Nerf the NOED, PGTW, BBQ.

If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game too much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

I don't even try to read the responses from this sensitive killers.

Comments

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    I was going to give you the rhetorical thrashing you deserve, but other people have that covered. I'm relieved really; I don't want to read anymore of your posts than I have already.

  • @Sluzzy said:

    All 3 perks are crutches, really. Especially a high mobility killer with any tracking perks, beacons telling killer where to go in a horror game. With BBQ a high mobility killer is always instantly downing someone and it does make it impossible to get gens done. Now add in slowgen perks like Ruin and PGTW and you see what is happening. All of these perks are winning a lot of killer games.

    BBQ doesn't mean an instant down, it just means they know where you are. They still have to move to that location, and then use skill to actually secure the down.

    If BBQ to you is an instant down, then maybe you should not stay in the exact same location when BBQ is activated, or learn how to not die instantly (you can run away from Killers you know, also there are pallets and vaults on the map to make that easier).

  • @Sluzzy said:

    All 3 perks are crutches, really. Especially a high mobility killer with any tracking perks, beacons telling killer where to go in a horror game. With BBQ a high mobility killer is always instantly downing someone and it does make it impossible to get gens done. Now add in slowgen perks like Ruin and PGTW and you see what is happening. All of these perks are winning a lot of killer games.

    BBQ has plenty of counters.

    PGTW was nerfed so no longer could a 4.6 or 4.4 get across the map in time to pop a gen

    Noed can get changed don't know how.

  • As a survivor main, no. Bbq can easily be countered. Pop was already nerfed, which made no sense. Noed is fine. Cleanse totems. It's basically free blood points.

  • Damn bro, that was a funny joke. It was so funny I forgot to laugh.

  • image.png

    1 character too short.

  • Thank you now if you excuse me I'm going to play ph with all of those perks

  • If you need a seventh sole survivor. I am pretty sure a teammate or 2 have to die first thought but not 100 on that.

  • Oh yeah, let's nerf all those perks! Wonder how much time you'll be spending time on the ground with third seal and knockout...

  • You can't even cross Mother's Dwelling to use Pop anymore and you want it nerfed?

  • @DetailedDetriment said:

    You can't even cross Mother's Dwelling to use Pop anymore and you want it nerfed?

    Yes you can

  • Well considering pop has already gotten nerfed before, why does it need another one?

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954793#Comment_1954793

    BBQ counters:

    • be within 40 meters of the killer
    • climb in a locker
    • sit behind a gen
    • there's some perk which hides auras from Jeff, I forgot the name

    Also it's quite easy to play around, walk one way for 4 seconds, then walk the other way, boom, you've outplayed the Killer.

    Honestly there are more than that bbq might one of the most countered perks.

    Off the record

    soul survivor (if you really want to count it)

    object of obsession

    any exhaustion perk that makes you run fast except for adrenaline

  • Killers who move at 4.4 m/s take 42.7 seconds to cross the map. Combine that with the animation of kicking a generator and you've hit about 46 seconds.

    Two survivors on a gen is 47 seconds. Throw in great skill-checks, Prove Thyself, and toolboxes, and the gen will pop before you can even cross the map.

  • Actually they broke the game by doing something nobody asked them and reuniting thousands of killers and survivors under a new banner of rage.

    BTW, BBQ encourages healthy gameplay because it makes the killer not camp, PGTW has a counter called “do the gens” and NOED... lmao.

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    " It changes the game too much"

    Survivor meta is litterly unchanged for like a year or 2.

    Killers meta changed the moment undying got introduced. And the meta is already changed thanks to the nerf.

    Ds nerf is needed and so is the change to OoO.

  • I mean i can understand this.

    No-ed can pretty easily be obnoxious with other perks like Warden, the same can be said with Pgtw because it aint fun to walk away from a 99 gen and watch it go back to 20.

    Bbq i dont quite understand though? The killer being able to see auras isnt something unique to barbecue. Is it something to do with the way it shows the aura?

    All in all i can see how these perks would be considered 'crutch' perks, though alone they deffinetly wouldn't do you much good on many killers.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954962#Comment_1954962

    Killers who move at 4.4 m/s take 42.7 seconds to cross the map. Combine that with the animation of kicking a generator and you've hit about 46 seconds.

    Two survivors on a gen is 47 seconds. Throw in great skill-checks, Prove Thyself, and toolboxes, and the gen will pop before you can even cross the map.

    TL'DR Yes under very specific conditions you are correct, however under normal circumstances you will be able to use your perk.


    Alright what you said in your first statement:

    You can't even cross Mother's Dwelling to use Pop anymore and you want it nerfed?

    What you meant to say

    Under very specific conditions such as 2 survivors working on a generator the furthest from where I hooked someone and one of them running Prove Thyself and/or using a toolbox and on the map Mothers Dwelling (Which is the largest map at 12k even though almost every other map is only 8-10k) you can't even cross it to use Pop and you want it nerfed?

    Now that we cleared that up... Lets move onto this reply. I can't really argue with your timing because its not accurate but its also not inaccurate. For example, your talking about the time it takes to cross the map from one side to other. However, generators and hooks on Mothers Dwelling can't spawn against the walls like they do in the Backwater Swamp Realm. However I also can't tell you the what the distance between a hook and its furthest generator due to procedurally generated map tiles.

    So realistically it should take you between 36-40 seconds to cross the map. Now unless they have changed Pop, the Pop didn't used to care if you had it once the animation was done, it counted if you had pop activated once you STARTED kicking the generator (I don't use pop, I think Pop is for try hard killers that need a 4k to feel better about themselves). So assuming that logic of Pop hasn't changed, you would still have time to kick the generator unless the survivors were using perks or items themselves. Which at that point your argument becomes, The big mean survivors used their perks/items to counter my perks/items, which makes it a little invalid.

  • @Nosferatu3145 said:

    Mr. Golubushka08, what you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this post is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

    Been forever since I've seen Billy Madison. You get my upvote for making me laugh.

  • @Nosferatu3145 said:

    Mr. Golubushka08, what you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this post is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.

    This just made my day, Good on ya mate.

    @Sluzzy said:

    All 3 perks are crutches, really. Especially a high mobility killer with any tracking perks, beacons telling killer where to go in a horror game. With BBQ a high mobility killer is always instantly downing someone and it does make it impossible to get gens done. Now add in slowgen perks like Ruin and PGTW and you see what is happening. All of these perks are winning a lot of killer games.

    Sorry to dissappoint you Sluzzy, but all perks are crutches on both sides, so thats not a very solid arguement.

  • bbq complaints again...

    "Hey DeVz teh killarz is tunneling and teh camping and ItZ n0 fUn can u plz ban dem"

    "heres a perk that makes the killer run over 40metres away to start a chase with a new survivor"

    "nah mAN dUN like dAt, nErF IT"

  • "game was perfect before the nerfs"

    Fastest I've ever lost brain cells after opening the forums.

    The 3 perks in your title were much worse before. NOED wasn't even a hex, it was just always active, BBQ could see people in lockers, and Pop was 60 seconds. Only a nostalgic filled mindset would ever think this game was balanced in the beginning.

  • Or you could just git gud. Survivor is the easy mode and if you have such problems it's you that are weak, not perks that are strong.

  • @JPA said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954793#Comment_1954793

    BBQ counters:

    • be within 40 meters of the killer
    • climb in a locker
    • sit behind a gen
    • there's some perk which hides auras from Jeff, I forgot the name

    Also it's quite easy to play around, walk one way for 4 seconds, then walk the other way, boom, you've outplayed the Killer.

    This is actually really good. I only knew to do the first two, but not the next two.

    Sitting behind a gen...that's an incomplete one, right? Since it shows up as orange for the killer, to blend in with the orange aura the killer sees?

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    A killer who equips bbq half the time only cares a bout one thing blood points.


    You'll be surprised that a majority of killers consider getting the 4th stack a win instead of a 4k.

    Because it means they can get perks elsewhere.

    Pgtw is like ok now.

    And noed can be countered by doing dull totems...

    However noed is its own rabbit hole i like to call totems as it has own problem in placements. Which affect both and doing totems in generally unappealing.

    Not a fault with noed that its counter is never done because the secondary objective can be a huge loss of tempo.

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    i would say delete anything you mentioned completely, i wont care to be honest, the death of DS was good enough for me and many killer mains out there, we are just very happy with the DS being gone, we dont care much about the rest, so yeah dont nerf them, just delete them all together

  • Ouch, that "the" was so cringeworthy.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954962#Comment_1954962

    Killers who move at 4.4 m/s take 42.7 seconds to cross the map. Combine that with the animation of kicking a generator and you've hit about 46 seconds.

    Two survivors on a gen is 47 seconds. Throw in great skill-checks, Prove Thyself, and toolboxes, and the gen will pop before you can even cross the map.

    First, I just want to say, I don't think pop needs a nerf, it's perfectly fine.

    I just want to point out the math here. 4.4 m/s x 42.7 sec. = 187.88 m . . . There isn't a single map in dbd that has that length, not from wall to wall, let alone from a hook to a gen.

    Azarov's resting place has the greatest length at 144 m, that divided by 4.4 m/s is only 32.72 sec. and that's from wall to wall. Realistically, from the furthest hook to the gen on the other side of the map is even shorter in length.

  • And he's jailed. What a surprise.

  • @then4321 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954996#Comment_1954996

    First, I just want to say, I don't think pop needs a nerf, it's perfectly fine.

    I just want to point out the math here. 4.4 m/s x 42.7 sec. = 187.88 m . . . There isn't a single map in dbd that has that length, not from wall to wall, let alone from a hook to a gen.

    Azarov's resting place has the greatest length at 144 m, that divided by 4.4 m/s is only 32.72 sec. and that's from wall to wall. Realistically, from the furthest hook to the gen on the other side of the map is even shorter in length.

    144 would be Wrecker's Yard.

    Azarov's is 176.

    Mother's Dwelling is 188.

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    I think that one qualify to be reported as trolling actually.

  • @mouse0270 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1954996#Comment_1954996

    TL'DR Yes under very specific conditions you are correct, however under normal circumstances you will be able to use your perk.

    Alright what you said in your first statement:

    You can't even cross Mother's Dwelling to use Pop anymore and you want it nerfed?

    What you meant to say

    Under very specific conditions such as 2 survivors working on a generator the furthest from where I hooked someone and one of them running Prove Thyself and/or using a toolbox and on the map Mothers Dwelling (Which is the largest map at 12k even though almost every other map is only 8-10k) you can't even cross it to use Pop and you want it nerfed?

    Now that we cleared that up... Lets move onto this reply. I can't really argue with your timing because its not accurate but its also not inaccurate. For example, your talking about the time it takes to cross the map from one side to other. However, generators and hooks on Mothers Dwelling can't spawn against the walls like they do in the Backwater Swamp Realm. However I also can't tell you the what the distance between a hook and its furthest generator due to procedurally generated map tiles.

    So realistically it should take you between 36-40 seconds to cross the map. Now unless they have changed Pop, the Pop didn't used to care if you had it once the animation was done, it counted if you had pop activated once you STARTED kicking the generator (I don't use pop, I think Pop is for try hard killers that need a 4k to feel better about themselves). So assuming that logic of Pop hasn't changed, you would still have time to kick the generator unless the survivors were using perks or items themselves. Which at that point your argument becomes, The big mean survivors used their perks/items to counter my perks/items, which makes it a little invalid.

    In saying it takes you 40 seconds to cross the map, you still have to chase survivors off the gen. If you have to hit someone, that's a couple of seconds to recover from the animation. Also, Pop requires that you finish the animation before the timer ends. Beginning the animation will not count.

  • 'I don't even try to read the responses from this sensitive killers.'

    Then why post a thread in a discussion forum?

  • Yeah, because a game is perfect when everyone runs the same perks every damn trial.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955790#Comment_1955790

    144 would be Wrecker's Yard.

    Azarov's is 176.

    Mother's Dwelling is 188.

    Wrong, read it again, that's the SQUARE tiles (total area), not length.

    Each tile is 16m, Azarov's resting place has the longest length at 9 tiles long. 9 x 16 = 144m, wall to wall.

  • @DetailedDetriment said:

    https://forum.deadbydaylight.com/en/discussion/comment/1955790#Comment_1955790

    144 would be Wrecker's Yard.

    Azarov's is 176.

    Mother's Dwelling is 188.

    Wrong, read it again, that's the SQUARE tiles (total area), not length.

    Tiles are 16m, Azarov's resting place is the longest with 9 tiles. 9 x 16 = 144m, wall to wall.

  • You realise the strongest perk combo for killers had in a long time, (ruin + undying) just got nerfed right?


    Also, pretty sure V1 Ds was faaaaaar from perfect my guy.

  • What i learn about this person from their posts

    • New or simply not good
    • no sense of balance
    • Most likely toxic

    could also be just a classic troll

  • Actually, both sides complain equally.

  • 3 perks on here are balanced


    PGTW rewards the killer for doing there job

    NOED is countered by literally cleansing totems before it even spawns in

    Every killer uses BBQ for BP, not for the aura

  • @golubushka08 said:

    If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game too much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.

    I don't even try to read the responses from this sensitive killers.

    Can someone give me reasons why bbq & PGTW needs A nerf? Idc much for noed.