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Liruliniel

Liruliniel

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Liruliniel
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  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029263#Comment_4029263

    It's BHVR fault they allowing situation like this. But yes, I’m waiting over 20 minutes as well and feel I deserved an actual match instead of farming simulator just because my teammate woke up after 4 gens already done.

    Just don't justify such stuff. Other people somehow not allowing this to happen. Game literally showing how long you should wait now and it’s usually correct, so no reason to defend it :/ I just use headphones and put DBD on background so I can hear the sound of found Lobby.

    After I got 3 afk teammates in one day hell nuh I’m gonna tolerate this.

    i dont play 2v8 without a friend as killer. I would not suggest anyone does. Least than you know if the person ran to the toilet, make hot coco, etc and will be back in a few.

  • Sorry i didn't ready up, but i was busy making hot chocolate since i was in a 20 minute que.

  • @DarkSIGNORE said:

    Are there any plans to bring on consoles 120fps update about QoL?

    You'd be shocked how many new tv's are limited to 60fps still.

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766984#Comment_3766984

    The shoe comment was a joke. Wasn't expecting there was actually a current bug surrounding a cosmetic, lol.

    lol dbd in a nutshell tho

  • @LordGlint said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3766965#Comment_3766965

    You say that until the new Claudette cosmetic (specifically the left shoe) becomes responsible for Nurse blinking backwards for some reason.

    i mean last i checked sables new footwear had no sound. so would not shock me, but coding something into a game is not the same department as the people creating the art

  • @ZamasuManzon said:

    EVERY new big update (New DLC and mid chapters) brings more bugs and they seem to be growing exponentially with each one.
    I thought devs would use the WoO of changing UE4 to UE5 to at least do something about the code, but of course not.
    And it's also getting common for PTB bugs to go live.

    For me this bug situation happening over and over again got to the point of that it's not an accident or that is difficult to maintain a game for 8 years. It's just that BHVR don't care if we are having a good experience or not with DbD. It's a total lack of respect for it's customers (me included). Plain and simple.
    Meanwhile the skin department is non stop creating skins for Feng and Sable.
    When the guy in the last Q&A at reddit asked why they don't do a "Health Chapter" to address this kind of stuff and the BHVR representative replied "it's because our Art Designers would have nothing else to do" was one of the most pathetic excuses I saw in my entire life.

    Honestly I still play the game because I'm too damn competitive, so I play multiplayer games a lot and in this one I can play as one of the characters I love most from any kind of IP: Wesker.
    He's the biggest reason I'm still here and now Dracula from Castlevania is coming. He too will make me hooked on this game a little more. Will co-main Wesker and Dracula.

    But, seriously, this lack of respect is sad and it's getting to me.

    u know the bug department and the art department are not the same department right? they could pump out 600 cosmetics next week and that still wont be the bug department just art designers and the marketing departments.

  • @Monarch said:

    It is ridiculously sad to watch some of the people in this community who constantly adopt this tit for tat mindset, or who say "Killers OP" "No Survs OP" or who think the other side are all skilless and scumbags.

    It is so tiring to try have a discussion in any part of this community without having someone from either side saying, well actually this is worse.

    Worse yet, someone complains about an unfun part of the game be it facing a nurse, doctor, a bully squad, etc, and the other side immediately takes their own frustrations and says, well actually this unfun part of the game is completely fine because I find it fun/you need strong strategies to counter the other sides BS.

    It's infuriating to go against a BS addon killer as a solo chill player, just as infuriating as it is to be a trapper against a SWF using full meta, playing like it's the grand finale of the tournament of their life.

    So then killers say, well nurse/spirit/blight isn't busted, she's needed to counter these 4 man squads, and survs say well I need to use these perks and items bc nurse.

    Anyway, rant over, I seriously hope this community actually can be chill and not an "us vs them" roundabout.

    I seriously think the game would be so soooo much better if people actually just took it easy and could overcome tilt a little better, admittedly myself included at times, and if people could understand eachother and realise that fun should be had for both sides, so even if you liked 5 blink nurse or hug tech or 4 man hatches, they're gone for a good reason.

    And for god's sake stop trying to say the other sides problems don't need addressing just because you think your sides problems are worse, both sides have valid problems, and "Well this is worse actually" only ends up in arguments and making this community a horrible place to be unless you love keyboard warrioring.

    Rant over ig.

    funny enough i hate playing Nurse, but i love facing a good Nurse. Prolly the most enjoyment i get out of playing surv is facing a good Nurse

  • @Rawrbot5k said:

    The second I get hit with franklin's it's a big hit to the morale. I don't even run. I get hit, drop my item and stop moving. Try to 4% then let the entity take me. Lightborn removes blinding items, sloppy make med kits useless, and there are so many gen regression perks like yeah we can use a new part but honestly tool boxes have been nerfed into the ground so hard by now not much difference between a grey box and a commodious. BUT hey part of the game right, the reason survivor queues are so long. Solo queue survivors are losing reasons to keep playing this game.

    survivor ques are so long right now because of a game breaking bug that can pop multiple gens at once for doing just one gen. Why would anyone wanna play against that? You get 1 gens that due to a bug becomes 1-3 extra gens sounds like an amazing time. Also the behavior you are exhibiting it one of the most cringe worthy in the game. Franklin's/Weave has counters that apparently 98% of the playerbase does not know. Put the items in the map corners. Lightborne is a questionable perk at best to bring in. Sloppy does not counter med-kits in the slightest, the game needs actions/perks to slow gen's down, and toolboxes are still good if you know what your doing with them.

  • @DyingWish92 said:

    People consider everythin tunneling. So it's completely over blown. I think I've ACTUALLY been tunneled like once in the last 30 or so games. A Trickster and I abused him with the portals on the new map and everyone escaped lol.

    I had a streamer accusing me of tunneling a few days ago. I had hooked her and than 2 others, but sure buddy imma tunnel you. I feel like people don't know what tunneling actually is anymore. In the last 50 games i have tunneled 1 person on purpose because i was on a bad map and being gen rushed, 2 people by accident just because i found them randomly. I have actually changed targets the moment i found someone before because i find that playstyle to be honestly very unfun as a survivor so why would i do it as a killer? I have been accused of it probably in at least 15 to 20 matches.

    A lot of people who do get tunneled that i have seen from playing survivor and killer or watching videos tend to be the survivor who body block for the unhooker, tries to stick around the hook, runs to the nearest gen, heals in bad locations (gens, behind random objects, or bad loops being a prime example), tries to flashlight save, and honestly just make the bad choices themselves. They basically give every reason for the killer to chase them or down them due to mistakes they made.

  • Playing only one side even if for years will hinder growth at a basic level. Learning each side improves you as a player for the side you prefer to play. As a person who it closer to 60/40 between Console and PC who has also played for years. I will say i drastically improved by playing both sides. Pathing, Hiding Spots, Odd little auto aim abuse spots, Techs to push both killer and surv play to a better spot than the day before. They have hundreds if not thousands of guides for ideal pathing/looping/techs. Even after all the buffs to killer and perks. I still do not think killer is better side in terms of power level. I will say right now the game is more balanced than it has ever been.

  • @Fba_Ki said:

    I play on ps5 and I'm extremely slow. I often get outrun by PC survivors. PC killers are impossible to outrun even in straight lines. Then, when i try to hug corners like the PC players I follow. I just get stuck? Is bhvr addressing this? It's impossible for me to play with the hunters, nurse, pig, etc.

    i own a PS4/PS5 and have a Laptop/PC i have never noticed a difference between the speeds. I can loop just as tight on controller as on MnK. I think you are not fully running or the controller is broken

  • @HerInfernalMajesty said:

    I enjoy the many voices and perspectives here on the forum and it got me thinking, how many of you play solo q only? What is the reason? Preference? Circumstance? I’d love to know!

    I have always preferred at least one random in my lobby because i find it more fun to have an rng aspect vs a 4 stack. Since i play at odd hours i started playing SoloQ more and found it way more enjoyable. i still think Duo and Trio is my all time fav, but i prefer SoloQ over a 4 stack any day of the week.

  • @Sandt1985 said:

    The only reason Nemesis only has two zombies in his kit is because the old engine couldnt handle anymore, according to the Devs. But now that we've upgraded tp a much more powerful engine, I think it's time to add more Zombies to Nemesis' power. Anything to make him more different then the Xenomorph is a good thing, since Xeno is the much better choice to play as, currently.

    Personally, I think 4 zombies should be the absolute minimum Nemesis should have basekit, but I'd be comfortable with 5 or 6, with potentially more with the use of addons. Make going against Nemesis feel like trying to escape a trial during a zombie apocalypse!

    I think 4 on the map would be fine if all the zombies had a range detection area to prevent them grouping up. That way each zombie has 1/4th the map they can travel in, but still remain mobile. I think the most annoying thing ever as playing him or against is when both zombies are in a close area to one another either making it so you cant work on a single gen, on a random loop, or pointlessly in a dead area.

  • @OrangeBear said:

    None of the gameplay content has actually been revealed. Only the short teaser.

    Personally i've never engaged with dungeons and dragons. I'm not sure if it's really a popular thing with Gen Z. Because video games like this one are very abundant and easier to access. You don't need a board game and you don't need to meet up with friends IRL. Not to say it's dead or anything, i'm sure it's not, but i wonder if the demographic for dnd and dbd aligns much.

    There might be more hype when the chapter it self is released. Maybe it brings new players like stranger things did.

    probably unrelated, but most people dnd online that i've played with anymore that i know do it.

  • @Sandt1985 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/413488/how-come-these-3-didnt-get-their-own-maps

    Trickster not getting a map will forever be the biggest missed opportunity in DBD history. A south Korean downtown map filled with neon lights, and a stadium with a stage for the main building? That would have been awesome

    this is honestly how i feel about that situation

  • @MilkVevo said:

    I haven't seen Wreckers Yard in like 2 weeks despite constant Autohaven offerings. Is it like shadowbanned? or am I just extremely unlucky.

    seen the other's but not this one now that you mention it

  • @HexHuntressThighs said:

    60 Seconds for 7 brand new parts is insane! If you don’t use this perk you are actually throwing the game lol. I’m going to permanently run it with DH, OTR , and SB. What do you guys think? Is it good enough now?

    So how exactly do you plan to use Dead Hard with Sprint Burst?

  • @Lixadonna said:

    Killer: GGWP

    Do you think that was a GGWP when Survivor give up?

    it takes like 2 seconds to type. it's not even being toxic just people saying ggwp and moving on. im shocked this even bothers people.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3658443#Comment_3658443

    This. And plus you won't finish all of 7 gens. So 30 charges for 2 gens also wasted. So:

    You are using 120 seconds, health state, staying broken for rest of trial to get 75 charges. That's one of the worst perks ever we got.

    it's mostly useful when 2 gens remain to get additional progress so the last 3 gens are pretty quick to progress. Overall it's a pretty low tier perk because you lose more than you'd ever gain from it.

  • @Darkest_Night said:

    Console player here. What do y'all think about adding end game chat for console so that the different platforms are able to communicate? I think itd be interesting to see how everyone interacts after the match. Though, let's face it, it'll probably be all salt

    As someone who switched from console to pc. it's not really worth adding. it's usually empty, gg, some weird random crap, or toxicity.

  • Yeah honestly I've seen these comments everytime a new Mildly interesting Female Survivor comes out. Jane, Yui, Yun-Jin, Mikaela being the biggest examples i can recall off the top of my head. Safe to say i see a decent amount of them, but honestly i doubt they are even close to the Feng Population. I see a more varied survivor roster nowadays than i do a few years ago. Still the fact is Feng is free on console, has 1 amazing perk, 1 sleeper perk, and a beginner friendly perk. Free on console so a easy choice to pick. Released back in early 2017 so a higher number of cosmetic and players have had her maxed out and more likely to use her. Not to mention she has a reputation for Cute Asian Gamer girl that some people absolutely go wild for.


    Sable has the cute alternative style going for her with some currently very meh perk's on top of being a dlc everyone has to grind out or pay for. Her style will draw in a crowd, but no more than what a new character will. Her style also clashes with some cosmetics that Nea, Kate, and Mikaela have. SO unless they release some killer cosmetics early on i feel she will drop after the first few week's to months drastically like most do.

  • @Flawless_ said:

    https://forums.bhvr.com/dead-by-daylight/discussion/405716/huntress-needs-the-buff

    I think it's quite indeed the opposite. Very experienced Huntress players can win on any map. Yes, ofc it's harder on indoor maps but If you know what you're doing you can still overcome the map dependency. If you think indoor maps are the problem with the Huntress I'm sorry to break it to you but you're not as good as you think you are.

    "Either you remove those maps or you buff her."

    -Or the map balance team get their ish together and remove the clutter and add more lockers in order to have your power when needed.

    "There is NO reason why a killer should be put at such a severe disadvantage because of the map they get."

    -Exactly so fix maps instead of applying bandaid buffs so all killers AND surv perks can benefit from it.

    "And there are an INSANE amount of small high wall loops that you CANT land a hatchet at. No matter how many hours you have."

    -Experienced Huntress players are aware of this and adjust accordingly. You are not meant to be able to land a hatched on every rock pallet or filler.

    As someone who finds Huntress super fun to play against. I like the adjustment's besides the additional hatchets. Hopefully they remove the additional hatchet addons at least.

  • @supersonic853 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653074#Comment_3653074

    Aka the thing thats half of her balance? Shes mainly slowdown. Because if you try to crouch and ambush at loops survivors will just predrop or hold w.

    i just want Pig to have Ghostface crouch speed for fast T-Bag's

  • @Wearevenom1484 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652917#Comment_3652917

    I didn’t say it was the end of times, you did. Inputting your own comments and calling them mine aka straw man falacy.

    this “combo” as is, is broken and you can try to explain it away, or pretend its not but it is. “Both sides…” so you move on from one fallacy to another with no content to to back up your point. I’m good on debating you until you can bring something to the table thats meaningful.

    I called it that because literally anyone and everyone in the dbd community act's that way towards anything that's mildly inconvenient to broken. Both sides have extremely strong perks and extremely strong to nearly broken combo's that let them gain massive advantage. Some have even been mentioned in this thread for the killer side.

    Just pointing out you say your good at debating, but when I point out the actual perk is used for anti tunneling and is still nutty without Buckle Up you skipping over it kinda proves otherwise. You don't wanna debate you want to be right. That's not debating.

    As BHVR has mentioned before with multiple perk combo's they limit the build and what people can bring. So if you choose to continue chasing the one person who got rescued than you probably are messing up. In what world does a "high mmr" killer continue a losing chase? Most likely for tunneling out a single person when they are either already losing the match or for the early game to secure easy win's. The whole reason the perk is around is to make tunneling harder by pulling people off the hook giving them a free health state faster than the killer can respond. Than making the killer choose between the person they wanna hook who's probably on death hook and continue chasing them at full health or the person who's injured and probably not on second hook or more than likely not even first hook.

    A smart successful survivor is still going to functionally be able to loop you regardless, make it too the next tileset for loops, pallet stun you, another survivor will body block, ETC. Regarding DS, OTR, FtP/BU all invalidate the chase by giving the survivor a second chance. Each one has had multiple post on "how unfair and unbalanced X perk is". Realistically this "combo" requires a second person to be in the vicinity (flashlight and flashbangs can also emulate this effect). You know what that means? 3rd person is not on the gen and being productive. DS, OTR, and FtP+BU all have some form of conditional effect's around them that do balance them out, but they are still extremely viable when used by good survivors and mediocre at best when used by bad survivors. While DS and OTR have a more reactive nature in terms of use FtP/BU has a more preemptive nature, but they all work the same way to deny the killer a hook state.

    A good survivor can still pull off a FtP save when using Adept Zarina. Yeah it might be more risky, but the play it still available and still just as strong. You can hit someone through a window vault or pallet vault. Watch them get saved and than be left in the same situation as if they had FtP/BU because you are unable to capitalize on the situation. Again you know what this requires? A survivor not doing something productive. No different than someone waiting around with a flashlight, flashbang, or for a pallet stun. Unless you have Lightborne every single match you will get hit by a flashbang everytime unless the survivor is bad. Flashlights are at least a bit more skill intensive, and pallet stuns are just funny when they work.

  • @Wearevenom1484 said:

    For those saying they “dont see it often”, it indicates where you are on the MMR scale imo. Since the changes, these 2 perks are run by at least 1, if not 2 survivors every match I play.

    “Its not really and issue”, you don’t understand the value of delaying the first chase an extra 20+ seconds. The first chase has massive impact on how the remainder of the game goes and extending it into a minute, or minutes because of ftp + buckle up puts the match squarely in survivors hands.

    You also now have to either tunnel out the survivor running it or risk having another chase extending later in the match. If 2 are running it, that duo can keep you busy long enough for the other 2 to finish 1-2 gens more, basically GG.

    Just cause your playing random pub scrubs walking around the edges of the map, scared to alert crows running ftp + BU cause they read how OP it is on Reddit doesnt mean everyone is. In this setting, of course its a non issue. In a competitive setting where its clearly at least a duo that know how to play well, the killer is in for a sweatfest or at risk of a curb stomp.

    I'm pretty sure that perk combo was started primarily because of Tunneling Killer's since For The People used to be paired with Soul Guard with no issues back during the Silent Hill DLC release until Soul Guard was changed. After Buckle Up was changed it became common to use together instead because it was easier to activate, but at the end of the day For the People is primarily an anti tunnel perk and can be used very successfully without any additional perk for it. Being at high mmr like you said you'd understand that this perk combo is annoying yet not the end of times you so act like it is. it's mostly the choice of the killer to continue chasing someone who they should of dipped on awhile ago, but dont give up that cost them the time. Both sides have some pretty unique perk sometimes annoying combo's that imho bring variety into the game.

  • @daffyd said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3615425#Comment_3615425

    Oh I agree that not having communications makes the game more interesting for me but you have to think about the balance of the game as there are people out there who will use communication to play with their friends.

    You can't argue to not offer communications in game because it would ruin it when people are already using communications... which do you balance the game around? If there isn't balance there is more enjoyment to those at one end and less for others which is why it is critical to balance your game

    The game has "PERKS" balanced around SoloQ for information missing from lack of SwF. If you don't want to use them that's fine, but dont be arguing for something the game Dev's have stated they dont want to add years ago. The game does not need a in game chat. In fact if they wanna communicate than they can use things like Discord or PSN party Chat. Like you just said it's more interesting to have no in game communication.

    I can argue against something i know that will go extremely bad. i dont wanna hear racial, sexist, and other insult's in game. It breaks the immersion of the game and overall will be more toxic than end game chat.

  • @daffyd said:

    If communications in DBD were balanced... why isn't it offered to solo survivors in game?

    Does anyone know the answer to this?

    I should point out the wording here...

    'Offered' is to offer, e.g. the survivors need not accept

    'in game' is in the game, not some forum/other form of communication method

    because like most horror games with a in built game chat. it would probably end up dying because it ruins so much of the game. The game has so many perks to cover the lack of Voice Chat for SoloQ anyways. You can't even argue they are not good perk's because some of them are extremely strong sleeper perk's. You can make build's dedicated to knowing information through the entire game.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3612329#Comment_3612329

    That's the point.

    Survivor is blessing totem = They are not on gen.

    Survivor is running blessed area and healing = They are not on gen.

    Same goes for medkits. Survivor is healing = They are not on gen.

    All of those free slowdown for killers. Because when survivor is wasting time with those side objectives, killer is chasing someone and some pallets are removing from game which means next chases will be faster.

    But now, survivors are not using boon perks and they are doing gens even if they are injured. So gens are flying.

    Devs can make gens 100 seconds and they will still fly. We need natural slowdown, another objective for survivors. That's the slowdown will make game healthier.

    And nerfing chase perks = survivors are gonna use more gen speed perks = gens are even faster.

    The last few years the average skill level of players seems to be "Hold W and only Hold W" and it's dropped skillwise. When i play Killer i get a bunch of free down's because no one seems to look back much so i cut them off or they Hold W to the point i get a bunch of key pallets early on. When i play SoloQ i notice these same Survivors will drop pallets and run patting themselves on the back for a good 1st chase than lose mid to late game because they mess up so much early game. With killer's i see them over commit to a chase without getting much rewards to it. I see them complain about gen rushes in the end game chat, but in game i see them tunnel vision a single person and will literally pass a gen that's like 80% without blinking. Killer's suffer because they either tunnel people out or attempt to 1v1 a single person and get no pressure on gen's. Surv's seem to drop key pallets and die late game because they wont loop and instead waste pallet's early on. Both sides makes classic mistakes of brand new player's than complain about X perk or X reason despite being able to counter what happened. Least that's what i've seen in the last few month's. This does not mean every player does it, but more commonly than not this is the actions and behaviors i see anymore.

  • @HerInfernalMajesty said:

    Hypothetically, if both the Survivor team and the Killer play to their absolute theoretical best, what is the outcome of a match? 4E? 4K? 2K since 60% kill rate is the average?

    I understand realistically it may be impossible but for the sake of discussion assume both sides play to the max peak ability possible.

    4 survs escape since the killer needs to catch a surv in a mistake to capitalize on it to gain an advantage for a hit.

    so that means a surv would be required to make a mistake, but as the title suggest they played perfectly so it's and easy 4 person escape with no hooks.

  • @020_AMS said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3613953#Comment_3613953

    people making it competitive doesn’t mean it isn’t a party game still. There are no win cons, lol.

    pretty sure the game ends when the surv escapes or killer kills everyone. seems lot like a win con


  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3614935#Comment_3614935

    I thought he only dodged those he knew, because he was aware that it is not really fun to play against and didn't want his buddies to endure that? Or something like that?

    dodged "people he knew" would end his win streak

  • @xEa said:

    Otz just released a new video on some impressive winstreaks on killer. Beside Scotts Bubba speed limiter streak and Fungoose Plague streak, they are relative recent and some still ongoing.

    https://www.youtube.com/watch?v=Y5PKg4HPjnE

    When i see that a mediocre killer like Wraith is capable of winning over 40 times in a row (1st and only try!) without loosing more then 2 gens or a Blight that wins 1600+ times in a row, or a Nurse winning 500+ times and ongoing without even using addons or perks - this begs the question:

    Should this be a thing? And where did the ballance go? Keep in mind, survivors are currently at 38 wins in a row solo and 200 wins in a row as SWF, done by one if not the best team in the world.

    Opinions?

    Fungoose would specifically dodge surv's he knew would break his streak.

  • @adsads123123123123 said:

    If all survivors are slugged and no one has recovery perks, why do survivors prefer hiding and bleeding out rather than just going afk so crows appear for the killer to find them? They're dead either way. Letting the killer hook them just saves them time and effort.

    it's because you are effectively doing the most boring thing a killer can do in DBD. At that point they dont care and just wanna waste time and deprive you of point's. Chances are they are a SwF and they will be casually bsing anyways and making jokes about you. I'll personally pull up YT and watch YT shorts.

  • honestly seems like a great middle ground. i could get behind it.

  • Feng, Yui, Zarina, Ace are the survivors i use the most.

  • @savethekillerforlast said:

    Survivors are not healing anymore. Everyone are tunnelling generators. They are hearing your terror radius and starting run away. You chase them, other generators will repair so fast. You leave, they will back and repair generator again.

    Meg and Feng perks are not fun for killers.

    Exhaustion perks are so strong. Why only nerf for killers? Why no nerf for survivors?

    With how nerfed healing has become over the years people have gone back to gen rushing like when Plague dropped. It's easier to rush gens and force you to patrol them harder or lose gen's. It's one of the biggest tactics vs Plague and Legion. Over the year's a lot of more experienced player's actually do not care if they are healed or not. They will either heal under the hook and go to a gen or if the killer returns to hook a lot just immediately jump back on a gen.

    Also Tunneling refer's to a killer actively chasing and downing the same survivor off hook and throughout the game until they are dead. It's a terrible experience as a survivor and honestly boring as killer. Yes there are times that tunneling can be beneficial, but the few time's it's actually worth it vs how often it happens is excessive. A survivor can not tunnel a generator though they can hard aggro it and become the easiest person in the world to beat. Most people go blind to logic when they have a need to hard focus a single gen like this. You could not imagine how many people i have seen die or killed in DBD because of this. This is one of the biggest free hook's you'll ever get.

    As for the exhaustion perk's with how many are nerfed and how many requires specific conditions outside a normal chase. Yes Lithe and Sprint Burst have become dominant perk's for exhaustion. THEY DO NOT GIVE A FREE HEALTH STATE. That perk is called Adrenaline. Sprint Burst will usually only activate once maybe twice in chase if people know how to loop properly and can function it to 99%. Lithe is the same, but the fast vault condition along with someone who has the ability to 99% the perk can be extremely back breaking if they can loop properly. If you are aware of these perks on people and still attempting to take the swing and not holding the attack than that's not a perk issue it's an you issue. The reason exhaustion perks are so strong is the distance gained either because of a stun or a missed attacking. They give people the ability to get to a safe area where you now have to chase them. If you know about the perk's they are much much more manageable and less hurtful.

    Survivors have had some of the most powerful perks nerfed over the last few year's. Flashlights, Toolboxes, Medkits, Gen Times, Addons have all be worked on to reduce how effective they can be and in what situations. With some of the most powerful perks nerfed it's actually created more perk and build variety than i saw maybe 2 years ago. Killers have also received Buff's and nerf's over the year's. Some i would say are justified some i still raise an eyebrow at and have a "#########" look too. They have had perk, addon, power, blood lust, simple QoL change's. Some major some not so much. I don't feel that every single update they need to 1 for 1 a survivor or killer buff or nerf for each side.

    People want to win and therefore will always run some of the best perk's FOR BOTH SIDES. Some will be straight up strong perk's like Lithe and Sprint Burst, Some will run synergistic builds that are powerful via synergies that work well together, Some will run perk combos that are mid to low end alone that are extremely back breaking and strong together, Some will run meme builds, and some will run comfort perk's. That's what makes the game fun.

    If as a killer people are not healing than give them a reason to heal, give them a reason to waste time doing stuff that are not just gen's. The game has perk's that are made for this. Take advantage of the resources the game gives you to pull out a win. Use the information the survivors give you to learn the perk build they are most likely running. Because survivors do that to killer's trust me.

  • @Tricksters_30thBlade said:

    All survivors got to do is run in a straight line its bad for 115 but worse for 110. There's probably no fix for it but damn survivors get looping smh

    Why wouldn't they? So many filler junk that looping is nearly obsolete. Servers are so bad you vault and get hit anyways. They threw optimization out the window. Its just safer to run. Almost half the cast of killers are now "drop it or your dead"

  • @indieeden7 said:

    To be fair, a perk completely removing an item's functionality is pretty dumb, survivors have to buy the flashlight and its add-ons each time they use one, you only have to buy Lightborn 3 times.

    Much like Iron Will negating sounds? Or spine chill negating stealth?

  • @CheyeneKL said:

    https://forum.deadbydaylight.com/en/discussion/comment/2341741#Comment_2341741

    There's literally no reason for this. There honestly isn't even a reason for DS to deactivate upon self-heals, either, while we're at it.

    https://forum.deadbydaylight.com/en/discussion/comment/2341765#Comment_2341765

    Where DS is currently, I see no reason for it to deactivate in end game. It's basically the only good use for DS at this point because it's the only time you'll actually be able to use it to get away from a tunneler lmaooo

    Obviously, yeah, it's a losing situation for the killer because he can't avoid the DS if they're close enough to crawl out before it deactivates, but as long as DS remains a single use perk that is active a maximum of 2 minutes per trial while still having slugging counterplay/doesn't REALLY stop tunneling (outside of end game), I think the end game stuff is what it is and still is fairly situational compared to how old DS was.

    I disagree on the self heal thing. Self heal implies your not being tunneled so you don't need it. Just saying 🤷

  • @Phasmamain said:

    Too weak? Too strong? Perfect?

    I personally think it’s a bit too weak since it doesn’t really stop the killer from just chasing you again. If we gave it the self preservation effect for 8 to 10 seconds I feel the perk would be perfect

    I’d love to hear all your thoughts on the perk!

    I think its still fine. I use it on a few builds. It comes in handy when I need it, but otherwise its pretty fair now.

  • This concept has been around since Jane and later Nance was introduced. Pretty easy to counter honestly. I learned very early most survs can't really do much with a DS stun.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2342723#Comment_2342723

    Yeah I don't remember anything about status effects being in there but I hope they'll fix the rest too

    Ya that's what I was wondering random Frame Drops during normal gameplay, sudden hang time, killer powers creating lag, sloppy effects killing frames, Nemesis loading his ability, etc. Many things just destroying frames.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2342646#Comment_2342646

    Better optimisations regarding nemesis + zombies and a bit overall, currently looking into issues in playing dbd on a HDD

    Ty tho sloppy isn't much better

  • @Mandy said:

    Thanks everyone for pointing out the correct information <3

    Did they fix consoles? I didn't see anything relating to it.

  • @meowzilla69 said:

    Here how it works: DS + inner strength. You cleanse a totem before you’re hooked. Once you’re unhooked go into a locker & make it known that you have DS. If the killer wants the DS he’ll take it. If not they’ll leave you alone to be healed to healthy in 8-10 seconds. Best part about this is you can do it twice if you haven’t used DS.

    Doesn't really work. Most will let you get the health state and than pull you out. Wasting 2 perks at once.

  • @Piwatte said:

    https://forum.deadbydaylight.com/en/discussion/comment/2333755#Comment_2333755

    Don't need perks as survivors ? Show me a video about 10 games in a row about your gameplay while using no perk. Thanks. If you want my mail : don't worry, I can give it to you. Don't want to do it ? Just give another argument : thanks.

    Before saying "the problem is you", just look the examples you are giving to us.

    SWF don't need kindred : they can say "hey, where are you ?" "I'm in the shack" "oh ok, I'm going to do the unhook, don't move, you can't see the killer : BUT I CAN SEE HIM, he's not going for u". Solo players NEED that perks as a basekit : why can't you understand.

    Sure DM me your info. 😂 there's a trophy for 8 and I need a few more crowns anyways so not a huge deal. I'm working today, but I'll send it when I get on and play either tonight or over the next few days.

    They don't need it because you have 4 perks to use. If you can't adjust your build when playing Solo. Then tell me why would the devs consider it? Wanna be as strong as a SwF? Play as a SwF. Wanna play Solo? Accept the disadvantage and adjust your build to suit the situation.

    @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2333781#Comment_2333781

    If i have to wear kindred, small game and bond to have even less information than SWF have for free and better, it´s obvius Solo player is in clear disadvantage.

    I sincerely don´t know what is your point or what you arguing about. Maybe u are just arguing and writting with no other intention???

    Because you want free information for nothing. Because SwF has something you don't. You don't want to run a build to fix your disadvantage and would rather just be given free stuff. Your just saying you don't have something someone else does.

    Its been the same circle of arguments for years. Use a build to help yourself. Its what they are for. Want to run a meta build? Well accept that you lose information.

  • @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2333755#Comment_2333755

    Imagine Solo Q players wearing kindred, BT, Small game and Bond.

    But, hey.....On SWF: Unbreakable, Ds, Soul Guardian, Sprint Burst, prove thyself...

    Can´t u see Solo Q and SWF are literally different games? Do u play survivor??

    I do actually. I also use BT as a staple for Solo and SwF. I also use Kindred quite a lot depending on my mood. I don't really use bond because logic says someone's gonna be at a gen. I also don't use small game due to how much I've played DBD. Totems are not really that hard to deal with.

    If your biggest counter argument is do I play survivor. Then imma just laugh because you got nothing to contribute, but baseless claims at which point your reaching to hopefully validate yourself.

    Also yes they are, but if you can't comprehend you need different builds for Solo and SwF than my friend the problem isn't the game its you not understanding the situation.

  • @Piwatte said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328304#Comment_2328304

    Solo survivors have to play these 2 perks and not the perks they want, nice idea

    Imagine actually needing perks as a survivor. It's not like its hard to add Kindred into a build. Its a good perk SwF or Solo. If you can't adjust the build for the situation. The problem is you not the perk.

    @Artemisha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328304#Comment_2328304

    If dves are not going to give commns those perks shoud be base kit for Solo Q players.

    Eventually more than 20-25 % of the Solo survivors would lmfao.

    The Devs thankfully already mentioned they would never do comms in game. Also those perks don't need to be base kit. You should figure put how to adjust builds for the situation.

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