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BurnedNoodles

BurnedNoodles

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BurnedNoodles
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  • @LALYTHIA said:

    https://forum.deadbydaylight.com/en/discussion/151342/killers-need-more-buffs

    As long as they hadn't been previously hooked, I wouldn't care if a DC gave BBQ a stack as though they had. They shouldn't add a stack that couldn't have existed otherwise tho. Its already easier to gain BP as Killer, and less people in a match = easier match...plus ppl don't tend to DC when a match is fun or going well. LOL so...no need to really reward people for making others DC...but also not really fair to take away the opportunity for a stack because someone is salty. Just my complicated hot take on something that doesn't affect me at all. ๐Ÿ˜‚

    i need my stack or else i will cry

  • HEY HEY !!! y all not gonna have any pointless arguments in a SHITPOSTS' comment section(u still havent apologized to me xeno for ur hurtful comment cause that doc really do be mean tho)

  • @CashelP14 said:

    Killers don't need any buffs lol but I do agree..

    DC = BBQ STACK!

    i was joking lmao killers are in a pretty good spot ngl

  • @Waffleyumboy said:

    Joking or not, this is bait :/

    Like those above me said, killers are fine

    i still want my bbq stack tho

  • imagine getting mad over a shitpost pretty cringe lol did u even read what i said

  • i dont care about noed i need in game settings pls bhvr

  • at least u can play at the top of the ladder some of my friends cant even play

  • yes i ve had friends come to me and message me saying i just cant play the gama anymore

  • Are u going to remove/rework bloodlust when ALL of the maps are going to be reworked and balanced(prob near the end of the summer if i would take a guess)

  • oh boi just leave already . we , "the killer mains" wont miss you at all . also the game has 42 000 players atm ,THE MOST PLAYERS It ever had , so yeah the game is not dying any time soon

  • @toxcitynacl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1133803#Comment_1133803

    And how often does a 3man escape on one gen? I may have seen it once in 1500 hours of playing. And there is nothing wrong with a single survivor using the key to escape a chase...have done that a few times and again funny as hell.

    1im one eu servers(considered the most sweaty servers by many dont know if its true)and 3 man escapes on 1 gen happen a lot u can see it in streams also

    2 its just not fair no mather how u look at it u cant lie to me its just complete bs it was funny for you but not for the killer since he just felt robbed and would 100 agree with him . imagine getting moried after 1 hook . is it fair? no. is it fun? no . was it fun for the killer knowing you will wait 10 minutes for another game ?absolutely . (mories are bs dont get me wrong they need to be nered asap

  • @Mc_Harty said:

    No. The amount of benefits make SWFs easier to play than solo. Solo you actual need good players to be that organised.

    BHVR ignores this ######### because they have no idea how to fix it.

    they cant just delete swf that will kill the game all they can do is buff all killers to a ceratin extend that it wont matter if it were a swf or not but they re not gonna do that

  • keys can only be used by one person and the hatch closes immediatly so no more 3 man escapes on 1 gen

    the hatch opening with the key will have a animation so no more inchase hatch escapes

    the hatch can only be open 1 time

    thats fair

  • @Raven9 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131910#Comment_1131910

    The newly released map is not in the 128-meter area. Decisive strike is not strong because they are waiting for the time to expire.

    I was rescued from the hook, I fell again, the killer does not lift me off the ground, my right to decisive strike is full, the killer lifts me off the ground and hangs on the hook. Do you think this is strong?

    the killer had to wait 60 seconds so he could pick you up that time is so important 2 gens and get done in that time

  • maybe adding a 15 seconds timer where ds is invulnerable and cannot deactivate no mather what

  • @DrownedFish said:

    https://forum.deadbydaylight.com/en/discussion/134200/ds-rework-that-could-work-imo

    There is a problem with speed reduction. How can killer know the person has ds. What if he accidentally picks up a DS survivor. You can't penalty killer like that. Killer should somehow see who has ds or who recently got unhooked.

    its true it can happen in a scenario where all survivors have the same or almost the same skin (prob a swf) there a lot of things that can be added for example a name tag next to a downed survivor so he would know who got unhooked and who didnt

  • @Jejune said:

    What your fix does is turn it from anti tunnel perk that can be abused by survivors to antitunnel perk that can be abused by killers...

    With the killers i am facing i can already see what they would do if that were implemented. Either just slug or slug down someone and then rehook the first survivor.

    ive seen this argument too many times all i have to say is that why is the survivor with ds down in the first place

    my problem with ds is this one:u hook someone u go full map away and chase somebody else in the meantime the hooked survivor gets unhooked and at somepoint u down the guy u were chasing and hook him so ur 100 not tunneling the first survivor but u find the first guy and down him and still get dsed thats my frustration with this perk. "either they just slug someone and then rehook the first rehook the first survivor" why is the ds survivor on the ground it can only be because someone might have farmed him off the hook in fornt of the killer . ur scenario with my change would sound like this imo : the survivor gets unhooked near the killer and he tries to punish it and slugs the ds survivor and then chases the unhooker who for some reason goes down really fast (he can be outpositioned with biily for example but thats why u dont farm with him)and then rehooks the guy so its still tunneling OR the guy didnt farm him and the killer show up he tunnels the survivor ,downs him and switches targets and again for some reason the unhooker or someone else get downed really fast THIS TIME they have no excuse for going down really fast since the killer tunneled and chased the ds guy and they had enough time to get to a loop all i see in those "new ds " scenario all only survivors mistakes and my idea tries to punish them all u could again say some other scenario i might have overlooked and change my mind

    Edit:after some comments i found a scenario that can ######### over survivors . guy gets unhooked and another guy gets downed so the ds deactivated thats bs since the killer can tunnel that guy so maybe adding a 10-15 seconds timer where ds is invulnerable and nothing can deactivate it no mather what will do and then the 60 seconds timer activates (that can stop of course for the reasons ive mentioned in my original post)