A Tier List of Freddy's updated add-ons. Pretty Good Job So Far.

my-image (4).png

S tier

Oh wait nothing

A Tier

Being really generous here.

  • Drawings: Teleport CD isn't bad.

B Tier

  • Class Photo: Can fake people out sometimes, but also stops you from faking people out.
  • Pill Bottle: Mild stealth buffs.

C Tier

  • Jump Rope: Stridor. Kinda nice, not super useful.
  • Swing Chains: Depends on how good your headphones are. Not terrible, but not the best.
  • Black Box: If they 99 an exit gate and try to run out after a save, this can cheese you a kill on the last survivor as all their friends escape. You still lose, though.

D Tier

What a great set of tools that amplify the core gameplay pattern of this killer.

Great job.

I'm not even gonna bother with this steaming pile.

Comments

  • The teleport CD addons have really low numbers though, 2% and 3% per person in dream isn't much, you already get a 15% CD reduction per survivor by default.

    Black Box isn't much but it punishes 99ing gates and can synergize well with Blood Warden, also would work well if you don't have snares and you are in a patrolling exit gates situation with the last survivor.

    Lastly, Paint Brush is a pretty good addon since it lets you get your teleport much faster at the start and it passively helps keep survivors sleeping for you to use your abilities more.

  • @DawnMad said:

    The teleport CD addons have really low numbers though, 2% and 3% per person in dream isn't much, you already get a 15% CD reduction per survivor by default.

    Black Box isn't much but it punishes 99ing gates and can synergize well with Blood Warden, also would work well if you don't have snares and you are in a patrolling exit gates situation with the last survivor.

    Lastly, Paint Brush is a pretty good addon since it lets you get your teleport much faster at the start and it passively helps keep survivors sleeping for you to use your abilities more.

    Paint Brush is garbo now that survivors get immunity to Hit-sleep from clocks.

    They spawn, rush to a clock, and then the first survivor you find won't get hit by your snares in the first chase.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162163#Comment_2162163

    Paint Brush is garbo now that survivors get immunity to Hit-sleep from clocks.

    They spawn, rush to a clock, and then the first survivor you find won't get hit by your snares in the first chase.

    I think them running to a clock rather than getting on a generator is pretty beneficial to the killer. But you are right, if they were to get a clock nearby at the start it could turn out worse for you.

  • Ah yes, because an A tier killer needs S tier addons. Preferably, D tier killers need S tier addons where S tier killers need D tier addons. This is fine

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  • It disheartens me, but it is true.

  • @Predated said:

    Ah yes, because an A tier killer needs S tier addons. Preferably, D tier killers need S tier addons where S tier killers need D tier addons. This is fine

    S-Tier Spirit has S-Tier add-ons. So what?

  • I wonder, do Jump Rope and Stridor stack?

  • @glitchboi said:

    I wonder, do Jump Rope and Stridor stack?

    Stridor and Nurse spoon does, so it should.

    It's neat, and if you're against an Ash you feel omnipotent, but aside from that it's just not that great.

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162361#Comment_2162361

    Stridor and Nurse spoon does, so it should.

    It's neat, and if you're against an Ash you feel omnipotent, but aside from that it's just not that great.

    Huh, I do want to try it for the memes tbh.

  • @Predated said:

    Ah yes, because an A tier killer needs S tier addons. Preferably, D tier killers need S tier addons where S tier killers need D tier addons. This is fine

    By that argument you could justify making every Nurse add-on description read "-1 maximum blink charge" with no secondary effects.

    A good base power doesn't justify bad add-ons.

    Freddy even more so, because his base power isn't even THAT good, it's just boring and easy.

  • @Bard said:

    https://us.v-cdn.net/6030815/uploads/DGYA3IJSTL3L/my-image-284-29.png

    S tier

    Oh wait nothing

    A Tier

    Being really generous here.

    • Drawings: Teleport CD isn't bad.

    B Tier

    • Class Photo: Can fake people out sometimes, but also stops you from faking people out.
    • Pill Bottle: Mild stealth buffs.

    C Tier

    • Jump Rope: Stridor. Kinda nice, not super useful.
    • Swing Chains: Depends on how good your headphones are. Not terrible, but not the best.
    • Black Box: If they 99 an exit gate and try to run out after a save, this can cheese you a kill on the last survivor as all their friends escape. You still lose, though.

    D Tier

    What a great set of tools that amplify the core gameplay pattern of this killer.

    Great job.

    I'm not even gonna bother with this steaming pile.

    Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush. hope this help

  • @Bard said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162224#Comment_2162224

    By that argument you could justify making every Nurse add-on description read "-1 maximum blink charge" with no secondary effects.

    A good base power doesn't justify bad add-ons.

    Freddy even more so, because his base power isn't even THAT good, it's just boring and easy.

    Oh, so by your argument, Lucky Break should last 180 seconds? No justification gutting it all the way back to 45 seconds, right?

  • And that makes Spirit so much worse as a killer in general. What's your point here? Do you want Old DS back? Survivors are all S tier characters, so why nerf DS? Same logic

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162340#Comment_2162340

    And that makes Spirit so much worse as a killer in general. What's your point here? Do you want Old DS back? Survivors are all S tier characters, so why nerf DS? Same logic

    Black Box is useless add-on. 15 seconds is nothing, it have to be 30 seconds. Then it can worth to use bp.

    Voice add-ons ridicilous because they are not supporting Freddy's gameplay. I am playing as Freddy for 4 years. I never needed Stridor. So why i have loud voice add-ons. Why i have to use BP for them? That is funny lol, Freddy lost all good add-ons. Devs have to change this add-ons again because they will not help Freddy with him power.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162855#Comment_2162855

    Black Box is useless add-on. 15 seconds is nothing, it have to be 30 seconds. Then it can worth to use bp.

    Voice add-ons ridicilous because they are not supporting Freddy's gameplay. I am playing as Freddy for 4 years. I never needed Stridor. So why i have loud voice add-ons. Why i have to use BP for them? That is funny lol, Freddy lost all good add-ons. Devs have to change this add-ons again because they will not help Freddy with him power.

    you know why its 15 seconds? Bloodwarden and No Way Out in combination with the EGC. It's the same reason why Pig's traps no longer activate after the final gen has already been finished, making them literally useless.

    That's the thing, you cannot simply look at an addon and say "this is pretty useless" when there are situations where they can make or break a game. There are, ofcourse, some exceptions to that, like Myer's stalk movementspeed addons that have 0 actual perks that improve it in any situation, or Pig's Jigsaw Skillcheck addons as Lullaby and Unnerving Presence do not affect it at all.

    Besides, 7k BP is nothing. Pink addons are not meant to be used every single match. Nor are they meant to be the most powerful. They are meant to not be used every single match. If we're looking long term, yellow and brown should be the most usefull addons to use to be viable, with green and purple addons essentially being the more powerful versions with pink addons being either extremely powerful or a niche use that you do not want to see every match.

    Black Box fits the niche use. As it has a powerful niche that can make or break a game. It's not meant to be a meta addon.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162855#Comment_2162855

    Black Box is useless add-on. 15 seconds is nothing, it have to be 30 seconds. Then it can worth to use bp.

    Voice add-ons ridicilous because they are not supporting Freddy's gameplay. I am playing as Freddy for 4 years. I never needed Stridor. So why i have loud voice add-ons. Why i have to use BP for them? That is funny lol, Freddy lost all good add-ons. Devs have to change this add-ons again because they will not help Freddy with him power.

    And They still havent..

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  • No way paint brush isn't S tier worthy. It actually allows you to use your power for the first half of the game

  • Teleport add-ons are useless. Stacked, they, at most, save 3.2 seconds. I'm serious.

  • @Predated said:

    Ah yes, because an A tier killer needs S tier addons. Preferably, D tier killers need S tier addons where S tier killers need D tier addons. This is fine

    Hmmmmmm.....

    Spirit: MD Ring, Amulet

    Nurse: Recharge and range

    Blight: C33, Ring, (Iri tag)

    Plague: Black Incense

    and btw: Freddy is not A Tier anymore. he was, but now he's more like low B/ high C Tier for different reasons (multiple nerves to his kit)

  • @Bard said:

    https://us.v-cdn.net/6030815/uploads/DGYA3IJSTL3L/my-image-284-29.png

    S tier

    Oh wait nothing

    A Tier

    Being really generous here.

    • Drawings: Teleport CD isn't bad.

    B Tier

    • Class Photo: Can fake people out sometimes, but also stops you from faking people out.
    • Pill Bottle: Mild stealth buffs.

    C Tier

    • Jump Rope: Stridor. Kinda nice, not super useful.
    • Swing Chains: Depends on how good your headphones are. Not terrible, but not the best.
    • Black Box: If they 99 an exit gate and try to run out after a save, this can cheese you a kill on the last survivor as all their friends escape. You still lose, though.

    D Tier

    What a great set of tools that amplify the core gameplay pattern of this killer.

    Great job.

    I'm not even gonna bother with this steaming pile.

    As an old Freddy main I agree on most placings. I always prefered fake pallets to snares, but that was personal preference, and I know that they are weaker than snares.

    I would place Pill Bottle and Photo to C Tier because they don't do ######### if not combined with other perks like M&A or they remove the one skillful part his teleport had. Once people know you have the photo, they will mostly stay on gens too, so the DMS combo doesn't work most times.

    For me all ropes are bad, because it's only for survivors in dream and most times you are chasing them anyway (and Iron Will is barely used nowadays).

    Red Paint Brush is C tier, because it makes survivors waste a bit time at the start, but nothing more (30s clock anti sleep) especially if survivors ignore the dream world.

    I made a rework for freddy's addons a while back. what would you say about this?

    @LapisInfernalis said:

    Dear people of the Fog,

    I have been playing Freddy for a long time now. I already knew him, well before he got his rework. I surely hadn't "mastered" him back then, since I was a newish player. But I tried my best and came to like him. I loved the aura reading outside of the TR and that he was completely invisible to people outside of the dream. I understand that complete invisibility would be a bit too harsh, especially for new players, but being able to see Freddy (every couple of seconds) from as far as 32m is too much for my taste. Why? because Freddy comes without you knowing to trap you in his world. There is an add-on (Pill Bottle), which shortens the distance a bit, but does affect neither the TR nor the lullaby, which requires M&A to be used as well. Generally this is a nice idea, but it's just not "worth" it, compared to other add-ons. This is one example for many of his add-ons, which are just status effects or niche effects that are not worth their rarity (most of his very rares and Black Box) or generally too limited to be useful.

    This is my attempt to make Freddy's add-ons more divers and more useful in general while reimplementing a lot of the "Old Freddy" I used to love in the old days. I want to make Freddy a bit more interesting to play as and against again, as well as to bring back one of the more meme-ish but fun builds that was called "Ninja Freddy" or "Silent Freddy".

    Please remember, that this is just me brainstorming and probably won't be quite as balanced as it should be. I will do my very best though.

    DREAM DEMON:

    Outside the Dream World:

    • Freddy is only fully visible when he's within 8m and intermittenly between 8m and his TR (24m). Frequency and duration depend upon the distance. The closer Freddy is, the more you can see him (similar to Wraith). Outside of 24m Freddy is "undetectable". This does implicate the status effect of the same name, but old Freddy could NOT be detected with any aura reading outside of the dream world. This would reimplement some of his stealth abilities without being too powerful.
    • Freddy's TR is set to 24m.
    • Game mechanics about micro sleep and clocks remain the same.
    • His visibility changes with his TR, but cannot be lower than 12m to give survivors a chance to react. So M&A or Furtive Chase make im less visible, but perks like Tinkerer will not make him invisible. They will just set the maximum distance to 12m for the duration. (This could be too strong.)

    Inside of the Dream World:

    • The lullaby's radius is set to 24m.

    Snares/Pallets:

    • Freddy can use both simultaneously. By tapping the Active Ability button (CTRL), switch beween Snares and Pallets (similar to Clown). To be more versitile, both are counted seperately. Freddy can set 5 Snares and 5 Pallets before they get recycled. Since Pallets are the weaker type of power (need empty spots which are rare on many newer maps/reworked maps and are less usefull in the end game) and need to be set up before a chase, I think it would be ok to have 2 seperate counters for Pallets and Snares. This also opens up an Add-on set for new stuff.

    Teleport:

    • Stays the same.

    ADD-ONS:

    • "Block"-Family: Reduces the Micro-Sleep-timer by 5/10/15/15s + the "Wake-up action" is 12s (or whatever the maximum was) by default. This creates a dilemma for the survivors: Do i still go to the watch? Do I get waken up by a mate, do I purposely fail a skillcheck or do I not care? Here I used the idea of the old blocks, which made the Dream Transition shorter.
    • "Drawings"-Family: Is totally fine. Kid's Drawing should be 1% reduction per sleeping survivor instead of a meme add-on though.
    • "Dress"-Family: Interacting with a Snare or Pallet causes Incapacitated/Mangled/Exhaustion for 15s/until healed/5s. These status effects are way more useful.
    • "Claw"-Family: Increases movement speed after teleporting for 15/20/25s by 5%. Inspired by the old claws.
    • "Rope"-Family: Makes the Survivors question reality. Creates Freddy illusions (f.e. Freddy standing, fake lullaby/TR, Freddy walking, fake teleportation effect, the metallic scratching of Freddy's glove) randomly during the Micro-Sleep Phase for 1/3/5s. The illusion's auras are visible to the killer. (similar to Doctor)
    • Pill Bottle: Teleporting makes no sound and generators don't splash blood. The blood pool where Freddy comes out remains.
    • Class Photo: After teleporting, the Aura of survivors is shown for 4s if outside of 24m. Inspired by the old Class Photo and Freddy's old Aura reading.
    • Red Paintbrush: All Survivors start in the Dream World. Only Alarm Clocks can wake them up. The huge time waster or buff for the killer.
    • Black Box: Reduces Terror Radius and Lullaby radius by 12m. Reduces maximum visibility to 12m. See sleeping Survivors' auras in up to 12m around you. Reduces movement speed to 110%. Keeping Freddy 115% while he is literally invisible outside of his TR would be hell....

    I hope you like this.

    Stay healthy.

    Edit: Forgot the aura reading for black box.


  • my-image.png

    Welcome to my Tierlist as a Freddy-Main (6.2.2)

    The only good Addon is the Paint Brush for more sleeping survivors and harder time to wake up (no failed skill-checks, so the Dresses could team up without sabotaging you). More guys asleep = more % on Masterpiece or Sketch, more often Blindness with Unicorn-Block etc.. You can use your snares directly OR they waste some time running to a clock.

    As always: you should chase people who are already in dream, otherwise you are blank till the first hit.

    Blindness 60sec (Unicorn-Block) and Mini-Bloodwarden are B (Black Box), but nothing more. Blindness 30sec (Sheep-Block) is better than Teleport-Speedup (Masterpiece/Sketch) because the Numbers are far too small (3%/2% per sleeping surv). Class Foto is a nice little surprise once, then its easily countered.

    The Rest is garbage.

    NO Survivor fails skillchecks if they dont read something on 2nd screen while sitting on gen etc., Hemmorhage is terrible on Freddy, he is no Legion or Plague and Fake Pallets are a nerf to his basekit, his snares are far better, but still mediocre at best, but at least sometimes fun against weaklings on The Game. Thats it.

    Forgot to mention Hearing: Swing Chains can help against OLD Iron Will, now its useless. If u say: Off the record... remember the survs are awake after leaving the hook. Jumping Rope (Grunts of Pain-Hearing) and the Outdoor Rope (Gen-Hearing) are purely bad. Pill Bottle is doing nothing that matters, Kids Drawing is a meme for some more BP and... well, thats it.

    Too negative? Oh no, believe me, all addons besides the Paint Brush arent really do anything.

    EXTRA-INFO: You cannot stack Blindness- or Hemmorhage-Boxes, they switch. First step on a snare = Higher Version, 2nd step = Lower Version

    Funny, right?


    WHAT AM I USING?

    1.) Red Paint Brush every game

    2. Unicorn-Block, Black-Box, Nancys Masterpiece or Class Photo (depends on Perk-Build)


    And here is my Addon-Pass to help him a bit:

    @Marik1987 said:

    Hi everyone,

    as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.

    The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.

    1.) Base-Kit Change

    Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.

    2.) Addon-Pass

    Red Paint Brush (little Buff to keep survivors in Dream more often):

    • Causes all Survivors to start the Trial inside the Dream World.
    • Survivors are unable to wake themselves up by failing Skill Checks 
    • NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
    • Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.

    Black Box (complete Rework):

    Survivors inside the Dream World suffer from the following effects:

    • Old:
    • Recently opened Exit Gates are blocked for 15 seconds.
    • New:
    • When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
    • The Nightmare cannot use his Dream Projection-Ability.

    Z-Block (added Mangled, remove 30secs of duration):

    • Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
    • Healthy Survivors will leave Pools of Blood as if they were injured.

    Class-Photo (unchanged):

    • Causes every Generator  to spew blood while channelling Dream Projection and suppresses the Husk.
    • The Nightmare is unable to cancel Dream Projection once initiated.

    Swing Chains (Rework):

    • Old:
    • The Footstep noises of Survivors are 50 % louder.
    • New:
    • While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.

    Pill Bottle (Rework):

    • Old:
    • Reduces the Distance range at which awake Survivors see The Nightmare intermittently to 12 to 24 metres.
    • The Nightmare is invisible to awake Survivors beyond 24 metres and when he is carrying another Survivor.
    • New:
    • The time it takes for survivors to fall asleep is reduced by 30 seconds.

    Blue Dress (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
    • The Auras  of Survivors failing these Skill Checks are revealed for 4 seconds.

    Jump Rope (Rework):

    • Old:
    • Increases the volume of Survivors' Grunts of Pain by +50 %, if they are the Dream World.
    • New:
    • While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening

    Nancys Masterpiece (Buff):

    • Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.

    Paint Thinner (Rework:

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • The Auras of Survivors interacting with Dream Pallets are revealed for 6 seconds.
    • New:
    • The Nightmare can use 3 more Tokens for Dream Snares

    Unicorn-Block (unchanged):

    • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.

    Cat-Block (added Mangled, removed 30secs Duration):

    • Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
    • Healthy Survivors will leave Pools of Blood as if they were injured.

    Green Dress (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
    • The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.

    Nancys Sketch (Mini-Buff):

    • Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.

    Outdoor Rope (rework):

    • Old:
    • Increases the audible range of Generator-Repair noises by +8 metres.
    • New:
    • While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
    • Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!

    Prototype Claw (Rework):

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • The Auras  of Survivors interacting with Dream Pallets are revealed for 4 seconds.
    • New:
    • The Nightmare can use 3 more Tokens for Dream Pallets.

    Garden Rake (Rework):

    • Old:
    • Replaces Dream Snares with Dream Pallets.
    • Grants 7 Dream Tokens.
    • New:
    • All Tokens are considered to be Dream Pallet-Tokens.

    Kids Drawing (unchanged):

    • Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
    • Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.

    Sheep Block (unchanged):

    • Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.

    Woolshirt (unchanged):

    • Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.

    Reasons:

    First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.

    Now, Freddy can use both.

    For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.

    Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.

    You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.

    Now I am curious to hear your opinions :-).


  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162224#Comment_2162224

    Hmmmmmm.....

    Spirit: MD Ring, Amulet

    Nurse: Recharge and range

    Blight: C33, Ring, (Iri tag)

    Plague: Black Incense

    and btw: Freddy is not A Tier anymore. he was, but now he's more like low B/ high C Tier for different reasons (multiple nerves to his kit)

    Yeah, this post is also a year and a half old, Freddy had some additional nerfs other than the addons, some introduced after this patch went live. Gotta be careful before judging things.

    As for the addons listed:

    Yeah, Spirit has 2 addons that are a bit strong, but thats it, almost all her addons used to be A or S tier, now she only has 2 A tier addons.

    Nurse is likely going to recieve an addon pass or a mini rework(turning her blink hits into m2 attacks) or both before 2023 arrives, if not at the start of 2023.

    Blight's addons are on the rework list

    Freddy's addons used to all be S or A tier on an A tier killer. His basekit was already powerful and his addons were simply disgusting at slowing down games or downing people quick. Games against him were almost guaranteed to be boring and that deserved to be gutted. They did it too much, sure, but it did need to be done.

    Similar argument for window setups, pallet spawns, perk nerfs etc. If its a guaranteed snooze, its always a lose.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162447#Comment_2162447

    Freddy's base kit is absolutely strong. No other killer has cross-map mobility, stealth, anti-loop, tracking, and time wasting in their base kit.

    Freddy aside, why is this not a good argument? Would you prefer killers to be add-on dependent? That's the alternative.

    Almost all of Freddy's add-ons do relate to his power. I'm not sure where that's coming from either.

    you should check out the dredge

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2162224#Comment_2162224

    Hmmmmmm.....

    Spirit: MD Ring, Amulet

    Nurse: Recharge and range

    Blight: C33, Ring, (Iri tag)

    Plague: Black Incense

    and btw: Freddy is not A Tier anymore. he was, but now he's more like low B/ high C Tier for different reasons (multiple nerves to his kit)

    D tier more like

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216036#Comment_3216036

    Yeah, this post is also a year and a half old, Freddy had some additional nerfs other than the addons, some introduced after this patch went live. Gotta be careful before judging things.

    As for the addons listed:

    Yeah, Spirit has 2 addons that are a bit strong, but thats it, almost all her addons used to be A or S tier, now she only has 2 A tier addons.

    Nurse is likely going to recieve an addon pass or a mini rework(turning her blink hits into m2 attacks) or both before 2023 arrives, if not at the start of 2023.

    Blight's addons are on the rework list

    Freddy's addons used to all be S or A tier on an A tier killer. His basekit was already powerful and his addons were simply disgusting at slowing down games or downing people quick. Games against him were almost guaranteed to be boring and that deserved to be gutted. They did it too much, sure, but it did need to be done.

    Similar argument for window setups, pallet spawns, perk nerfs etc. If its a guaranteed snooze, its always a lose.

    Oh I was a bit blind I guess XD.

    True, Spirit's addons were almost all insane, but 2 S tier addons on a S tier killer are 2 too much imo especially since the Iron Will nerf. I really don't mind a lot of Nurse's addons (even recharge and range), the just need to get adjusted a bit. I'm just sick of Nurses who stack insta-downs or slow downs like Starstruck and Jolt, so I hope they will make her blink hits M2.

    Freddy's slow down addons were terrible for the game, true. I never really used them, because of how boring they were. Now his addons are mostly trash, his basekit is nerfed and the perk changes also hit him hard. I would love if they would bring back more of his old kit from before the rework.

  • @Marik1987 said:

    https://us.v-cdn.net/6030815/uploads/01XI869YAPD6/my-image.png

    Welcome to my Tierlist as a Freddy-Main (6.2.2)

    The only good Addon is the Paint Brush for more sleeping survivors and harder time to wake up (no failed skill-checks, so the Dresses could team up without sabotaging you). More guys asleep = more % on Masterpiece or Sketch, more often Blindness with Unicorn-Block etc.. You can use your snares directly OR they waste some time running to a clock.

    As always: you should chase people who are already in dream, otherwise you are blank till the first hit.

    Blindness 60sec (Unicorn-Block) and Mini-Bloodwarden are B (Black Box), but nothing more. Blindness 30sec (Sheep-Block) is better than Teleport-Speedup (Masterpiece/Sketch) because the Numbers are far too small (3%/2% per sleeping surv). Class Foto is a nice little surprise once, then its easily countered.

    The Rest is garbage.

    NO Survivor fails skillchecks if they dont read something on 2nd screen while sitting on gen etc., Hemmorhage is terrible on Freddy, he is no Legion or Plague and Fake Pallets are a nerf to his basekit, his snares are far better, but still mediocre at best, but at least sometimes fun against weaklings on The Game. Thats it.

    Forgot to mention Hearing: Swing Chains can help against OLD Iron Will, now its useless. If u say: Off the record... remember the survs are awake after leaving the hook. Jumping Rope (Grunts of Pain-Hearing) and the Outdoor Rope (Gen-Hearing) are purely bad. Pill Bottle is doing nothing that matters, Kids Drawing is a meme for some more BP and... well, thats it.

    Too negative? Oh no, believe me, all addons besides the Paint Brush arent really do anything.

    EXTRA-INFO: You cannot stack Blindness- or Hemmorhage-Boxes, they switch. First step on a snare = Higher Version, 2nd step = Lower Version

    Funny, right?

    WHAT AM I USING?

    1.) Red Paint Brush every game

    2. Unicorn-Block, Black-Box, Nancys Masterpiece or Class Photo (depends on Perk-Build)

    And here is my Addon-Pass to help him a bit:

    https://forum.deadbydaylight.com/en/discussion/345077/my-addon-pass-to-rescue-freddy

    These are buffs that would make him better on a technical level but not so much of a "fun" level

    My favorite idea is to make the dream world feel like a dream world where a bunch of fake events are going on with the HUD disabled such as illusionary screaming, fake hook notifications, etc

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216110#Comment_3216110

    These are buffs that would make him better on a technical level but not so much of a "fun" level

    My favorite idea is to make the dream world feel like a dream world where a bunch of fake events are going on with the HUD disabled such as illusionary screaming, fake hook notifications, etc

    Interesting ideas, but it wouldnt take long time till "better survivors" know where the fakes spawn etc. and could ignore this "power" like the Pallets now.

    Example: Create fake-things on Dead Dawg Saloon. I for myself know which doors are always blocked, where the gens always are etc.

    So the Dreamworld should rather work a bit like Dredges Nightfall. Reducing Cooldown for Teleport massively, that Deep Sleep-Thing (lets say you are dreaming inside a dream) sounds also great. If u fall Deep Sleep, you are exposed. So the survs want to wake up.

    Something like that. If u look at the movies, he liked to manipulate stairs like the Dream Snares do. He could come out Walls etc.

    If the Devs would rework him and create a kind of Teleporting-Power to Walls or M2ing out of Walls you prepared in the match for example it would be more like the movies.

    But for the addons alone (in this post) with the expectation of no Rework coming, I think the Addon-Changes posted here by me and one other guy looked quite ok.

    Illusions arent fun if they are useless 😅

  • @Marik1987 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216340#Comment_3216340

    Interesting ideas, but it wouldnt take long time till "better survivors" know where the fakes spawn etc. and could ignore this "power" like the Pallets now.

    Example: Create fake-things on Dead Dawg Saloon. I for myself know which doors are always blocked, where the gens always are etc.

    So the Dreamworld should rather work a bit like Dredges Nightfall. Reducing Cooldown for Teleport massively, that Deep Sleep-Thing (lets say you are dreaming inside a dream) sounds also great. If u fall Deep Sleep, you are exposed. So the survs want to wake up.

    Something like that. If u look at the movies, he liked to manipulate stairs like the Dream Snares do. He could come out Walls etc.

    If the Devs would rework him and create a kind of Teleporting-Power to Walls or M2ing out of Walls you prepared in the match for example it would be more like the movies.

    But for the addons alone (in this post) with the expectation of no Rework coming, I think the Addon-Changes posted here by me and one other guy looked quite ok.

    Illusions arent fun if they are useless 😅

    The fake hooks would look as if a real survivor has been hooked there, and the player asleep has no HUD to tell if it is real or not, so im not sure how they could differentiate unless they have a swf that is awake

    When a survivor goes to try and unhook it is shown that it is fake, same with survivors screaming and if the player is in the dream world long enough it should start distort their screen slightly

    But yeah an exposed effect would help make the dream world more of a worry, but that would be useless if they are already injured or are broken

  • @LapisInfernalis said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216195#Comment_3216195

    Oh I was a bit blind I guess XD.

    True, Spirit's addons were almost all insane, but 2 S tier addons on a S tier killer are 2 too much imo especially since the Iron Will nerf. I really don't mind a lot of Nurse's addons (even recharge and range), the just need to get adjusted a bit. I'm just sick of Nurses who stack insta-downs or slow downs like Starstruck and Jolt, so I hope they will make her blink hits M2.

    Freddy's slow down addons were terrible for the game, true. I never really used them, because of how boring they were. Now his addons are mostly trash, his basekit is nerfed and the perk changes also hit him hard. I would love if they would bring back more of his old kit from before the rework.

    Well, a big issue with Nurse and her recharge addons, is that it makes her gap closing beyond insane.

    Current basekit Nurse, if she misses you after 2 blinks, gives survivors 3 seconds to run away per blink charge, which equals 12 meters. Nurse herself can walk towards the survivors to make this distance smaller, and moves about 2-3 meters while charging and moving during fatique, if she decides to blink then. Getting a second charge gives survivors another 12 meters for up to 24 meters away from where they used to be, while Nurse can move about 7-8 meters away from where she was. Then she uses 2 more seconds to fully charge the first blink, which is 20 meters, which gives survivors an additional 8 meters, while Nurse is able to move up to another 2 meters. Giving survivors a gained distance of 22 meters on Nurse, while Nurse can move 20 meters upon blinking(albeit in a straight line). But Nurse has a second blink, and since she is within 5 meters of you, she can quite easily blink towards the survivor and almost guarantee a hit. This is ignoring line of sight and mindgames, or assuming both players play perfectly with line of sight and mindgames. But this is exactly why Nurse, even without addons, is the apex killer of the game. Extremely powerful chase power since it ignores obstacles, while forcing survivors through obstacles(reducing their gained distance even further), and its why most Nurses used to rely on Shadowborn and Aura reading perks, before Starstruck came out.

    Recharge addons tip the scale of balance immensely here, and can turn an already difficult game into a nearly impossible one, especially without comms. Her distance addons also had similar reasoning there. Both addons increased the gap that Nurse could close, while decreasing the time survivors had to think to get away, with the distance addons having the benefit on top of that, that she could blink 28 meters at the same speed as 20 meters. Meaning you cover more distance, in less time. Her blinkspeed is now capped, so she cant blink faster anymore, but her distance addons still close the gap faster(albeit much healthier than before).

    Having a killer who in basekit can already go toe to toe with SWF on comms, having 2 addons that make her power 10 times harder to deal with, is a bit overkill. Hence I am actually for a lot of Nurse addons being more like Spasmodic Breath, its a completely different way of having to face Nurse, sometimes even more difficult(since Spasmodic Breath Nurse uses VERY different perks in very different ways). Because then a game against Nurse isnt going to be like "did she use double recharge addons or did she use distance addons", and its more going to be like "oh #########, what type of Nurse are we going to face?".

    As for Freddy's "old" kit(oldest kit), it's mostly placed into Sadako, balanced towards modern day DBD. We've basically been begging for ancient Freddy for years already(the one where you show yourself to survivors, and then go the other way while you were invisible again), while letting him keep the ability to teleport to gens. She doesnt have the aura reading(that would be extremely OP in current day meta), but she is by far the closest you can be to ancient Freddy without being too weak.

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/3216309#Comment_3216309

    Well, a big issue with Nurse and her recharge addons, is that it makes her gap closing beyond insane.

    Current basekit Nurse, if she misses you after 2 blinks, gives survivors 3 seconds to run away per blink charge, which equals 12 meters. Nurse herself can walk towards the survivors to make this distance smaller, and moves about 2-3 meters while charging and moving during fatique, if she decides to blink then. Getting a second charge gives survivors another 12 meters for up to 24 meters away from where they used to be, while Nurse can move about 7-8 meters away from where she was. Then she uses 2 more seconds to fully charge the first blink, which is 20 meters, which gives survivors an additional 8 meters, while Nurse is able to move up to another 2 meters. Giving survivors a gained distance of 22 meters on Nurse, while Nurse can move 20 meters upon blinking(albeit in a straight line). But Nurse has a second blink, and since she is within 5 meters of you, she can quite easily blink towards the survivor and almost guarantee a hit. This is ignoring line of sight and mindgames, or assuming both players play perfectly with line of sight and mindgames. But this is exactly why Nurse, even without addons, is the apex killer of the game. Extremely powerful chase power since it ignores obstacles, while forcing survivors through obstacles(reducing their gained distance even further), and its why most Nurses used to rely on Shadowborn and Aura reading perks, before Starstruck came out.

    Recharge addons tip the scale of balance immensely here, and can turn an already difficult game into a nearly impossible one, especially without comms. Her distance addons also had similar reasoning there. Both addons increased the gap that Nurse could close, while decreasing the time survivors had to think to get away, with the distance addons having the benefit on top of that, that she could blink 28 meters at the same speed as 20 meters. Meaning you cover more distance, in less time. Her blinkspeed is now capped, so she cant blink faster anymore, but her distance addons still close the gap faster(albeit much healthier than before).

    Having a killer who in basekit can already go toe to toe with SWF on comms, having 2 addons that make her power 10 times harder to deal with, is a bit overkill. Hence I am actually for a lot of Nurse addons being more like Spasmodic Breath, its a completely different way of having to face Nurse, sometimes even more difficult(since Spasmodic Breath Nurse uses VERY different perks in very different ways). Because then a game against Nurse isnt going to be like "did she use double recharge addons or did she use distance addons", and its more going to be like "oh #########, what type of Nurse are we going to face?".

    As for Freddy's "old" kit(oldest kit), it's mostly placed into Sadako, balanced towards modern day DBD. We've basically been begging for ancient Freddy for years already(the one where you show yourself to survivors, and then go the other way while you were invisible again), while letting him keep the ability to teleport to gens. She doesnt have the aura reading(that would be extremely OP in current day meta), but she is by far the closest you can be to ancient Freddy without being too weak.

    Honestly? I was kinda pissed they gave these old mechanics to Sadako instead of Freddy. And they did not even bother to add them to him (Undetectable outside of dream)