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meowzilla69

meowzilla69

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  • @Riski said:

    As title, to make it more interesting lets give 3:

    1. A killer you would buff,
    2. A killer you would nerf,
    3. And killer you would rework.

    These can be big or small, anywhere from a full power rework to just a couple of addons. I'm just curious where people stand on different killers and the game as a whole atm. Currently I wouldn't say they're any killers which are desperate for changes, with the current killer count if there is a killer who does something you want to like but has an ick which keeps you away there is usually an alternative which is quite similar so killers being more niche isn't as much as an issue as before.

    Personally I would like to see a buff the Nightmare, a killer a personally enjoy playing but with a slightly underwhelming power and an overwhelming amount of useless addons not just in what they do but in redunancy, we don't need 3 dream pallet addons they don't stack and all do the same thing in practice. I'd like to nerf Weskers infection off hook, maybe a slightly out dated topic but I don't like how surviving longer in chase causes me to come off the hook with more infection which in turn makes me easier to tunnel compared to if I went down sooner, I'd rather you come off the hook with the base infection you get from an attack. Finally I think a Myers rework is needed as often times stalking feels like a waste of time compared to just going for a hit and not giving up distance and some of his addons are pretty miserable to play against (tombstone) and lead to counterplay which requires you to guess if it's there and throw the game if it is not. Stalking needs to feel better to both use and play against.

    Freddy, it’s long overdue. Since the unknown has a horror element. Freddy would be a good candidate with horror. As I said before, I would love to see a Freddy rework with a combination of his old & new powers.

  • @Aven_Fallen said:

    While this is nice, it will not help. Killers know by now that tunneling one Survivor out is the best way to do it. They will just eat the 5 second Stun and thats it.

    The only hope that comes with this change is that the less experienced Killers will respect DS. If the Killer is somewhat decent and wants to tunnel, they push through DS.

    That was a thing before ds got changed before when it deactivated to further the objective. I ate ds all the time back then. I did that just to get rid of it before the change.

  • @MikaelaWantsYourBoon said:

    Nah, it needed. They nerfed healing and medkits to ground. Anti-heal needed some justice nerfs, yes? It's easy and free slowdown after all. Hitting survivors is your job, why game should give you free slowdown for this

    My thoughts exactly. 90 seconds is still a long time though

  • @pale_hispanic said:

    This is for licenses that have next to no chance of actually being added, but something you personally really want anyway. Doesn’t matter if they are too silly or would be impossible to implement.

    I unironically think they should add the gang from Scooby Doo as survivors even if they are just skins. They’re all so iconic and the voicelines would be hilarious. I’ve also really wanted a killer from a Stephen King property. Pennywise is everyone’s go to pick and I would love to see him too, but personally I want to see Carrie or Jack from the Shining more. The Overlook hotel would be the perfect map for this game.

    SCP foundation & the lich from adventure time

  • @daffyd said:

    P100 gives rarer items meaning most survivor mains just have to prestige their survivor and have access to strong perks.

    Killer mains however have to P100 every single killer to have this.

    The only exception to this is killer mains who only play 1 killer.

    BHVR has since decided it is unfair on survivors as showing their P100 can mean something bad apparently.......

    Ummm…….., huh

    IMG_0790.jpeg


  • @MikaelaWantsYourBoon said:

    Sadako's old power improved and coming back.

    Billy is coming back with very decent buffs and his annoying nerf finally removed.

    We need old Freddy too. His new power is boring and it does not feel like Freddy himself. But you had it. You got amazing Freddy design which felt Nightmare Demon himself.

    We just need him back with some good buffs and QoL changes.

    I hope they buff Freddy this year. I want to see the first iteration of Freddy. I want him to be a stealth killer & make him scary again. I want to feel terrified going against him & a blast to play him.

  • I would like to see the combination of both of his previous iterations. I played started to play Freddy on his second iteration before he got nerfed. I would like to see more of his first iteration, whenever he gets buffed, more stealth gameplay & his lullaby plays everywhere in the dream world & he can’t be seen in the real world.

  • @FrenchBagels said:

    Self-healing received a hefty nerf last year and med-kits have became so much more addon reliant for multiple heals or healing speed. CoH, especially the previous version before the aura addition, would be completely fine. Given that CoH has the same self-healing speed as a med-kit.

    Survivors need to walk over to the boon, usually outside of gens, wasting a reasonable amount of time (let’s say: 10 seconds minimum). Survivors would then need to heal a total of 24 seconds with self-healing speed, not including Mangled.

    This would take a considerable amount of time out of doing gens like what most people do now. Currently, Resilience is common and staying injured is pretty common sense. Rushing gens is the play and it wouldn’t make sense to heal. You see a lot of Dead Hard too, and old MFT used to encourage this as well. CoH having the old self-heal ability wouldn’t be bad, it’ll actually incentivize healing rather than solely rushing gens.

    Boons are in a sad state. Shadow Step is arguably the better of the boons yet Distortion already makes it redundant. And now that Illumination is looking completely underwhelming, it seems like people just want boons to disappear all together. Would Dark Theory having 3% be a problem like MFT? Would Exponential having some kind of secondary effect be an issue? Would Illumination showing survivor auras in blue be too strong? Seriously, I fail to see how any of this would be a problem now. Make them strong to justify their mechanics.

    I wouldn’t mind to self heal again with coh I was disappointed to find out you couldn’t self heal

  • I would like to see Freddy buff, or reverted to his first or second versions of him in the game.

  • @fluffyloki25 said:

    So I would generally consider myself a survivor main but I do tend to bounce around based on the BP bonus. Today I was playing a game as Ash against an Onryo. I was doing a tome challenge where I needed to sabo hooks so I had a build made for that sort of (saboteur, scavenger, empathic connection, and mettle of man). The killer got a fairly early down on a Laurie in the game and I sabotaged a hook, took a hit and they didn't make it to another hook. The game continued and the Onryo seemed to generally be trying to tunnel the Laurie (no one else had been hooked). So I kept coming in to try and take hits for her/take chase so that she could have a chance. At this point I had only taken two protection hits (according to my mettle) and we still had two gens left. The Onryo DCd and then was totally coming at me in the after game chat. Saying that all Ash players totally do this and its super toxic. I mean they literally told me to "go k yourself" and I didn't really think I was doing anything that bad. They could have downed me and kept going, demanifested and gone through me, etc. but refused to do so. What are your guy's thoughts?

    No. Simple as that. Don’t worry about it. It’s used to get MoM.

  • @Triplehoo said:

    Sooo... Alan Wake is coming to DbD. Thoughts?

    That flashlight perk is a secret S tier perk. It’s really good.

  • @Sunbreaker7 said:

    I don't see how people can defend this killer. He is able to catch you no matter how far you are. Going around corners doesn't help much of the time as he can just swing around a corner a long distance. He recovers so fast, especially with add-ons. Once he starts chasing you, there's very little you can do to create distance. And if you don't create that distance, well, he's just gonna catch you the old-fashioned way since he is not a slow killer by any means.

    Running away from this killer unless in an interior map where blight has enough obstacles in the way to defend oneself from his pinball attacks, is not fun.

    *Coughs in skull merchant*

  • I do that of 4 flashlights are in the lobby. It rarely happens so I don’t do it because no one often brings 4 flashlights in the game.

  • @AhoyWolf said:

    It just so happens that I want to complete my Dead by Daylight achievements, one of which requires you to bless around 20 hex totems, guess what tho, I have been running those ######### boons for around hundred games and only like two of them had hexes, am I cursed or did hexes just got so obsolete that nobody uses them?

    My favorite is pentimento. It can be very strong vs 2 survivors. My favorite with pentimento is when they think I have NOED. lol

  • @NerfDHalready said:

    its stacks are very abundant. it either needs;

    something "revolutionary" done like making it recharge within a chase or doing a gen only with a buff to time it takes for a token

    or just to get a slight nerf to its current version like a 5-10 seconds extra for a token and it doesn't charge in chase anymore just like stake out and diversion (pebble).

    otherwise it was never an issue and it still isn't, in my opinion at least. rat/selfish gameplay should NEVER, EVER be encouraged like it even is in game's description on steam (i think) and with s- stuff like hatch, but those need much more than nerfing perks that enhance stealthy gameplay, which is valid.

    A survivor perk that I rarely see to go against, not a lot of people use is suddenly a problem.🙄🙄

  • @Iron_Cutlass said:

    BEFORE GOING FORWARDS;

    Anything I say is speculation on what BHVR is doing, nothing is confirmed; I am just basing this a lot on personal bias to be perfectly honest.

    Also a lot of the information is based on the Roadmap that BHVR themselves released.

    FOV Slider;

    Self explanatory, general Quality of Life to let Killers change their FOV without requiring a perk. This will be really helpful for anyone who may have motion sickness or anyone wanting to see a bit more (or seem like they are traveling faster... looking at your Billy/Blight mains).

    Solution for 3-Gens;

    BHVR is probably going to change the structure spawning algorithm to space out Generators further to prevent 3-gen situations from happening.

    I reckon certain maps might also get reworked to be harder for the Killer to navigate to support this but that's just my own guess on what they might do so take it with a grain of salt.

    The Onryo;

    Two potential things with this one.

    There was a #RevertOnyro movement so there is the potential for Onyro to get reverted back to her former self.

    There is a potential for addons to be looked at again and reworks, certain addons can be really oppressive against the average player meanwhile other addons (mainly chase related addons like Reiko's Watch) got heavily nerfed and were never really used, I think BHVR might plan on buffing those a bit.

    Though seeing how it does not say anything specific, we can expect basekit and addon changes, but leaning more towards basekit.

    This is a massive "we'll see".

    The Hillbilly;

    I reckon that Hillbilly is going to get an addon pass to rework a lot of their underused addons. Certain addons like Pighouse Gloves and Big Buckle were useless and collecting dust ever since the Overheat changes.

    I reckon BHVR is going to fix up a lot of these addons and make some basekit tweaks as well seeing how oddly specific the next section is compared to this.

    The Blight's Addons;

    Really specific, no basekit changes, just reworking oppressive addons.

    Thank you BHVR.

    Save The Best For Last;

    Probably going to get nerfed.

    With Patch 6.1.0, the basekit recover for hit Basic Attacks was decreased, so I reckon BHVR is going to finally nerf this perk since it saw a massive spike in usage because the recover is insanely quick.

    Entirely speculation, but I think the token amount will be nerfed from 8 tokens to 6 tokens.

    Grim Embrace;

    Probably going to get buffed.

    No Way Out blocks the Exit Gates for 60 seconds, I reckon Grim Embrace will also be buffed from 40 seconds of blocking all Generators to 60 seconds.

    I think that BHVR can afford to make this changes because of the anti-camp mechanics.

    Quick Gambit;

    Complete rework.

    This perk was suppose to help Survivors but often put them in a worse position by having the Survivor that is being chased lead the Killer to a Generator being repaired.

    Range might be increased to prevent sandbagging teammates or the perk might see a complete rework in it's effect.

    Basically a massive "we'll see" (again).

    Shadowborn/Monitor and Abuse;

    Effects being changed because of the new FOV slider addition.

    Monitor might keep it's basic function, Shadowborn is going to be completely reworked, probably into another tracking perk to keep it in line with Wraith's other perks.

    I'm curious of the mangled rework, I think it'll be more realistic, probably slowing down Gen speed, & other actions.

    Decisive strike is up for a change, not sure what's going to happen there. As long as it doesn't go back to where it was 2 nerfs ago, I don't mind the change. That was dark time...

  • @GoofyGooberRock said:

    I've been seeing more and more games now where killers are tunneling hard at 5-4 gens and they would purposely stand and face camp the survivor for them to hop off the hook only to be tunneled down very hard

    even when you try to take body blocks for the survivor they would down you and ignore you going for the person they were tunneling hard for

    I like a good chase, while the one God guy in solo que is far more interesting to chase then the potatoes of solo que

  • I don't care if it got needed or not, I just play regardless of its relevance

  • @GuyFawx said:

    Lol i remember games before there were rating still wont change peoples mentality

    Unfortunately you’re right

  • @SomberNokk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2763842#Comment_2763842

    But I specifically play games to not act like an adult, argue, and ######### talk.

    repost Nothing here.

  • @Eli_The_Fox said:

    No one cares about the Rating of the game. Why do ya think COD is full of younger kids?

    Also asking the DBD community to not be a cesspool is a tall order lol

    I imagine most people here are adults on the forums, who are the complaint about everything.

  • @Junylar said:

    Imagine enjoying Dead by Daylight, lol

    A very rare thing. I do enjoy playing

  • @SomberNokk said:

    M is 17+ tho.

    you get the point, you act like an adult playing rated m games

  • @GentlemanFridge said:

    Funny how this went from "CoH proves devs survivor sided" to "CoH nerfed therefore devs killer sided".

    Oh, the DbD forums.

    You wonder why I haven’t been on here in a while. I’m done with this bs arguments & entitlement from both sides: here’s an idea: enjoy the game or go play civilization. Up to you guys.

  • @Jarol said:

    I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.

    First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.

    Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.

    I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.

    you know I’m tired of these types of posts. The devs aren’t any “sided”. There was changes to both sides we weren’t thrilled about. So please stop this narrative that the devs are one sided.

  • @GamerEzra said:

    How would you describe the DBD community in one word or sentence?

    Entitled, hypocritical brats

  • @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/283328/a-question-about-boon-totems

    Apparently they can be relit, which is bs. I made a post on how to equilize it

    if that’s the case, hex totems should be relit.

  • @JustWhimsical said:

    I am one of those people who love to try unconventional builds and one of my previous favorites for solo survivor is built to last, streetwise, resilience, and fast track with a purple toolbox yellow durability addon, and brown durability addon. This build is really really good its one of those builds where you never hear about it and only a little people know about it, while it is very very not useful in chases you can pretty much pump out generators with this build.

    Now imagine this build with a team full of people using it, with the new buffed built to last making toolboxes last even longer. Did I even mention that streetwise stacks, so if everyone brought streetwise you could basically make a purple toolbox last an entire generator and a half a generator?

    I love this perk combo, but I am worried that this is going to get out of hand fast, I don't want this build to be ruined, but at the same time, I do think that it's not a good thing to make built to last so much better.

    *laughs in Franklin’s Demise*

  • Same I got reset to ash

  • Why are some people giving him the time of day?? You know he’s trolling.. is ignoring him really that difficult?? Don’t feed the trolls.

  • @ThiccBudhha said:

    That is some efficient camping.

    I like to pitch a tent in the woods. 😎

  • @Yankus said:

    okay.

    Literally my reaction when they pointed out I got 30k


  • @MrCalac123 said:

    It's only fair, Hex spawns are horrible.

    Also, Boons are a terrible idea and I hope the Devs aren't actually serious in thinking Killers need MORE stuff to worry about. You DO NOT have the time to hunt for a totem, period, end of discussion.

    STOP MAKING KILLER MISERABLE TO PLAY. GET A GRIP.

    IMO, killers should be able to corrupt boon totems, reaping the benefits for themselves or giving tokens to undying to make hex totems last longer by cleansing a totem consumes a token (basically the tokens work as the old undying) once per boon totem, per game.

  • @Firellius said:

    It is the single worst thing the game has to offer.

    Make the hook timer stop as long as the killer is within a set distance from the hook.

    Or move the survivor to another hook. Like pyramid head’s cages

  • @Raccoon said:

    No reasoning necessary.

    Yes.

    noed imo needs to be removed from the game. It’s the definition of the crutch perk

  • @AshInTheTallGrass said:

    I'm not saying who's the strongest. I'm talking fun. Maybe that Killer needs a buff (maybe not). But what Killer makes you go "Oooh it's a (blank)! Nice!"

    For me (in no particular order) it's: Nurse, Billy, Plague, Oni, Demo

    Blight & nemesus

  • @gatsby said:

    Is there a perk, playstyle or character you absolutely loathe?

    It’s probably pretty strong. That simple. People can say they hate things because of the principle, but 90% of the time its simply the balance state. People want easier games so they “like” weaker things and despise strong things when they’re playing against them.

    I hated getting revealed a 100m away as ghost face. So aggravating

  • @BarbecueiChilli said:

    Imo it can be springtrap (because it is paragraph and we're going to have legendary cosmetic with new killer and aslo very rare cosmetic) terminator (same as springtrap and because I like him) or xenomorph (same as the other, also he is a good boy like demo)

    Scp hopefully

  • @AhoyWolf said:

    MONSTROUS SHRINE

    • When a Survivor unhooks another Survivor from a basement hook while you're more than 32 metres away from that hooked Survivor, get a Token, for every Token get a 25% stackable bonus to bloodpoints in the Sacrifice category.
    • Awarded post Trial.

    Just make it a bonus bloodpoint Perk for not camping.

    I like this. What the cap be for the tokens??

  • @Pilot said:

    Having one perk less in the Bloodweb when leveling killers would be a fantastic change to the perk.

    Facts

  • @ThatOneDemoPlayer said:

    Blight is the most perfect Killer in this game. He is strong, but counterable. He has mobility, he has lethality, he has everything a strong killer needs, but like I said, he can be countered

    I never heard anyone complaining about blight. He’s a fun killer to play & go against.

  • Yup as for collecting crowns a bloodhunt is coming & extended by 24 hrs:

    A5DC3B3E-EAA5-4217-AAC0-E4062B7632D2.jpeg


  • @DwarvenTavern said:

    I have never used Undying once.

    I think I lost my cool by being over excited reading it when I first got it and then I just said. "Meh."

    Ruin & undying is overrated, so is corrupt.

  • No. The perk needs some love. It’s a pretty decent anti tunnel perk. You can combine it with:

    lucky break, self preservation, & baby sitter(works better with swf).

  • @TheGorgon said:

    I’ll go:

    Pennywise

    I just feel like going up to the team that made the recent Pennywise costume and telling them about what a badass job they did.

    Pennywise could be behind you or chasing you, and when the chase starts, Pennywise could say “Hi, Dwight”. Pennywise would also have an amazing mori.

    Pennywise could basically be anything the developers wanted. If I were the developers, I would add a fear system for him to go up tiers and then at the final tier, have his freaky long teeth face with the ginormous claws he has in the first IT remake.

    An Scp killer & the monster from fnf from liscensed.

    a stealth killer killer that can lay down & crawl.

  • @Northener1907 said:

    I have 3 mains ( most times i am playing ): Blight, Freddy and Nemesis. And 2 of them have 0 cosmetic. Please BHVR give us some Nemesis cosmetics.

    I would like to see the original nemesis as a skin. Freddy needs some love with cosmetics. I would love a blighted Freddy.

  • @WishIcouldmain said:

    Just curious I'd like to make him my third main. But, since he's unplayable for me. Anyone do this yet?

    I will put time & main nemesis once I prestige 3 lvl 50 him

  • @jamally093 said:

    Why did Wraith get a rework he never needed one he was fine the way he was.

    The blur thing wasn't even a problem it could have been see as a way to not make him so powerful ever kill has a counter.

    Trapper you can see his traps and disarm them running doesn't show the prompt to disarm but that's what makes it good to face him be careful.

    Old Wraith you could see where he was if you looked closely but he was still hard to see and he made a noise when cloaked so he wasn't overpowered.

    Hillbilly he could charge at you hiding behind objects or lockers helped.

    Nurse running to her or going behind big obstacles to help with blinks.

    The list goes on every killer has a counter but not a big one to ruining the fun of the killer but not seem overpowered to survivors.

    The one rework i've seen that was good with Hillbilly and Leatherface mainly Leather since he could constantly chainsaw but with Wraith he's overpowered and hard to face since the rework i've never eacaped him if i play as him every survivor has no chance of escaping.

    Old Wraith was addon reliant just for him to be viable. The rework makes Him interesting to go against.

  • @DelsKibara said:

    https://forum.deadbydaylight.com/en/discussion/comment/2363283#Comment_2363283

    Hang on a second! That's just old Freddy with teleportation abilities!

    You sly dog you.

    Though I'd rather see that over the snares and pallets of today. Old Freddy was heaps of fun.

    I bet he was. I started playing when demogorgon came out. Old Freddy was long gene at that point.

    @GeneralV said:

    I actually have a concept:

    Pull survivors into the Dream World

    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.

    Once in the Dream World:

    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Generator Skill Checks can also wake up.

    -Hooked Survivors wake up.

    Special Ability: Dream Projection

    -Teleport to a Generator in view. Releasing the button early will cancel the action. 

    -Survivors cannot interact with the targeted Generator.

    -For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%. 

    “You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger

    having old Freddy must’ve been very scary back then, because you HAD NO IDEA where he is until he pulled you into the dream world. Seeing your rework of Freddy will bring that horror element back. That’ll make Freddy fun to go against.

  • Yes, it would be interesting to see how everyone got there, killer or survivor.

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