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meowzilla69

meowzilla69

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meowzilla69
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  • @Shaped said:

    Expected Sluzzy ngl.

    Did you read the last paragraph??

  • @Bran said:

    i hate that black orb that be showing up. like what is your purpose/

    Scratch that : loud notification. Edited it out. The 2 ones should be good

  • @Bran said:

    thats actually neato, woulda never thought to show the aura when it has the loud thud.

    Just like when survivors see their teammate getting hooked :3

  • @Verconissp said:

    Yuck.

    People still rely on Ruin / Undying?

    you don't need that. just rely on your skill and you'll get the kills my guy, lol

    Ruin/undying goes too fast IMO. I’ll stick with pop.

  • @Wavy said:

    this forum is full of killer mains lol.

    & you’re surprised by that?? Also water is wet

  • @traviszenryo said:

    after being hit with this perk one day 7 times in a match i had to wonder is it too strong, its understandable to be blinded or stunned but why both ? even that's not bad what's terrible is you stay stunned basically the same as being hit with ds or head on , but the gen doesn't even break so you have to waste more time kicking it again. my suggestion is making it activate after the kick so you break the gen get blinded and stunned, but then can be on your way. i think its a perfectly fair and balanced trade that way

    no.

  • @Squirrel_Thicc said:

    I only play scummy if I have a good reason to.

    My reason to play that way is someone brings 2 or more keys. Mori time!

  • @dspaceman20 said:

    Personally I find that Detectives Hunch is better by a long shot. But my friends disagree. So what is your opinion? Which is better?

    Detective’s hunch because it shows you where the totem with a cool down.

  • @Meg_Survivor said:

    If i had to choose i would say THE SWAMP! I dont know what it is about that map but I always do super horrible on it 😭 like All the other maps im coo with getting out but the swamp just doesnt like me, that map just needs to be taken out the game 😭

    Haddonfield

  • @Drekathar said:

    So in the beginning he was bad. Then I learned him and I started winning games. Now further down the line I find myself just M1-ing all the time and only using his power very situationally. Most survivors I stumble upon are good loopers and if they loop around high walls it's impossible to hit them with enough knives. What's your strategy?

    Start throwing blades once survivors are in the open when you’re in a chase.

  • @HaunterofShadows said:

    Last night got Haddonfield 5 times in a row then got the game twice in a row after that

    I always hated that infinite window In the

    house with the basement.

  • @Munqaxus said:

    If keys are changed to no longer be usable for hatches, how would you change them so they are still as significant to the game as toolboxes, flashlights and medkits.

    I thought an interesting idea would be to allow keys to give the survivor the ability to teleport from one locker to another, similar to Freddy's gen teleporting. Green Key gives you 1 charge, Purple gives you 2 charges and Red gives you 3 charges.

    I think it would give some interesting opportunities for survivors and allow keys to be as significant as toolboxes, medkits and flashlights.

    Once they’re depleted, you can’t open hatch.

  • 7E7B2F3B-FC6D-4318-A8FB-99FCCBD189CA.jpeg

    me reading what op posted:

  • @Pilot said:

    Please keep the discussion on topic and don't say that x killer that I mentioned is not a ranged type or is a hybrid or whatever the heck... They have a ranged attack so that's all that matters & they can kill you with it... This in regard's to Tofu's latest video.

    For Context, in chronological order, from top to bottom

    I've put the killers that don't have a ranged attack in Bold.

    • Nemesis - Has a ranged ability. He's an interesting mix of a few / couple ranged killers.
    • Trickster - Another Ranged killer
    • Twins - A hybrid, Victor can lunger over windows, pallets, you name it.
    • Blight
    • Pyramid Head - Ranged type killer. Wiki says map-manipulation... He has a ranged attack, that's all that counts.
    • Deathslinger - Ranged type killer.
    • Oni
    • Demogorgon - Hybrid. Has a ranged attack.
    • Plague - Has a ranged attack.

    Before Plague 6 other killers were released that did not have a ranged attack. Before those, it was Doctor.

    For me, Once PH & DS got released one after the other, the state of DBD was quite unhealthy, especially with how PH was back in the day.

    -----------

    Now, let's get onto the subject, after taking all of those previous killers into consideration.
    • Are u tired of BHVR releasing ranged killers or killers that are some sort of hybrid with a ranged attack?
    • Would you want to see more Trap type killers?
    • Would you want to see more movement-type killers, such as Oni, Blight & Billy, to name a few?
    • Would you want to see more basic type killers?
    • Would you want to see more stealth-type killers?
    • Would you want to see a hybrid of those combinations?
    • Would you like to see a new type that hasn't been yet discovered / discussed ?
    • What about a killer similar to Pig with game slowdown potential like her traps?
    • What about insta down killers?
    • Or perhaps an AI-assisted Killer?
    • Would you want to see a jack of all trades? Except for Ranged? Or with range?

    As I've mentioned above, please keep the discussion on topic...

    Edit: + avoid discussion killers that need desperate reworks or whatever.

    An scp killer: scp-049 or scp-106

  • @Drekathar said:

    It seems that while the old issues of the game go on unresolved, the new chapters also introduce a myriad of issues that the devs have to handle as a priority only to then find themselves with another chapter and maybe not being able to have fully fixed the previous chapter. Also, the recent pandemic has affected everyone's productivity and I think there's too much on the plate atm. Would you guys mind receiving 1 less killer per year and have a chapter entirely dedicated to fixing what is already in the game? Or would the lack of novelty wear you out more than the actual bugs?

    I think it would be good for the game. Fixing bugs that have plagued the game for a long time: a few examples are no noise when the survivor is in the dying state & flashlight saves denied by the built in lightborne.

  • @hailxsatanxeveryxday said:

    I mean perks that you run every single game on any or every killer, to the point where you feel cripped when playing without them.

    Someone here recently mentioned to me that Shadowborn is not something they like to rely on as a crutch every game when playing Nurse because they want to remember how to win without it, and I realized that I rely on M&A with Michael, to the point where I can't remember what it was like to play without it.

    I also run BBQ every game on every killer, and I'm starting to realize that, aside from the BP, it's not actually a good perk. I'll see maybe one aura, which will unfailingly be clear on the other side of the map (everyone else is running Distortion or hopped in a locker as soon as you picked the bastard up), and by the time I get there, there's nobody in the area and the person I just hooked is loose. It's not the absolute worst perk, but there are a dozen other things I'd honestly rather run if BP weren't a factor.

    I also run Nurse's on most killers.

    Far as survivor goes, I absolutely CAN'T play without Urban Evasion. I'm addicted. And I'm starting to rely on Self-Care and (to a lesser degree) Botany Knowledge almost as much.

    What about you?

    Pop goes the weasel.

  • @aroell said:

    https://forum.deadbydaylight.com/en/discussion/comment/2303414#Comment_2303414

    Could’ve just dodged the lobby, but instead you wanted the excuse to play dirty.

    I have a criteria in order to do something like that. People brining two keys is very rare. I tolerate one key. I haven’t played like that in a long time.. after I did that the game just froze just like the mori before it was nerfed. Moris are still op imo because it’s basically the same after the nerf. Moris Need to be changed again. It’s just that killers don’t know how to use the new mori effectively.

  • @TheDarkTyrant said:

    So do you think it is a possibility we will get a Resident Evil Chapter 2? I honestly think we will eventually. There is just too much money they could make off of multiple characters. And some characters that won't work at all as skins such as Mr. X or Jack or whoever. They would have to be their own separate character and I think they would probably end up doing it. Like imagine it. It'd still make a ton of money, be very exciting, and just isn't a bad idea. and if we did what do you think it would be based on? And don't tell me Ethan Winters because he's not a possibility unless they wanna make a character with a blacked out face.

    Nope, not after the devs dropped the ball with rcpd map.

  • @DuskMascato said:

    So since DBD fixes everything besides their bugs that kick people out out and make them lose points I’m now a rank 9, I was a 4. I’m getting killers who either camp or tunnel. Is this the new strategy for people who suck? You get no points for camping and tunneling so why do it, it’s not fun for either.

    I saw one Team bring 2 keys. So I brought a mori & tunneled them off hook twice to those 2. One dc’ed :). bring more than one key, I play scummy.

  • OR A healthy teammate unhooks me & I run into an injured teammate & heal him..

  • @GreyBigfoot said:

    Jill has been my main survivor for the past week, and I've been using her perks a fair bit. I've come to realize that Resurgence is actually pretty good.

    Getting off the hook with 50% healing already done is great. It's practically like giving whoever rescued you the perk We'll Make It. It's also faster than Botany Knowledge, or makes a Self-Care the speed of a regular heal, if you're into that perk.

    But my favorite part is that it makes the lowly brown medkit able to heal you twice, once you get off the hook. I haven't been able to combo Resurgence with Solidarity yet, but it sounds like a satisfying combo, even if there's more efficient things.

    Combine it with solidarity& you heal

    someone, you’ll heal yourself

  • @WTBacon said:

    They didn't fix anything, have fun!

    @QwQw said:

    From what I've heard, his bottles are still bugged.

    Typical bhvr.

  • @TF_Ryuu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2298702#Comment_2298702

    I'm not main surv = I don''t have a team and I don't play a mode that doesn't reward me with BP or Exp for the lvl.

    I also keep playing on the same map several times in a row. 3 days ago, I played 11 times in a row in Autohaven ... really boring day.

    https://us.v-cdn.net/6030815/uploads/SWTTQLTPX9EJ/cattura-png.png

    Try getting shelter woods 3 times in a row. Which happened to me.

  • Agreed; the likelihood of that happening is low.

  • @[Deleted User] said:

    if people just spread out and do gens he loses instantly

    3 hits with the first hit giving a speed boost is ridiculous

    I’m going to play the devil’s advocate: the first speed boost is fine because vaccines are in a limited amount. If the vaccines respawned i would agree, but they don’t. They’ll run out of it then it’ll be 2 hits

  • @MrDrMedicman said:

    Rank ######### 17, but give me the survivors who literally tag teamed me with flashlights for a full min. as soon as the blind wore off there they were with another, then the flashbangs. That was fun. Great game. Why CAN I NOT GET A REFUND?

    It’s funny when they don’t get a 4 man escape 😂🤣

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2288854#Comment_2288854

    Sluzzy is old player lol

    And she is Nurse main, i am sure she knows game well

    A nurse main who uses tinkerer probably

  • @Troman said:

    It's always the same: a teammate runs at you, leading the killer to you, gets hit, Legion x-ray locks on you, he's faster than you, there's almost 0% to run away, you get hit, mend+heal for 2 mins, get hit again, rinse and repeat.

    Distortion doesn't work against Feral Frenzy, lockers don't block this x-ray wallhack too. That's the most annoying killer power in the game.

    split up, it will take some time to reach you.

  • @van9684 said:

    Let’s say you start a match, which killer do you dread seeing the most? It can be because they’re hard to face or just obnoxious. For me it’s doctor, bubba, spirit, and wraith. Each of these are pretty obnoxious. Ghost face is also less than fun due to not being able to break him out of stalk so often. Let me know which killer you dread seeing. :)

    Spirit.

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286164#Comment_2286164

    David? He died on Legion trailer. I do not remember other.

    He got mauled by victor as well

  • No, it shows you the aura of the furthest totem.

  • @Zokenay said:

    Yeah i honestly think this shouldnt happen, i feel the zombies should avoid getting anywhere close to an active hook.

    i kill them if they get too close. It’s unfair imo

  • @TheClownIsKing said:

    I absolutely despise this add on. I always have.

    It’s now significantly worse to deal with now that Wraith can get much, much closer before seeing his shimmer both because of his base speed increase, and the distance at which he has total invisibility.

    Everything else with Wraith i’d say is balanced, but “All Seeing” - Blood is just awful, and unfair.

    Idea.

    What if it were changed to compliment one Wraiths unique existing base abilities?

    “All Seeing” - Blood. While cloaked the auras of disturbed crows are revealed to you.

    Because Wraith doesn’t disturb crows while cloaked, this could act as map wide Spies, with actual survivor counterplay to be more stealthy around perched crows.

    I like the idea of crows. That’ll make it balanced. Throwing my pitch for an idea: is to rework by nerf the range to 3m or cool down reveal survivor auras 12m like every 30s. Now to rework renjiro’s bloody glove, but I digress.

  • They changed to have an obsession every match last mid chapter patch. My guess is to deter tunneling a bit.

  • @TAG said:

    BBQ is fine, bur Distortion could probably use a buff.

    I was thinking with distortion Is to add 1 token per level leave the no scratch marks at 6 seconds

  • if your key is depleted, can you still escape through the hatch with it?

  • @Ruma said:

    I dont care, increase the timer to 1000 seconds and make it tank 10 hits but fking remove the option to bodyblock the killer so they cant down the rescuer. Its so annoying. And then they proceed to complain i tunnel them.

    I dont have anything against the perk itself, its just fking annoying if you REALLY want to hit the rescuer and this guy just tbags and bodyblocks you, knowing there is NOTHING you can do right now.

    You could wait the 12s

  • I also have a boon idea:

    boon: looking the other way: The entity can be bribed in certain ways.

    survivors get 3 extra vaults & can block the killer from vaulting.

  • I hope undying will get a rework when boom totems are live: you can corrupt boon totems gaining a token to use to protect your other totem perks so they don’t die in 30s in some cases.

  • @GoodBoyKaru said:

    Fun for me depends on the role.

    As survivor, a fun game for me involves one where both me and the killer have displayed their best skill, be it I win or I lose. If it's a long, 15 minute match, where our team have to make risky, desperate plays to get the last gen done while the killer is on a 12 hook hunt; if the resources are critically low and we have to get this gen done or we're all dead- that kind of stress makes it fun for me. What isn't fun is being downed in 15 seconds because of either poor map or killer design (there are many offenders to this list) only to be camped and tunneled at 5 gens.

    I like to play the video game, thank you very much.

    Which is one of the reasons I really hate killers who lack 4v1 pressure but have good 1v1 pressure- at least hate to face. Their counter is boring- holding M1 is dull.

    As killer, the same sort of standards apply. I like long games where both sides can show skill and adept to how they play. Have I used my ability too much, so the survivor expects it and prepars to dodge, or do they think I'll know they're preparing for me to do that and instead keep running around the loop, greeding it so that if I were to not swing I'd get the down but if I used my power I'd miss? I like giving everyone in the game a chance to at least play the game they paid for instead of having everyone dead by the 3 minute mark (the occasional game like that is fun but if every game I had was done in 4 minutes I'd hate it).

    I don't think this applies to everyone, but I like it when the matches are long and everyone gets the chance to participate their particular skillset.

    What’s fun as killer for me? Bamboozle Freddy. >:)

  • @NoOneKnowsNova said:

    Is he strong? Yes, but he's far from overpowered. He is relatively easy to pick up, but struggles in the chase if the survivors are good. He also, to an extent, suffers froklm the same counter that pigs ambush does, which is if he cant see you, you should just run away from the tile if you suspect he'll uncloak, works often enough if they're not suspecting it.

    Exactly

  • @Northener1907 said:

    RE chapter is finally coming. Who will buy first day? Are you gonna main new characters?

    For me, yes. I wanna play as Nemesis, he was fun. I just hope he will not be weak in high ranks. Also Leon is my new toxic survivor.

    Hope chapter will not come with new bugs.

    I want to get flash bang saves 😈. I’m also looking forward to that& we might see lightborn used more this chapter

  • @Northener1907 said:

    RE chapter is finally coming. Who will buy first day? Are you gonna main new characters?

    For me, yes. I wanna play as Nemesis, he was fun. I just hope he will not be weak in high ranks. Also Leon is my new toxic survivor.

    Hope chapter will not come with new bugs.

    I like nemesis, he looks like a lot fun & has good counterplay. It was won’t be long before people complain about him.

  • @Jarol said:

    Vera, I know it's fun to play as Spirit as a killer and maybe a headache as a survivor, but I've seen that a lot of people have talked about her, what changes they suggest and why, let's be honest, her power is broken, I've been testing it. with the most OP addons I have and certainly no one escaped from me. Does the spirit need a nerf to her power? My idea is that if it ever needed a nerf, it could change planes and at the end it will slow down when it reappears for about 3 seconds and within those 3 seconds it cannot attack. I do not see a need for a change but its addons.

    She needs counterplay.

  • @TauNkosi said:

    The kind that will make people hate you for even having. I'll go first:

    Victor should not be able to down survivors, only latch onto them. Nothing more fun than being slugged to death! Just joking.

    DS should be buffed to have tokens to punish the killer if he tunnels. If they do an objective they lose DS until hook.

  • @Venzhas said:

    I just had an boring game with a Pig that tunneled, camps and slug me to death, with one gen done only. So that was'nt a question of "strategy" or pressure to me but whatever

    Without salt or toxicity, i asked him post game why he needed to do that, the only answer i got is "GG ez Entitled survivor"

    The guy was probably a sad teen in need of attention but it make me think about, at some points, what is your vision of an "entitled" survivor. And why we never talk about "entitled" killer ?

    No shaming or conflict or whatever , just being curious, when did a player starts to be "entitled" ?

    Someone who complains about the little things because they have a “ I win at all costs & if I don’t, that perk/killer is op.” Even if it’s a balanced killer or perk.

  • @SoapNSpook said:

    Save the best for the last popped up and ruined perfectly fine games too much for me. I'll explain how this perk is being too troublesome in hands of killers who know how to walk to kill survivors

    It prevents any bodyblocking (killers have the Executioner's perk for this), it shortens chases too much (there are plenty of other perks that help with that), it allows camping at max stacks (certain abilities and perks already create such issue), you can even avoid loosing stacks by hitting survivors with special ability. Too much going on for one specific perk. It suits nearly all killers and doesn't have any drawbacks

    After playing a while during the test I've noticed how many killers use it and get free hits for literally doing their job. They don't do anything special, they just hit survivors. Many survivor perks require extra actions like healing or unhooking but this one just does so much for free!

    It's annoying to deal with, it promotes unfair gameplay that is unfun for survivors, something has to be done with it!!

    Yes, having a cool down by earning stacks for hits on the non obsession is OP, the killer shouldn’t have that ability. even as a perk the killer shouldn’t get a stack for hitting a survivor with endurance from bt. I vote STBFL for the chopping block. It’s more problematic than bbq obviously. My nerf to STBFL should be: every time you get a token, the survivor gets a 5% haste for each stack. There it’s perfectly fine now.

  • @Nyx32 said:

    I think design wise, Doctor/Demogorgon are my picks, Demo is a big lumbering beast that has a mapwide scream and Doctor has the cool jumpscares and creepy laugh.

    Right now it's a mix between ghostface and myers for me in terms of gameplay though, when you catch them stalking you it's pretty creepy. And they are great at jumpscaring.

    My MIL.

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