blue4zion
blue4zion
About
- Username
- blue4zion
- Joined
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Comments
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Eyyy good stuff! Congrats yo!
Also thanks, nice reminder I gotta get mine done.
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Lol that kind of salt is funny, they brought it on themselves.
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@2bitfeller said:
https://forum.deadbydaylight.com/en/discussion/comment/2686756#Comment_2686756
Why so condescending? Are you upset that everyone bubba camps now because their killers get nerfed, and entitled survivor mains tell them to just get over it?
Lmao have fun facing nothing but bubba's with your attitude
You took it that way, I was trying to help as well as reiterate.
What bubbas? Where? lol it's still rare for me, seems that more your issue.
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@2bitfeller said:
https://forum.deadbydaylight.com/en/discussion/comment/2686608#Comment_2686608
"Information handed to you"? "Have to think a bit"? Are you saying i should be happy with playing spirit to GUESS where survivors are because everyone runs iron will?
Not to mention the tired "killers just want ez 4ks" excuse when someone complains about a killer nerf.
Lmao.
Again, footsteps are working. Use those. An predicting survivor movement is a bit more risky but more rewarding, and dont need a single sound or visual for that buddy.
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Honestly miss it so much too.
At this point I wanna say the devs are wrong in calling the graphics outdated. It was just dbd's art style and now its dwindling.
Not to mention there's been several minor steps back, fog is great example, pallets look awful with the newest skin and not to mention old dbd had THREE different pallet styles. We now have one.
Spirit, had so many graphics removed, such as her sword shattering when hitting an object, or glass following her trail.
Moonlight removal felt lazy to me.
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I don't think they're trying to forget them, but its gonna end up more a Freddy situation. Lots of silence, leading to some massive rework they wanted to spend time trying to figure out.
Seriously, the addons that had their descriptions changed awhile back made ZERO sense with the current power. Survivors oblivious while victor has his pounce charged?? (There's already no TR while playing victor.) Seemed liked they were already testing some kind of simple rework.
They are my 3rd main for sure, took Oni's place and I just hope we get something great.
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I'm unlucky as heck, I stopped using it after still getting exhausted on the ground a couple times.
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It's just unfun to be on the tunneled side, getting off a hook to be immediately knocked down is pretty dang boring. However, tunneled with a long chase after unhook I feel is just fine. At least its more fun.
Viable killer strat however, so it'll always happen.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2685256#Comment_2685256
I got a 5 stacks pentimento earlier. I lost the game just waiting for 5 stacks to set up but I'm pretty happy haha
This was my worry with it, even if you do get that slight chance for them all to be broken, you prob will be so late in the game it'll reap almost no benefits.
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I didn't notice getting any shards, despite being on every day.
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@2bitfeller said:
https://forum.deadbydaylight.com/en/discussion/comment/2686394#Comment_2686394
Am I wrong though? At least 2 out of 4 survivors are guaranteed to have iron will in high MMR, usually more.
Rin isn't really worth playing right now. That's why you see none of her
Even if, you don't need information handed to you to play her.
Sure, shes not worth playing rn if you want gg ez games. You'll have to think a bit.
Also, I think you are wrong with footsteps, at least for me they're easy to hear again.
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Bird lady go screee :)
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Not to mention, Victor is the equivalent to an object to them, he doesn't deserve clothing T.T
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It's true they were iffy because you went in with nothing, but I think they messed up here.
They remove these, only to then see Killer/survivor tickets added into mobile. They let you test play a character, similarly.
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It's just immaturity. Paulie esther put it in a good perspective, imagine if they were acting like this in person, in say a tournament.
Would seriously look like some babies.
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It reminds me of what happened to Billy and Nurse, they both were adjusted to basically kill off the skilless ones.
No more constantly chainsawing without penalty, and no more 2+ blink nurse for ez hits (why tf is 3 blink back?) as well as an overall pass to remove very strong addons.
Us true Spirit mains who did fine before without using the top stuff, are still more than fine. Just had to adjust a bit to the sound cue, which actually just gave more opportunities for tricks with her, and the new addons. Couple of awesome new toys to play with!
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At this point it really should, the amount of dlc and the large selection in the shop, also battle pass, the base game could easily start being free.
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I really really enjoy it, simply because It works perfect with my playstyle. I often go to take hits for survivors who are doing much worse than me to either take attention or give them some extra distance. Pairing this with the healing boon has made me get so much value with this, either way it goes.
Stay on me, it's gonna be a long chase. Turn back to the other, I go heal seconds and either hop on a gen or go back when necessary. Rinse, repeat.
It's also an interesting pair with Lucky break, although not crazy reliable of a combo.
Personally, I want it over other exhaustions perks for the most part now.
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Me too, I'm one of the few who adore the indoor maps, both sides. Its understandable why some don't, but imo this was one of the best and had the most unique loops. I recorded every single game I played on that map after the news, so at least I have that.
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Clown I'd say, maybe Demo fits but I don't think he's very underrated.
I love clown's bottles, have since his release, and the new bottles just added so much more play with him. I have a blast playing, even if it doesn't go well. I will say, when I play enough in succession the games get stupid easy. I think his ability to end chases quickly is underrated, it really makes up for the lack of mobility.
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What saves his strengths is how hard he can be to play and master, similar to nurse. He likely is OP, at the highest skill- but I see zero wrong in being rewarded for such skill.
The problem most killers have is they don't let you get to that level of skill, most are far too simple for that.
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I don't like to play her since my aim is terrible, but I'm one of the few who genuinely enjoy chases with her.
Huntress chases are some of the most fun, and thrilling chases to me yet. Dodging hatchets is stupid satisfying.
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Simple loops that quickly waste pallets is not skill.
Efficient looping saving pallets in as many areas is, as much as you might not like it.
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@Mandy said:
The fact that you had fun even if you only got one kill, is the most important thing to my mind. Some of the matches that have been most fun have resulted in few kills but some fun chases.
This is the one thing responded to about Coup, over the other discussions and comments on the punishing trigger conditions.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2678315#Comment_2678315
Or better yet, just only consume the token when the hit connects.
My thoughts on why they wouldn't is it could be abused with unrelenting for a possibly quicker movement speed by just lunging across the map.
If it doesn't then yes please.
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If they have to keep it token based with gens as is, AT LEAST change it so a token is not consumed, unless you pass the normal lunge distance. We shouldn't have to resort to tap attacks to save tokens, and losing a token to a short lunge is pain.
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I still fully believe its nearly the same as all exhaustion perks, it's a matter of when it happens.
Lithe- extra zoom to increase chase time, possibly make to a new loop/pallet, possibly escape chase
Dead Hard- dodge a hit for increased chase time, possibly make to a new loop/pallet, will not escape chase
Headon- stun the killer for increased chase time, can make to a new loop/pallet, possibly escape chase
I can keep going, but my point is dead hard feels worse than other exhaustion perks because it's right in your face, and often cancels your action.
If it's this bad, change ALL of them.
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Seems quite a few need therapy, but we wouldn't have this game without the community <3
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@RoaderFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2674731#Comment_2674731
And what about items, offerings, add-ons? Trial canceled, they are refunded?
Let's see. Example. I'm a survivor, part of 3 player SWF group. I use R.P.D. offering. Trial started, map is not R.P.D. so two my friends disconnect before 15 sec is up. I get offering refund, next game I use it, it's R.P.D. and now we can abuse the killer!
But its fine to play 4-5 bps/event cakes and have early dcs screw em?
Keeping some map offerings aint nothing. ^this is the bigger, more painful issue.
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Macmillan, badham, or lery's
I pick a map when I'm sure a certain map will kill a build a trying out. With my luck, the game will always pick the worst one for me otherwise.
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Lots of deadzones with a pretty nasty main building. Like other said, I feel it's temple of purgation 2.0
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@glitchboi said:
Technically Bubba could be on here since of the locker counterplay to avoid the chainsaw.
But I would say Trickster because you'll usually reload after every chase. It makes playing him a lot more enjoyable.
My thought for him over huntress was the laceration meter, might be a bit more important for him to reload quickly.
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@Shroompy said:
You can actually hide the exposed effect from NOED using her crows!
This probably means you can hide Devour as well
oh also she has a walking animation
Like a slower movement animation? If so imma go into a match and creep up to people for the hell of it
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@IsMmrReal said:
They dont even give you the hit at the exit anymore. They are so cheap they cant even spare that. Wow!!
It almost always more a case of wanting attention, It was likely more rare they were doing it to give you a hit anyways. \
If this is true, its a good thing. That's a drop in toxicity
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@Ifyoutunneluninstall said:
This game sucks the more I play it. For example can someone tell me why in the **** deliverance doesn't work if you're the last one in the trial and hooked. The game just kills you even though you are guarenteed to escape the first hook phase. It literally only has one use and is limited apparently in said use, for **** sake why do they make its only use limited just because you're the last one. Terrible game choices ruin this so bad for me uninstalling sounds really good
Yep, they changed it so that when all survivors were deemed dead, in that case the last survivor is hooked, it cuts the time the killer used to have to wait for them to die, instantly ending them.
But it's like they forgot about this perk, and killed this use of it.
Deliverance really aint all that unless you're in a team, dont waste your time otherwise.
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I love twins, but they just feel so bad to play, especially with stuff like this.
I do consider myself a twins main, but a twins main on break.
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2671609#Comment_2671609
In this scenario you have used your killer ability twice, with one of those times being a full charge to get an injure on a single survivor. At minimum you're putting 20 seconds of investment into that maneuver, assuming you land your crows. It takes 80 seconds to complete a generator.
So now you've got an injured survivor and you fire off three more crows and down them. 20 more seconds. Now you've got to go hook them. ~10 seconds. Now you've got to go find other survivors. Might be fast if you use your crows to scout.
If it was an add on sure, but this is your ability. If I hit you with a giant bird head you need to be injured. I'll let the flock of crows just swarming you pass though since cross map shenanigans are kinda cheeky. Looking at you Huntress.
Seems better than full 80 second chases where three gens pop.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2669508#Comment_2669508
It’a doable though, my team has comeback on a VERY rare occasion after someone died at 0 gens done.
It's not impossible, it's just harder. People who immediately give up on it are lame as heck.
There's games were there are 3 gens left, 2 survivors and they still manage to pull through.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2669349#Comment_2669349
I think she's strong, but not overbearing.
However, she is incredibly ######### annoying. They've managed to surpass boring and stray directly into purely infuriating.
2nd day in, I'm for sure starting to agree. Most of the time it feels like you can't do anything against it.
I wanted this to be a case of learning to play against it, but it's truly just starting to feel rage inducing to face.
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I really agree. This chapter has made me felt the most unsettled outta the last few chapters.
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BRO
THAT LAST SCREENSHOT IS PURE NIGHTMARE
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Yeah sure, you go and ruin the rest of the teams game, as apposed to AT LEAST going for chase only to save us some time but still die.
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The overwhelming shes strong comments worry me.
I'm not saying she's not, but it's just increasing her chances of getting the knife.
She's a pretty high skill killer, similar to nurse. She doesn't really need nerfs imo.
But, with claims of little counter play and being very strong right off the bat, she likely will .-.
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Like said before, it's a perk! Anytime you see something you really don't understand, it's always best to assume it's a perk/addon.
Read the perks others equipped after the match, and see if it ends up making sense. Also a great way to learn the game!
If not, then its hackers x.x
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I like to do these things simply to get footage of stuff that's gonna change.
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Rip, victor is just a "power" to them T.T The power is the ability to swap between them. How dare they compare him to a chainsaw :<
(in actuality I understand, but it wouldn't have been the end of the world to merge her head and body cosmetics, then give a separate slot for victor.)
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@GentlemanFridge said:
https://twitter.com/DEARGRANNY/status/1465041580406939650?s=20
Just gonna leave this here as another one's opinion.
Wonder how well this holds up when people literally change to only play and pay for another game?
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My favorite of all time has stayed Lost Odyssey. A hidden gem that not enough got to play.
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Yeah I definitely get more killer than survivor rituals. Glad to see I'm not the only one. It's been like this for a few months too.
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I hope its for nothing more than completing kill challenges, but we know that's not the case.