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helix43

helix43

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helix43
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  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2288879#Comment_2288879

    Can you link some of my survivor main talking point comments? I've never asked for survivor buffs and the only killer I want changed is spirit because she's brain dead, I honestly don't get why I'm labelled a survivor main because I don't spend my time on the forums hating literally everything survivor do like a lot of the "killer mains" feel you need to.

    Here's my three latest streams, I've only played killer since nemesis came out besides 2 hours of SWF with a couple of friends the other day.

    https://www.twitch.tv/videos/1057882934

    https://www.twitch.tv/videos/1058915227

    https://www.twitch.tv/videos/1056936963

    Please keep telling me I'm a survivor main when I mostly only play killer.

    Also rank reset 5 days ago and only level 30 on leon and still rank 4

    https://us.v-cdn.net/6030815/uploads/7BVZUYCINAYJ/deadbydaylight-win64-shipping-19-06-1624121800.png

    Prestige 1, level 50 with Nemesis and rank 1.

    https://us.v-cdn.net/6030815/uploads/8G05Z0BY73RX/deadbydaylight-win64-shipping-19-06-1624121828.png

    It's so incredibly easy to disprove anyone calling me a survivor main.

    Bud, I'm not that invested in this to go through all that, nor am I gonna go back enough into the forums to show you your own conversations. We all know you are a survivor main, don't know why you're trying so hard to act like you're not.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2288859#Comment_2288859

    I mean, I'm basically a killer main so I know it was 100% aimed at being humour. You can take it however you like, though, unsure as to why you're trying to demean me by calling kiddo when you're the one taking a joke very poorly.

    That's bs, you've been called out multiple times about your entitled survivor main bs on here so many times, but because you lack critical thinking skills you try to dismiss them. Nothing more survivor main like then "I'm practically a killer main" before going on about survivor main talking points.

  • Is ruin and undying even an issue anymore since that new Jill perk was added? Every time I run the combo they both get cleansed within the first 2 minutes, so I get zero value out of the perks.

  • @Northener1907 said:

    I have not good perks on him yet but seem like he will have hard times on high ranks. M2 is not so strong, except breaking pallets well. And he has not map mobility. What are you thinking?

    He's a good killer, but like every other non-high mobility killer, if he doesn't have multiple slow down perks he just gets gen rushed into oblivion.

  • I do this with spirit, and it depends on if the survivors dc or not. If they don't I get max bp, but if they do dc I get about 20k bp.

  • @Angelicus23 said:

    I didn't know game told u when the survivors are a SWF group, being confirmed if they play coordinated or fine

    You can literally check out survivors friends list on pc and console to see if they're all on each other's friends list. It's not that hard to figure out they're a swf.

  • My mistake. I've only seen his nemesis video and what he says in gibs stream.

  • I don't think he's back. I watch gibs stream a lot and Panda said there that he mostly made that video to troll gibs.

  • @mildspice said:

    https://forum.deadbydaylight.com/en/discussion/comment/2219092#Comment_2219092

    I remember seeing a leak out there that there are three DLC's; presumably the base RE DLC, cosmetics and a third one.

    Do you think they would split up cosmetics into two DLC's? Or do they usually sit on the content uploaded until they're ready to roll out the DLC?

    This was cleared up yesterday by dbdleaks. One dlc is the new resident evil chapter, the second is a dlc pack that contains all original killers, and the 3rd is a dlc pack with all the original survivors.

  • Part of it is the game, but a lot of it is just the devs backwards mindset. For example, the 5 year anniversary stream. They talked about how they want to deal with toxicity, but then proceeded to talk about dealing already nerfed moris because they're some how still toxic. Then they announced they're adding an autoban feature that will obviously affect killers the most. Yet not once did they mention a key rework or any of the ways they're going to deal with toxic bs from survivors.

  • @RiskyKara said:

    https://us.v-cdn.net/6030815/uploads/RS5VFTE46IQC/image.png

    They keyed out at 2 Gens left.

    This kind of matchmaking happens a lot. I consider this a solid damn win, but even them trash talking aside this was hugely stacked against me from the word go. I had to sweat mega hard and play dirty to even get any kills.

    This is the same reason I gave in and just started playing stridor spirit. I play a night, so every second game is always a swf with a massive ego. Since switching to her, my games have been much more enjoyable, not to mention swf stop clicking and teabagging once I can hit and down them within 15 seconds.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/251770/this-is-why-i-play-spirit

    No offense to you for playing spirit,but when I got againts one I dont play nice because its just not fun and not much you can do to counter it.

    Cant wait until spirit gets finally nerfed.

    Spirit already got her nerf in late 2019, don't expect another major one anytime soon, or at all.

  • Just a stock scream. Stop reading from leaks by daylight, they're 90% speculation now.

  • Nah, learn her counters instead running in straight lines and being shocked when she downs you.

  • Sure, as long as dead hard goes with it.

  • @sulaiman said:

    Well, since tunneling is on the rise since the ds nerf, keys become a requirement for solo survivors. SWF can handle that heavy tunneling, but solos more often than not can´t.

    Run ds for tunneling. It still prevents tunneling, you just can't sit on a gen with 60 seconds of invincibility anymore.

    in Keys Comment by helix43
  • @Baby_Victor said:

    I like how a very Christian man wanted to make sweet wholesome Christian games to entertain Christian kids who might be sheltered from satanic elements found in other games...except all his reviews said his characters seemed very wooden, scary, and creepy. He got so fed up, that for his swan song at his last game he went in with the mentality of (oh, you think my characters are creepy? Fine, I’ll just create a horror game and see if you were right).

    Instant Success lol

    The man got trolled into making a horror game, expecting to scare nobody and became the face of Indie Horror. This story cracks me up so much.

    Definitely didn't become the face of indie horror. The first game became a YouTube trend, Scott then proceeded to milk the sh*t out of the opportunity causing it to become a stain on the horror genre.

  • It sounds like they haven't made any changes to the MMR. Sounds like it still matches by how many kills a killer gets, which is easy via noed/slugging and tunneling.

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1935887#Comment_1935887

    Shes already unfun and unplayable for survivors. Yet we've been putting up with it for 2 years.

    She was already nerfed back at the end of 2019 with nurse. She is pretty fine right now. The only people who seem to struggle against her are survivors who try and loop her like a standard m1 killer. Also, killers have had to put up with swfs since the games release, so suck it up buttercup.

  • @blue4zion said:

    I disagree, even playing on a 60inch tv doesn't make it exhausting to look at all the UI scatted around.

    It's good, people are just afraid of change.

    Mate, the point of a ui is to display information in one or two locations that a quick and easy to look at, not all over the screen like a cheap mobile game. There is a reason 99% of games have all the important information in one/two locations. Get that boot out of your mouth.

  • Her long distance shots make up for the fact that she can be looped for days at a lot of loops. Aside from lri heads, she's one of the most balanced killers in the game.

  • It's honestly like the whole perk rework situation again. I remember them saying in one of their live streams that the reason they're taking forever to rework terrible perks was because they wanted to actually rework them, not just change the numbers. Then a month later they announced changes to some terrible perks, only for them to have just change the numbers on the perk slightly.

  • @Mandy said:

    There is no bias! Keys are much more difficult to change and this will happen at a future date. The Mori change is adjusting the change in conditions and was much quicker/easier to fix. We have already said that keys would change in the future.

    Mate, do I have to give you the link to the dev blog where they nerfed ruin? This isn't the only time the devs have shown their bias. Let's not for get the interview where the devs said they prioritise survivors over killers. I recommend you brush up on the devs history before making that comment again. :)

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1800124#Comment_1800124

    Ahh the old "change the entire topic of discussion to something completely irrelevant because my point that I was originally trying to make holds no water"

    I'm not going to have a discussion with someone that wont admit they're wrong, or at least biased and instead moves the goal post, this is something you do constantly, you're honestly an incredibly biased commenter on the forums so there really is no point in talking to you any further, have a wonderful day.

    Pot meet kettle. You do nothing but show your complete survivors bias, and just gas light anyone who replies to you instead of having a normal debate.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1800195#Comment_1800195

    yes i'll use my exhaustion perks that I don't run.

    I'm a killer wet dream, I don't run the meta perks and they just tunnel and insta kill me, showing that they're mostly mandatory to stop killers tunneling and killing off hook :)

    That's a you problem then. Learn to loop better and stop going down so fast :). I recommend running the perk windows of opportunely to help with you poor looping skills. :)

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1798649#Comment_1798649

    Ahhh yes, killers don't do anything wrong, killers have never come back to the hook immediately and actively ignored survivors on purpose to tunnel the one off hook, and not to mention, killers cry at SWF and then act as if the person being tunnelled has any say it what a random team mate does.

    Bud, more often than not the killer will hit the survivor doing the unhook first to avoid wasting time from a bt save. Use that opportunity to use your exhaustion like sb to get to a pallet (most maps are survivor sided and have no shortage of them). But even if do get downed after being farmed, just use ds. The devs only planning on removing the abusive part of ds, so you'll still be able to use if your actually being tunnelled. But I've seen you complain about pop like an entitled survivor main, so no surprise your doing it with ds with poor attempts at gas lighting people. Now I see why I've seen streamers express their dislike for you.

  • In my experience, the kryptonite for 90% of swfs is noed. When they realise there is no ruin/undying they'll completely ignore totems and rinse genss, but don't completely ignore protecting gens. What gives noed killers away most of the time is them completely ignoring gens and just committing to chases.

  • Yeah, I've noticed it's becoming common again. I've asked a survivor why they did it when I was coming to save, and they said "you were going rescue me before I went into struggle, so I might as well see if I can get a kobie. " Now if I see a survivor try, I just let them go to struggle and go back to working on my gen.

  • @JBWarrior said:

    The same goes for ds too. I’ve seen sub-par killers get carried by ruin undying. If killers want to prove themselves run just tracking on weaker killers.

    Same goes for swfs and infinite loops. Just because you can abuse broken game mechanics, doesn't make you skilled

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1779964#Comment_1779964

    Tell me the counter to Spirit in a chase and if you say "just stop running" or "do something random" there's no discussion to be had.

    Stop being predictable. You sound one of those survivors who refuses to learn a counter and trys to loop a nurse or spirit like an m1 killer. When I play spirit there 3 things involved when I track survivors, sound, grass movement, and how predictable they are. The hardest survivors to chase and track are survivors with ironwill who are unpredictable and avoid grass. And with spirit, it's not about escaping a chase, but dragging it out as long as possible to give your team mates enough to heal and do gens.

  • "Both sides" meaning survivors. She was a loop able m1 killer with that bug. We already know what she would be like because she had directional phasing when first released. She was easily loop able and had no mind game potential because you knew where she was at all times.

  • @siren_sorceress said:

    https://forum.deadbydaylight.com/en/discussion/207821/the-fact-that-the-devs-are-disabling-bloodlust-illustrates-how-survivor-sided-they-are

    Lol no. You should not be rewarded for avoiding obstacles and failing to outplay via minigames. Pallets are all a surv has and you want to just speed past them? Yeah, that destroys the entire point of them.

    Lol, 70% of loops on maps can't be mind gamed. Let's not forget that they've brought back infinite loops on the new reworked maps, and older maps still have infinite loops too. Survivors shouldn't be able to safely loop killers at loops for 5 minutes without any penalties. Get your head out of your arse.

  • Yeah, until you run into an infinite loop, then no amount of skill will help you.

  • Because survivors aren't the only ones who are allowed to game changing stuff. Suck it up.

  • This is why ruin and undying is fine. Totem rng is enough of a draw back.

  • @gatsby said:

    It seems like most Killers don’t like good old fashioned looping anymore. They’ll leave you at the drop of a hat if you’re playing good and camp you like crazy if they can tell you’re playing bad.

    Killers with anti-loop spam that stuff so hard it’s like they’re allergic to looping normally. Huntress, Doctor, Pyramid, Freddy and Billy players will go around and around for ages trying to use their power, when they could’ve just looped the standard way, ate the pallet and moved on. It’s actually crazy.

    Are most Killers unconfident and rusty with their traditional looping now or what?

    Because the game is 4v1 not a 1v1. Committing to a chase at God loops and safe pallets is a quick and easy way to lose the game as killer.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1673818#Comment_1673818

    Post one of the blog posts that was recent. I can almost guarentee I can find holes in your points.

    20201010_062331.jpg

    This one. Also go read the ruin nerf dev blog. And again there is nothing "to poke holes in" the devs have already said they prioritise survivors over killers, so your whole argument became invalid because of that.

  • Ahhh, bubby one of those "outdated" blogs was just released in march, let's not forget the one that was just released a couple of weeks ago. Even the devs have proven you wrong, you clearly just won't admit it and are now trying to dismiss everyone here with half arsed comments, how America of you. 🙄

  • Honestly, there is nothing wrong with the combo. All its done is show how many survivors were actually bad, but were being carried by gen speeds. I've noticed good survivors won't struggle against it, while weaker survivors will struggle because they refuse to bring in maps/perks to counter it or memorise totem spawns.

  • @azame said:

    I find it very hard to believe the devs are "survivor sided" or have a "survivor bias." I get killers need buffs and some killers need reworks but damn stuff on the killer side needs nerfs as well. 1 nerf does not mean the devs care more about the survivors.

    I'm going to keep making this point until it sticks. Since patch 2.0 it's been a nerf for survivors nearly every patch. How is that survivor bias? The pop nerf I dont think its needed but it makes sense. The devs have to rework ds not just decrease the timer thats why it wasnt changed yet.

    One more thing if the devs are really all for survivors why have all items and add ons excluding fire crackers, keys and their addons(soon to be nerfed) been nerfed?

    That's all.

    I'm making this edit because people also say the devs are killer sided if they so something in favor of killers. So my new conclusion is if you say the devs are bias towars any side you are very much wrong.

    You're wrong,. Do I need to pull up past dev blogs for you to read? Also the devs have actually said they prioritise survivors issues over killer issues and the head game director even said that people should play another game if they don't like it.

  • Honestly, people who say spirit is easy clearly don't play killer much. Her ability relies on game mechanics (killer sounds and scratch marks) that are unreliable at the best of times. Good survivors are extremely hard to track because of this. The only time spirit is easy, is when your going against potato's who incredibly predictable during chases.

  • @Brhoom said:

    https://forum.deadbydaylight.com/en/discussion/comment/1646973#Comment_1646973

    One issue with that is that killers can camp me, down me, down the unhooker, hooks them, and now he is free to hook me.

    That's why borrowed time exists. Also, never fall for that camping trap, work on gens and get out. And that's not really an issue, you created a 1 in a million scenario to justify not fixing a perk that gets abused on a regular basis.

  • All the devs need to do is change ds so it deactivates when someone else is hooked. It'll make killers happy and survivors shouldn't have an issue because it still remains an anti-tunnel perk. The only people who would have an issue are the ones who abuse it, but try and hide behind the "I nEeD iT tO AvOiD bEiNg TuNnElEd" defence.

  • @ClickyClicky said:

    Almost half of my games the past week have had a coldwind or ormond offering. When one side keeps using offerings for 2 specific realms it should tell you how unbalanced they are but nope, gotta go nerf killers first.

    You don't even need map offering anymore. Most of my games have been on coldwind since the update. I've even noticed streamers I watch experience the same issues. Seems like they broke map rng again.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1642692#Comment_1642692

    Doesnt happen to me. :)

    https://forum.deadbydaylight.com/en/discussion/comment/1642696#Comment_1642696

    I dont use PGTW in Red Ranks. And I am a Potato. But if I can go to Rank 1 without PGTW, seems like you are the bigger one.

    Mate, gen speeds have big an issue for years, but instead of fixing them killer are told by potatoes like you to "JuSt UsE PoP", what are killers suppose to do when the devs then nerf these perks without touching gen speeds? You want another killer strike? Because that's how you get one. I don't use pop myself because I find gens are already done before it can be used, which is why it never needed changing in the first place. Get your head out of your arse

  • @Aven_Fallen said:

    Imagine thinking 45 seconds for Pop Goes the Braincell isnt enough.

    And PHs changes are good. Making using his power actually more rewarding than faking it is a good thing.

    Lol, unlike most survivor perks, it actually rewarded a killer for doing a good job, so it definitely didn't need to be changed. Learn the game ffs, stop being a potato.

  • @Respectfulnancymain said:

    Pgtw nerf isnt a big deal tbh, I usually kick a gen seconds after hooking, imo 60 seconds was too long.

    Ph needed that nerf, he had no counterplay🤷

    Im personally really happy with all the changes

    Um he does tho? His range attack goes in a straight line, so just move left or right and not get greedy at loops. That's like saying huntress has no counter because you won't stop running in a straight line during a chase.

  • @EqMonkVeeshan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1608818#Comment_1608818

    No i read your post fully and understand what you're saying. I agree they need to do something to help make the totems last a little longer for killers. i have always been for the time it takes to cleanse all totems to be increased a little bit. but to sit here claim I am wanting to ignore a secondary objective as a survivor when you yourself clearly state survivors are doing that very objective obscenely fast, we are not that far apart. the only thing we are apart on is the fact that you want it so killers can ignore that very same secondary objective. I mean I am a survivor main i cant stand playing killer but have played a lot of hours as both and I am for fixing the issue by not making it tied to a second perk and your crying that I need to just run this or that or this other thing. obviously people are doing these things already. so either get on the same dang page and work with us so we can get it done right and not just jump on the us vs them bandwagon. undying needs to be changed. this is not the totem fix needed.

    LOL. Totems all spawn in similar spots on all the maps. You don't even need to run or bring an item in to counter hex perks, just be some what familiar with map tiles. Stop being lazy and just spend 14 seconds cleansing that totem next to the gen your going to work on. Killers already have to juggle chases, 4 servivors, gen pressure, and protecting totems, so you can learn to juggle gens and totems.

  • You would think the devs would've learned that putting a 15 degree cap on a killer is a terrible idea, especially after the oni mess, but nope, here we are again.

    @Peanits Can you guys actually learn from your past mistakes. This is getting ridiculous.

  • @Masochistic_Killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1570789#Comment_1570789

    I was just about to post that grabs don't work. It starts the animation of you putting your hands on them and then they just run away.

    Yep, I've been in situations were my hand a sat on their shoulder for at least 3 seconds, but it still won't register. In the past they would at least get injured when this happened, so I would still get something from it, but now it doesn't even do that anymore.

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