meowzilla69
meowzilla69
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- meowzilla69
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Comments
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@ThiccBudhha said:
Allow me to introduce myself, I love breakable walls. I like the control they give me... and also the free points. And I like breaking them because the animation is often pretty funny.
Please add more breakable walls than the Saloon map on every map. Thank you!
Freddy has the best breakable wall animation imo.
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@Northener1907 said:
Title. And why?
I wanted twice.
First time was survivors were so strong with infinite loops. It was so unfair, i am so glad they fixed this. Because i was so near to stop play this game.
Second time, they reworked my fav killer. I tried new version but i never felt again i am playing with Freddy anymore.
Yes. The binding of kin chapter & the mid-chapter. It was so BROKEN I considered quitting & throwing the key away. Nemesis drew me back & maining him once I get all my killers to p3 -50
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@Northener1907 said:
Who do you think?
I think it's between Spirit and Freddy. It has to be one of them.
a lot of people hate deathslinger. At this point he took the throne of old Freddy about 5 months before the nerf. With the nerf deathslinger is the number one hated killer. I don’t know why he is & doesn’t understand it.
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@Patokiller said:
1 Killer vs 4 survivors, Killer most search for the survivors, survivors start the game in front of generators. What is the point doing that?
Killer spend some precious seconds kicking a gen to 0% instantly regress and a waaaaaaay low regression while ANY of the FOUR survivors can just touch the gen and instantly it will stop regressing.
Killer spend alot of time to pick a survivor, carry him to the hook, taking care to not being blinded (and waste aaaaaaaaaall the time you spent doing the chase) and a survivor is recued almost instantly from the hook.
Totens are ridicously fragile and usually destroyed in a few seconds every match.
This game is so annoying unbalanced that I decided not to play it anymore.
It’s always the new forum members..
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@Zacharry100 said:
I saw one complaining about killers...here one for survivors.
Don't act like survivors won't wait at the exit gate for two minutes even though the match is done.
Here my view everyone an ######### in the game. Get used to it don't expect anything from this community.
Also buff Pig please.
us vs them is boring. Reach harder.
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@GoodBoyKaru said:
Hey have you heard of ✨eyes✨
Bloodhound as a perk exists, as does regular blood. Lucky Break with this will be a pain to deal with so hopefully the devs will put it back to 45 seconds
Eyes.
me an intellectual: 👁👄👁
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@Lord_Tony said:
he feels like a 2016 killer now because the game has changed and evolved very much and trapper still plays like it's 2016.
this isn't the same game anymore, is he really viable?
Yes, he does. 2 traps base kit.
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@ill_Boston_lli said:
I'm sorry but if I am DEMOLISHING you and your team and you find a key endgame to get hatch it doesn't count so gloat all you want. The saddest part is they are always bottom scorer at the end. Like survivors who die score more than them. But they find it necessary to rub a bs escape in your face. too funny
So you’re telling me that I’m trapped in a 3 gen situation & getting the hatch with a key is not an escape??? Some people are so dense
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@fr0sty1223 said:
Past 5 games I played in every single one of them the killer would leave at minimum one person slugged and just camp them and let them bleed out. They don’t try to do anything else except ruin one players game and that’s it. BHVR really needs to look at the behavior of killers players lately and take action
(Told this before, might as well again.) Reminds me of a time I played with my friend. It was nothing but a tunnelfest. Nearly every game the killer tunneled. It got so bad that my friend stopped playing after the last game.
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@Zokenay said:
As either survivor or killer.
For me as a survivor, it would be those STUPID ninja skill checks, i swear every single time i get off a gen a skill check pops at that exact moment making the gen explode.
As a person, people being entitled in game & on the forums.
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@TheGorgon said:
I don’t understand people’s mindset nowadays. DBD is marketed as an asymmetrical PvP Horror game. Both sides have different goals and they have to reach their goals to win.
As a Killer, I’m supposed to guarantee you to leave the match dead. As a Survivor, I’m supposed to leave the game via exiting the exit gates.
I happen to come across some laughable and to be Frank, popular unreasonable criticism. It sounds selfish, but as a killer, I do not need to meet your rules. I never ever read your personal ToS and agreed to it right before the game started.
My job is to kill you. I don’t care if you don’t like me tunneling or camping during one time or another. It’s admittedly an optimal strategy since it helps me reach my final goal.
I don’t like being tunneled or camped either, but sometimes the killer needs to do it to get the upper hand, which is absolutely understandable. So yeah, I dislike many things in DBD, but it doesn’t mean I need to obey or satisfy the other side.
Just thought I had to get this off, since many people are under the impression that camping and tunneling are super cowardly strategies, when they’re in fact very optimal strategies that are required in many situations to win.
Last but not least, a couple of the issues people have with DBD are from their ego’s being recently hurt, not actual core issues within the game itself, I.E Camping & Tunneling. Just because you don’t like something, doesn’t mean there’s anything particularly wrong with it.
Genrush away, it’s your goal after all. I have perks and add-ons to try to slow down that process that is required for you to win, just like you do for camping & tunneling. To both sides, stop verbally abusing people in the post-match chat and realize that putting arbitrary rules on the other side is simply silly & stupid.
Can we stop with the divisiveness?? It’s getting old honestly
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@Leonardo1ita said:
This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.
Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what
If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.
coup de grace can overtake dead hard users because the lunge is longer than dead hard itself.
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2358680#Comment_2358680
she gets 1 fountain that lasts for about a minute.
her power is basically held hostage
I don’t know a lot of plague players that use the fountain off the bat(including myself), unless you’re a god with her & can down people in that amount of time or get major value out of it. That way survivors won’t fall for the old meta vs plague. It sounds like you use it off the bat. My question is: why?
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@Lord_Tony said:
We have so many killers with instant downs now oni, leatherface, billy, ghostface, myers, etc
So why doesn't plague get instant downs with her power?
Survivors hold her power hostage and if they don't heal then they are in the broken state for easy hits but if they do heal now t hey're fully healed and you have a situational power that can only damage them but not put them in broken state and you have to hit them twice now.
for a power this situational and is 100% within the survivor's control it should be buffed a bit
No because it would make her too strong imo because it would be destroying solo que with little to no. Effort with the first fountain. Since the new meta vs plague is to cleanse. I don’t think survivors hold her power hostage. If this was old plague, you would have a point.
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@CornHub said:
What's a good build to combat tunneling? Actually answers, no sarcasm please.
Baby sitter + off the record. Self preservation + off the record. Off the record is a decent underrated anti tunnel perk imo,
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@Superyoshiegg said:
...new Iron Will? Have I missed something?
Assuming this isn't about the Stridor nerf of course.
They’re changing it in the mid chapter. Stridor is no longer a counter. You get the full 100%
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Here’s a build: Sloppy butcher, nurses calling, pop goes the weasel, bbq& chili.
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bloodhound.
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@Vampire said:
Every come up with a perk or two but don't wanna make a whole killer/surv around it?
Post perks here!
My perk ideas (more to be added as time goes by)
Killer Perks
Painkiller: Every time you get pallet stunned gain a token. At 4/3/2 tokens you ignore your next stun and for the rest of the match all stun affects are cut in half and the tokens reset
The pain fuels its frenzy, doesn't matter if its us or it thats hurting
Survivor perks
Hush now: Every time you are in terror radius and not in chase get a reduction on all noise created by 25/50/75 percent
Here’s mine:
Killer perk: fool’s errand: see the hatch’s aura from 32m. If a survivor opens the hatch with a key. It can be seen in white & is blocked for 10/15/20 seconds.
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@TheClownIsKing said:
The amount of DC’s I’ve been experiencing currently just because someone couldn’t blind me, and instead takes a hit is beyond laughable.
I’ve even had a whole team DC because I equipped Lightborn when all 4 survivors took a flashlight in. The very first blind that was attempted on me that resulted in a down had that survivor DC, and then I’m presuming they were all SWF and it was communicated I’m running Lightborn, because then EVERYONE else DC’d.
Seriously, of all the things in this game to get salty over...sheesh.
Reminds me one time that I brought light born. Two of them had flashlights. In the endgame Chat went: “zzzzzzz light born.” I always find that amusing
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@Tricksters_30thBlade said:
As gen speeds are out of this world and slugging is really the only way to pressure survivors I think that it should be base.
Any thoughts?
thats a no from me. It would be too strong if that was ever to happen.
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@Nancy638292 said:
This perk is extremely easy to use but extremely hard to counter. You just need to hook 3 people and then you can one-shot people and after 5 hooks you can INSTANTLY mori a survivor. Finding and destroying this perk takes so long and i dont think it is fair for the survivors.
I think to activate exposed status effect you should need 5 hooks
And to activate mori you should need 6 or 7 hooks.
This perk is not fair for the survivors and really boring to play against. Its unfair right now and it needs a change.
Just nerf this perk or make totem spawns better so survivors can find totems easier.
How about? No. Reason is you have some totem perks to find them.
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@MegMain98 said:
It shouldn’t be nerfed to the ground there is only one thing they should do…
Make survivors make breathing sounds when injured with Iron Will. Currently they make absolutely no sound (besides footsteps) when injured when it is only supposed to suppress grunts of pain.
With Iron Will, injured survivors are harder to track than healthy survivors. They are dead silent with zero sound cues emitting from them if they stay still.
I’m not sure why some wanted it nerfed to oblivion. I was hoping for some small qol changes, like the one coming in the mid chapter patch.
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@Snowbawlzzz said:
Why would you want to get rid of one of the only viable stealth perks remaining? You have like 30 aura reading/notification perks to choose from. I think you can handle Iron Will.
I don’t. I wanted to see some ideas if it gets a buff or balance it. I’m surprised people want it nerfed. :/
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Let me state for the record: that a rework can be buffs so please don’t assume a rework is a nerf.
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@Mringasa said:
I wouldn't touch it at all. It's reasonable and balanced imo. All it does it remove the grunts of pain, Killers can still hear your breathing and movement. Using an entire Perk slot to offset what is usually a short period of time before you're healed seems pretty decent.
If the only way someone can track a Survivor is by their grunts of pain, that speaks more towards someone's failure to track rather than the Perk being bad. Scratch marks, footsteps, breathing, crows, and just generally knowing how Survivors move will trump Iron Will every time. You just actually have to work at it a bit rather than having it handed to you.
Noted. I’ll give the option if it doesn’t need to be changed next episode.
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@MissKitty95 said:
the grind has become less Grindy ! I’ve managed to p3 jill and Leon 💙 and pour loads of into my over characters, anyone managed to get any surviours or killers p3 ?
Same I p3 killers up to Myers. :) hopefully i get more killers p3 at the end of this event
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@meatisadelicacy said:
Is anyone else overwhelmingly getting this map, and have been doing so for weeks? It honestly seems like at least 1/3 of my games are Midwich.
I mean, it could be RPD or Hawkins, but it's just odd.
I got it as deathslinger everyone dced. Too ez
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@not_Queef said:
I love putting traps in front of the locker when people do this.
I don’t blame you.
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@IlliterateGenocide said:
I know we got Demogorgon, and technically supernatural stuff is scifi but I'm talking about like alien, or dr.who ect. I'd love to see some sort of alien thing
scp universe would be nice. Scp 049, scp 096, & scp 106
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Nemesus
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I miss the old chase music they had😔
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@Meg_Survivor said:
I have empathy to purple on one of my main survivors and tbh it really helps me see what my teamates are doing while injured or where they are at. It even helps me locate where gens are located arounded the map when an injured survivor is on one. It may not be the most useful to some survivors but it really helps me during games to help my teamates and save them, even though sometimes while running empathy my teamates are such potato heads while im hooked i want to see at least somebody doing gens sometimes all 3 survivors are just running around doing nothing.
empathy can counter knockout. Keep that also in mind.
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@DwarvenTavern said:
Awhile ago I made a post asking you what your dream cosmetic is and the reason why is so I can start drawing them. I currently have that page bookmarked so I don't lose these ideas. My huge project I'm gonna be working on is a Lovecraften Blight, they'll be inspired off the yellow king.
So, if you have a dream cosmetic for a killer (or survivor, I won't reject it, I just like drawing killers more) please put it down in the comments.
When I'm done I will tag every person their requested image and the photo in community artwork.
I doing this because I quit playing dbd but not the community, so I just wann do some fun stuff haha
For clown: this one from American horror story.
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@WormMilk said:
I came up with this cowgirl killer, I don't have much info on her all I know is she would carry a shotgun and be an absolute bad ass, I was hoping to get more inspiration by hearing about some killers other people have come up with so please share them below!
The monster or the lemon demon from fnf.
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@SlySpark said:
Hello there (DBD) Dead by daylight team.
I have one request regarding Killers camping in game.
Me and my friends use to play this game so much plus
(DBD) has a good playerbase across the world.
but all we are facing same problem that is some
killers are camping after they hook first survivor.
unfortunately that survivor got sacrificed for nothing .
this is totally unfair for survivor team . most of the players
losing interest on DBD game because of this issue
* according to (DBD) if any survivor camp for long time
he gets spotted by the crows . (we really appreciate that
as a killer) but as a survivor its a quite difficult when
killer camps near by hook. and other survivors can't be able
to help that survivor plz do something on this issue.
if killer capms for more then 10 sec or 15 sec he should
be got punished in game . like hex disable, or survivor wont
loose he blood/health when killer is camping nearby
,survivor automatic got unhook n for 5 sce killer can't be
able to move from hes position so that survivor can escape
safly . or else you guys can think a better idea according
to your (DBD) team . so player can enjoy this game much fairly.
I hope (DBD) team work on this issue in future updates peace . :)
(DBD) player from india . Steam AC : <-SLY SPARK-> thank you .
✌️
I only camp at EGC. All bets are off at that point.
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@fr0sty1223 said:
5 games in a row I had a killer who went around slugging everyone and then just left everyone to bleee out. The next 3 games after that the killers I faced all face camped 1 survior all game. Killers are intentionally trying to ruin games to make people quit right now and the devs do nothing about it. Something needs to be done
Reminds me of last Saturday night my friend & I played games & the night was nothing but tunnelers; they tunneled my friend &I, game after game. Personally idc about being tunneled. The last game my friend was tunneled so badly he stopped playing early because the last killer was tumbling off hook & wouldn’t stop.
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@Evilhorst said:
Is anyone else really concerned about this?
I usually am more of the side of not nerfing killer related things. Noed always has been one of the things i think should be reworked. I disagree with the "just do bones" argument as it simply consumes too much time on higher level play. It might be a different story with counterforce in the game, we will see. I still am really worried about this though. It seems really really powerful.
*laughs In small game*
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@ITSCJ46 said:
Can we pls just move on without NOED, there is no legitimate defence you can say to keep this perk, it literally rewards bad killers with free kills, it rewards them for not doing their objective in the first place, I've just had 2 games in a row (and probably hundreds in the past) where we get all the gens done and we're all good and the killer gets 1-3 kills cause of NOED.
When devs fix Freddy’s add ons.
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@Skatla said:
Can BHVR for christ sake do something for people that got tunneled? I know that the match for the killer is basically lost, since everyone do their gens and etc. But i've lost the count of time that i depip on this game just for bad killers who just stand in front of the hook or just pretend that quit, and couldn't do absolutely nothing. And for a few months, it got REALLY worse and the number of tunneling/camping killers increased a lot.
I’m just used to it at this point. DS needs a buff by a token system. If you do an objective, it goes away or a new anti tunnel perk altogether. Camaraderie can stop the hook up to 34 seconds during struggle phase that can help with camping, it’s not a solution.
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@GeneralV said:
There are countless, to be honest. Freddy was always a killer who welcomed interesting builds, and you can pretty much run whatever you want.
I usually run something along the lines of: BBQ / Pop / STBFL / Brutal Strength. Obviously this build has its variations, as you can easily swap Pop for Ruin, or Brutal for Sloppy Bucther. You can also take a lethal approach with perks such as Haunted Ground or Devour Hope.
Feel free to experiment when playing as the Dream Demon himself.
One thing I like about Freddy is he’s the only one that’s can get a decent amount of value with dead man’s switch either with the class photo or bbq.
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@Northener1907 said:
Why you are using Bam on Freddy. He is already loop destroyer.
My general build for him: BBQ + Pop + Sloppy + Devour
Mainly to annoy survivors. I enjoy doing that.
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@WexlerWendigo said:
We have to suffer facing this BS killer for months more, yayyyyy
Ooooooooh spirit buffs. So spoooooky ooooooohhhh
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2329037#Comment_2329037
I’m happy trickster is getting buffed I was right the whole time I knew he would be buffed. I’m kinda upset that trapper or Myers didn’t get a change
They’ll get their change, eventually. Just have to be patient. Hopefully sooner than later
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@KA149108 said:
Ok guys, what are your best tips for playing survivor and playing killer.
I'm hoping this can turn into a thread to help people who play the game as the DBD tutorial isn't the best for players.
When playing g survivor vs wraith make sure you’re on the end of a tile & predict where he’s going to go. Then go opposite to reduce momentum. He can be looped.
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@Friendly117 said:
I'm not a survivor main nor am I a killer main. I play both sides EQUALLY and I'm going to try and elaborate why 'The Trickster' should get a nerf and its the most simplistic nerf in the entirety of this game because lets face it, he's actually way too strong. You may not think it the way I do, but he is actually quite overpowered. I'd rather come against a face camping Bubba at that point. So, yeah, here is what I think needs to be done.
[Please do not comment anything that is made for trolling purposes or insulting purposes otherwise I'll report you]
So, I just had two games where 'The Trickster' had the same set of addons. Note, these were two different players. They both slugged and tunneled. The one thing that annoyed me was how fast the rate of downing someone with the throwing knives were. It was insanely fast. So, here is what I think should be done about that.
The Nerf:
- Remove the addons that allow the throwing knives to injure/ down a survivor in a faster rate.
- Make Trickster slow when he enables his throwing knives/ same thing when he uses his ability as well.
And that is it I reckon, if you have any suggestions feel free to display it on here.
Trickster is fine
he needs some buffs & he’ll be decent
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@Jarol said:
Tell me, what do you think about it, I for my part in most of my games, Tombstone Piece is my base kit for Myers since it makes it very faithful to how it is on Halloween. You would think I'm crazy, I'm crazy about Insta-Mori but if Behavior went crazy, what if Tombstone Piece was part of the base kit for Myers? What would you think.
He would be scary
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@WiiFitTrainer said:
Agree it looks amazing but its absolutely horrible to play a match of dbd in.
I didn't think it could get worse than midwich but ohhhhh boy...
It’s the most confusing map in the game rn: rcpd.
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@[Deleted User] said:
Current Thrill adds 4.2s to cleansing speeds at max Tokens. Are you asking for (No Tokens) with a flat % or seconds?
The tokens is the count of how many totems are on the map like small game. Just a buff to how long it takes to cleanse totems
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2323668#Comment_2323668
Yes, but when I saw the name of the thread I thought they made it. That is what I was reffering to.
Oh ok. Just remember: ignore bait.

