Pig buff: Two keys, faster vaulting
Said this before but time to make it official in feedback.
So people say the Pig is a bit lacking, but her kit is far from underpowered. It's just the small details that need tuning, so here's my proposal.
Two keys. Pig has an issue with people removing the trap too fast. Suggestions have ranged from removing RNG to more absurd methods. I feel mine is reasonable if not the best solution (until I see the comments).
If the trap is activated, the boxes are randomized and the helmet will require two keys. One for deactivating the trap, and a second for removing it. This allows for potential snowballing of multiple activations using only one trap. And should alleviate the issue of their low mileage while maintaining the fair rules already in place. Though it could also still potentially be a single key if no gens have been done.
My second proposal is actually tied to her crouch mode. While she does get a speed boost with her Ambush attack, the crouch itself doesn't offer any additional benefits to mobility. I believe a faster vaulting speed while crouched would help with getting into a better position during stealth segments as well as adding a minor degree of strategy to how she approaches situations.
So how does it sound? Good, bad? Oink?
Comments
It sounds good, but i'm 100% the devs will come and say "pigs doesn't need a buff, he's in a right spot, removing the rng will be broken we can't do that, eat it losers" or something :p
No they plan on touching up her add-ons. So traps and possibly her Ambush add-ons are getting a look at. Maybe my suggestion can be an add-on.
The pig is so over powered and does not need any kind of buff.
Once the trap is on you, you've to go get it removed meaning you aren't doing a genny up and you want us to have to do more unlocks.
Wow! some people.
Please tell me this is a joke
Why do we need over powered characters being more over powered than they are right now? The answer is " We don't ".
Name checks out.
I've seen many people continue working on gens until the timer starts because the Traps currently do not pose enough of a threat to dissuade them.