Brhoom
Brhoom
About
- Username
- Brhoom
- Joined
- Visits
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Comments
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@Shroompy said:
They still exist???
Last time Ive seen one of those was I believe back in 2019 or 2020.
@Thusly_Boned said:
They suck, but I've seen like 3 or 4 in my 3K+ hours of play, and none in months, maybe even a year.
It only happens in Asian servers.
I'm in the Middle East and there are no servers here, sometimes I get thrown into Eu servers and other times Asia.
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image_2023-05-13_121156455.png@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/375364/afk-killers
I haven't seen that since I was new to the game. How long have you been playing?
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@SpaghettiVase said:
Why do you think you’re owed even a chance at escape?
With that logic ds and otr should not be disabled because why do you think you're owed even a chance at killing?
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%100 agree.
A perk shouldn't %100 guarantee your win during the endgame.
Just like DS and Off The Record are disabled because they shouldn't allow ''free escapes'' NWO should not activate if only one survivor is remaining.
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That's because playing survivor right now isn't fun.
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Hag requires competent team work to even stand a chance against.
In my opinion, she's the strongest killer after Nurse,
Your playstyle is disgusting to go against, Let's look at what you wrote...
- First of all, brake her 3-gen. You do this gen, I do this gen...
- Someone needs to go after her with a flashlight and remove as much traps as possible.
- Call out about all traps she puts, and destroy them when she's carrying someone.
Your ''counter'' to Hag is to have excellent communicative skills, that means solo players instantly lose against Hag.
The perks are all meta, the cicada is one the top 3 add-ons for her, 3 gening is always ignored by solo players, and even if one or two players noticed it, the rest won't.
Why did you make this thread? Do you really need us to convince you that you played fairly?
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3117514#Comment_3117514
what are they supposed to do then?? Put limits on players who invest that amount of time??
No.
Just nerf Nurse.
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...No?
What I'm saying is that if I sink 10k hours in survivor is still should not be able to escape most my matches.
Same goes for killers, you should be handed ez wins because you played that killers for so long.
Yes, there are players who are better than others, but Nurse is broken.
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@RatbasterdJr said:
https://forum.deadbydaylight.com/en/discussion/comment/3117461#Comment_3117461
So then survivor mains who rarely die are broken? There are countless videos on YouTube of solo escape streaks. Are they broken? Are all killers broken because otz or D3ad rarely fall below a 3k, and 90% of the time get the 4k? If somebody invests a thousand hours into learning and perfecting nurse, I think it’s safe to say they earned the right to dominate most of their games.
No role should earn the right to dominate in any match in an online game.
Nurse should not destroy solo players
Hag should not destroy solo players
Any killer that requires a well competent swf team to even stand a chance against is not balanced nor healthy in this current meta.
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Nurse mains are admitting ON THIS VERY FORUM that they ''rarely lose''
Nurse
Is
Broken
No amount of hours sunk into this game should guarantee that you will ''rarely lose''
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@Tsulan said:
Honestly? I was a Freddy main since his release. But once they reworked him and completely changed his ability... he´s dead for me. Only touch him for a daily.
The first rework or the second one?
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Any reason but the awful patch 😂
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3104977#Comment_3104977
You cant name and shame, but no it was not that one.
Oh, well he just released a video saying it as well.
If he's willing to release a video publicly and spew this nonsense to his fanbase, then he deserves to get called out publicly on it too.
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@Marigoria said:
Just the other day a really well known streamer on the forums said the increase in hackers is survivor mains doing it as revenge. Some people are ridiculous and made really dumb stuff up.
It's CoconutRTS
Say his name, he's willing to profit of a video claiming or "wondering" if survivors are hacking the game to punish devs for the new update...
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@Killer_BeeYT said:
https://forum.deadbydaylight.com/en/discussion/comment/3104365#Comment_3104365
You play selfishly or just don't care about the outcome. That's literally it. I get solo q is the hardest thing in dead by daylight but if you don't think solo q is possible then that's completely on you bud
Play selfishly means I only care about my escape.
You must be an amazing solo q teammate
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@Silasy said:
Just like Freddy, bad survivors called him op and then he nerfed.
I'm tired of ######### comments like this
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@Volcz said:
Hey man you're not alone. Add Kindred and you will be brought to new levels of frustration. As much as I love the perk, it really highlights how useless and bad some of your teammates are. When I'm in situations like you (where I run the killer for 2/3/4 gens) and I see that, yea you can bet I'm most likely letting the hook kill me. They can figure the match out without me since they're so efficient and godlike, right?
:)
Yep, silly my thinking my Kindred will make them group, heal each other, then come together and save me. Instead, I see them scrambling like headless chickens, being left to die on hook, and the killer who was camping me secure another kill out of them...
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Ok you pissed me off with your post.
Nurse and Hag?
The two most broken, boring, and unfun killers.
A good Hag is broken unless a 3swf is involved, solos get destroyed against her.
Nurse destroys even the toughest of swfs out there.
Why are you acting surprised? Why should I suffer against Nurse or Hag in this current meta?
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You do realise that survivors are humans who just want to have fun in the game as you do too? Not some bots but people with lives who just want 1 hour of fun after a long day of work. By fun I don't mean easy escapes or wins.
Facecamped at 4-5 gens, tunneled straight off the hook, slugged at 4 gens by an IF Nurse, or doing the unnecessary 3vs1 strat with the current meta that makes the game feel like a total waste of time for survivors. Why are killers resorting to these tactics during this current meta?
We can all have fun in this game, killers have the "power role" so please be better next time and think about the other players who are with you.
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Agree, maybe have it open the hatch in 10 seconds or something.
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@rottenskullz said:
Ive noticed since the new update killers are still able to down or hit during the pallet stun? im assuming this is not supposed to happen and has happened a few times now ??? has this happened to anyone else. ridiculous
Oooo that's why the one killer I've faced today who was high mmr was swinging through pallets like crazy.
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@MrsGhostface said:
They should be hidden if anything.
Prestige rank as well, some killers are avoiding high rank players and tunneling the baby survivors.
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What I don't get is that the update caused killers to stack gen regression perks when the update already increased gen repair time.
The idea for the update was to make killers try other perks, tunnel, and camp less. since chases now last way less, and gens take longer to repair but somehow, killers are doing the exact opposite.
Why? What is the excuse now?
Devs said they wanted to make these ''strats'' less viable rather than try to punish them for doing them, but so far it seems that no matter how long gens take and no matter how short the chases are, killers will always resort to these tactics.
Punishing tunneling and camping is the only way to go forward, and hopefully devs will come to the realization as well.
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Let know other players perks, please.
There is no challenge to be had when I leave a gen to unhook someone and the player has Deliverance
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Killers are dodging lobbies if they see rank 10 players now...
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@fussy said:
Well, at least because no normal player makes a conclusion about the experience of a player by his level of prestige.
– Does he have 4k hours and no prestige on Mikaela? Wow, a great target for tunneling
Sometimes I meet accounts with 100-200 hours, but they run as if they have more than 2k hours. What's next, tag them so that baby killers don't run after them?
Stop making life difficult for yourself and others by worrying about all sorts of far-fetched bullshit.
Far-fetched bullshit when I already witnessed two games of the lower rank player being hard tunneled...
@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3071955#Comment_3071955
Oh no i dont agree at all. Honestly it would also be great if we could see their ping and in game hours as well so we can target those first when we need to <3
With that logic can survivors also know Killer's rank, hours, and what killer they're going to face?
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@Remedicist said:
Agreed, the prestige level should not be seen in lobby. The end game result section is fine for it to show, but the lobby gives reason to dodge lobbies. It could be said that the prestige level, at least currently due to this system being new, does not imply a specific skill level but regardless it can still be used to dodge lobbies and anything that lengthens queue times is not great.
The literally removed ranks before because of this reason, so why return it now? Huge oversight from the developers, and hopefully will be addressed soon.
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@fussy said:
kekw
Please explain what's funny about this.
@Dead_Harder said:
Ohhh i never thought about that, i should def do that when im playing a weaker killer.
Good idea OP, thanks
So you agree that it shouldn't be visible for killers before the game.
@Jago said:
Mindgame : pick up a low prestige survivor and bait that "tunnel" you're talking about. Ez
I'm not worried about me being tunneled more than my other soloq teammates being exposed before the match starts as easy targets.
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Devs, remove the Prestige icon from the pregame lobby... nothing good can come from knowing this before the match starts
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No amount of pain is greater than being left to go second stage on hook with Kindred, while also not being camped by the killer.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2992635#Comment_2992635
Lets take a look into the past. Back when Undying was released. There were absolutely no threads about camping or tunneling killers on the forum. There where tons of "Undying Ruin OP, pls nerf" threads. But camping didn´t seem to be an issue. Why? Because a killer that wanted to get any benefit from Undying Ruin, had to constantly switch targets. He couldn´t camp or tunnel.
Now fast forward to the Undying nerf and suddenly the camping and tunneling threads are back.
What a surprise! Who would have guessed, that killers with enough time to actually play the game, would prefer longer matches?!
That's just false.
Original Undying was broken, and it only made tunneling and camping worse.
How? The minute Ruin and Undying were cleansed, the killer would hard camp and tunnel.
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DH extends the chase against Nurse by 5 seconds, something SB cannot do.
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@OpenX said:
The survivors bring it on themselves imo. I did not start off DbD playing "toxic" but I certainly do now. Almost every time I go out of my way to spread damage I just get BMd for it.
Now I just hard tunnel / camp entire lobbies with Bubba / Pyramid Head and call it a day usually. King of Camp and King of Tunnel, why play anyone else? Even the games I lose I made the game miserable for the people who died so it's still not a total loss.
This is just sad, how could you type this and think, "yep, this is totally normal"?
Wasting your finite life by playing a game with the sole intent of ruining the experience for other players.
You're a better person than this.
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Nothing will beat the Ruin/pre-nerf Undying/Tinkerer meta
Killer mains pretended (and some still do here) that it was fair and balanced to have to search the entire ######### map for every totem.
Why was it worse???
Killers got so used to Ruin being on during the entire match that whenever it was cleansed early (aka after 3 or more hooks) they started to play extremely toxic by hard tunneling someone or camping. Even at 4 gens they would suddenly play like they are losing and are just being forced to hard tunnel.
It went from facing a killer that hard tunneled someone every 3 matches to every single match whenever Ruin and Undying were cleansed.
Simply, the devs tried to fix the excuse that is still used to this day on this forum (I tunnel because gens go too fast) only for killers to tunnel harder and more consistently.
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I'll let you in on a little secret... Head-on squads usually are just in it for the laughs, no one will be doing gens and they all know they won't escape. The only way to ''win'' over them is to go afk or pretend to wanna farm.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2859860#Comment_2859860
You cannot be held hostage that way.
Do gens and leave. Two doors and a hatch are at your disposition.
Ment it in being forced to do gens or dc and wait for the penalty to run out, a lose-lose situation for me, I'm just wasting my time.
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@Brhoom said:
Remember The old Prayer Beads? How toxic, broken, and uncounterable they were?
You might think to yourself ''surely the community agreed that they needed a nerf''
Let's have a look!
Thread #1
First post:
*Laughs in styptic agent and red syringe*
Thread #2
https://forum.deadbydaylight.com/en/discussion/61577/getting-sick-of-prayer-beads
Deal with it. ;D (11 likes)
you suggest killing strong killers` addons, be kind to suggest killing some OP survivors` perks, ty. (10 likes)
Thread #3
Because it's easier to call something OP rather than learning how to beat them. (35 likes)
And a lot of, ''git gud'', ''cry more'' and ''the grass moves'' bullshit
Why am I sharing this now?
To show you that the users here know jack ######### about the health/balance of the game.
One year later and still the same level of discourse is being used.
- Shifting the focus to other perks when discussing one
- Providing false informations about ''counters'' to situations (''if a Bubba facecamps you just do gens and 3 will escape'' bullshit comes to mind)
- Posting impossible situations to prove there is a counter
- Blaming the users complaining about something
If you would leave this thread with any information make it this:
No one understands the health/balance of the game better than the devs themselves. If you think something is harming the health of this game, share it here but don't expect the community to respond with other than pure garbage.
Here is a thread I've made about it.
Yes, forum users who complained about it were bombarded with the typical ''git gud'' and ''nerf ds instead'' posts.
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Player from the Middle East, so sometimes the game drops me in EU servers and sometimes East Asia.
Marco killers are rampant in Asian servers, you can tell before playing by seeing the killer readying and unreadying every 5 seconds in the lobby. Leave the lobby if you see this to avoid being held hostage at a game.
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It's a temporary fix for Keys. It feels awful when a killer brings Franklin just for two medkits.
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494182#Comment_2494182
i would love to get those team as solo, cause all i get is claudettes healing at the corner of the map
He doesn't, users here love to exaggerate.
If the survivor ques were long this thread would be full of ''it's because killer is hard'' or ''survivor sided game'' posts
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When a new killer is released everyone wants to play them, which means there are more killers than survivors.
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Another killer main crying because they can't bully survivors who aren't on the same level as them.
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This isn't fair.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2430021#Comment_2430021
????????
survivors and killers said he was balanced
even BHVR said he was the most balanced killer.
Have I been playing a different game? Billy was fun but being hit with an insta flick was not fair nor did it have a counter.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2430021#Comment_2430021
Oh no, a high skill high reward killer that was fun to play but had legitimate counter play and by the devs own admission the better player usually came out on top in chases with Billy. Was insta saw or crack billy too much? absolutely but overheat and his other nerfs were super unnecessary and really only served to make him less fun to play and turn him into a unicorn of a killer
Being a high-skill killer doesn't mean you get to obliterate everyone once you master said skill. His flick was uncounterable, and while Blight is able to flick like him, it's not a one-shot.
Yes, he was for many the most fun killer to face, but his nerf was deserved. What I don't understand is why they nerfed him when Nurse is much worse in this regard, being able to score easy 4ks after being mastered.
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@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2430016#Comment_2430016
Your multiple second chance perks vs One Godly Nurse.
What are you even trying to say here?
I ran BT so I deserve to face a broken Killer with op perks?
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Hillbilly %100 deserved the nerf.
New players still play him the same way they did before, it's the red rank killers who are complaining they can't get insta downs all the time.
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This isn't insane nor should it be endorsed, this is simply broken on good Nurse mains.
Nurse and Hag players are the worst of this community and it is baffling how they are still ignored balance wise.
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His addons need a rework.
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If I get hit on the hook without being toxic.