ClaudioFrosty
ClaudioFrosty
About
- Username
- ClaudioFrosty
- Joined
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Comments
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I personally love it, the whole idea of the perk is making its user feel vulnerable with the Killer knowing where they are at all times. This just works so well.
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Personally, I think his Seal of Metatron add on should be reworked so that if a Survivor is hit with Punishment of The Damned, they become Tormented. I suggested this to a friend of mine and he really liked the idea.
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The only time I recall there being communication with the player base and the development team was for the Decisive Strike changes, because Killers were frustrated about how it worked and how it could literally cost them their games. There might have been more since then, but I don't actively look for where the communication is tbh. I only look at the BHVR Twitter page to see when the PTB is out so I can download it.
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Well, I play Survivor and Killer equally and I can say I've had times when I've been playing both sides and there's been complaining. I could be solo queueing and the 3 man SWF I queued up with whines to the Killer that they didn't get given hatch and that they deserve the hatch despite dying. Then I'll have the same when I play Killer. The survivors will play well, so I start playing a little more "sweaty" and the moment I do that I'm "bad" because I had to slug and slugging is toxic. Seems like there's no winning with either side.
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Just over 2,000 hours in the game, nearly every achievement, and I'm Rank 1 on both sides. The game is fun. It can be frustrating at times, but hey, that's literally every game every so often.
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I mean, is it fair that Huntress has an insta-down add on when hatchet hitboxes make no sense? Myers' add ons, while fair and counterable, are boring. I agree. Huntress' hitboxes make no sense, so you kind of have to hope it doesn't hit instead of actually being able to dodge. I'm making the comparison to Huntress with Myers here because if it's Iridescent Head + Infantry Belt and the Huntress is good, you may as well have spawned on Death Hook. Sorry if comparing the two makes no sense, it was just the first thing that came to mind.
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I'm kind of personally on the fence about the Sonic Tonic. I have played against it, and I have played with it. I have yet to see a player use it effectively which is only natural since the PTB only came out LITERALLY today, and I've honestly been kind of potato-ing over the new rework. The VHS Porn add on is slightly confusing, so that'll take some time to get used to, but I think maybe as time goes on we can start to see more people coming up with strategies and ways to effectively use the Clowns Sonic Tonic! (Still love that name by the way.)
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@Momentosis said:
Problem is having stuff at the top of the screen. That's where you're going to be looking to to spot things in your peripheral. With things cluttered around the top it kinda detracts away from the game. Having everyone at the bottom like the old UI is good because that's where you're not going to be looking to spot the killer/survivors/obstacles. Your character is already there and it's a small amount of space that you won't need to account for.
Also by having everything scattered about the screen, you also have to constantly move your eyes around. Instead of a quick glance to the bottom of the screen for information, you have to look up to see who's injured/being chased/etc. Look down to the left to see your items. Look to the right to check ability cooldowns. See what statuses are happening top right. All the while having to constantly look out for the killer while obscured by this ######### all around the screen.
I definitely agree here, hence why I suggested instead of the portraits being at the top left they should replace the icons we have now at the bottom of the screen. Having full visibility is great. I can really understand your point here, as a survivor could be hiding somewhere near the top left of the screen, but you'd never see them because of the character portraits. Good point to bring up!