So Clown is the weakest killer?

Will he be getting a big buff?

Comments

  • Statistically? Yes. Mechanically, close, but probably not.

  • @Slaughterhouse3 said:

    Will he be getting a big buff?

    His kill rate is above average, so what's the point buffing him?

  • Nah.

    LF is the weakest killer.

    The thing is Clown is kinda hard to play, but even if you play him well he'll never be a great killer.

  • Lets focus on nerfing the top killers instead, shall we?

  • Is not.

    Because "The legion of losers" (personal nick name for them) exist.

  • @Mr_K said:

    Lets focus on nerfing the top killers instead, shall we?

    Lol

  • I heard the Doctor is being reworked next so I'm assuming Clown will come after.

  • So Doctor is next, probably coming in the next Mid-Chapter, after that I don't know who is next to receive big changes.

    IMO these Killers need help--Trapper(biggest changes), Pig, Leatherface, Legion, & Clown.

    Trapper has problems that add-ons can't fix, this game was not designed around his power so his problem is more in-depth than something add-ons can fix.

    Pig is amazing and just needs small tweaks, faster Crouch speed and some add-on changes.

    Leatherface is weird, not sure what they can do to him to be honest but his main problem is that everyone hates playing against him but at the same time his power is very limiting and doesn't offer anything except a quick down.

    Legion has been strung along for a while now and either needs a rework or the Devs can actually pay attention them and what the community is actually saying about them; none of this crap they're doing in the new chapter. Sure the changes are good, thank you, but other changes are just weird or lessens the viability of them and in the case of the Pin add-ons weren't done correctly, if any of the devs say that the way the Pin add-ons were done is good then they aren't paying attention; I made an entire post about why.

    Clown is strong but his problem is that he has no map pressure, his power is completely non-lethal and doesn't hinder them at all in any way shape or form, he's the only Killer like that. His power just needs some more depth in my opinion and that's it, he feels unfinished.

  • no hes not lmao

    people just dont play him right. ive been to rank 1 a few times as clown with no issue.

    his main issue is he is very addon dependent. and he NEEDS brutal strength to do much of anything unless you control the pallet.

    but i dont see him as weak at all.

  • I'm looking forward to the Doc's buffs being minor while getting nerfs to 'compensate' for his increased power

  • He Is not but he Is d tier or the worst of c tier.

  • "People just don't know how to play with him"


    Are y'all serious? Clown lacks map pressure and his power isn't the best lmao watch good players like Otzdarva losing 2 gens with Clown. I personally think that he deserves more

  • He has weakest comeback factor out of any killer. If people mess up against Leatherface, they straight up die. Legion gets a free hit at the least. But Clown? He got a few pallets down, sure, but he lost all the gens.

  • @Triumvirat said:

    https://forum.deadbydaylight.com/en/discussion/comment/867053#Comment_867053

    Don't understand why people say LF is the weakest killer. Probably because they have either never played him or just couldn't do well with him.

    prolly cause his power is so easy to counter.. he gets slowed down way more than billy when he charges and unless he finds a survivor out in the open a window or pallet makes him an m1 killer..

  • @Vetrathene said:

    I'm looking forward to the Doc's buffs being minor while getting nerfs to 'compensate' for his increased power

    Oh yes same here😈

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/107321/so-clown-is-the-weakest-killer

    His kill rate is above average, so what's the point buffing him?

    average is summing up all killers' kill rate and divide for the number of killers. no way the lowest kill rate to be above average. just to clarify how math works...

  • @Mister_Holdout said:

    Nah.

    LF is the weakest killer.

    The thing is Clown is kinda hard to play, but even if you play him well he'll never be a great killer.

    LF isnt that weak problem is if you play him like a regular 115 killer you'll just have a hard time overall.

  • @Auron471 said:

    #BuffLegion

    #ReworkLegion

  • @Triumvirat said:

    https://forum.deadbydaylight.com/en/discussion/comment/867053#Comment_867053

    Don't understand why people say LF is the weakest killer. Probably because they have either never played him or just couldn't do well with him.

    Because he is. LF is the worst killer when it comes to chases.

    All he has is camping.

    Not hard to see why LF is the worst killer.

  • @Liruliniel said:

    https://forum.deadbydaylight.com/en/discussion/comment/867053#Comment_867053

    LF isnt that weak problem is if you play him like a regular 115 killer you'll just have a hard time overall.

    His power does nothing for you in chases against good survivors. You'll be relying on your M1 most of the match.

    The only way you'll get any benefit out of him is by camping.

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/867041#Comment_867041

    average is summing up all killers' kill rate and divide for the number of killers. no way the lowest kill rate to be above average. just to clarify how math works...

    Let me quote you on what the devs said:

    "A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping."

    @Peanits said:

    Stats are back at last! We've taken some time to gather some data and make some fancy graphs for your viewing pleasure. Be sure to let us know if you'd like to see more regular stat releases in the future! Since it has been a while since we last shared stats, these graphs show data from the past three months unless otherwise stated. Please keep in mind that numbers are not everything; there are a whole bunch of factors that could influence these numbers.

    Note: If you're having trouble viewing the charts, clicking on them will open a larger version.

    Killer power vs. popularity

    Starting off with how frequently killers are played compared to how well they tend to do on average. A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping.

    https://us.v-cdn.net/6030815/uploads/230/KSPIKOCTC8RD.png

    https://us.v-cdn.net/6030815/uploads/910/6KD3I8P3L1V9.png

    Maps

    We went ahead and checked which three maps are safest and which three are the most dangerous.

    https://us.v-cdn.net/6030815/uploads/275/ZYOLAR28JADQ.png

    Mid-chapter 3.3.0: Outcome

    The Nurse was changed in the last mid-chapter patch, and we've been keeping an eye on her performance since then. Below, we've listed her performance on PC before and after the changes, both in all ranks and in red ranks. Like the charts above, the numbers shown here are her kill rates (where 50% means two survivors escape and two die).

    https://us.v-cdn.net/6030815/uploads/864/BDOZ0GYZMPZW.png

    So either you are set 8 for math or set 7 for math. Your calculation is just pure nonsense and I don't understand where you got that information from.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/867577#Comment_867577

    Let me quote you on what the devs said:

    "A 50% kill rate would be the equivalent of two survivors dying and two survivors escaping."

    https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019

    So either you are set 8 for math or set 7 for math. Your calculation is just pure nonsense and I don't understand where you got that information from.


    I believe he meant average for the killers and not average for the 2 kills 2 escapes average the devs want.

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/868691#Comment_868691

    I believe he meant average for the killers and not average for the 2 kills 2 escapes average the devs want.

    I disagree because he tried to justify what the average was for the graph. Also it wouldn't make no sense how that related to what the data the devs gave us.

  • @Mister_Holdout said:

    Nah.

    LF is the weakest killer.

    The thing is Clown is kinda hard to play, but even if you play him well he'll never be a great killer.

    Not according to the developers' latest stats.

    Clown's the overall weakest killer in the game and THE worst killer in red ranks.

  • @Zoldyar imagine 3 students and their grades

    a = 7, b = 8, c = 9. the AVERAGE is (7+8+9)/3 = 8

    a got 7, is he above 6 and will be approved? yes, he will. But NO, he isn't above AVERAGE and YES, he needs to improve. It's math, you can complain to the universe if you wish, but you will still be wrong.

    meg main, big brain as always

  • @aregularplayer said:

    @Zoldyar imagine 3 students and their grades

    a = 7, b = 8, c = 9. the AVERAGE is (7+8+9)/3 = 8

    a got 7, is he above 6 and will be approved? yes, he will. But NO, he isn't above AVERAGE and YES, he needs to improve. It's math, you can complain to the universe if you wish, but you will still be wrong.

    meg main, big brain as always

    At this point, I think this is an English problem than math. I think we are talking about completely different things at this point. You are thinking that I'm comparing clown to other killers (some how), when I'm talking about the average kill rate the devs aim for, for every killer. So I'm saying clown is likely to get more than 2 kills and escape each game, not that he is better than the other killers.

    I feel like we are having some sort of set 8 argument right now. Also, I dont want to get insulted by an Claudette main out of all suriviors.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/868946#Comment_868946

    At this point, I think this is an English problem than math. I think we are talking about completely different things at this point. You are thinking that I'm comparing clown to other killers (some how), when I'm talking about the average kill rate the devs aim for, for every killer. So I'm saying clown is likely to get more than 2 kills and escape each game, not that he is better than the other killers.

    I feel like we are having some sort of set 8 argument right now. Also, I dont want to get insulted by an Claudette main out of all suriviors.

    Not claudette's fault that megs can't understand the difference between average and minimum.

  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/868966#Comment_868966

    Not claudette's fault that megs can't understand the difference between average and minimum.

    Its not meg's fault that Claudette mains can't understand the difference between math and english.

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/comment/868991#Comment_868991

    Its not meg's fault that Claudette mains can't understand the difference between math and english.

    I'm going to drop god pallet right in your face next trial, get ready

  • I have an idea of giving 2 effects of Bottle by default, can add-on will change the effect / add another effect. Something like:

    Default: (1) Blurry vision / (2) Speed decrease

    • Brown add-on: increase reloading speed ; more Bottle .ect
    • Yellow add-on: increase effect duration .ect
    • Rare add-on: (1) replaced with Blind vision ; (2) replaced with fall to the ground (like escape from a trap) ; +Survivor get Broken (if in Bottle aoe while Injured)
    • Very Rare add-on: +Survivor get Exhausted ; +Survivor get Oblivious (Survivor no more scream)
    • Ultra Rare add-on: +Survivor get Exposed (Bottle dropped by 2)
  • @aregularplayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/868995#Comment_868995

    I'm going to drop god pallet right in your face next trial, get ready

    Lmao, is that how we going to be like? Thought we could have a peace treating, but k.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/867582#Comment_867582

    His power does nothing for you in chases against good survivors. You'll be relying on your M1 most of the match.

    The only way you'll get any benefit out of him is by camping.

    I wouldn't say hes that bad. Problem Is he requires PWYF to be really good. If you have the full stacks or even 1 or 2 he starts becoming a incredibly good killer.

    Biggest problem with Killers is everyone plays the meta mold of a deck without knowing why they play these perks. If they took the time to think and experiment they might start to realize some killers have perks that are far far better then a meta build.