meowzilla69
meowzilla69
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Comments
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2142974#Comment_2142974
MYC doesn't trigger if you're within 32 meters of the hook. If you are far enough away that you can proc MYC, it's not really a bad save. MYC does nothing against a legitimately bad save being shielded by BT.
got me there as well
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@GoodBoyKaru said:
Thus saying, people are going to lose their right to grievance about camping, face camping
Yeah, use a perk to "fix" bad game design in a badly designed way! No reason to complain at all!
You got me there.
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@Yords said:
I think it is still bad, the perk was already fine. It is more unhealthy than anything since it encourages bad saves by survivors since they can now unhook in front of stealth killers when they aren't necessarily camping.
It would make more sense to redesign something with the game rather than relying on this perk to fix camping.
Good point. MYC would be used a bit more for bad saves. 😉
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@Lord_Tony said:
iri head with infantry belt on huntress was completely fair.
huntress can't compete against sweaty SWF without iri head infantry belt
Iri head was broken. Especially with infantry belt. IMO that combo as huntress made the game boring.
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@meowzilla69 said:
I’m going to start as a warning that this post will be controversial. I think that new BT is great, & it’s a good way to deal with face camping & camping in general. I think it’s a healthy change. Thus saying, people are going to lose their right to grievance about camping, face camping. People still grievance anyway, but your credibility for it drops. Is it scummy to camp & face camp?? Yes very scummy. I don’t do unless you ask for it. Idc about throwing the game, I’m going to have the same respect you give me. Sorry for the paragraph.
I apologize for the harsh title, for some reason I couldn’t type the whole thing out what I wanted in the title. There’s a limit for some reason. :/
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@Yatol said:
theres a new BT?
They’re reworking it even if you’re not In The terror radius it still activates but for a shorter time.
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@SeannyD115 said:
https://forum.deadbydaylight.com/en/discussion/comment/2142820#Comment_2142820
The only problem is if you focus on those survivors you will throw the game and the others will finish the gens
True. Idc I will punish those who’re willingly know that they’re exploiting. No mercy .
going to bring moris until they fix it
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@SeannyD115 said:
I had two games back to back against a full team with breakdown and they removed all the hooks on one side of the map so you were forced to slug them to death. They were fully aware of the hook exploit and took an advantage of it by running to the side of the map with no hooks.
Had 2 people who ran breakdown, no mither, soul guard, & boil over. I was “slug camping” them. Play scummy with the exploit, I’m going to play scummy as well
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Noed, a crutch perk. IMO it should be nerfed hard or removed.
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@Yords said:
Uhh where do I find this news?
You can find it here go to the 1:16:49 mark.
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I’m intrigued, I wonder who it’s going to be??
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@Marshmallow411 said:
My friend convinced me to change mine (with him), and I have met some great people by doing this, but also I do get insulted more. Some are good, some are bad, but I want to know how do you all feel with streamers in your matches? How can they improve?
Mori time
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@Tillablerhino44 said:
Your my favorite killer to run I miss slamming pilots n your face and I really miss getting my picture taken by you.All week every match hopping and praying but no it is all the other killers. When all along I wish it was you.and for who ever said ghost face didn't have a pen it's called chewed pen.Green add on.
T bagging in the corner of your eyes while you’re working on gens ;)
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@Sluzzy said:
I knew it was going to be bad but not like this. Apparently killers don’t have the Trickster with overpowered meta perks yet so the amount of slugging and tunneling is now an epidemic with all the meta killers and meta perks. Have only seen one Trickster today. Decisive strike can now be exploited by killers and it is a major issue.
Can’t play with the new character because killers see no obsession and that means tunnel each one down. Slugging is running rampant in a majority of matches.
The killer objective is way too easy to do for majority of matches. DS now needs some desperate buffs to make it fun when using it. Survivor agency should be as important as killer agency.
how much did you actually play today sluzzy?? 1 game & suicide on hook like you did in the match against ohtofu??
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If this post doesn’t spell bait then I don’t what does. Proceed with caution fellas & gals.
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@gatsby said:
115
No slowdown while throwing knives.
Main Event can be activated at any point once it is fully charged. (you can wait to use it until you have a good opportunity).
With these changes, Trickster will be about Legion, Ghost Face, Myers, Pig, Demo power level, which isn’t crazy but is at least playable.
My way to make trickster playable is the following:
- I do agree a speed boost to a 115% is decent.
- the lacerations don’t decay. To deal with this as survivor; you will have medical stations to heal, & to remove the laceration completely.
- i agree with your main event idea.
- ricocheting blades should be base kit, so he lives up to his name: the trickster.
- addendum 1: make the trickster a lower blade count to injure or down a player during main event.
With these changes I think the trickster would be fun to play.
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2061010#Comment_2061010
Explain how "wait for them to use it" applies to a dead hard *for distance*.
Spoiler: It doesn't. When used for distance, it has no counter.
I’ll elaborate further: If you catch a dead hard user in the open, the only thing they get is a few more seconds before going down. If they’re looping you with dead hard, they throw the pallet, one less loop to worry about. & if they’re near a jungle gym, time to find someone else to get. I get it it’s annoying, on certain situations you can wait, others you lose the chase. I do apologize for my vague remark without further elaboration.
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@GoobyNugget said:
So uh, yeah. Dead Hard. I don't really gotta say anythin else for it. Just Dead Hard
"Oi, nice Dead 'ard! Haha!"
https://us.v-cdn.net/6030815/uploads/EEB5L28PMINY/deadhard.gif
Yea I got nothin' for Dead 'ard really. It's just... Dead Hard, y'know? I just can't explain it
So uh, opinions on Dead Hard?
@DragonMasterDarren gave me the idea for this. Thanks to him.
I’ve said it once & I’ll say it again: Dead hard has the easiest counterplay: once you know the survivor has dead hard. You wait for them to use it, then swing & down them.
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@dspaceman20 said:
Some perks are extremely underrated and should definitely be used more. Now I'm a survivor main who don't play killer so I'm only going to be mentioning survivor perks but feel free to talk about killer perks.
Wake up: I would say this perk is underrated because of the benefits it has for both solo and swf. It helps your team find the doors and helps you open them faster. It synergize great with spine chill and if your the last person alive and at an exit gate your almost always getting out.
Off the record: this is another underrated perk imo. The 100% grunts of pain reduction is nice but it's shining attribute is the immunity aura reads. it can come in handy a lot and does good at countering popular killer perks like BBQ and chili and nurses calling.
Alert: this is really good perks as well. The aura read is nice and provides a lot of information of the killers whereabouts.
Detectives Hunch: I'm so surprised this isn't used more. Hexs are becoming more prominent and this perk helps a ton especially against maps in which it's hard to find totems and gens. NOED most of the time is not even a problem.
Desperate measures: I used this perk recently and it's extremely useful. The increase in healing is really beneficial and saved me the time I used it. The extra unhooking speeds is also a nice touch as well. Works really well in a healing build. If anyone knows any good healing builds please tell me.
Autodidact: this perk is fun when it works and greatly counters perks that slow healing. All those healing perks don't stand a chance. The only downside is that it relays on skill checks which can be unreliable but if you pair it with spine chill then it's mostly fine.
That's all they underrated perks I know of. If you know any I would like to know. And what is your favorite underrated perks that people would should use more?
Mindbreaker: the fact that survivors can’t SP off a gen, & loopers can’t get rest while working on gens, which forces them to do nothing or work on gens. Depends on the mindset of the looper, which is more important to them: their exhaustion perk or doing gens.
brutal strength: the fact you can break pallets & gens faster is always good. Brutal strength is really good on GF. It always helps to get a last second pop.
overwhelming presence: need to deal with a flashlight squad without lightborne?? Overwhelming presence is the next best thing. They’ll have to be more considerate on making a flashlight save.it also goes good with franklins. :D
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@Kolossoni said:
Just had a match with a Blight who used BBQ and pummeled all solo survivors under 5 minutes.
I suspected he had BBQ but the others didn't and since I couldn't explicitly tell them, it was inevitable.
It's also Blight so he could get to us from one end to the other in a blink of an eye.
Any advice as to countering Blight with a BBQ?
And no, I don't wanna hear:
- Go in a locker.
- Hide behind gens.
or anything like that, cuz not all survivors catch on that easily nor does Blight take too long getting here.
The easiest way to counter bbq IMO is using kindred. A lot of killers give bbq away if they head in your or your teammate’s direction
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@The_Nightmare said:
The new killer is cool and all but just a question to everyone. What killer you want to see on dbd? Id love to see so many more killers so just post who you want to see guys and gals. Any killer from any genre like hell my wife wants Mr. Jingles from AHS even lol
An scp killer.
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@Blindninja said:
https://forum.deadbydaylight.com/en/discussion/232654/advanced-killer-mind-game-on-l-wall-t-walls
You are kind of new aren't you?
on the forums, yes. Game-wise no. 1.2k hours. I tried it out, thinking it wouldn’t work but to my surprise, it did. :l
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@TheClownIsKing said:
Tier 1.
Upon performing the damage generator action, the next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check
Failing the Skill Check results in an additional 5% loss of progress.
Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.
Tier 2.
Upon performing the damage generator action, the next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check, and the survivor gets no audio warning before the skill check appearing.
Failing the Skill Check results in an additional 5% loss of progress.
Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.
Tier 3.
Upon performing the damage generator action, the next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check, there is no audio warning before the skill check appearing, and will appear in a random location upon the screen.
Failing the Skill Check results in an additional 5% loss of progress.
Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.
I like this idea, it’s a perk that’s based off the doc with the skill checks appearing in different places. I would make one addendum to tier 3: the skill check bar would reverse; or would that make overcharge tier 3 too strong?
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@AChaoticKiller said:
You often see posts about nerfing perks as well as posts about some common perks people want buffed in a way but what are some of the other less common underpowered perks you would like to see changes to? Also this isn't about nerfing perks or ones that need a rework to reduce their power like OoO.
For me I think insidious could be changed from a meme perk to one that has decent use, like what if you gained the undetectable status effect after you hook a survivor for a short duration say 10 or maybe 15 seconds? that way you can use it to be less predictable after hooking someone and it could even catch some hook rushers or survivors on gens off guard.
For the survivor side I think poised could get some love, a rework i thought for it was that it only activates when you complete a gen they could increase the time to say 20 seconds that you don't leave scratch marks and that timer only decreases when you run. that would make it better since you can save it's duration for when you need it and you don't have to worry about wasting it's activation.
- undying rework(won’t work but my idea): undying would have tokens at the start. Undying would begin with 1/1/2 tokens. The tokens would work as the old undying, once the tokens are used up, undying deactivates. Undying’s aura reading ability only affects hex totems. They’re also no hex notifications that undying is active.
- distortion rework: get rid of the extra seconds for no scratch marks & increase the tokens 3/4/5 tokens. 6 seconds of no scratch marks & your aura isn’t shown to the killer.
- coup de grace buff: 2 tokens for each generator done.
- sloppy butcher buff: tier 3 affects the survivors tremendously. Slightly slower gen speeds ( they can’t focus from being brutally attacked).
- thanatophobia buff: 7%/8%/9% reduced action speed.(stays the same) an addition of adding a penalty to exit gates.
- overcharge buff: I like theclownisking’s idea on how to buff overcharge. Which can be found here: https://forum.deadbydaylight.com/en/discussion/229410/an-idea-to-buff-overcharge#latest
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@dspaceman20 said:
I think the DS nerf has created a chain reaction that made it possible for other survivor perks to be nerfed. And the perk on the chopping block this time is dead hard. There has noticeable surge in threads complaining about Dead Hard and because of this its safe to assume that dead hard will be nerfed soon. What do you think? Is it going to get nerfed? Why or why not? And do you think the nerf will make dead hard bad?
Dead hard is very easy to counter. All you have to do is: wait. It’s not that hard to figure out. So what??!! if they make the loop & throw the pallet? They only bought themselves a little more time. Dead hard is perfectly fine just the way it is. There’s no need nerf it. If it does happen, I hate to say it: the devs favor one group of players over the other (killer sided [hide] ) & that won’t be good for anybody. :/
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@ILoveDemo said:
I just say that it's not necessary to bring Ruin/Pop/Noed/Sloppy every god damm game! Just Had 5 Killers in a row who bring atleast 3 slowdown perks in one Trial. It's just spamming in this point.
The Devs need to look at when bringing more then one Gen regression perk and make sure that it's NOT Impossible to Play the game when you do.
It's like Freddy as a perk.
What’s your opinion on bqq & chili? Does bqq need a nerf? Does PGTW need a nerf & why??
Another question on a perk is what do you think of blood warden? If it needs a nerf explain to me why.
finally what do you think about lightborne? If it needs a nerf please explain why?
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@Healthore77992 said:
If anything in this game feels punishing for making good play it's this perk (from killer perspective).
There are countless times i perfectly mind gamed survivor and they just press one button and reset the chase, which ends up in dropping the chase or losing the generator.
For everyone saying it doesn't work most of the time, that's a lie, otherwise people wouldn't use it near as much as they do.
It rewards bad play. If it's used for distance it has absolutely no counterplay, killer can't do anything about it which is very unfair, and not to mention unfun when you know everyone has it, you know what they will do, but you cannot stop it.
You could just wait for them to use it. It’s the most easiest way to counter it.. dead hard IMO is fine, if you swing that’s on you.
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@golubushka08 said:
If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game too much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.
I don't even try to read the responses from this sensitive killers.
Can someone give me reasons why bbq & PGTW needs A nerf? Idc much for noed.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1947655#Comment_1947655
BHVR isn't that slow to putting out patches. We usually get a hotfix patch for the next 2 or 3 weeks following a chapter or mid-chapter patch.
True. But the problem happens to be is also is the Lack of hot fixes.( a point I forgot to bring up in the original post) I get it takes time to do these things. We had 2 hot fixes between chapter 18 - now. Which brings back my original point: EA & Bethesda are more consistent with the patches/hotfixes & FIX the bugs, not letting them persist for too long in their games with each update.
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@jester20k said:
https://us.v-cdn.net/6030815/uploads/ARIMWVYH1DGV/screenshot-20210215-101458-chrome.jpg
Are you guys for real??????? You should have dropped everything else to fix this issue, in comparison screwing with the ui and animations is like trimming your lawn edges while someone is using a backhoe to dig up the middle of your yard. This game is completely broken right now due to hits and it'll be fixed in 2 patches????? #########
[warning: controversial statement]
i hold higher regards for EA & Bethesda than behavior. At least EA & Bethesda patch their games quickly.
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@RaginRendon said:
I’m always so tempted to leave the game when I find out that I’m facing a spirit. I try everything in the book, but there’s almost no counter play to this killer.
The devs never mentioned a plan to rework the spirit. So that won’t happen anytime soon.
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I flame people who flame me first. Once that happens, I’ll say things to get a rise out of them.
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@Aven_Fallen said:
Only the most biased people would actually think that Iri Head is balanced.
Iri head is boring. You could easily win a game with it. I also think infinite t3 Myers is boring for the exact same reason
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@HuDawg said:
With the new update that released it seems hitboxes became much worse whenever i played as killer i hit survivors where i really shouldn't so i'd like the devs to nerf hitboxes
Hit boxes are ridiculous. One example is when I’m close to a survivor, there’s no obstruction & miss where it should’ve been a hit. I also got hits that I should’ve never got. Devs know how to drop the ball with each update
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@Moundshroud said:
Ok, this is fair warning so that if you see this happen in a game, and then see my name on the end of it, you will know WHY. I don't like it when Survivors try to work with the Killer. Every now and then someone does this when I am playing. Normally, I immediately down them and hook them. I'm not going to do that anymore.
Instead, I'm going to down them to let them bleed out. I'm not going to hook them. I'm not going to let anyone pick them up. I'm going to let them spend the entire game, until they bleed out, on the ground. This is going to look really asinine without context. I strongly encourage anyone else, who doesn't like dirty cheats working with the Killer, to do likewise. I take my "good sportsmanship" reputation seriously, so I wanted to make this post and provide context for why you might see me do this.
So, if you see something really weird, like a Killer camping a slugged Survivor rather than a Hook, and letting you guys get all the Generators you want, let that loser on the ground lay there and rot. :)
out of my 1.1k hours in the game I can name two times that it happened. A Kate collaborating with a nurse she also had bond which made it hard to avoid her. That Kate got a rancor/Mori with her name on it.
the second time is when I died & was spectating i was playing against legion. there were 2 people left., a bill & a Dwight. Bill sold Dwight out & up the river by pointing to his location. bill got hatch because of selling out. -_- another mori able Person there.
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@Shirokinukatsukami said:
The way I use it isn't broken. I don't use it the way everyone complains about.
The problem with ooo happens to be in a SWF setting & midwich. People with comms; the object player gives location of the killer to his teammates. It’s Giving them a one up in the match.
I played against an ooo(maybe swf) on midwich. I couldn’t Catch him the whole match.
solo que is fine.
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I tunnel to get rid of DS. DS is tasty, 😋 especially when they’re 4 gens left. if they don’t have DS, I drop them.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1920682#Comment_1920682
I think she was joking
oof if she was. The joke flew right over me :3
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@Shirokinukatsukami said:
It gives every killer tons of BP so you can buy tons of OP addons to slaughter survivors with.
Any questions?
does that alone justify a nerf?? Name me add ons that are OP as & aren’t infinite t3 Myers, tombstone Myers, & iri hatchets. I will also bring up we’re going to live forever that gives you a decent amount of blood points.
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I need an explanation WHY bbq & chili needs a nerf?? If they don’t, then they’re baiting &/or trolling.
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@lukaace said:
Hey devs. How you all doing? idgaf.
now, I bought laurie for the perk called decisive strike (also anti sweat perk, as I like to call it)
since it's getting nerfed, and nerfed again, I expect the following to happen:
1 you give me my money back
2 you nerf bbq and chilli.
I expect a reply within a week. what's it gonna be?
BBQ & chili nerf? How come it needs a nerf? Explain??
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@Dragonshensi said:
https://forum.deadbydaylight.com/en/discussion/comment/1918662#Comment_1918662
Is there a perk for a pumpkin head nurse? Or you hate nurses in general?
no I don’t hate nurse. I just hate pumpkin head nurse because they play real scummy & are known for it. So pumpkin head nurses get a bad rap for it as well
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Spirit & pumpkin head nurses
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@Slashstreetboy said:
Aren´t Deathbound and Tinkerer counterproductive for IF?
Not when I used it because when survivors heal outside my TR I can hear them usually when my power is in an inactive state. I use tinkerer as more for info than sneaking up on survivors & also lets me know when to use pop.
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@REL1_C said:
True, I can loop him for ages. But after he gets a survivor and camps, what's the counter to that?
The counter to that is a combo is the use styptic agent + borrowed time. Styptic agent for you, Borrowed time for the hooked Person. MOM could be used but the chance of that happening are too low. You could also use the soul guard & unbreakable to a lesser extent.
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@Karao_Ke said:
Almost every killer has their own soundtrack now. The question is, what is your favorite one to jam out to in the lobby?
Personally I'd say either Oni's or Legions.
If you don't have a favorite, perhaps you could think of who deserves their own soundtrack next?
Demo’s menu music. Doc’s menu & chase music
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Nea
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Blight, twins, oni, ghostface, billy boi, pig, wraith, trapper, Myers, demo, & deathslinger.
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@XayahXRakanFTW said:
I love getting a purple medkit from a chest and losing it right after getting hit with franklins demise and losing it within a minute of getting it. It's annoying too when you bring a purple item and just when the game starts you get found first, get smacked and drop your item like at least put a cooldown on the perk.
you have 90-110 seconds (depending on the tier)to pick the item up. That’s a little more than a minute, almost two minutes. Go back to the item as soon you’re in the clear.
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if I don’t find anyone during a gen patrol, or have very little intel on where survivors are, I’m going back to the hook. I’m also not going to let you heal for free. I’m coming back to get the savior. If he messes & gets grabbed, the savior is:
- bad at the game
- he was farming.
put your blame towards the savior, he’s the one who made a bad play
