blue4zion
blue4zion
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- blue4zion
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I've had a huge spike of survivors dcing today. I was wondering too
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Do you use the LGBT charm?
It's more often people get tunneled for this than that ridiculous Bubba debacle.
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It's really depressing they nerfed wraith to force more hit and runs/stealth attacks and yet at the same time kill that playstyle.
Tf
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2627669#Comment_2627669
I've never heard of anyone complaining about clown lol
Yeah you can stay and try to loop the new killer, but since she can block every vault pallet and exit, you're just giving her a free hit. So the best way to counter her is simply holding W away.
She's not overpowered, or crazy strong, but she promotes boring gameplay. She's the same thing we've gotten from a lot of other killers recently, and it's just boring.
Clown is overly rated as boring to most survivors, and I hate it because I love him.
People complaining about Clown is very real.
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Yeah that's intended, it would be pointless for him to block the gate if you couldn't pick up after the down following him.
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@KateDunson said:
Cute and strong, my new main basically
If she's feeling strong on the PTB, there's a huge chance they will adjust to make her more "fair"
🙃
don't touch her bhvr
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I agree, only the fang needed to be touched.
Some of those, like opening the box 1 sec slower than 2 is DUMB AS HECK. Why do they insist on making so many addons useless/near useless?!
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Lol don't be, they love just being silent about issues.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2624349#Comment_2624349
From my understanding of it, it's increasing the time taking the survivors to solve the box by 1 second. That addon used to add 2s to the solving time, now it adds 1s.
2 seconds already is nothing. Why do you guys continue to make so many addons complete trash compared to the few good ones??
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Spirit
Bloody Hair Brooch:
The spirit will no longer Passively phase in and out while moving, instead Tap the power button to perform a "passive phase"
(she loses a bit of the power bar already when tapping the power, so you couldn't spam this)
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Noticed they already look generic on an account without them, even tho the chapter isint gone yet.
Owning them, seems to be keeping the perk icons. I hope this stays this way
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It's unfun for survivor sure, but it's a viable playstyle
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The option to play against bots.
This needs to be in the game, with the current crap matchmaking and the enormous amount of stuff to learn.
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Back in 2017 during the halloween event. I got it since I just got a ps4, and knew about this game but my pc couldn't handle it.
Also, gotta say I'm pretty furious this music hasn't returned, especially now that blight is over. WHY ARE WE GETTING THIS TRASH INSTEAD
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He gives me crazy Old Legion vibes, especially with the old addons to make frenzy down quicker.
Sure, sometimes he might take awhile to down but with patience a survivor will go down, no matter what.
This is unhealthy and a pretty boring thing to face/play.
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If you can heal, or do anything that deactivates it, you're not being tunneled.
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I like it on Mike or Neme, Plague maybe too.
I pick Neme
This should be useable all year, it's crap they don't let us yet survivors get to use all their event stuff.
I'd get it if they were op, but they're often worse than addons you coulda chose instead.
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What I do, especially when games are really going your way, is give them some breathing room. Let them unhook, or heal a couple states then rush back in. This gives more chase points when survivors are healed, (unless exposed ofc) but this is why I don't use most insta down perks.
This includes not camping or tunneling, you want the extra chase and hit points as well as more time for the game to count points for gens not done.
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I've mained her since release, and played so much back when she had the effect.
This just makes you need to perform new mindgames, sure, hit's arent as easily given to you.
But what you should do, especially in certain jungle gyms, is phase in an unpredictable route. Throw them off, take a longer route then just around the side, sometimes even going back to your same spot.
This can give you a higher chance at getting a hit, and survivors will make mistakes more often.
Certain addons can make this less or more useful, such as speed makes this unnecessary tbh.
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This please!
I don't like how people are trying to get one removed off assumptions.
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Edit: I'm blind lmao
Good build!
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@Kebek said:
Main thing that comes to mind is no timing for pallet stuns and flashlight blinds changes. That went back into the trash bin really fast.
Also love how they lied saying it was unintentional, when it was under changes and even with a note saying it would be healthier for the game. LOL
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I think it's fine since it isint always guaranteed to help the survivors, there's situations where it'll cause someone to go down who might not have, had the door been open already.
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@James4125 said:
There's 4 extra faces and the only remotely recognisable one in game is Claudette. Removing it just because it's a black face would be more racist because it'd be treating the black character differently.
Also, this
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Teabagging can stay or go for all I care, but it's kinda dumb to remove it without it actually being harmful. It's a crouch, it's up to you to make it a problem.
Removing crawling out the gate although is even worse, and a terrible idea.
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Survivor is awful.
You die to some unfortunate events while high mmr, and it start to bring you down. This results in more often deaths due to worse teammates, making it a huge struggle to get back up without playing a boring game of let the rest die and attempt hatch/door escape.
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Gonna have to be Neme for me, although I wanted to argue Demo is better since it's available right away, and has the addon to reduce the time it takes.
So it's like a 49/51 for me on who is better.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2597204#Comment_2597204
Run what you want to run. Corrupt is a very good perk and if you are running into survivors that just wait it out run this Corrupt, Lethal, Ruin, undying or Corrupt, Lethal, pop, deadlock/another slowdown. Lethal is Corrupt best friend they go together like ASS and TP.
Oh yeah it's still good with certain killers and combos, but by itself (which I did do often) I could feel what they were talking about.
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Gotta be Jonathan for me, because if I could choose 'not in the game' I go with Kate's Old scream.
His gives me vibes of that one xD
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@AiresBattleblade said:
I actually had an idea to buff several killer perks to make them closer to the meta, a "Its not overpowered if its all overpowered" approach. Anyway my idea was either the first 4/5/6 gens survivors touch or just all generators the survivors touch are initially blocked for say, 40/50/60 seconds. That way you don't have to worry about the time being wasted. Yeah survivors can just tap the gen and go to the next one, but that still takes more time.
That not only will take more time at the minimum, but also point you to where to go when the aura changes, I love this idea!
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/290783/i-feel-like-corrupt-intervention-is-a-must
What's funny is I feel it's the opposite. I feel corrupt brings almost no value. And actually hurts. I feel it's VERY overated. Basically my games go like this.
Corrupt - survivors tend to hide it out a little more..It takes longer to find people(without whispers or lethal) It actually creates a SLOW start. And I find it's lose lose. Either I patrol uncorrupted areas and the start is slow. Or I go to corrupted zones and even if I get a down without the first minute of the game in a corrupted zone. A gen pops..So what value did I get out of it at that point ?
WITHOUT corrupt. I'm almost GUARANTEED to find a survivor quickly on a gen. I'm a solid killer. So I can get a down quickly. I start the game fast. I start a snowball fast. I make people get off gens faster. And usually those zones that would be corrupted..Have a survivor on them. So when I hook. I have closer to go to a gen to get my next chase.
You sir, have helped me understand it's not my fault and have changed my mind.
I always had this in the back of my head, with it just causing a slower start almost nothing out of it. (trap killers, can benefit from this either way tho)
Maybe it's just a bit of a feel good perk for most without realizing it, just making it not so stressful right off the bat.
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I'm back wanting what I thought he'd get in the beginning, the ability to have some mobility with the spear gun.
Something along the lines of shooting a wall can stick it in, where as you can either quickly pull it out without penalty or reel yourself in for a sprint.
After this nerf, it might help it not be so bad with keeping the more fair gunplay they want.
Idk, if not at least give him some better range please.
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@Kogix said:
We need skins for the killers
Twsty - the clown
Bloodyface- the trapper
Rubberman- Legion
Scathach - Hag
any more?
Yes this, if no chapter I at least would love some Legendary stuff, I already made a post for Twisty as Clown.
Please!
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I feel like he's in an odd, yet ok spot.
Windows are his worst nightmares, best counters against him when used right. You especially need them for conserving pallets and not letting him just shred through them all.
Yet, at moments he is insanely strong and can knockdown multiple survivors in quick succession.
But, thats a bit more up to the team to put themselves all out there near him and in a bad spot. Sometimes going for a save aint worth it.
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You're sure it says the killer blind score event to tell you you got the bilnd right?
If so, it's still not a guaranteed "slowdown" as some killer will continue to keep up simply by hearing.
Simply put, a blind won't do much to more experienced killers even if it did work.
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Alright, after watching some videos-
It's still 1 second, but they seemed to have slowed down the animation, possibly to make sticking the sword in the ground more in line with the second? Before he would spend a good portion of it already in the ground waiting to finish the charge.
Yeah, this'll make him feel more sluggish but he's not actually charging slower at least. phew
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@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596394#Comment_2596394
Just compared two videos, one of Otzdarva’s 4 month old Pyramid Head gameplay and one of a public match review of the Blighted Skin 1 day ago. There is most definitely a difference in the speed of the animation.
As nothing has been stated, I’m guessing this is a bug/shadow nerf situation.
Cmon bhvr 🤦
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- Nerf: cancelling Rites of Judgement now applies the same slow-down for the same duration as activating it (3.68 m/s for 1 second).
- During this time, The Executioner is also prevented from initiating a Basic Attack.
- Buff: reduced the cool-down after using Punishment of the Damned to 2.25 seconds from 2.75 seconds.
This is all the Wiki states too
- Nerf: cancelling Rites of Judgement now applies the same slow-down for the same duration as activating it (3.68 m/s for 1 second).
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@Kai6864 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596383#Comment_2596383
Perhaps it’s just me imagining it, but the animation where he digs the sword into the ground seems agonisingly slow. Has there really been no change to it whatsoever?
Definitely none that was reported.
They coulda either shadow nerfed him, or it's a bug if thats the case. I've seen zero gameplay from his perspective since his changes, so I can't say for sure if it's currently changed.
Still, it shouldn't be
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I don't think activating the power changed.
It's just the cooldown of missed and maybe hits with the power, as well as the removal of an instant m1 out of the power.
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It's always been there, but I feel like they made it more obvious. I don't think it was a brick wall before, just a 'window' in the railing.
I could be completely wrong tho. Still, always been there
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Best thing about removing extra free blinks without downsides was it got rid of the skilless Nurses.
Why is this back
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I honestly can't decide on her right now. She seems addon dependent now. Use either a good combo, or suffer. Speed being top tier addons.
I might just need more practice with new Spirit, but she is my Die hard main since her release and against high mmr, if I'm not using good addons I usually get pretty bodied.
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I really love twins, but not the slugging or camping playstyle.
The problem with how I like to play, is it's extremely punishing when I make a mistake. This causes me to not play them much anymore, but I still consider them to be one of my mains.
I feel twins need a rework, they're too punishing on the killer at moments, while also making the game pretty unfun for survivors most of the time. I don't think number tweaks will do it for them.
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@HighVelocityTicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2594401#Comment_2594401
Alright, thanks then, was always wondering what stopped plague from just not ingesting and keeping everyone broken
This is actually a good strat against her too, if a team can wash out all the fountains and only give her the effect of one, it's almost as good as not cleansing at all.
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@ManOMaker said:
https://forum.deadbydaylight.com/en/discussion/comment/2592134#Comment_2592134
Yeah that’s true, but if they are trying to rush out each patch because we the community are angry it’s just going to be sloppy and create more problems as well.
It's not about rushing patches. Because they DO ALREADY.
The point would be more to stop the rush to get these chapters out every 3 months, take time for a GAME HEALTH chapter.
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@ManOMaker said:
You guys need to realize that the dev team only consists of around 800 people. You may think that’s a lot but if you look at other companies its very small. Activison has 10,000 developers and Blizzard has just under 5,000 working on the hearthstone properties alone.
I think we need to think about this, if there are let’s say, 50 main problems and 80 bugs for each platform and there are only 800 devs they can hardly split up people to work on each issue. So let’s just be patient and let them fix the issues.
btw im not talking about bhvr as a whole Im talking about just the dev team that actually cares about their game.
Yeah no. I've been there done that, slack is out at this point.
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Yeah, flash light addons used to increase the speed you blinded, not the duration of your blinds.
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I'm a main and sad at the very few spirits i've also seen
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I had a thought for some killer as a secondary ability could fly up directly from his position, can't move but has free camera movement. Can target and slam down onto any survivors close enough, as well as pallets to break em.