meowzilla69
meowzilla69
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- meowzilla69
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Noice
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@Friendly_Blendette said:
For me its Prove Thyself I never see people talk about it but genrush for days as for killer maybe bloodhound its a great counter to IW imo
autodidact, repressed alliance, brutal strength, overwhelming presence, & mind breaker.
edit: quoted the wrong person sorry about that.
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Bait, just ignore him, it’ll save you stress & a headache by not replying to him.
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@Zixology said:
I've always been fascinated by Pyramid Head's cage system. It got me thinking, why not make Hooks behave similarly to the Cages?
Obviously we'd still need the killer to pick up and carry the survivor. But how about when the killer hooks someone, that survivor immediately gets sucked into the ground by the Entity and then brought back up on another hook elsewhere? Remove the ability for the killer to see the hooked survivor's aura and make it so that if the killer gets too close, the survivor gets sucked back up and moved to another hook just like the cages.
And, of course there would be a few key things to note. The Basement should behave as it does now. If someone is hooked in the basement, they will stay there and not teleport. Perks like Devour Hope and Make Your Choice will behave the same and even give the killer some extra info by lighting up while they're active, showing the killer that they are far enough away from the hooked survivor despite not knowing exactly where that is.
I'm not saying it's perfect. But this could be good. It would add an extra element to the game while also helping out a lot with the camping problem that lots of people have a problem with.
This is a great solution to camping/face camping. I agree to this a 100%. I hope the devs implement this. This is by far the best way to deal with it. imo
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@Drixpy_Jayyy said:
When survivors complain the devs take action immediately but when killers complain the devs just be like "nahhh your fine deal with it and we will be nerfing a killer and their perks."
Here’s an answer: they don’t.
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@wxnickxw said:
Great to hear.
are you in favor of changing the game so that hook time doesn't progress when the killer hangs around the hook while he isn't in a chase? To stop other camping killers?
How about the unhooker gets endurance when injured? That’s fair
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@wxnickxw said:
https://forum.deadbydaylight.com/en/discussion/comment/2155763#Comment_2155763
Wouldn't have a problem with this if so many killers didn't just camp the first guy to death. What a fun game for thay guy
Well I’m not one of them, if I can’t find anyone, I’m going back to hook, I’m not going to allow you to heal for free.
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@Phasmamain said:
Ever since DS got it’s rework I’ve still been using it as I normally have. What I have noticed is that not only does it work in less situations now (which is totally fair) Killers really doesn’t respect it much anymore.
Most the time I have DS the killer will pick me and I’ll use it. If it’s a killer who can end chases short say spirit or slinger I’m down in the next 30 or so seconds.Then my DS is gone. If I get unhooked again that killer has free reign to just tunnel me immediately again.
In my opinion DS should activate on both hook stages regardless of if you’ve used it or not. If you need to nerf it agin for compensation you could remove it’s ability to be used during endgame collapse. This way it punishes tunnelling more but for the people who don’t tunnel this buff doesn’t matter
I just feel like current DS doesn’t really do enough to stop tunnelling considering you need to use a perk slot to get it’s effect.
Tell me what you think!
Nothing. I was eating DS before it was nerfed. MMM DS 😋
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@gatsby said:
I really think that hook grabs are more unfun and face camper promoting than they’re worth.
If a Survivor is being camped, there should always at least be the option to hook trade. You could still hit someone while unhooking or cancel an unhook if you’re quick and they’re injured.
It wouldn’t be a game breaking change against good Killer players and it would help a lot to make the most unfun Killer “playstyles” more bearable.
If you go for an unsafe rescue, I’m going for the grab, not my fault when you make a bad play.
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@DecisiveDwight said:
Are there any counters for Franklin's Demise nearly all my games seem to be with a killer running this perk and it's annoying when I have a task to deplete so many items and I bring one but can't deplete it because of this perk and killer decides to camp until the item is gone or trap it
Pick up the item & drop it again, that’ll stop the item from despawn, other than that, there’s no other counter play to Franklin’s demise
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@Drixpy_Jayyy said:
what are your thoughts.
The only thing that’s killer & survivor sided are the maps. IMO that’s how things are. DBD isn’t any “sided”. both sides got good perks nerfed & adapt to the play style of such nerf & find new viable builds.
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@DarkMagik said:
Rules:No character that already got a Tome about them,1 non-licensed killer & survivor,& 1 licensed killer & survivor
My Choices
Non-Licensed
-Jeff
-Deathslinger
Licensed
-Ash
-Ghostface
Licensed-
myers
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i get bored during a match or feel bad for the survivors.
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I do that to a 2 man escape cuz they’re weren’t good & got bored.
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@KayTwoAyy said:
There are hooks all over the map. Killer's shouldn't be able to see me just because I'm near one.
Once killer's realize how good this perk is i'm uninstalling. Pls nerf.
This a new one I have never seen a complaint about hangman’s trick ever. People rarely use it.
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got a kink :3
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@PlunderingPanda said:
Just wondering, as I'm planning to play more killer:
How do you deal with survivor toxicity? (Either internally or externally)
For the small amount of killer matches I play, I usually giggle a bit at survivors who throw a pallet and t-bag like they're hot #########. Mostly because I'm playing against survivors who outrank significantly (as a red rank survivor main), so I think they're kinda adorable. However, as I progress up I could definitely see this mentality only working for a while, and eventually the toxicity might start getting to me.
Ignore them& if you kill them say “ez”.
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IMO nea is the hottest survivor.
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@Aven_Fallen said:
I doubt that Killers will use Spies from the Shadows. They are too attached to their Slowdown-Perks, sadly.
@Sheeeeeesh said:
Nah. It won’t go thro live version. Even if it does, it won’t take long before it gets nerfed. It’s so incredibly broken bruh lol..
There’s my hopes of such things, & there’s the reality of the situation.
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Bread crumbs: attracts more crows.
i want to get some decent value from spies from the shadows :3
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as I said before, the new lucky break will have nice synergy with off-the-record. this would make a decent anti-tunnel build & I hope to see if it works once the ptb goes live. :D
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It’s been long overdue.
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@glitchboi Next time sluzzy &/or lord_tony posts we’ll make one post to warn all of what they’re getting in to. Their smurfs/alts included
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2150280#Comment_2150280
I vote we talk about donkeys but mods don't like it when we go off topic so maybe we shouldn't
Oof, let’s make a post then in non related dbd section of the forum. :) I didn’t know mods didn’t like that. Better than feeding lord_tony attention
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2150242#Comment_2150242
I agree. The community is already divided enough we don't need more of it.
Let’s talk about something else & COMPLETELY IGNORE lord_tony; don’t even respond to him. I’m curious, what do you guys think think who’s going to come in the resident evil chapter , what perks you think we’ll see, & other changes we’ll see?? :D
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@dspaceman20 said:
What's the point of this post? Who was saying killer is op?
I’m tired of the division that people like him & sluzzy cause. The best thing to do: ignore him & sluzzy. let them both talk to themselves In The replys. They both feed off attention & it’s time to starve them both of it.
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I wonder.. if sluzzy & lord_tony are the same person intentionally causing division in the dbd community & on the forums. It’s just a theory, A DBD THEORY.
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killer perk: dreadful presence
survivors Heard rumors about you & how capable you be, thus making them weary & more prone to make mistakes.
the killer has a 20/25/30% chance of not getting stunned by pallets, decisive strike , & head on.
pallets have a 5% chance of breaking when dropped on the killer.
another killer perk, malfunction:
survivors think they got the upper hand, you use their own arrogance against them.
once per trial, when all the gens are done, pressing the activate button has the the following effect:
three random generators (they will be far apart) regresses to 20/35/50% the exit gates will power down & any progress on the exit gates are lost.
you can do that with malfunction, but remember the three gens that respawn will be very far apart, & very hard to defend so be careful using it. you are just going to buy yourself a little bit more time.
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I have another one, one time on the red forest map(huntress to be specific) there was an insidious bubba In The basement. 1 guy was on a hook. 3 of us were deciding how to get him. One of Ulis went down there, bubba charged up his chainsaw & downed all 3 of us in one run. ( the was pre bubba buff). My friend’s reaction: “no way” Xd
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@Moundshroud said:
Come to think of it... I have over two hundred Tombstone Pieces. Hrm. I could just bring them along and not use them unless I see the exploit happening. Then the kid's gloves come off. Yeah... sounds like a good use of the damn things. Takes less time than having to bleed them out.
Also I’m bringing moris for the anticipation of them running the exploit, or rancor with nemesis.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2147777#Comment_2147777
I think that has something to do with the killer player behind Spirit and not the character herself.
Though, tbh, there are a load of problems with her so I'm shocked that's your reason for not liking to face her lol
I totally agree. It’s HOW the killer plays. A lot of people don’t like spirit for obvious reasons ( it’s like a broken record at this point.). Getting tunneled to death by those 3 spirits put me in a sour mood vs spirits , I get tilted often because of what happened.
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@jakesotto said:
I just had a game against a 4man breakdown squad and by the end of it there wasn't a single hook on the map besides basement hooks.
(For those of you who dont know breakdown is currently glitched and breaks hooks indefinitely)
I had a game with 2 survivors who had this build: breakdown, soul guard, no mither, & boil over. I ended up slug camping them. I moved one & kill one of them. If people are using this & knowingly use it, two can play the scummy game.
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@ShinobuSK said:
I would also prefer if they made Iri Head distance requirement, but what can you do.
I mean like hitting survivors 16+m away would instadown, anything closer would not.
Like deathslinger’s addon that would be a welcome change.
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@PlunderingPanda said:
I was wondering if any killer mains have noticed a particular survivor character who rarely, or never, seems to really be "asking for it". You know, the non-toxic, non-t-bagging, non-flashy-flash/clicky-click type of survivor.
On the other end of the spectrum, what about any characters that basically make your blood boil when you see them in the lobby?
Also, are there particular cosmetics related to either the nice survivor or not nice survivor?
None, I don’t discriminate or resent people for picking a survivor.
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Meg is a meghead
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@miketheratguy said:
Some of the killers have backstories that are more tragic than evil. Which of the killers, if any, do you have sympathy for? If you could choose only one, who would you go back in time to help with a hug and some friendship before things were too late?
For me it would be The Huntress. I find her backstory really sad. She isn't totally innocent like Spirit was, but it's obvious that she lost her mind because of the trauma that she experienced and the desperate (if misguided) attempts to reconcile that with the happy life as a daughter and mother that she was denied.
How about you?
Wraith & billy
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@SammiieK1991 said:
Hiya guys!, hope you're day and matches are going well ❤
So I have a question, I purchased Deliverance? With my shards last week, and its come up on fengs blood Web? ... seeing as I'm a blonde chick playing (literally ) I was wondering if it's worth me running? And what it actually benefits me for?... also Lithe?... I seem to be diving through the windows and still getting grabbed 😂... so would lithe benefit me in a way of just having that slight run in a chase?... I do enjoy a killer chasing my dear ol feng mins knickers as its great fun and gives my other team a few minutes to sort the gens or heal?... but I feel a bit sluggish when vaulting? Will that help? Or is it pointless. Never run these perks before so need some advice for my yellow rank ass 🤭😉
Thankyou my darlings 😘❤
Deliverance is a decent perk. It I will warn using it vs some spirits. in my experience using it vs some spirits I get tunneled to death even with DS. Happened to me 3 times(so far). I have resented vs spirit because of that.
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@Bard said:
Nah.
New Lucky Break and Off the Record would function at different stages of the game.
Lucky Break is just complete bullshit and lets you escape the killer the first time they chase you. Even if you heal to be able to milk more uses out of it, it's probably going to get burned through before you get hooked.
Great point, there’s the speculation potential. Then there’s the reality of the build with your point.
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@xXCAM3R0NXx said:
Pallets atm are broken. The killer hardly ever gets stunned by them anymore.
This makes it so getting 'hit through pallets' is more common. And it's happening so much to me that's I'm putting off dbd survivor.
Anyone know if this will be updated in the upcoming patch?
It’s very annoying, as I play killer I should get stunned when I get hit, I do get stunned sometimes but very rarely.
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@Jane_Is_Mega_Thicc said:
Be creative and put thought into your perk, and just have fun making it!
Heres mine: Every time you hit 3/2/1 survivor(s) with a basic attack the perk activates, the next survivor that Touches a Gen, Heals Themselves or Others, Opening A Exit Gate will have there aura shown for 4/5/6 seconds.
The perk deactivates after the aura duration is complete.
Killer perk- Fool’s errand
the hatch is revealed to you within the 32 meter range. Once per trial once the hatch opens with a key or the last player left, the hatch is blocked by the entity for 15/20/25 seconds.
the hatch timer starts when the entity stops blocking the hatch
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Deathslinger, I don’t hate him but a decent amount of people do & not sure why.
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Repost
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Trickster & Kate
nea & daddy Myers
nea just want to give daddy Myers huggie wuggies
cringe
:3
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2144741#Comment_2144741
*if you believe that homosexuals dress in a certain way.
Some people like being flamboyant. That's not an orientation.
True, I was giving a possible explanation on why the trickster has that fashion sense of fashion because some people think of it as he’s lgbt.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1988075#Comment_1988075
No? So, what, straight people can't be flashy or walk in a certain way?
The trickster is a metrosexual. For those who don’t know a metrosexual is a heterosexual man/woman who dresses like they’re homosexual & can be mistaken for one.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2143273#Comment_2143273
Never thought of a Babysitter OTR combo, sounds pretty good.
Self preservation can be switched out for baby sitter to make it more effective or the new lucky break :)
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Killer:
- brutal strength
- mind breaker
- overwhelming presence
- lightborne
- Forced penance
Survivor:
- leader
- Autodidact
- Off the record
- babysitter
- camaraderie.
I think babysitter & off the record make a good anti tunnel swf build
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2142965#Comment_2142965
4 SWF with comms is broken
huntress with iri head is just making the playing field even
I agree about swf on comms . Especially if one or more has OoO. That’s broken. A mori and rancor will also help to level the playing field 🙃🙃🙃🙃😉
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@IWasLeft2Die said:
I was wondering what would 9t take people to play the opposing side more often whether you are a killer or survivor main. I think it could help make the game healthier overall to have people play both sides more honestly. But I am interested in knowing what would it take for you to play the other side a little more than you do now
I play both pretty evenly myself.
I main killer, hopefully when They buff solo q I can play survivor more. Solo q is a frustrating experience when I played
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@Phasmamain said:
Anyone who hates this change 100% insidious camps
Exactly. As I posted before I think the new bt change is good. Insidious camping won’t be effective as it used to be.
