Hooks Should Not Destroy on Sacrifice

This mechanic is outdated and leads only to an unfun gameplay experience for the overall playerbase if abused. This is especially so on maps that have limited hooks like Midwich, or have hook spawns that aren't favorable. And considering some hooks can be turned into Scourge Hooks, this is really not a good mechanic to keep with these perks in the game now.

It's also going to be redundant in most cases if the Finisher Mori gets implemented, so there's no reason to even keep the hook destruction on sacrifice.

So, why is this still in the game when there are mechanics and perks coming out that are making it redundant?

Comments

  • For sure will be outdated with this new patch imo.

    Sometimes, you're forced to slug in these situations and IF they had unbreakable you basically just lost out period.

    Now that IF is a WILL.



    Or, Iron grasp/Agitation might see more use, I'd rather not have too but I also don't really see this changing

    Edit: Wait doesn't hangman's trick help this too technically? OMG THE PERK HAS USEEEE