher and lower tier killers
that way M1 killers like Trapper have a way of getting around, while not having too much of an effect on high mobility killers since they already have a way of moving around
I've been wanting some short sprint for a killer for awhile now. I really hoped the Event Blight Serum was a test on this and we'd see it soon enough.
If instead we go bandaid fixes like BHVR likes with perks, pls give us something like
Anticipation
While not in a chase, gain a 8%/9%/10% Haste effect. Deactivate after starting a chase.
Cooldown of 60 seconds after deactivating.
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I wonder what the number would look like if the spike in losers who suicide on the hook early/Dc didn't happen.
Or if survivors just stopped doing that and always tried in general.
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THIS
THIS
THIS
"We WaNt CoNsIsTeNt TeRrOr RaDiUs FoR MoVe SpEeDs"
It's literally now just "We wanted to nerf pig"
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Please!
More licensed ones too, Bet they can do wesker if they did neme.
I still long for the Blighted Demo :(
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@ByeByeQ said:
Multiple reasons:
- It's easily acquired.
- It's easy to use and understand.
- It can be used anywhere.
- It's always useful.
- Most other perks sadly, are worse.
Last point tho
its actually helps the killer unless stacked with other perks. Only ones worse are No Mither and maybe Technician
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/3185921#Comment_3185921
Moderators on this platform are not BHVR's employees and we are here to keep the forums a welcoming place for everyone.
Plus we do reply to the threads that require our input, at least as much as we can.
It's still disheartening.
Anyways ty for cuteness overload op <3
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3191726#Comment_3191726
Wraith? He did not get unique music yet.
Hillbilly getting it cut it for me. Its gotta be all three or just Trapper.
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If you can't catch a survivor, they're always speed hacking
Period 🤡
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I thought we had a wack cap like Lower 25% mmr play together, and the last 75% all play together?
Numbers are pulled out of my butt but something like that
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Yes yes yes yes a million times yes.
The Default have to stay in the game, no reason to remove them. And trapper is the best option for this considering he was the first.
I wanted Wraith and Billy too, but too late for that.
Sure, we're used to it. But in due time it'd be unique that this one killer has multiple themes.
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@Rizzo said:
Let's keep the discussion civil.
It's ok to share your opinion, what is not ok is to belittle others for theirs, let's stay constructive, thank you.
That moment when you see a higher up respond to an important post and its just a "calm down"
oof everytime
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I think a slider idea is dumb, and a waste of effort. People are going to turn it all the way up for the advantage.
Just do basekit Shadowborn and get this over with bhvr
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I think hes okay, but needs something. I'd be interested to see what it'd be like if he could shoot farther and had a stronger chain, so he can feel more threatening
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It's completely up to you if its boring or not.
5 Years in, despite immense amount bad moments I'm still loving the game.
I think about it when im not playing it. Things like I keep a notepad open while playing random games to throw perk ideas in, even get up in the middle of my sleep to jot a quick idea down. I've never posted any of it, partially because I dunno if they will make the devs not be able to use the ideas because "legal reasons" but mainly because I do it for my own enjoyment.
Idk what it is, but so many aspects of dbd is appealing enough to keep me happy.
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Trapper traps spawning in the center of maps WHEN