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@Babawizwiz said:
Two killers with the lowest skill ceiling in the game.
Twins- proxy camp, getting hits on victor really isnt a challenge unless on pallet gyms
Freddy (pre-nerf)- constant spamming of snares, slow down add ons, basically the easiest killer in the game unless against OoO
you need a nerf
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@GeordieKiller said:
Yes i know the chance of any add on changes that i may suggest to be put into the game are slim but i thought why not do it anyway no harm and who knows maybe it will happen lol.
So Freddy as mentioned in previous posts the rope add ons and black box are underwhelming and are not viable in higher levels and argubly mid levels of play. Which leaves freddy with very few viable add ons that arent regelated to meme status this leads to one kind of playstyle which is gen def freddy so the idea of this add on pass is to make more add ons viable and help encourage different playstyle of freddy for all levels.
So lets get started with:
(Iri) Black Box:
- One obession survivor in dream world no escape.
- When the exit gates are open the obession survivor unable to leave through the gates for 45 seconds.
- Any other survivor in the dream world when gates are open unable to leave through the gates for 30 seconds.
So bring back the obession part before 4.7.0 but combine it with the current black box and boost up the numbers plus something for the other survivors.
(iri) Red Paint Brush:
- Stays the same it's a strong iri and great to combine it with other add ons.
(V Rare) Z Block:
- Survivors who trigged the snares or pallets are inflicted with the Exhausted status effect for 6 seconds
Z block is one of the most weakest add ons in the game and since we seen huntress keeping her exhaustion add on with a much shorter duration i see no reason why we couldnt have more exhaustion add ons especially as spam snare freddy is no more basically.
(V Rare) Class Photo:
- When Freddy completes Teleport he can see the auras of survivors that are 16 meters from the teleported gen for 7 seconds.
- All Gens spew blood when teleporting and no husk of freddy will appear until freddy has channel the teleport for over 50%
Got rid of the locked teleport as it takes away way to much of his mindgame potential with teleport. But keep the surprise element of the add on and give it a bit more vaule with the aura reading.
(V Rare) Pill Bottle:
- Survivors will see The Nightmare intermittently at a reduced distance of 12 to 16 metres.
- The Nightmare is invisible to Survivors beyond 16 meters.
- Reduce lullaby range to 24 meters while survivors are in the dream world
Got the idea of this add on to make freddy more stealthy so basically just a number changes and got rid of the carrying surviviors are invisible to awake survivors to replace it with the lullaby change to keep the idea of a stealth add on.
The next few add ons are grouped together as they will have the same effect but different vaules but will do the strongrest variation of the add on:
(V Rare) Swing chains (Part of the Rope Family):
- Considerabley decrease the immune sleep timer from the clocks
So the rope family will affect the clocks and reduce the timers of the immunity the swing chains will knock 10 seconds off so 30 to 20 and then the other rope family will have smaller vaules e.g 5 seconds off
(Rare) Blue Dress (Part of the dress family):
Most part they will stay the same but will have two main changes:
- Increase skill check chances and diffculity
- Increase Aura reading 6 for rare and 4 for uncommen
Simple changes just to give them a bit more vaule also reagarding the wool shirt that will stay the same as is since its a common add on.
Dream Pallets add ons (since they all have different names lol):
- Keep 7 tokens of dream pallets
- 3 dream pallets already placed around the map at start of trial
- Reduce number of pallets in trial by 2 (can not be stacked with the same type of add on)
Main issue of dream pallets is at the start of the game there's very few places to put them and you need to to break alot of them and pray that survivors cant remeber what pallets were used. So these changes will help with start of trials with a few already placed pallets and gives freddy more place to place some more dream pallets. Bit added the conditions that the removal of pallets can only be done with one add on so no 4 pallets removal if you use two pallet add ons.
Nancy Masterpiece ( the painting add ons):
Stay as is very good add ons no need for changes
The Block family (bar the z block)
Stay as is as even though blindness and haemorrhage arent strong all killers should still have access to them in case they get buff aswell (Blindness to hide red stains please ;P)
also Kids Drawing stays the same as it always been a trend to get a add on that severaly weakens you for 200 extra BP :/
Phew that was alot of add on changes hopefully you all like them and also hopefully some of them may come into the game but let me know what you think :)
Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush.
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@GeordieKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2176778#Comment_2176778
Hopefully they do what do you think of it btw?
i thnk it great personally
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@GeordieKiller said:
Yes i know the chance of any add on changes that i may suggest to be put into the game are slim but i thought why not do it anyway no harm and who knows maybe it will happen lol.
So Freddy as mentioned in previous posts the rope add ons and black box are underwhelming and are not viable in higher levels and argubly mid levels of play. Which leaves freddy with very few viable add ons that arent regelated to meme status this leads to one kind of playstyle which is gen def freddy so the idea of this add on pass is to make more add ons viable and help encourage different playstyle of freddy for all levels.
So lets get started with:
(Iri) Black Box:
- One obession survivor in dream world no escape.
- When the exit gates are open the obession survivor unable to leave through the gates for 45 seconds.
- Any other survivor in the dream world when gates are open unable to leave through the gates for 30 seconds.
So bring back the obession part before 4.7.0 but combine it with the current black box and boost up the numbers plus something for the other survivors.
(iri) Red Paint Brush:
- Stays the same it's a strong iri and great to combine it with other add ons.
(V Rare) Z Block:
- Survivors who trigged the snares or pallets are inflicted with the Exhausted status effect for 6 seconds
Z block is one of the most weakest add ons in the game and since we seen huntress keeping her exhaustion add on with a much shorter duration i see no reason why we couldnt have more exhaustion add ons especially as spam snare freddy is no more basically.
(V Rare) Class Photo:
- When Freddy completes Teleport he can see the auras of survivors that are 16 meters from the teleported gen for 7 seconds.
- All Gens spew blood when teleporting and no husk of freddy will appear until freddy has channel the teleport for over 50%
Got rid of the locked teleport as it takes away way to much of his mindgame potential with teleport. But keep the surprise element of the add on and give it a bit more vaule with the aura reading.
(V Rare) Pill Bottle:
- Survivors will see The Nightmare intermittently at a reduced distance of 12 to 16 metres.
- The Nightmare is invisible to Survivors beyond 16 meters.
- Reduce lullaby range to 24 meters while survivors are in the dream world
Got the idea of this add on to make freddy more stealthy so basically just a number changes and got rid of the carrying surviviors are invisible to awake survivors to replace it with the lullaby change to keep the idea of a stealth add on.
The next few add ons are grouped together as they will have the same effect but different vaules but will do the strongrest variation of the add on:
(V Rare) Swing chains (Part of the Rope Family):
- Considerabley decrease the immune sleep timer from the clocks
So the rope family will affect the clocks and reduce the timers of the immunity the swing chains will knock 10 seconds off so 30 to 20 and then the other rope family will have smaller vaules e.g 5 seconds off
(Rare) Blue Dress (Part of the dress family):
Most part they will stay the same but will have two main changes:
- Increase skill check chances and diffculity
- Increase Aura reading 6 for rare and 4 for uncommen
Simple changes just to give them a bit more vaule also reagarding the wool shirt that will stay the same as is since its a common add on.
Dream Pallets add ons (since they all have different names lol):
- Keep 7 tokens of dream pallets
- 3 dream pallets already placed around the map at start of trial
- Reduce number of pallets in trial by 2 (can not be stacked with the same type of add on)
Main issue of dream pallets is at the start of the game there's very few places to put them and you need to to break alot of them and pray that survivors cant remeber what pallets were used. So these changes will help with start of trials with a few already placed pallets and gives freddy more place to place some more dream pallets. Bit added the conditions that the removal of pallets can only be done with one add on so no 4 pallets removal if you use two pallet add ons.
Nancy Masterpiece ( the painting add ons):
Stay as is very good add ons no need for changes
The Block family (bar the z block)
Stay as is as even though blindness and haemorrhage arent strong all killers should still have access to them in case they get buff aswell (Blindness to hide red stains please ;P)
also Kids Drawing stays the same as it always been a trend to get a add on that severaly weakens you for 200 extra BP :/
Phew that was alot of add on changes hopefully you all like them and also hopefully some of them may come into the game but let me know what you think :)
generalv will like this post
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@Sluzzy said:
It is way overdue for transparency. I want to see the winrate of killers using Tinkerer, Ruin, and POP. Corrupt Intervention also. And BBQ on a fast killer. Will it show a game breaking problem? Killers love these perks for ez wins and I'm going to take a guess the winrate is above 3K per game. Without these perks I bet it is closer to a fairer 2K. It's the biggest game breaking thing in the game and it is also unfun to verse. I'm sick of these perks being abused.
I have yet to see a team beat an abusing Rank 1 Wraith with Tinkerer and Ruin. It's absolutely a busted combo and biased balancing for leaving this in the game for an overwhelming advantage. The Wraith has to be extremely garbage to lose. I'll be waiting.
youre not funny plus if youre not having fun play something else no one is forcing u to play its their game and the devs knows best majority of the time
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@Gladonos said:
Sloppy Butcher and Stridor. Not too sure about others. But those are very good with spirit.
you got a ban too
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@Archerwastaken said:
Hi! Im new to spirit and want a lot of good perks but dont want to buy new killers. What are the best perks I should get from the basic killers including spirit? Thank you!
i am spirit ethusaist the first perk you want to run is stridor due to sound because she is a soundkiller always track footsteps after hit and you can fake phasing which make them leave the loop also also play spirit with headphones after you come experinced take off stridor but you dont have too best build for spirit is barbecue and chili, stridor pop,corrupt that will be you best build but if you want to know how to play her watch fumgoose he very good at teaching how to play killers have fun.
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@LazyPayday said:
https://forum.deadbydaylight.com/en/discussion/comment/2167093#Comment_2167093
I don't have Freddy nor am I gonna get him. I may have Demo to P3 but I rarely play him (Same case as PH where I'm not a huge fan of their power but like how their bloody cosmetics looked). Plus his shred is really fun to use, I just have a problem with how clunky his portals are, however it could just do with me knowing how to play him but not having in-depth knowledge on how to use them to their max potential.
the only thing is quiter footsteps and no mapwide screetch and thats it but in my opinion freddy teleport better because it cant get cleansed.
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@LazyPayday said:
It's just really unfun to use. The stealth side of it sucks since your walking with bricks for shoes so that's useless. You have to have been previously there in order to teleport so it's a setup thing that can easily be destroyed, the portals themselves are slow to teleport (still even with the buff) and loud as hell so everyone's looking around once you teleport.
They take forever to place with a clunky animation when they should be more like placing snares like freddy and yeah, they're just plain not fun to use. Just had to talk about it now that I've played him a few times to try out the buff.
then use freddy
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no they underperforming so they nedding nerfing.
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@Drixpy_Jayyy said:
Just wanna know you guys answer...
trapper and clown
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disconets matters most
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cookies and milk of course
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2166533#Comment_2166533
If we want to be 100% faithful to the movies, than we would need to make him a god who can do literally anything in the Dream World.
However, bringing back his old self is the right thing to do. Here is my proposed idea:
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-During the Dream Transition Survivors can see glimpses of The Nightmare and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Generator Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
-For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
this is perfect but surviour will pout do to most people are freddy haters unlike us.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2166514#Comment_2166514
Which was something you could use to your advantage, sometimes. I mean, I have seen good survivors get killed by Old Freddy because of overconfidence.
general having look at the moives which way can we implement freddy as a whole to make him like the moives or somewhat like his old self
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@Demogorgeouse said:
4man swf squad on pc with optimal perks. 4ked them as demogorgon. Its proof i have skill, unlike you.
https://us.v-cdn.net/6030815/uploads/9EHPRUQG6VYC/img-20210505-181543-485.jpg
Lol lmao
wow look at you a 4k with a killer i get that with trapper addonless get out my face with ur ego you probaly dc after getting looped for 2 gens
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@Demogorgeouse said:
I have proof of me 4king with him too. Thing is prenerf freddy took little skill. Im actually good at the game, i dont need op kilkers to win.
wow are u challenging a veteran who win contstantly with all killers espically trapper and nurse and addonles pfft you must be sluzzy troll account
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2166462#Comment_2166462
I actually main demo. And freddu is strong enough he needs no buffs lol. Also you sound like a freddy main
i play all kilers and freddy implemation is not the best to say the least
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@Demogorgeouse said:
Hes already stronag enogh. He needs no buffs. They should buff demo firdt
sounds like your a suviour main
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2166382#Comment_2166382
I'd rather just have it thrown out all together seeing as in this version, you wouldn't be able to actively wake yourself up at all. One of the things that was incredibly boring about old Freddy IMO was the cycle of:
Find a survivor, they run immediately in some random direction once they hear the lullaby, wait 7 seconds to do anything, they fall asleep. If the killer leaves to sleep other survivors, you blow up a gen and wake up, then they either come back and do the whole thing over again or finally commit to a chase. It was just really long and really uneventful for both sides.
And this doesn't include the gen perks we have now that can be stacked on top of it that could be even more into overkill territory. My hope for Freddy was making him into a more faster trap based killer. Like him being able to toggle through all of his abilities, but have separate meaningful cooldown/resources on each of them so you can't just spam them. That way you could set up fake pallets here, puddles there, and teleport to herd survivors into them.
but that woudnt accurate because in the moives they had to hurt themselve or grab freddy and pull him in id would say stunning with pallets get you out of the dreamworld so its easy to get out dreamworld either that or bring selfcare again
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@WeenieDog said:
I honestly do not want to see the 50% generator/heal penalty while a sleep come back.
maybe 20% is a decent nerf
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2165898#Comment_2165898
I'd only be down for this if he loses his teleportation. That makes him the only killer with a map jumping ability. Not even the Nurse can do that.
Demogorgon? Also, technically Hag, though that requires Survivors to trip the Traps if you're not using Mint Rag.
why he teleport is accurate to the moive by making something safe into someting scary his teleport stays.
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@Mandy said:
Whilst I appreciate the feedback, I have to say...I'm sad we're at the stage where we judge the strength of something by whether or not there's a 4k involved. 4k is supposed to be rare and 2/3k's the normal.
i know i am not to judge but most surviours in solo q is garbage and never do gens so saying 4k is rare is miscaculation to say the least also im not trying to mean but sound freddy sound addons why how is that addons i can just turn my soundup myself we gotta do something about these nerfs i had a math where i 4k in secs in with leigon because nobody mended.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2165920#Comment_2165920
Snares is part of the reason he is strong which is why dream pallets are a meme. Snares were just a better version of clowns power but he also has a gen teleport and the sleep/terror radius shenanigans. That's the point i'm making though. It doesn't change anything, hes slower when placing snares so you can't spam them, but the gameplay is still the same. get to a pallet, put a snare on one side, double back to the other, place a snare, then they run into one of them and you get a hit. Or, they predrop the pallet and many of them you can still do the same thing but just weaker.
The slowdown while placing snares and reduction in snare count, does nothing to change this gameplay. The fact that they even nerfed him at all is stupid, especially given that, at high level play, only nurse and MAYBE spirit are viable killers.
The fact that almo said on stream that they don't know why freddy is strong but just that the data shows that he is, and that he thinks dream pallets are stronger then snares tells me that they don't know what they are doing.
spirit is diffrent because she only has one power and that is invisible speed they most likely dont understand how her power rocks either that they will change charge speed and they favour free killers over dlc wons so her nerf will probaly be little
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@Northener1907 said:
This + Trapper & Hag can see trap auras. So they can force survivors go to traps. But Freddy can not see snare auras, so snares can use in chase but like you said you're not gaining any distance with this way.
I do not wanna talk about add-ons changes because Freddy has really bad add-on changes now.
I am sure, Freddy nerfed by who never played as Freddy
either that or they wanted him nerf badly
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@NeonFlowerPower said:
Often times I have to suicide out of a match because of how unbearable console survivors make it. This last match, my entire team couldn't last against a WALKING NURSE and I wanted to suicide out after I finally got caught after being in the match for 8 minutes. The Nurse had pop goes the weasel so I could not finish any gens because the two console survivors in this match kept going down to a walking Nurse. The PC player didn't last much longer, but the Nurse had to actually blink to catch the PC player (Meg) and also lasted a bit longer than the console players. Here is a video for proof.
https://www.youtube.com/watch?v=ihzE1xLNjIw
Please revert hook struggle or give us a suicide button instead. I don't understand why BHVR needs to make the game more and more unbearable to play without a SWF every day.
no
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@Bard said:
https://us.v-cdn.net/6030815/uploads/DGYA3IJSTL3L/my-image-284-29.png
S tier
Oh wait nothing
A Tier
Being really generous here.
- Drawings: Teleport CD isn't bad.
B Tier
- Class Photo: Can fake people out sometimes, but also stops you from faking people out.
- Pill Bottle: Mild stealth buffs.
C Tier
- Jump Rope: Stridor. Kinda nice, not super useful.
- Swing Chains: Depends on how good your headphones are. Not terrible, but not the best.
- Black Box: If they 99 an exit gate and try to run out after a save, this can cheese you a kill on the last survivor as all their friends escape. You still lose, though.
D Tier
What a great set of tools that amplify the core gameplay pattern of this killer.
Great job.
I'm not even gonna bother with this steaming pile.
Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush. hope this help
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@WishIcouldmain said:
Yeah I think so his current form even getting nerfed is still dull and boring. I would like another rework for an exciting power, healthy mix of Freddy Version 1 and 2, and his own theme. But what do you think?
Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush. this will make him a bit better.
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@[Deleted User] said:
I like when they try to be creative with their add-on design, but the Black Box's effect is so unimaginably useless, that's its genuinely sad to see it be labeled as an Ultra Rare.
yeah that should be a green at best because ultra are post to be op in match not after a match ends and it so sitautional. when ultra rare was situational
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@Northener1907 said:
Black Box is maybe worst add-on in DbD history and it is ultra-rare add-on. Funny.
Other add-ons gives you more loud voices. But i dont know how voices will support Freddy gameplay. Freddy & Spirit have different gameplays. Those add-ons would be perfect for Spirit but for Freddy, they are waste of bloodpoints. Freddy is fine with normal voices, i never needed Stridor on him. So just why?
Okey maybe old version add-ons was so strong and maybe they needed changes. But now Freddy has not any useful add-on. Who thought this is good idea? Did devs never played as Freddy?
Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush.
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Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not see freddy and he is invisible unless you are sleep and he ultra rare black is bad and very situational how i would change that addon is make it where if everybody asleep there are exposed. This addons would make sense because of paint brush. hope this will get implemented becaue new freddy lost his idenity.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2160908#Comment_2160908
The game doesn’t always go to endgame, you know? Killers have a very strong perk for the endgame too, NOED, which often can shut down any kind of save if the totem is not found. DS is fine how it is.
ds at endgame is balanced huh most times ds is more a ctructh often times than most.
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/243984/is-dbd-survivour-sided
With SWF, yes. Otherwise, absolutely not
ds at endgame is a gaurented escape no matter what the killer does
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@Jane_Is_Mega_Thicc said:
Neither, a good killer can easily destroy a group of SWF if they know what there doing. But I do agree that the killer nerfs over the years were unnecessary, the pig was fine how she was before the nerf and now she is just bad. Survivors over the years had there buffs/nerfs just like killers, for an example: Gen Speed Changes, DS nerf, Self Care even got a change back in the way when it was better, etc. Why can’t we stop fighting about which side is more favorited and just have fun playing the game??
but if we dont have dicussion about this one side will be completley stonger than the other side
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@Gibberish said:
Yes. You put a team of good survivors against any killer, and the survivors will completley and utterly stomp the killer.
yeah and humiliate them on twitch
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no its that youre bad or your fighting good killers plauge have no map pressure once so ever.
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@miketheratguy said:
DBD is DBD-sided.
funny but no
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@SavouryRain said:
Interesting that you would be toxic in the endgame chat even after getting the 4k with the easiest killer to play...
so killer should have to be hard as learning the nurse
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@Johnny_XMan said:
DbD is skilled and RNG sided.
more like swf on com sided
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2159094#Comment_2159094
I never said he was OP, just that his camping potential is strong as well easy to do.
you ever fought a swf with flashlights even with camp buit in his kit i only got one kil
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2158412#Comment_2158412
No I agree. It is completely part of the game. But I think we can agree that Bubba can totally do it a little too well. I mean he can saw through BT and still get you down.
it is quite easy to to beat bubba either blind him mid chainsaw distract him have him hold chainsaw with cause tantrum i have a match where i lost and doing the last thing i can do i camped but i lost because surviour blinded me so i coudnt see saw i use a charge but in that window there were able to unhook into bt then they went into a loop which used all my charges then one surviour was full heath so he looped a tight corner and when i tried to wait untill endgame collapse he sprint burst away while everyone left through hatch he not op if u know his weakness.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2157972#Comment_2157972
Yeah, but that doesn't change the fun factor, nor the ease at which this supposed tactic can be done.
im not promoting camping but you cant get banned for camping plus you can also get two down with prymaid head
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@Squirrel_Thicc said:
Lmao absolutley not.
if u grind u can moive dlc for free without paying for anything and 200 auric cell login bonus
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157968#Comment_2157968
Once they get unhooked its a 60s timer until they fall asleep. When they use the clock factoring in the time it takes to get to a clock and back to an objective the timer has already started ticking down. The comparison to Myer's addon can't work since his ultra rare/rares have steep penalties attached to their use, none of which has been proposed here.
fragant tufthair has no downsides with green memorial and neither does iridescent king and quenn or clown ultra rares
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@Johnny_XMan said:
DbD is skilled and RNG sided.
4v1 swf=4man escape this happend to me once
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@Mert_MK said:
https://forum.deadbydaylight.com/en/discussion/comment/2157972#Comment_2157972
- It's VERY unlikely you're getting off that hook in the first place especially solo
- A camper doesn't give a ######### if they lose points by camping
then his going to depip to rank 20
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@Viktor1853 said:
maybe
think about it 4v1
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@swager21 said:
solo queue already makes me want to rip my scalp off, i dont want to deal with even more inconveniences.
me either
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@Luciferr_2nd said:
Bubbas camping potential really needs to be nerfed, its too strong and not fun, no one cares if its a "strategy", we care about fun.
And before you say "JuSt Do GenERatOrs", how are three survivors supposed to do 5 generators in 2 minutes. Especially with potato default teammates that dont deserve to be in red ranks.
:(
no if bubba facecamp run ds while everyone do gens plus he loose point by staying by the hook
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@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2157702#Comment_2157702
This effect would be blatantly overpowered regardless of how you brush past it. No other iri addon allows that kind of effect and no other killer has the same level of pressure through an alternate state survivors will fall into like Freddy. Your idea while nice isn't what is needed, but I do think the black box needs something substantial since the 10 second effect it has right now is terrible.
if a surviour gets hooked blackbox deactivates so its sorta gimicky plus they have a clock which make u immune to sleep for 90secs. which makes black box sorta useless in some sitaution but still bettter than it is now plus myers have a addon with infinite tier 3 so its not too busted.