Erukani
Erukani
About
- Username
- Erukani
- Joined
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Comments
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@jajay119 said:
What perk are you talking about?
Reassurance, the new perk that Rebecca Chambers provides.
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@bm33 said:
Do you need to remain within 8 meters after activating or can you activate then go work on a gen? If you have to stay within 8 meters that's guaranteed 30 seconds of 2 survivors off gens.
Once you activate Reassurance, you're free to leave the area and do what you want. The survivor will have the 30s hook timer freeze regardless if you stay or not. I played a few games yesterday where I kept on going back to a nearby gen for 15-20 seconds between each reapplication of Reassurance, only going back to reapply it when there was ~1/4 left on the cooldown progress.
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@jesterkind said:
They categorically did not ignore feedback from the PTB, some pretty significant changes were made that were explicitly because of feedback from a lot of players.
To your point, I'd imagine they're silent because it supposedly being a disaster is a pretty huge claim that isn't really backed up by reality. For a lot of players, myself included, it's been a pretty noteworthy success!
Replace the word 'players' with 'killer mains', and you're spot-on. ;)
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Ok, after vaidating it for myself in a KYF game, I can confirm I was wrong, @Deadeye and @SkeletalElite are correct. I just clocked myself at 30.40s on stopwatch with a Botany'd Self Care.
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** [EDIT: This information posted by myself is incorrect. Confirmed that @Deadeye and @SkeletalElite are correct.] **
What I posted in my response earlier is with the old and new botany/self-care paired.
Old Self Care: 50% healing speed while healing oneself.
Old Botany: +33% heal speed
Old botany/SC @ 83% allowed a self-heal in 19.277s (16 / 0.83).
New Self Care: 35% healing speed while healing oneself
New Botany: +50% healing speed, 20% medkit efficiency penalty (20% more charges used)
New and current botany/SC @ 85% allows a self-heal in 18.824s (16 / 0.85).
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Correct, a 2% increase over the prior iteration.
In comparison, it's effectively a negligible increase for solo healing:
Old Botany/SC (83%) - Base time of 19.277s to heal.
New Botany/SC (85%) - Base time of 18.824s to heal.
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Same here as well, group up 3 of us that were queueing together all crashed at the end of a match at score screen, were Ash IV when logging back in. All of us were around the range of Iridescent IV to Gold II in rank prior to this.
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Literally just ran a game with a twins player that did this. If Victor downed someone, and someone else crushes him, and he's back up and running only 5 seconds later. Just repeated this ad nauseum until the entire team was slugged. Heck, even if he leaped, missed and was squished, 5 seconds later like clockwork you hear the 'whoosh' and he's back out.
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In regards to NOED specifically, if you see the killer play aggressively bad without Gen defense, it probably means you need to look for totems and take them out, since they're just trying to get to the endgame to "o hi, surprise noed!" you when the last one pops. If you slow down and get the totems cleansed before that, it makes them look like a complete fool when they try to casually slug at endgame and their plan goes to heck.