Respectfulnancymain
Respectfulnancymain
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- Username
- Respectfulnancymain
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Comments
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never needed or used them so idc
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@GoodBoyKaru said:
Aight so I'd hate to sound rude but Groot has actually recently come out as trans so she'd be your American adoptive daughter instead.
As is I'd like to shout out @NoOneKnowsNova for being an amazing person and supporting me when I need it.
@ClaudioFrosty for the same reason, as well as playing with me.
@BigBrainMegMain for being hilarious and supportive and playing with me despite the high ping.
@megswifey for being wholesome af.
@Unicorn for being amazing and the ✨queen✨ we didn't deserve
And @Cheers for some very obvious reasons.
Honourable mentions list of people I like but I'd run out of time and space if I named them all:
@Aven_Fallen @MandyTalk @Gay Myers (Luzi) @OniWantsUrLocation @RaSavage42 @Yamaoka @lowiq @nancymain@Respectfulnancymain @MusicNerd_TC @Elena and Danijel (im sorry I forgot your tag) and more. Keep being amazing.
Why am i so far down on the list💔 thought I'd atleast be at the top of honorable mentions
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6/10 survivor
0/10 killer❤ (I main freddy and spirit)
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@Tricks said:
Un-policeable cheating just pisses me off no end.
I don't give a crap about what other people bought the game for. If I choose not to go against a swf group who are all inevitably exploiting mechanics not designed for or the game and they get a massive queue in the process that's their problem. Don't cheat.
Cheaters shouldn't be rewarded with short queues for easy matches. If they want to use non balanced external programs not intended for use within the game they can damn well wait for it.
Playing with friends isnt cheating❤
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if they did add the option to not go against swf it would ruin que times for both sides, and make the game much less enjoyable for people who just want to play with there friends.
I'd rather go against a god 4 man swf every 20 games then having 30 minutes que times everygame
Maybe you should stop blaming your losses on swf🤯
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Fps was the only real diffrence for me when I switched, getting 60fps feels so ######### amazing compared to what I got on xbox
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@Xyvielia said:
I feel breakable walls are silly and gimmicky.
If devs insist on keeping them, then it would be nice if they personalized the breaking animations to each individual killer to add personality depth.
They did personalise the animations...
Well not all of them, some are still just the pallet break animation
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I dont like them tbh😓✋ old Macmillan looked so much better imo
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You actually dont have to swing, you can still walk to it, its just harder and cant be done if your playing a slow killer like huntress or spirit
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@Sonzaishinai said:
Soul guards take out.
Delicious donuts made by survivors, for survivors, from survivors
Killers need donuts too😓✋
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@Buttercake said:
https://forum.deadbydaylight.com/en/discussion/comment/1726337#Comment_1726337
Detective Tapp (from Saw) and Bennett (from Silent Hill) need a good name for their new donut business that they are goimg to pitch to The Entity.
Donut Disturb is my idea. (from Twin Peaks)
They should hire steve as there first employee!
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@Jed_Olsen said:
It takes like 10 years to get to tier 3 with those add ons, i think ebony mori is worse
It dosent take a long time to get tier 3 with the tombstone piece...
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1703498#Comment_1703498
https://forum.deadbydaylight.com/en/discussion/comment/1703512#Comment_1703512
Oh so it's my choice which gen the survivors are repairing? On mothers dwelling or rotten fields?
Nah guys, the comparison is still pretty good. With old pop you could injure a survivor before kicking a gen. With new pop you have to go instantly to the gen or you loose it due to the shorter timer.
With current DS you can go repairing a gen at the other side of the map and still stun the killer after he chased and hooked another survivor.
Both perks would've needed a timer shortening, but only one perk got it.
Ds dosent need a timer shortening, it needs a rework tbh.
pop is still just as strong, 15 seconds dosent really make a diffrence. I've been using pop on tier 2 (50seconds) for weeks before the nerf and havent had an issue.
Ik that the pop nerf was unnecessary, but the perk is still very powerful
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Im on xbox :(
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That honestly feels like a buff not a nerf, the timer pausing in the terror radius could be abused by survivors
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I agree with the second paragraph but the first ones a bit cringy tbh
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If i brought/found a key I'll use it, dosent matter if the killers playing nice or not.
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Why would nea survive?
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How could you use pop as a timer for ds?
Pop starts when you hook a survivor while ds starts after the survivor gets unhooked
So you just dont use pop on a gen and keep it as a timer?
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1642675#Comment_1642675
Um he does tho? His range attack goes in a straight line, so just move left or right and not get greedy at loops. That's like saying huntress has no counter because you won't stop running in a straight line during a chase.
If I drop the pallet I get hit by his power, if I dont drop it I get hit by his m1, How do I counter that?
It's not comparable to huntress because she has a cooldown after pulling a hatchet
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Pgtw nerf isnt a big deal tbh, I usually kick a gen seconds after hooking, imo 45 seconds is more then enough time to get to a gen
Ph needed that nerf, he had no counterplay🤷
Im personally really happy with all the changes
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/1624957#Comment_1624957
DS Bug isn’t being “abused” lmao
Then why have I been tunnled of hook everytime I go against a killer that ds is bugged on?
Killers know that ds is bugged so they started tunneling
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how about you actually learn to counter him instead of complaining about it on the fourms?
Pallets and Windows counter him just like they did before his buff
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1628539#Comment_1628539
Happy late BDay Demo, Steve and weird looking man stealing Hag.
Do NOT compare nancy👑 to A hag🤮
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Both will be fixed at the same time in the mid chapter, they wont just leave hooks bugged in the next update
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1628787#Comment_1628787
You have to complete 2 chases and prepare them for a second hook. That is 66% of the killers objective spread across 4 survivors. I don't like Mori's, but I don't like being dishonest about them either.
Yes they have to do 66% of there objective, but its much easier to pressure gens when you tunnel of first hook with a mori
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@EvilJoshy said:
How many bugs have survivors exploited till they fixed them? How many fat shame spots? Remember when one of Quintin's perks provided a action boost to ALL actions instead of just opening gates? Paybacks a ######### :P
It's a bug that benefits killers. We all know that will get fixed shortly. Meanwhile I am still waiting for bug fixes to Nurse introduced from her rework last year -.-
killers have abused bugs too tho?
All of legions bugs, ds bug and the basement bug were/are abused.
Both survivors and killers always abuse bugs when they can
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@bjorksnas said:
https://forum.deadbydaylight.com/discussion/comment/1623912#Comment_1623912
well you are equipping a perk that gives you a second chance so I mean thats kinda scummy in it of itself
Using a perk isnt scummy ???
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❓❓
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1623456#Comment_1623456
No, I don't think it is. If survivors stopped using second chance perks, they would be forced to play well and killers would quickly realise that tunnelling isn't an effective strategy unless the survivors just completely blank and forget that it's free gen time.
Tunnelling is a solo destroyer, not a good stratagey. If solo's were forced to play well then GG killers. So maybe it's a good thing that second chance perks exist.
Any stealth killer could tunnel and camp without an issue against solos.
Good spirits, freddys, billys, and nurses will also easily tunnel cause they can return to the hook very fast
Tunneling + slugging would become extremly easy without second chance perks to counter them.
the devs need to do something against tunneling and camping before they can remove second chance perks
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@MadLordJack said:
Honestly, most survivors need them.
That's not a good thing, I don't think it is a good excuse, and in fact I would prefer it to not be the case. However, they exist. They have existed for some time. People have gotten used to running them and genuinely cannot play the game without them because they never learned to play without them and they are now at a rank (this is why ranks don't matter, BTW) where they have no chance of learning except for that 1-in-10 game.
That is not to say that everyone who uses second chance perks is like this. I certainly sprinkle them in now an then, although I wouldn't call myself particularly good ("boosted moron," perhaps) so I am a poor example. However, given the sheer amount of people that complain about constant losing when they dequip them it seems pretty obvious where the (vocal, at least) majority lie.
If survivors stopped using second chance perks (ds) killers would just tunnel most games
Its sad but true
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@GrimmReaper said:
https://forum.deadbydaylight.com/en/discussion/comment/1623394#Comment_1623394
I mean he's still got a point. Time is very important for killer. That example wastes more of the killers time.
Thats the point of the perk... Its supposed to waste the killers time, just like any other exaustion perk
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Felix and david😏
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/1623394#Comment_1623394
While their holding w and just gained like 12 meters while you were breaking it.
Most survivors are too stupid to do that 😃
They'll usually run to a nearby unsafe loop where ill down them in less then 10 seconds
On some maps like ormond theres no counterplay cause all the pallets are safe, but thats an issue with the map not the perk
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@Kikki said:
https://forum.deadbydaylight.com/en/discussion/comment/1623384#Comment_1623384
Well what is with DH into a Pallet just to waste extra time of the Killer? Especially in Tile of the Map where a strong Pallet is and you can't Mindgame that?
Break the pallet and keep chasing them 🤯
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Ds + ub together is the only thing thats op imo, second chance perks arnt that hard to counter imo
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Both would be very op esspecially the first one
making an entire Ai just for an add on seems like way to much work, plus it should be for legion not slinger
Two shots isnt op on its own but with stbfl it would be a bit too strong imo
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@xshatteredmindx said:
https://forum.deadbydaylight.com/en/discussion/comment/1623342#Comment_1623342
I didn't say I don't like them, I'm saying I don't like that they're locked. Did you even read?
If you dont like that they're locked don't buy them🤷*
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If you dont like them dont buy them🤷
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@Acromio said:
It sure showed plenty of what we already know: survivors' gameplay crutches so much on pallet-looping that they can't even handle a killer that can be countered by literally just running in a straight line.
Survivors gameplay obviously relies on pallet looping because its the only way to counter 99% of killers
And a good nurse cant be counterd by running in a straight line unless you're in rotten fields
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Felix has amazing perks imo
Built to last with a toolbox or flashlight is amazing
Desperate measure is kinda op with a medkit and botany
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Isnt there a hotfix coming later this week?
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dbd has made my life much worse but im too addicted to quit 😃👍
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1623060#Comment_1623060
Killer use to just be kill all survivors without any other requirements. Then out of nowhere they required a perfect game but did not do the same to survivor.
You used to get a merciless just for getting a 4k, but when they reworked the ranking system they couldnt change the achievement since a "merciless killer" is still possible even if its much harder
The achievement itself has never changed it always been to achieve a "merciless killer using only the 3 teachable perks"
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@FogNoob said:
https://forum.deadbydaylight.com/en/discussion/comment/1623060#Comment_1623060
That's not really true... there was a time when all you had to do was get 4 kills in a match, no need to double pip. But to be fair, that seemed to be a bug and not intended. But anyway.. I mean they could just change it to be 4 kills..
You used to get a merciless just for getting a 4k, but when they reworked the ranking system they couldnt change the achievement since a "merciless killer" is still possible even if its much harder
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@Zozzy said:
Meanwhile a survivor just needs to sit in a locker and escape with 500 bp.
No bias here at all.
Its because they CAN'T change achievements unless there impossible to achieve, not bias...
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Drop them and and pick them up again
That usually fixes it ^^
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Had that bug happend to me a few weeks ago