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@BasementDweller said:
https://forum.deadbydaylight.com/en/discussion/comment/2126509#Comment_2126509
There are other survivors that can go for the save.
If the gen is 80-90% done just finish repairing the gen.
hey could you look at my other idea of puting guilds into the game
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2126509#Comment_2126509
Old ruin was not effect good survivors and that was problem for me. But now i am starting chase them and ruin doing good job. I really liked new ruin. Old version was stronger but new one is more effective.
also can you look at my other idea it was about putting a guild system in the game
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@Northener1907 said:
I am happy with new Ruin. So no thank you sir.
but the moment you get off a gen to save that gen that was at 80 goes to 30 just becuse it punishes surviour that saves and cleanse totem
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@th3 said:
New ruin is in every aspect a healthier perk than old ruin. Old ruin was a hit or miss with the chances of skill checks appearing making it either too oppressive or not even coming into play during a match. It also functioned as a passive effect which would exert itself no matter what the killer did.
I'd rather not have it back. Thanks
so you would rather do a gen up to 90% then do it back from 20%
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@GeneralV said:
Bring back Old Ruin? Well, I don't see a reason not to.
yeah the times where its 3gen and killer wins because ruin is a anti gen tapper
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2124712#Comment_2124712
Regress at 200% percent
so you would rather leave a gen at 80% then do it all over again from 0% that gonna cost u the whole game
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2124694#Comment_2124694
Solo queue was miserable with that perk because you would have to find a totem for 4 or 6 minutes. And specially on Hawkins it was a nightmare, but on the bright side it was balanced to give killers slowdown.
but still would you rather a gen regress at 200% percent when u leave it or cleanse and have a gen where u left it
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2124686#Comment_2124686
In a way it was, and in a way it wasnt.
leave a gen at 80% go back 25% due to ruin with old ruin it was at least fair because it didnt regress the gen 200%
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@ClamorVentus said:
https://forum.deadbydaylight.com/en/discussion/comment/2124668#Comment_2124668
In a few words: Us survivors are BHVR's money earner and if they nerf SWF by a bit they will just leave and BHVR would go broken.
im not saying nerf swf entirely but balance killers and stop nerfing killers perk and gen defense the whole reason why the game is unbalanced is because most kilers with no map pressure dont have any good perk that slowdown the game btw old ruin was better than new ruin
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@FromBlightsPOV said:
If everyone had the same ability then...
4 solo survivors <
2 SWF & 2 solo <
KILLER <
2 SWF & 2 SWF <
3 SWF & 1 solo <
4 SWF <
2 SWF comms* & 2 solo <
2 SWF comms* & 2 SWF <
2 SWF comms* & 2 SWF comms* <
3 SWF comms* & 1 solo <
4 SWF comms
The * represents comms allowing the dead SWF becoming the eyes and ears of the other survivors, solo or not. This can make a 2 SWF comms with 2 solos suddenly become 2 solos with a god like eyes and ears 1 remaining SWFx3 with single direction comms
i had a game where i played optimally as a demogogoron and the gen was done faster than i can travel and everyone end up getting out regardless of how good i played
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@Sluzzy said:
It's very killer sided. The killrates show it too.
what about perk wise killer side and surviour surviour has way good tools to work with other than killer who perks get nerfed if they are used to much
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https://youtu.be/gRdk2RLwTBw@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2123361#Comment_2123361
In terms of power hierarchy:
3-4 man SWF > Killer = 2 man SWF > solo survivors.
SWF aren't as bad as people as people say.
watch 13:53 of this video till the end and say swf arent as bad as you think
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2123353#Comment_2123353
Come on, let's not try to argue that needing to break up to four to five ruins was fair and balanced. It was absurd and dumb.
Lucky Break/Iron Will will be stupid, but that'll probably put Stridor into the meta.
Killers may get nerfed, but so do survivors. Play killer back in 2016-2019 and you'd hate yourself.
try winning a game against swf with only two perks because your ruin and undying has been cleansed which mean no gen defense and no pressure aka no map pressure killers who cant run to the other side of the world to kick a gen
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@Zaytex said:
https://forum.deadbydaylight.com/en/discussion/comment/2123333#Comment_2123333
No? They'll still be like 10 other killers who are very strong.
If you're good with killer and the survivors aren't some type of SWF with death-squad comms on coldwind, haddonfield or ormond, you have a fair chance to get a 2-4k.
But killers make mistakes and then blame it on the game instead of improving.
9/10 times you're the reason why you lost, 1/10 times is because of the game being bullshit
im not saying im saying that killer are becoming weak and we all know that luck break iron will become the new meta for surviors and undying did not need a nerf because it was a bandaid for bad placements for on the map and dont forget you loose 2 perk slots and gen defense its not that im bad but killers get nerfs so surviours can fun so killers can suffer
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@Zaytex said:
The game is generally sided to the better player on either side, but there are exceptions, such as a SWF on haddonfield, or a Spirit with meta perks on shelter woods.
But generally, the side which is better will win most of the time.
but lets be honest spirit will get a nerf eventaully lets be honest then survior will continue to outdue killer
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@EvilBarney666 said:
I look at it this way. The survivors out number the killer 4 to 1. The devs need to cater to the majority.
Any company would do that. You want them to have more fun and an easier time. They will bring their friends. They will buy the cosmetics. The will grow the game.
The killers will be there. They want to get matches and not wait 10 mins, they are good enough to play etc.. The devs know this. It's standard business. Cater to your majority and the money will come.
but the majority is killer mains and if killers arent fun and good then they wont have that many killers hence fourth long loading time what the point in playing if survior can use lucky break iron will decisve strike and unbreakable or borrowed time which btw why u need edurance if the killer is across the map smh
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@xEzekanarioX said:
This game has been always survivor sided. I love the people that keeps saying the game is fair to both sides, but they never want to play killer... Hmmm..
Always remember when you have no arguments, say that you dont like being killer. No one can mess with you because, you know, its just your opinion. Win-win strategy.
yeah eveytime a killer and survior player talks about balance they get called a camper a becuase killer or somewhat in bhvr standard is balanced takes also freddy was not op and heavily relies on perks and strategy
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@ItzZane_ said:
Both roles are ######### tbh
ds is a get out of jail perk lucky break is a get out of chase perk undying is a bandaid for bad placements and make the killer lose two perk slots
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@miketheratguy said:
It's hard for me to truly say whether I think the game favors one side over another when I'm rank 20 being matched against people who are rank 7.
what i mean is that killers that have good kits get nerfed because he is doing well
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@beached said:
Like many have said before me, this game favors SWF but not survivors in general. In solo queue matches, as I'm sure we have all had our own frustrating experiences with, the game is usually killer sided; however, if it's a map like haddonfield and they're all splitting gens and decent at chase you will lose but very rarely. If you get a map like Coal Tower against solo queue survivors and are a decent killer you will stomp them likely before three gens are finished.
some matches are flat out impossible had a match where two survior were on a gen and one looped me while the other did a gen 3 gens situation were all the gen were 80% it was impossible and lost due to swf bodyblock and everyone got up and i was rank on all 4 was on a gen and leatherface dont got it
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@Terminus said:
Yes. This is speaking at the highest performance for each side. If you take a top level killer ( granted they're playing a viable killer), and pit them against top level survivors. You will see that the survivors come out at the top, even against nurses.
But when it comes to the rest of the population, it really depends on map balance and perk selection. Map balance tends to throw the favor to either side at the drop of a hat. But some maps such as badham ( with the ever hated house of pain ) tend to be survivor sided, need I even mention The Game?
So yeah, top level survivors will almost always beat top level killers. But the regular population largely depends good map RNG, perk selection, and individual skill in countering killer powers.
but killer who are balanced get nerf simply because surviour want fun killers want to have fun too
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@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2121406#Comment_2121406
Yeah once Friday the 13th dies out completely we will probably see Jason in the game. It shouldn't be long though they've already taken down the servers.
yeesh but what do you his power will be i assume his power would be exactly like their game power was
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@Kirkylad said:
I doubt it, they are a competitor of dbd so they likely won't want their characters in the game.
That's why when Friday the 13th came out at the same time as dbd we've never seen Jason in the game. Now Friday the 13th's no longer a competitor we could see Jason though, but the same would have to happen to home sweet home.
pretty sure what will happen is dbd will not license jason due to their game being competion with their but we could see him 6th year maybe
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@danielmaster87 said:
We've got a good thing going here. I don't need that satanic ritual game to mess up this game.
but we already have demons in the game oni is a demon in japanese folklore and demogorgon a technically a demon
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@jester20k said:
Op you seem really in to hsh. Not in a million years would bhvr give what is pretty much a direct rip off of dbd any attention or collaboration because that would only help hsh and damage dbd. It's a fish and a whale in one aquarium at this point, they are not/never will be friends.
dbd will forever be my favriote but a little diversity woundnt hurt
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@NotTheVommyMommy said:
Nope, they'll be serving as competition to one another.
or the dbd and home sweet home community will join together
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@IWasLeft2Die said:
I wish it was on console:/
they probaly do it soon or later
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@Jasix said:
God I hope they never consider that. I tried HSHS but grew bored of it after around 4 hours.
well at least you cant get facecamped the entire game i guess that fun
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@ItzZane_ said:
I HIGHLY doubt it
Plus HSHS will die soon Legit every game that had a competition has died
The only one that was really close to winning was Friday the 13th But it died
it might get better over time idk
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@Alice_pbg said:
doubt it.
they are competing with each other.
it would be like street fighter getting a crossover with mortal kombat... won't happen
you can kill people in mk streetfighter dosent do that plus home sweet home and dbd both have hororr game feel to it
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@[Deleted User] said:
I mean, it's probably a better game than DBD but that isn't very hard to do.
imagine if they put pyrmaid or freddy in homesweet home that would be dope
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120916#Comment_2120916
Every other game that was labeled "competition" for DBD has died. Home Sweet Home will likely be no different. Give it 6 months and it'll be a dead game.
The only real competition DBD had was with F13: The Game.
friday the 13th game is in a weirdspot because that game is for hardcore jason fans which suprsingly not many the friday the 13 franhcise is not all that freindly with license holding jason plus weird question but wouldnt jason be like myers since they techinally similar or they can make jason exactly like the friday the 13 game would he be op or no
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2120892#Comment_2120892
I wouldn't.
I don't think the game will survive. All of the other "competitors" have died out.
what u mean by that u mean the license holders
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@Pulsar said:
It depends.
what killer would u want to put in home sweet home dlc and orginals
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2120853#Comment_2120853
Yeah. I hope HSH gets more content and players though. If it does, BHVR will be encouraged to make more content for the game and balancing/bug fixes, etc.
u think it will become a among us and fall guys sitaution
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@glitchboi said:
I hope tbh, but I doubt it.
do u think that dbd is competitor to home sweet home
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@Azshhh said:
https://forum.deadbydaylight.com/en/discussion/comment/2120813#Comment_2120813
I think they're different enough that people would just play both instead of giving one up for the other
imagine going against freddy in home sweet home with rituals that would be fun
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@OnryosTapeRentals said:
While it definitely sounds fun, I don't think it would be a wise decision from a marketing standpoint for DbD. Promoting your competitors seems strange to me, I don't know.
but in a sense they come from a similar genre
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/2118655#Comment_2118655
Come sir you can't be serious. We all know that's not happening!
imagine if a resident evil fan play dbd for the first and its sweat with freinds red rank champions lol
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@Shroompy said:
No because this game is not nearly as toxic as people make it out to be, you can't tell me DbD is just as bad as a game like CoD or CS:GO
yes but in dbd you flashlight flickerd and blindeded the entire game and god forebid the new players do go into hackers
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@xtr4me said:
how the demogorgon is receiving changes in the next patch i would like to know how you would buff the pig, i would think about how to make her ambush more useful, well how would you change?
check out dicussion i go a analysis on what they should buff her on
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@RenTheCat said:
If they just bought the game because of some RE dlc then they can move on fast.
but what if they get intrested in dbd as a whole
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@sesawyer3127 said:
https://forum.deadbydaylight.com/en/discussion/comment/2118639#Comment_2118639
Now that will be cool! To me any killer from Resident Evil will be epic
imagine if the killer is the chainsaw man from resident evil 4 lmaoo
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@sesawyer3127 said:
Most Resident Evil fans, which I have been since it came out 25 years ago, will have a hard time with the game. Playing against a Tyrant, Nemesis, or others monsters is one thing but against some of the toxic players on DBD is something totally different. They will either be okay with it or simply not play. It will be the DBD community who will benefit the most from the added characters.
then again imagine nemesis a nemesis a killing machine get pallet stunned and blinded at every pallet
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right after resident evil chapter basically never
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@QwQw said:
So, as everyone already knows, Freddy recently got nerfed. I personally doubt the changes will effect him too much, but what I'm mad about is that it shows the devs' ignorance towards his actual problems. The problem with Freddy wasn't that he was strong, it was that he was strong and boring.
Instead of making his power fun and interesting for both sides, they just gave him a nerf and called it a day.
But I digress, this wasn't what I made this thread to talk about.
No, what I'm TRULY mad about is the fact that they haven't given us a way to play as Old Freddy.
I've seen so many people asking to play as him again, and I completely understand why. Though Old Freddy may not have been the strongest out there, he was unique, there was no other killer like him.
Hell, why the devs thought reworking Freddy in the first place was a good idea, I simply do not understand.
https://us.v-cdn.net/6030815/uploads/D4WVECR9D4JR/image-284-29.png
All they needed to do is revert this nerf, and I personally believe Freddy would have been in a perfect spot.
Like, is it really that hard to give us an add-on, or a toggle of some kind to let us use Old Freddy's power? I see no reason why the devs haven't already done this, other than out of laziness, or stubbornness.
Hell what makes it even worse, is that they REUSED ASSETS FROM OLD FREDDY'S POWER FOR THIS NERF.
https://www.youtube.com/watch?v=IwaDgSKImpI
In King's video, at around 5:40 seconds in, you can see him hit a Dwight, and it plays the exact same effect as when Old Freddy would try to hit an awake survivor.
You guys have the assets, why is there no option to play as Old Freddy?
#GiveUsBackOldFreddy
heres how i reworked make where when freddy is close to a survivor instead of all he can pull them in the dreamworld and once their in the dreamworld his power becomes active basically dreampools and if a survior escapes and dosent get woken up their aura is revealed sorta a percussion to object users also i have cool idea what if the ultra rare blackbox addon make everyone exposed if they all been pulled in the dreamworld and red paint show aura of surviors who finish a gen or healing 32meters away but other that get rid of clocks and freddy can do it himself and it gives a bit of stealth at the start since there isnt any clocks telling that you have a minute before dreaming
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@Sup3rCatTree said:
Story
I got a very annoying Myers game a couple of days ago, he had add-ons where he can get infinite tier 3 (I think, I wasn't paying attention, he MIGHT have had an extended tier 3 add-on) and that addon where you can mori in tier 3, no joke we finished one gen and he had Ruin, Undying, Tinkerer, and snuck up on me and another survivor doing a gen with tinkerer then just moried me when I haven't even been hooked yet, NOBODY was hooked and he just moried everyone, I didn't even spend more than 2 minutes in the game and got moried. He later went to Mori everyone else in the game without hooking anyone.
Why do they need to be reworked?
Now, I don't want to be a negative nancy and complain, but some of his add-ons are too powerful and need to be brought to modern standards. Some of his add-ons are also weak and could need a buff and could make him more fun to play as. I'm not saying all of his add-ons are overpowered, but I'm saying they need to be brought up to today's standards. To make him fun to play as, and against.
if you get rid of tombstone piece he just an average killer with intstadown those addons is what make myers special and diffrent from the others he the only killer that can do this and thats a good thing no nerfs needed only buff he would is make him faster in tier one and you can get out tier one faster
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2116831#Comment_2116831
The slowdown of the RGBT's is a temporary effect, that's intended - it's not supposed to be that you can slow the survivors down throughout the entire match. It's up to the killer to use the traps wisely, which is why it's never worth tunneling a trapped survivor to kill them because that survivor is not going to be doing gens to progress the match. Same as if a survivor is dead on hook, there's no point putting a trap on their head (unless you suspect a flashlight save or something, and even then, it's probably not worth the loss of the trap).
Piggy's power is not only her slowdown mechanic, she has a lot more to her basekit than that with her crouch and dash.
how many times crouch and dash useful at a killershack or t L loop also she like trapper in a since where if u see her crouch u go to the next loop loosing distance in crouch and ambush duration almost never catches up to a survior with sprint burst and i think they should remove the audio of her ambush because u usualy never get free hits
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@BubbaDredge said:
The traps are for slowdown, they can be used differently, but they're limited. Pig's main power is her stealth.
but her stealth is not all that good because she is slow when crouched and when she gets out of crouch she gives to much information and sleath is not that useful because majority of red rank look behind them when doing gens so u will never get grabs and u have to think stealth only helps once after the surviors no its a stealth killer and her traps are RNG if you watch ohtofu there is a video even with rule set no.2 they get it off first try which means your a m1 killer with no map pressure and no slowdown and thats sucks alot
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nerf swf buff solo que