blue4zion
blue4zion
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- Username
- blue4zion
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Comments
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use ds if you getting tunneled
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@Ghostofsnow said:
DS back to 5 seconds.
Besides that just some bug fixes and I'm fine with the update
5 seconds was to counter enduring working with it. They screwed up leaving it for so long after endurings change, ppl got used to it.
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@Gamedozer7 said:
She has to be the worst killer in game from a gameplay perspective. She is the only killer that I actively avoid playing because the just hold w to counter her power just makes her gameplay loop so boring. You can't even use her power when the survivors counter her properly at least with most other killers you can use there power to still somewhat effect the game but with artist you place a bird and the survivor runs to a different loop and you have to walk over and repeat the process. To use her power out of loops you have to hit up to 4 different skill shots just to down so unless your a really good artist her power is just mute.
I do find it more fun to play against her but it is still boring. I hope they give her some kind of rework or serious tweaks because she's one of the few top tier killers that no one plays because she's just boring to play as.
If they leave loops, try and point the birds in a direction they'd run. This way, if you can't get the flight path dmg you could get the 2nd bird dmg.
She's more complex if you think outside the loop 😁😂
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Is "History" including bugs too? Because if so, Wake Up was bugged to increase speeds on everything for a bit, and it was pretty stupid.
Otherwise MoM for sure.
Honestly wanna say Old Skill check Ruin too, simply because it caused a plague of gen tappers which was slower than working through the ruin.
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The 5 second hit cooldown with victor is atrocious, it makes them feel pretty sloggy to play. But, it could make them a bit too oppressive. Maybe increase Victor's recharge time? Or maybe they should give Charlotte her own Ability to make up for it instead?
Imagine if she had her own way of inflicting deepwound, therefore making it take longer to heal and potentially assisting victor in a snowball- this is with the 5s CD.
Addons are also really underwhelming for the most part.
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Lower graphics result in brighter houses, I really wish it was at a middle ground. I don't want bright as heck houses, but they dont need to be pitch black either lol
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@Dead_Harder said:
Its a team game. Prioritizing your escape means taking hits for other survivors, body blocking when it makes sense, unhooking others and sometimes taking chase so you dont lose.
1 survivor being sacrificed early because nobody did those things means you are all probably getting sacrificed.
This, it can be so crucial to take a hit for an injured or last hook survivor.
If others are on death hook and you have none, its time to go play with the killer.
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That temp ability is nuts man.
Like exact distance given from how far the killer is with a radius, and a stealth like ghost face can be instantly given away.
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I prefer bloodpoints over a survive or 4k, however it'd be a lie if I said I'm not a bit upset after a bad outcome, mainly on killer.
I put myself in the mindset of Bloodpoints=Win a long time ago for my own sanity
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Theres so many aspects that make the game fun for me, simple things too. Perks, aesthetics (losing this one a bit), music, and just the way the game is setup in general.
Also props for no voice coms, I run from games with those considering most people will crap on you if you dont use them when available and I'm far too shy for even game chats with randos. It's endless lies on no mic with anxiety when I play that kinda stuff.
Other than that idk, just been very prominent in my life since I discovered it around 2017. If im not playing it, im often watching something on it, or reading stuff like the wiki/forums.
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I've craved some for pig since I saw this youtube video one time, it was music specific for the Trap activated, but never the less It made me super want saw music in the game.
Chase and the idea for a special theme with an active bear trap on would be dope.
I'll actually go find it and share it here
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3138496#Comment_3138496
If you are in a situation where you cant get out at all? I think thats broken. Every situation should have counter play for both sides.
It's a nemesis insta down.
Or a Billy/Bubba corner situation, and I'd say these have to go too if so.
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@KayTwoAyy said:
Why are my teammates all cleansing less than 30 seconds into a match?
Like... what is the excuse here? There is no Thana, and two of you aren't even Broken yet.
How is common sense so hard to come by in this game?
I'd say its common sense to not assume everyone knows everything about the game
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3137984#Comment_3137984
It should. Its litterly for that. But 5 seconds are not enough.
And the basement is supposed to be a dangerous place.
I won't lie, I don't like the 5 seconds but using the basement as an argument seems wack.
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To be fair, the point system sucks. Easily can confuse "killer is that way" from "run that way"
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@Erukani said:
https://forum.deadbydaylight.com/en/discussion/comment/3098761#Comment_3098761
Replace the word 'players' with 'killer mains', and you're spot-on. ;)
😅🤔
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/341521/old-ormond-looked-so-much-cozier
Every map nack in the day was dark and foggy. Over the years with the graphic and performance updates everything looks so modern now. The atmosphere has never been the same
https://us.v-cdn.net/6030815/uploads/HDH9ZZ7IW3FD/screenshot-20220628-155912-youtube.jpg
https://us.v-cdn.net/6030815/uploads/ZKE3SHI4WKW9/screenshot-20220628-160839-youtube.jpg
Check this out. These are graphics of the corn map in 2016-17. Look in the distance and it's hard to make it out but it's blurry. It's called "depth of field" it created a blurry horror movie effect that was one of the best aesthetics in dbd until they removed it in 2017. This aesthetic and atmosphere is what got me into this game. Now the atmosphere is well... not so great
For real this.
Dbd looked the best with that distance blur.
I hope its just not a thing because optimization, and could possible see a come back.
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Simple Perk Idea:
While not in a chase, increase movement speed by 5% or 10%.
Cooldown of 80/70/60 seconds after starting a chase.
Cooldown is to counter possible abuse and or make it less oppressive for already quick killers using it too often.
Could be a nice bhvr type solution to help these killers out, considering we dont need all 4 slowdown perks anymore anyways.
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It's in the worst possible spot tho, so oddly off to the right.
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@AntiJelly said:
Steps to Reproduce:
- Go to a Killer Loadout & equip the Perk: Unrelenting
- Load into a match (public or private)
- Go directly up to any object in the environment & hit it with a Basic Attack
- This results in a 1.5 second cooldown, which is the default cooldown duration.
- Additionally, performing a Basic Attack & not hitting anything will result in a reduced cooldown of ~1.05 seconds, which is the expected result of using this Perk.
Additional information:
- Bug Frequency is 100%, replicable every time.
- The same exact bug is also present on The Demogorgon’s missed Shred Attack cooldown when using the Add-On “Mew’s Guts”.
- The same exact bug is also present on The Pig’s missed Ambush Attack cooldown when using the Add-Ons “Workshop Grease” and “Shattered Syringe”.
I assumed this was intentional. It's the same deal on Mad grit
Not saying I agree, its soo dumb. It's still a missed attack.
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I like light burn simply because more diversity in mechanics is good.
My issue, is Nurse's is near impossible to pull off and Wraith doesn't really need that counter.
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I've wanted this for awhile, at least the ability to gift auric cells!
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/comment/2956406#Comment_2956406
meta fun perks are literally the only good thing about this game if that goes so will the player base
Ahh yee using the same 8 perks outta all of the ones we have is soo much fun and the only good thing!
It might be fun for you, but its NOT a good thing that 90% of the perks they design go unused.
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I'm fine with it, same with Legacy I just don't agree on it punishing newer players.
That being said, wish it was a little closer to legacy, like 1 per prestige, or at least dropped to P2.
Dunno about anyone else but I've got a few P2 mains I didnt care for the last piece, and have TONS of stuff on I'd hate to lose. It'd be different if it wasnt stuff like event cakes and moonlight offerings.
I do get why It wouldn't make much sense for P1 considering there really wont be a grind difference there
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Should just have a prompt pop up like LMB for Mori RMB to Cancel
Edit: in case put a timer to Auto Mori after like 10 seconds.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2955160#Comment_2955160
And? It's better than the alternative- no way of gaining free things at all- and it's a psychological strategy employed by businesses everywhere.
"It's better than nothing" is such a crap statement, when they could easily be more lenient with it. With the constant additions of both outfits and chapters, the current speed is a bit too slow.
And others doing the same makes it okay?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2954481#Comment_2954481
i wouldn't say it is, actually. shards are a substitute for premium currency one has to pay real-world money for, that they earn through mere playtime. not to mention OP's time calculation doesn't factor in queue times, double shard weekends, etc. i really don't think needing to actively grind for things that were only purchasable with money previously is that egregious of a thing.
It's EA levels of grind tho, made it so slow you feel more enticed to just pay.
It's roughly 500 games without extra shards (which they dont hardly ever come ya know?)
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Another killer who's power just doesnt work sometimes? Oof too many this patch
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Not to mention the shack previous to that one had two windows.
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/2953307#Comment_2953307
Dead Hard is the only exhaustion perk that can be used with the press of a button, at any time, anywhere, on any map, with no restrictions.
Injured to clear up the "no resitrictions"
it also makes almost no distance unlike other exhaustion, so that activation is fine. 99ed sprint burst is so much worse than this
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I still don't understand the dead hard hate. Simply because they dont also hate on the rest of exhaustion perks as much,
THEY ALL EXTEND CHASE TIME. Its a matter of when, and i think dead hard being in your face, often making whiffs then it just feels worse.
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hahaha well
its likely due to her skins used the most, if it follows normal conventions of "more skins for the more used"
srry you're not a fan, but suzie is the best of the legion.
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If they brought back the old atmosphere
darker maps, better fog, distance blur
i get so hyped to play when i watch old footage like that, i hop on on live and it's just "ew"
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I couldnt wait the few seconds to press a button before walking away, SO I DONT want to wait the few seconds after for the game to open!!11!
r e m o v e i t
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2951956#Comment_2951956
https://www.youtube.com/watch?v=wUWWu8AIWtY&ab_channel=TrU3Ta1ent
I watched this and it did look pretty bad, thick white mist that can spawn inside tiles that is absolutely everywhere, old offerings literally made fog you couldn't see through its like corn blindness out there even at tiles
I think the intended gameplay was more so stealth than loops, so yeah fog was amazing. I honestly miss it having loops be hard nerfed and stealth becoming more and more useful for saving loops.
This was also really good for stealth and trap killers.
But screw fog, i want the old distance blur back. THIS I feel was needed and survivors got too much of an edge having this removed. It wasn't for visuals, it was so you couldn't see a trapper place his trap 5000 meters away as WELL as killers not seeing a survivor across the map seconds into the match
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The problem is that addon combo. That is gonna get nerfed.
There's little room for mistake on the survivors side when against this
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2942786#Comment_2942786
Before the latest patch, I was able to stalk at least 4 survivors per game.
My last few games have had zero.
I could just be bad/rusty, now, but I feel like he is way worse than before, in terms of the reveal mechanic (which is the counter to his power - I feel like I am playing without a power in most of my matches).
You do take into account the reveal change right? That it doesn't instantly reset when hiding behind cover?
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I feel it. Not gonna pay for stuff on my pc i recently moved to, and just gonna hold out for cross save.
i do occasionally jump back to ps4 when i get tired of the basic perks
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If only we could borrow some for Haddonfield
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Finally this is back, just to clarify this was a thing in the past that was removed for a few years of events for what ever godforsaken reason.
So glad!
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Just wanna clarify- its not played bubba after the announcement right? its just played him period prior to the removal? Im just getting back on after a pretty long break so I can nab the Jane event stuff
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It's better imo, so was the downed. It makes sense, and felt good.
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why dont we just move with skillchecks
and and vault with skillchecks
and drop pallets with skillchecks
and turn the camera with skill checks
and pause the game with skill checks
and t-bag with skill checks
just make everything skill checks, we don't need diversity
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Theres no stopping it, ofc.
I don't agree, because its more often people are targeted for playing black characters or for using the lgbt flag. It was a few kids who've ruined a very unique trait for a killer and you know theyre happy.
I still don't get it, unless they now remove everything else people are targeted for. We see how this is going to fix nothing right???
Those same people are going to switch targets, so will we see just all the characters removed and turned into grey blocks? "
imma stop, because this whole situation has my mind up in flames.
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I think its simply because of the schedule. Easy or not, they wanna stay on schedule.
Which is killing the game slowly every 3months with a plethora of new issues each time.
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@GoodBoyKaru said:
Because God forbid you put in effort into learning the killer you're playing when you can just slap on stupidly good add-ons, Ruin Undying Tinkerer Pain Resonance, and go to town on solos and ######### about SWF whenever you lose.
Best said here.
Its like the nurse or billy nerfs, it killed off the players who wanted ez wins.
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Honestly those two needed to be higher priority, but they ended up being near last, potentially even still last if mothers dwelling is next.
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"They're saying that the only way you're gonna overheat is by doing it on purpose. But as you know, that's not true, because if your try to play Hillbilly like he was before his nerf where you would pre-rev all the time"
thats all it is.
No more constantly spamming the power without penalty. Use it when it can be used.
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Honestly, my only issue is the music.
There was zero reason to make new music, just like the halloween event. Not to mention, it aint better.
It's whatever, I just use spotify over the game and play the better versions for myself.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2687204#Comment_2687204
weird, these are my character portraits. guess mine weren't changed for some reason
https://us.v-cdn.net/6030815/uploads/7DL5GFI31Y7Z/screenshot-28143-29.png
That's bizarre, do you have any custom icons perhaps?