pig power loses her power for the entire game

so i was using pig and rng is a big skill factor with her traps if u get it of or not which is bad here how i buff her make her traps invisible untill the first trap is set so surviors dont know that its her at the start second her ambush should only be heard by the killer so surviors dont sprint away when they hear it and make her traps sorta like demo where if they get there trap off it goes back to inventory so she wont be powerless the whole game and still have stall potential and jigsaw boxes what i would it make her traps not seeable by default and there would have two trap jigsaw boxes where triggering one activate the trap and tremuondoulsy reduce bear trap timer and her addons i would make amanda letter where her aura reading 32m while crouched and tremodously and rule set no.2 i would make if u ambush it has a incresae duration and can instadown but they can hear ur ambush so its not too busted and make the jigsaw box skill a little harder to hit and give pig back her endgame and make it where only the killer can hear uncrouch thats all and make where her addons icrease her ambush duration thats all.

Tagged: Mod

Comments

  • First off, commas.

    Second, paragraphs.

    Third, apologize to Godzilla.

    Fourth, the bear traps should get some kind of rework, but not that one. Though it's up to RNG, the RBT are great for stalling the game because they HAVE to come off, no way around it other than the hatch. Could be now or the end of the game, but eventually, you have to start finding the Jigsaw boxes. And that's a process that could take 20 seconds or 3 minutes, which is a lot of time for a survivor to be doing absolutely nothing., and they're gonna be doing it sooner if the gens start popping.

    If she just gets them back when they get taken off, then games are gonna grind to a screeching halt reeeeal quick.

    I don't have a problem with her addons.

  • demo get his portals back after there destroyed why cant she plus majority of rounds swf wont pop gens until RBT are off also i think bear traps should not have white highlight so if takes them a awhile to find boxes plus dont forget you wont have a power if they get it first try

  • @lob said:

    demo get his portals back after there destroyed why cant she plus majority of rounds swf wont pop gens until RBT are off also i think bear traps should not have white highlight so if takes them a awhile to find boxes plus dont forget you wont have a power if they get it first try

    Because Demo portals get destroyed in, what, ten seconds? The mask can sometimes take minutes, and sometimes it just outright kills a survivor.

    RBTs shouldn't get an outright buff with how swingy their RNG is. If a survivor doesn't get their mask off at the second box, they pretty much lose the entire match, and they could take their team down with them. That shouldn't be the consequence for a single down. This leaves RBTs in a really bad spot where they can't be buffed due to their maximum 'bad luck' potential, but they also can't be nerfed due to their maximum 'good luck' potential.

    That's why it should be changed to a set number of boxes that need to be searched. Because then we actually know how strong those masks are and can take steps to boost them when necessary, like being able to pick them back up after a survivor discards them.

    EDIT: Also, Pig doesn't lose her power. RBTs aren't the only thing in her kit, since she has on-demand undetectable with an absolute ENORMOUS lunge, and those never go away.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2115140#Comment_2115140

    Because Demo portals get destroyed in, what, ten seconds? The mask can sometimes take minutes, and sometimes it just outright kills a survivor.

    RBTs shouldn't get an outright buff with how swingy their RNG is. If a survivor doesn't get their mask off at the second box, they pretty much lose the entire match, and they could take their team down with them. That shouldn't be the consequence for a single down. This leaves RBTs in a really bad spot where they can't be buffed due to their maximum 'bad luck' potential, but they also can't be nerfed due to their maximum 'good luck' potential.

    That's why it should be changed to a set number of boxes that need to be searched. Because then we actually know how strong those masks are and can take steps to boost them when necessary, like being able to pick them back up after a survivor discards them.

    EDIT: Also, Pig doesn't lose her power. RBTs aren't the only thing in her kit, since she has on-demand undetectable with an absolute ENORMOUS lunge, and those never go away.

    yes but after RBT are gone her slowdown is gone

  • The slowdown of the RGBT's is a temporary effect, that's intended - it's not supposed to be that you can slow the survivors down throughout the entire match. It's up to the killer to use the traps wisely, which is why it's never worth tunneling a trapped survivor to kill them because that survivor is not going to be doing gens to progress the match. Same as if a survivor is dead on hook, there's no point putting a trap on their head (unless you suspect a flashlight save or something, and even then, it's probably not worth the loss of the trap).

    Piggy's power is not only her slowdown mechanic, she has a lot more to her basekit than that with her crouch and dash.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116831#Comment_2116831

    The slowdown of the RGBT's is a temporary effect, that's intended - it's not supposed to be that you can slow the survivors down throughout the entire match. It's up to the killer to use the traps wisely, which is why it's never worth tunneling a trapped survivor to kill them because that survivor is not going to be doing gens to progress the match. Same as if a survivor is dead on hook, there's no point putting a trap on their head (unless you suspect a flashlight save or something, and even then, it's probably not worth the loss of the trap).

    Piggy's power is not only her slowdown mechanic, she has a lot more to her basekit than that with her crouch and dash.

    RGBT

    There's a Freudian slip in there somewhere. :P

  • Reality is you're not going to get kills off of bear traps very much. Out of all the time I have played as and against Amanda, only 2 times I have recalled that her traps have gone off. Their main concept is to basically disable the survivor entirely from doing anything besides getting the trap off. I agree that the jigsaw boxes should never be visible until their trap is active. Furthermore they should make some add-ons where failing skill checks, searching the wrong box, or even trying to do a generator would decrease the timer in variable amounts.

    Ultimately everything else about the Pig is pretty well balanced. Being to stealth round and have a lunge is amazing. Survivors get a very brief warning but not too much of one. The Pig's lunge is also very generous in distance as well. With how easy it is to get rid of bear traps without the Rule Set No. 2 add-on, a lot of her other add-ons fell genuinely pointless to even equip.

  • ok but atleast make rework some addons like ambush duration and eight traps because i had a match where it was swf who blocked me from hitting the survior to get the search which is sorta fair because they will be lossing a teamate but playing safe at pallets will avoid you from getting a beartrap on your head bassicaly you have to play like its a oni throw down every pallet to avoid her getting her power. plus like i said without her power she just a m1 killer technically since you can hear her ambush and her standing up which alerts surviors to run away and no map pressure or slowdown once in the endgame because of RNG plus demorgorgon footseps are to loud to get any benefit out of undetectable which is most killer promblems with deemo think about if you really loud footsteps and its deemo i run away instantly

  • The traps are for slowdown, they can be used differently, but they're limited. Pig's main power is her stealth.

  • @BubbaDredge said:

    The traps are for slowdown, they can be used differently, but they're limited. Pig's main power is her stealth.

    but her stealth is not all that good because she is slow when crouched and when she gets out of crouch she gives to much information and sleath is not that useful because majority of red rank look behind them when doing gens so u will never get grabs and u have to think stealth only helps once after the surviors no its a stealth killer and her traps are RNG if you watch ohtofu there is a video even with rule set no.2 they get it off first try which means your a m1 killer with no map pressure and no slowdown and thats sucks alot

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2116831#Comment_2116831

    The slowdown of the RGBT's is a temporary effect, that's intended - it's not supposed to be that you can slow the survivors down throughout the entire match. It's up to the killer to use the traps wisely, which is why it's never worth tunneling a trapped survivor to kill them because that survivor is not going to be doing gens to progress the match. Same as if a survivor is dead on hook, there's no point putting a trap on their head (unless you suspect a flashlight save or something, and even then, it's probably not worth the loss of the trap).

    Piggy's power is not only her slowdown mechanic, she has a lot more to her basekit than that with her crouch and dash.

    how many times crouch and dash useful at a killershack or t L loop also she like trapper in a since where if u see her crouch u go to the next loop loosing distance in crouch and ambush duration almost never catches up to a survior with sprint burst and i think they should remove the audio of her ambush because u usualy never get free hits