WaffleFalafel
WaffleFalafel
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- WaffleFalafel
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I had one crouch past a beartrap. Crazy things. Killer side hasn't learned how to lunge yet though.
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Playable, yes. Viable, no. Killers, Nurse in particular, are going to be harder if not downright unplayable if your game stutters. If you're playing survivor though, I'd say its mostly negligible. Sticking to M1 killers that don't have many lag inducing moves like Trapper, Freddy, Wraith, etc. is something you're going to have to do if you want for a playable experience.
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Deja Vu is pretty underrated. It has a lot of nice synergy that can absolutely screw the killer's gen patrol. I personally really like the SB and Detective's Hunch combo with it, you destroy any totems in your team's way and can be a really efficient gen jockey.
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Evil Within, Alien, and FNAF would be my top picks. Interesting designs in all of them with atmospheres that'd really suit the game.
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NA West, PC. From ranks 5-11, I got 4 in a week
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Ghostface. Having zero terror radius and marking survivors sounds fun until you realize all the players do is pop stealth and then do braindead chasing. You can't do certain gens, he gets baby mindgames, breaking him out of stealth is annoying, its all just one bad experience.
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I voted Alien but given a second option I'd say Nemesis from Resident Evil
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Go to the home page. Under the "Around the Campfire" section, go to discussions. Out of the 4 options, go to Off-topic.
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@AvisDeene said:
https://forum.deadbydaylight.com/en/discussion/comment/886514#Comment_886514
So I’ll continue to wiggle my arms while on hook of Hillbilly or Leatherface decide to camp. Is Wraiths cloak immune too?
Wraith cloaked, Pig crouched, Ghostface in Night Shroud, Tier 1 Myers, and Demo after teleporting all have the undetectable status negating BT.
Edited multiple times because I can't spell.
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My bet is on Doctor. He's going to get his rework by the time the next tome comes out, so why not give people a reason to play him.
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He has weakest comeback factor out of any killer. If people mess up against Leatherface, they straight up die. Legion gets a free hit at the least. But Clown? He got a few pallets down, sure, but he lost all the gens.
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Just going to point put that this picture is taken from the graph showing killer performance levels across all ranks. Nurse is obviously going to have the biggest difference in performance because of her extreme skill cap. This doesn't mean the character is bad, it means people who don't main her religiously aren't going to be successful.
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1.) Back when the EGC didn't exist, I once spent 30 minutes looking for a non existent hatch as survivor.
2.) I brought an ebony for a daily, forgot I had it. It happened twice and I ran out of moris.
3.) I tried to get Adept Clown at red ranks.
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Empathy as a solo. OoO in SWF.
NOED as killer.
If I ran one perk and expected it to get me the best results in a match, I would use these.
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Go for people with DS. They'll go to a locker and you just stand there until they get out or run out of time. Even better if they do a totem. If you grab them and they still have DS, just spam the drop action and you can avoid it. Not guaranteed to work by the way.
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No collision also means being able to cut off survivors from pallets, so its more of a buff for people who didn't depend on it.
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Really wish it created a web of auras so everyone could see each other. My only real complaint with the perk.
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Temple of Purgation. I legitimately hate that map more than Haddonfield.
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@Rydog said:
Nurse got a rework in the last patch. Spirit is next.
Doctor is getting buffed first. Spirit is in line for changes though.
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It wouldn't be the first time the Entity grabbed people because they had a mental breakdown. Just look at Wraith.
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There's nothing really to speculate about. We know the map where he comes from, we know his backstory, and we have a decent enough idea of his power from leaks. Those are the things we speculate about and its absent.
The only thing I'm interested in from this chapter is pre-Spirit Rin as the survivor.
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Tithi does some good videos.
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When I run a full support build but keep getting screwed by my teamates.
Do you have Second Wind and We'll Make It? That survivor you just unhooked is now going to Self Care for .3 seconds.
Do you have Botany Knowledge and Aftercare? No one wants to get healed when the killer runs SB and Thanatophobia lol (despite BK countering both).
Just some hardships a medic faces.
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That's some weak bait right there.
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Groaning storehouse
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I've personally had issues with ping. Before the update, I had consistent 100 ping as survivor and killer. Now everyone's hanging around at the 200 mark. I've even had a couple cases of infinite/ridiculous loading screens.
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If I recall correctly, this was a known issue in the PTB that never got fixed.
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It was really boring last year to have the pustala plants. Those weren't secondary objectives, they were THE objective. I didn't ever see anyone running off to do a gen rather than steal from a plant. There were hardly any matches my team had a chance of winning because they were so focused on farming. Just give me more festive things like pumpkin totems
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When I started playing, my matches were full of derankers. It didn't help that I liked playing Wraith and fought a lot of Ooo users before the pallet vacuum change. So, undoubtably, NOED was my best friend. After that, Impossible Skill checks Doctor was my ticket to winning, but I've since learned from my mistakes.
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I often first hook suicide if there's only one other person alive because I want to give them hatch. Would that be self centered of me? The killer at least got his BBQ stack and my teamate has the ability to escape. It also prevents the boring scenario where I get saved, killer comes back and slugs me, then chases the last person for the 4 man. Suiciding on the hook is the only option I have to help my teamate.
Also, if you punish hook suicides, rank 20s are going to some of the casualties of that decision. I've seen plenty of new players on rank reset try to unhook themselves, fail, then not understand that there's a struggle phase and die. And if you remove this punishment within certain ranks, then you just encourage deranking. Fix the tutorial before even condidering this.
And I do want to question you about how you said that when people login, they accept that the killer could be using a person and/or perks they don't like. That mindset doesn't work though. Old Legion was an incredibly broken and toxic killer by design and yet they were one of the most played killers on Xbox for rank 1 as shown on the data sheet the devs gave months ago. Does that make the constant DCs and hook suicides not justified because they didn't decide to play against a killer they didn't like?
People are going to play what makes them win, and if that's consistently playing gen protector Spirit or impossible skill checks Doc on the game, that's what they'll do. Those builds aren't fun for the survivor at all and turn what could've been an interactive experience for both sides into a single player game for killer. The self centered argument you (OP) brought up doesn't apply only to survivors. Killers who knowingly run overpowered/toxic builds also say "'my fun matters more than 4 other peoples fun!'"
When the DCs actually get punished, yeah, there'll be an influx of hook suicides. How many of those are from people who are just toxic cry babies and those that are from people just frustrated by a overpowered build that has little to no counterplay is completely up to the devs. If they remove the broken aspects of the game, then all that would be left is the toxic cry babies. Punishing hook suicides isn't what's needed right now.
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We got the Archives, a Nurse rework, medkit changes, dedicated servers, and an Unreal Engine update within the PTB. Something was bound to go wrong that couldn't be fixed on time for release. I do agree with your idea though OP, having another month to develop a killer would definately avoid situations like Ghostface.
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I think gen rushing is the only counter to some killers like Nurse or Spirit when there's a lot of pressure. Their uncontested chase power puts a lot of pressure on survivors to get out as fast as possible and when they do, they likely just barely escaped death hook. Increasing gen speeds or adding another objective would mean these two killers needing a serious nerf. Their chase potential is too high to consider giving them more time.
Its the weaker killers who have a problem. They don't have any real means to counter gen rushing by only using their ability (Doctor) or end chases nearly as fast as they should be (Clown). There is also a lot killers who have a set up period or prerequisite for their power that takes up time they don't have (Myers, Plague, Trapper), which makes some matches impossible to win depending on tbe map.
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@VSLl said:
https://forum.deadbydaylight.com/en/discussion/comment/784685#Comment_784685
All companies have an additional generator for this case. But not at BHVR.
Can't argue with that. "Unforeseen circurmstances" and the live stream being delayed is just what prompted the thought. They certainly could have pulled a better PR move if it they just said they were fixing a game breaking bug or ironing out the dedicated servers for the event.
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I think its because of the power outage. A lot of progress could've gone missing.
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Kindred only works up to 24 meters if I recall correctly. Haven't heard of anyone testing Kindred again since its buff.
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Back when Freddy didn't have his rework, I regularly played at red ranks with him. One match I got a blendette. Everytime I found this person, they wouldn't look behind themselves and ran out in the open. A rank 20 could loop better. Needless to say, he sucked at hiding too and relied too much on his clothes. After the match was over, he messaged me (Xbox) and said that every killer is unfair with the exception of Huntress. He also told me the struggles of playing solo survivor and why I should apologize for "camping".
Literally the worst survivor bias I've seen.
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It does. Not Otzdarva did a video analyzing I'm All Ears if that helps.
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I'm really only excited for the bloodpoint rewards.
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Who was your previous main?
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I personally want Temple of Purgation just deleted. The Temple has 2 staircases right next to each other and in front of the killer. It also infamously contains the unsafest pallet in the game.
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OP has a case of gambler's fallacy. Unless we want to start some conspiracy theories, there's always a 4% chance.
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Fungoose, Tithi, Not Otz, Zubatlel, and Scottjund
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I'm honestly done with the content drops. If we got a full year without content and instead devoted all the regular chapter drops and mid chapter patches to reworks/buffs, then the game would be in a better spot. Massive buffs to killers would also mean buffs required to survivors, so everyone wins. I'm really getting sick of the fix it and leave it attitude Behavior has with all the new killers, which is exactly why Ghostface is so broken.
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I fail to see the counterplay. Hag at least has to predict the survivor's pathing to screw up their camera, but what does this killer do? Press a button and profit?
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/739872#Comment_739872
Fact: most of my red ranked games are SWF, but 1-2 people are in green or yellow rank. I once saw a rank 20, poor baby. He didn't make it.
Never said it was fair. RIP all newcomers who join SWF.
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They probably have experienced easier games due to the new SWF matchmaking, so they're back to having fun with weaker killers again.
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M&A, Discordance, Remember Me, and BBQ/Franklin's Demise.
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Insidious and Beast Of Prey should switch placings. Insidious has at least one strong build and a gimmick, but Beast Of Prey doesn't do anything you can't already do by turning your camera.
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Pretty sure the Bubba mains do.
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I think he's too loud. The foot steps, the constant screaming, the washing machine chase music. There's also the fact that I don't have the greatest perks on him yet as I wanted Steve more. Just a variety of factors really.