Riot72
Riot72
About
- Username
- Riot72
- Joined
- Visits
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Comments
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@TurboTOne said:
I would rather see Legion be buffed.
And if at all, Susie and Joey make more sense to be Survivors Lore wise. Cause Frank likes to kill and that doesnt fit well with a Survivor.
I like the Idea of a Legion Member being a Survivor though.
As a legion main myself, I would absolutely love to see a buff rather than this. Also I agree there may be better options for the survivor, but I was worried about perks, so I figured frank makes the most sense since the other 3 are kinda flat in the lore. I felt that if anything though the option of his friends being safe, and what not, he would likely take due to a want to have a purpose. Thanks for the comment, and the read.
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This is meant as a tool for users who want some assistance in organizing there fan made chapters, feel free to use it as you please.
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@YukariTheAlpaca said:
https://forum.deadbydaylight.com/en/discussion/comment/1138068#Comment_1138068
I added your chapter to the guide. IDK if you are against it or not. If you are, I will remove it.
I don't mind as long as I'm credited through my forum profile. Otherwise anything I post is fine to be shared.
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@YukariTheAlpaca said:
https://forum.deadbydaylight.com/en/discussion/comment/1138046#Comment_1138046
Well, I have a booklet of these ideas. I made this one for you.
My Booklet:
https://steamcommunity.com/sharedfiles/filedetails/?id=1934056774
I only skimmed over it but it looks neat from what I could see u have some really good ideas
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@YukariTheAlpaca said:
Darkened Sapling - An evil requires darkness to grow and prosper. Upon a generator getting the regression effect, survivors within 12/14/16 meters of that generator will scream, revealing their location with both an auditory and visual notification.
Hibernating Gift - Your time in the entity's realm has granted you the ability to cause great weakness within it's victims. Upon entering the trial, this perk activates for the next 80/100/120 seconds. While this perk is active, all survivors suffer a debuff of 10 percent to running speed, are Exhausted, and suffer a 15/20/25 percent debuff to repair speed.
Rooted Grasp - Born from the forest, your strength is immeasurable. The speed at which you pick up and or hook survivors is increased by 25/30/45 percent. Survivors can no longer block your path when you are within 4/6/8 meters of a hook. Survivors within 4/6/8 meters of you while hooking a survivor are pushed away from the hook and scream, revealing their location. Rather than stuns causing you to drop a carried survivor, they instead grant the survivor 35/30/25 wiggle bar progress.
That's actually a really neat idea, u should post it as a fan made chapter. I love the idea of a "portal-gun-like" teleport system as a killer. With this chapter in particular I was just aiming to make a killer that would require a lot of skill to play well due to its lack of extremely powerful abilities but also keep it lore friendly and interesting.
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@YukariTheAlpaca said:
This may be the worst power I have ever seen. Great job!
My friend said that was too rude and told me to say sorry
So.... Sorry.
Actually, I'm glad you said so. The power was meant to be underwhelming and not very useful, the killer is more meant as a bare bones type showing how the Entity would have started (as in when it first came into existence, weak) with taking in survivors, and wearing them down until they had no choice but to do as the entity asked. So I actually take that more as a compliment, thank you. If you have any suggestions though lemme know I'm happy to hear it.
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@Mo4ntus said:
https://forum.deadbydaylight.com/en/discussion/comment/1126820#Comment_1126820
The hook part seems illogical and nobody wants multi stab legion again though he does need a rework to help his down speed
I simply feel that multi stab should comeback due to it being one of the main perks of his ability in the beginning, however I do believe that there should be a penalty for missing such as making it so a missed hit results in have the current power gauge being lost
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@Milo said:
I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling
Everything here is a no-no.
The decreasing DWT wouldn't matter in the end. (cause from what i understand the max you can damage it is 25%... so why not just M1 them?)
And decreasing outside of a chase brings back the moonwalking Legion.... yay.
With the moon walking legion issue, they could just change how the chase is considered active granted idk how difficult that would be, but if possible they could do something that has to do with the way the killer moves in relation to a survivor after the chase begins. Aside from that I can see what u mean I suppose, however I'd like to hear ur idea, thank u for the feedback.
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I think they should bring back multistabs but every missed stab decreases half the current gauge amount, then make it so stabbing a survivor a second time decreases the deep wound timer up to 25% (5% with each extra stab stabbing twice still stuns) then make it so that it only decreases outside of a chase and that mend counts with nurses calling (because it's a ######### healing action) also make it so his standard move speed is increased a bit, maybe make is so deep wound removes scratch marks. Also stabbing a hooked survivor with frenzy should give you the killer instinct but pauses the hooked survivors timer for the length of the frenzy and makes it so the hooked survivor suffers no penalty for trying to escape until after the frenzy (also adding broken status effect to survivors for a certain amount of time after the deep wound could be a good thing)
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@Kbot22 said:
The movement speed buff is too strong for self sacrifice, if the killer is huntress or hag the survivor would be faster than the killer. Also in the plague doctors power 4.0 movement speed is the same speed as survivors. I would make him 4.6 speed by default and then when he kills someone make it 4.4
I did alter the numbers on account of the movement speed of killers thanks for catching me on that one. As well as now self sacrifices speed bonus only lasts 5 seconds from the beginning of the chase.