blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
- Visits
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Comments
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Trip wire killer when
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I can understand the current hate, since we're clearly gonna have a ton of weskers rn.
But other than that I think it's such a welcomed addition, and with time and the diversity of killers we will have, it wouldn't be as repetitive.
Now, if nearly every next killer talks as much then yeah, please.
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After our 2nd Re chapter, I'm praying for a 2nd L4D chapter so we can get a killer.
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@Tsela said:
https://forum.deadbydaylight.com/en/discussion/comment/3174409#Comment_3174409
he wasn't, sorry.
And increased hit box size is not a buff, its a bug fix?
Are we sure about that?
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Actually, this was the noob experience for a long time and proceeds to be, not as often tho.
Almost any old dbd video i watch of noob killers, they're camping.
Not saying its good but its seems like the dbd initiation
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3173118#Comment_3173118
All information is valuable if you know how to use it.
Yeah, you could in theory know itll be a safer loop.
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Hahahaha I need to play with you guys.
Rest of my friends get mad with a Spirit, but those are my most fun matches lol
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Unless a dev says otherwise, I have a feeling DH validation is gone.
Also, the challenge for dodging a hit with DH doesn't seem to work either.
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Mmm
I guess the 1 skin I tend to buy on most new characters when they come out.
This is because I tend to never play them again anyways and just go back to my mains xD
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@Jeromy137 said:
https://forum.deadbydaylight.com/en/discussion/comment/3172397#Comment_3172397
I shouldn't even have to face them I should be low MMR because I mostly play farming killer unless I am going for challenges/trophies (PS4/5)
I stg it doesn't work. Especially how they said separate mmr for each killer, so a new killer for you should be lower in mmr.
I got P11, 16, and two 20's on my first match as The Shape. Super sweat squad, luckily the first match i played with him I only intended to get some downs with his power, not actually hook.
Why tf are we locked from swapping killers if there is no point to the separate mmr
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@VaporLion said:
Remove the breakable Walls from the Aura. It confuses Players into thinking that those walls are pallets and it doesnt really help most of the time. Also it doesnt really fit with the theme because u might as well see any other doorway. I dont see why it would by an "oppurtunity" to see a closed doorway. thats literally the opposite.
I don't get it confused with pallets, it would confuse newer players more than likely though.
However, im not trying to defend it because I NEVER understood the addition in the first place. That's not really something a survivor needs to see
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Oh no
don't make any game adjustments
Bro they did the BT because it felt so required for survivors.
Now solo requires Kindred base kit, so we can reduce the gap between solo and swf.
The best part of base kit changes is we stop seeing the same 8 perks every match.
There's nothing wrong with this other than to have something to complain about.
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I'm pretty sure it messing with both vision and sound is intended. If it's stopping you from seeing something, thats good on their end.
I'm not sayings its a great thing to play with, just clarifying.
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@ThiccClaud said:
Enfury is a stupid combo anyways. I would compare it to old dead hard as in its an killers making a mistake but compensating with perks. Spirit fury is boring gameplay especially with certain killers. It doesnt need a buff
Simple simple counter man- don't stun the killer, drop pallets earlier.
killer just wasted 2 perk slots.
w h o a
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His vault is so weak rn, but apparently its a bug that he can't dash again after vaulting. Maybe then you can make this complaint but for rn its the weakest #########.
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Yeahhh, actually a missed opportunity to at least make a Yellow and Green one, just for the nod.
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I believe the clown doesn't shower
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Fr, only showing Red isint all we need.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3169469#Comment_3169469
Hey he got David off the hook twice and made sure the coast was clear. Solid!
??? He also ran the opposite direction instead of considering to take a hit upon the tunneling.
The exact aces i have in every match with me
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I would be all for this, in the perfect world where DBD could tell the difference between their own game messing up and kicking you/crashing and someone pulling the plug.
I get disconnected far too often for me to be okay with this, already being forced to wait 5 minutes for their own mistakes pisses me off.
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Super nice they keep adding these type of passives in, a very delicious surprise to the unsuspecting survivors :)
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ew
theres an ace
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Red Forest and Blackwater Swamp are the two realms that are still in the OG style.
As much as I want those to stay, theyre likely up next.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3167490#Comment_3167490
no, i will never become a gen jockey
Who ever said that? we're still talking chases dude
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3167344#Comment_3167344
I mean you can 1v1 me then XD I by no means suck at this game, I just know exactly what I like doing.
And can't possibly adjust?
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That's always the practice when a new map/rework comes out.
Not only to let us play the new stuff more often, but im assuming so they can also more quickly get data they need to check for adjustments.
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Same as above, I couldn't even figure out what you were abbreviating at first.
Oof
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Just don't forget Iron Will if you do main her...
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Fr, this is the whole reason why killers are locked when searching for a match, yet it does NOTHING.
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Nothing tells me more the survivor isint good as they can't possibly work around bamboozle.
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@LordRegal said:
20 escapes on a single map is very grindy and prone to frustration. I'm even willing to leave behind the argument on whether or not the map is good, I would be just as mad if it were 20 escapes on Coal Tower. This is the kind of grindy achievement that was such a pain to complete back in yesteryear with things like Taking One For the Team and I don't like that it's back. We couldn't think of a single new achievement to try with the new perks on survivors? Not "Complete 10 gens from 0 to 100 in a single go" to encourage hyperfocus, not a "pause survivor's hook stages X times" for Reassurance, not even a "reveal the killer's aura 100 times" which would be flexible in how to complete it, nope, 20 escapes on a single map.
As someone that's strived to keep my 100% achievement record, I'm extremely disappointed with this one, and I'm very much not looking forward to feeling like I need to play the map...or ANY map, for that matter, that many times for this achievement.
I say this is all relevant to someone who wants to grind out Achievements right away.
Otherwise, this is something you dont even have to think about and will eventually have it.
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His old power really felt more like him, I kinda wish they just worked off of that and made it better rather than the full rework.
Not to mention his dream world looked 10x better.
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@Sonzaishinai said:
A map wide terror radius might as well be no terror radius
*shakes in skill check doctor*
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@Lost_Boy said:
Has pallet hitbox been buffed? It honestly feels like I'm getting stunned when I'm about 8 foot away from the pallet all the time.
Any specific killer you're playing?
I really only get this issue with Sadako honestly.
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Yeah a killer's strong point shouldn't be camping anyways.
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3163962#Comment_3163962
There's always someone who has to comment on a post, even though they add nothing constructive. Well done, you must feel so smart and witty.
Well, it wasn't a very serious post to begin with right?
"New maps" are always upped in chance, nothing new.
New killers, will be seen often around release, nothing new.
What are you trying to tell us other than everything is happening as usual?
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Could call it skill issue, but its far to easy to dodge a dash from further away, you almost gotta use it close enough to give survivors no time to react.
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I'd say it's fair, due to how deadly his infection is. Its hindered and insta down, but maybe 1 less chest wouldn't hurt.
I was surprised to not see an add-on to remove one at the least tbh.
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@kizuati said:
This is unironically the first map in my 2,6K hours that when I load into,I groan and physically feel pain and want to DC immediately as Killer and Survivor. I don't know how they managed it,but it's way worse than the old RPD. It feels frustrating and confusing for killer and feels the same for survivor. The east(?) version also feels like there are just 0,3 pallets on one of the sides of the map with half a window vault.
This is THE worst map ever made. I don't understand who thought this up and how did this nighmare get past playtesting.
yeah this, but pre patch.
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fun fact:
it was supposed to be removed after impossible loops were gone, but just never came to be.
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Open handed just should be removed, if its not going to work on Aura perks as it should.
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I can't decide at all lmao
Combos are impossible for me to pick a favorite but for a full outfit, her Blighted outfit might be my #1.
So freaking cool and the hair is epic
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@Thund3rstruck57 said:
@blue4zion Also it just makes no sense for it to be this way. If you have the second bound, you should be able to use it in the chain, not be forced out of your power for no reason.
Wym flagged as bug? Where? Just curious, because please let this just be a bug! such a huge thing to let get to live tho
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Oh no
not the font
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I think this is meant to be.
Super lame.
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I'd love for a left 4 dead 2nd chapter, one that could bring us a killer.
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@drsoontm said:
I was about to buy the chapter, then I realized I had to p3 three characters.
I've not even started the game. I'm not in a hurry.
The web-autobuy feature that has been requested so many times would be very helpful right now.
I'd never use that, can't trust it to pick the lower tier stuff so I can spend less to level up more. There's a smart way to do bloodwebs if fast levels is what you're looking for and I doubt dbd would get it right.
Edit: oh man and to think of the good stuff it would likely skip out on... oh man no ty
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@Mandy said:
Wiretap and Open Handed are not meant to work together.
So remove Open handed if it wont work with Aura perks like its supposed to
its not like the killer can just, i dunno, kick the gen if they suspect it.
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This is confusing, because of the poor wording/lack of words.
It specifically means that being infected will make you insta downed, so he will pick up up automatically if hit while healthy and fully infected.
He will always pick you up if grabbed while injured, infected or not.
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It does make loops feel a bit clunky, maybe because we're used to nurse and how similar she is.
But, I'd say it does make him better at smaller loops than the opposite would do, if you went too far they could easily have enough time to get around to safety; not to mention what if you can't even get back to where the loop is with the big to small dashes?
I'd say those could be worked around, just hit walls or objects like a blight.