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bingbongboi90

bingbongboi90

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bingbongboi90
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  • Make it so anyway you interact with the pallet it deactivates so regarding vaulting of kaneki and wesker.

    And if the killer needs bloodlust to hit you they are losing the game.

  • I dont know why OP is getting down voted for being positive.

    They are good changes. Maybe could have given more buffs on the survivor side regarding invocations but none are bad changes.

  • @random1543 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117251#Comment_4117251

    Well they wont put all the changes in one easy to find place. (Thanks BHVR)

    From killer perks i have seen they are not giga nerfed like STB has been.

    Hex thrill of the hunt is litterly nerfed harder then shoulder the burden. Thrill is basically shot at the knees

  • @ThatRyanB said:

    https://forums.bhvr.com/dead-by-daylight/discussion/472136/when-will-bhvr-finish-trialing-the-new-denvo-anti-cheat

    We don't have an end date to share at this time. In the meantime, though, what are your initial thoughts? Any feedback?

    Considering the amount of crashing and the issues with games outside dbd i am experiencing since this update.

    I dont play the game anymore until it is removed

  • @lovlor said:

    Because dev dont play this game and too many people on the forum is killer sided

    Ah yes that explains why your post have more likes then dislikes.

    This forum used to be killer sided like 5 years ago. Now definitely survivor sided. Reddit is more reasonable then this basement

  • Well i think the devs as of right now probably need to come out with a statement with how garbage this progress has been. Why doing this tests on live servers and not in a ptb? You first want to test if something wont break before you put it to test in live. Its not like we can test if there are less cheaters if we cant have normal games....

    They should remove all the dc penalties gained during this week to all players affected with this test week. Because even tough my dc penalty is only 15 minutes it is bullshit that i have to wait 15 minutes for changes to the game made by the devs to test a new program as like we are there Guinea Pig.

  • The way anxiety triggers differs for people and with reasons in this post shows that. This makes it hard for the devs to do something about it.

    I for example only have anxiety playing killer as the entire outcome is dependend on me. If i have a bad game i just basically wasted my life on that match because i didnt get to do anything or have fun.

    There are 2 reasons why i dont have anxiety at soloq surv.

    1. The responsibility of the match outcome is spread over 4 people.

    2. Because soloq is considered pain to begin with i dont have high expectations when i enter a match. I litterly go in a match with the expactions that i get sacrifices.

  • Yes and survivors that gen rush get their gens blocked for the remaining of the trial lmao

  • @Xendritch said:

    This is such a low sample size that I wouldn't take too much from it other than Krasue isn't as bad as people think, she's clunky yes but she's still A tier.

    Otherwise they'd have to do this every weekend for at least 3-4 months before we start having data we can really pull from. Also I know what conclusion you're trying to get at with this and do this tournament with no comms allowed and see what happens.

    Do people really think krasue is bad?

    Pretty sure the opinion is she is boring and repetitive in gameplay

  • I guess looking at what survivors need in this event just to win matches only shows how bad the average survivor is.

    I really hope behavior takes this into account into future balance discussions when they try to get opinions of survivors.

  • So what is springtrap then? Doesnt he count as a ranged killer? Its not like people hold the axe forever.

  • My main problem is it is just hindered. Nothing else. It doesnt even need to be strong but have other effects when you poison a survivor.

    Like for example a poisoned survivor get either a hindred effect, next pallet they throw doen or vault is destroyed, maybe get their aura revealed for 14 seconds. Not all together but a random effect.

    Its not much but at least it makes it a lot more interesting for killer while not changing the core identity of this event.

  • @CorgiSploots said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4089050#Comment_4089050

    He's def gonna be a contender for 3 gen hold outs and it's not good like no one liked it with her once oo shiny wears off he's gonna be hated for it too.

    I feel like the 3 gen excuses is in this day and age a non excuse after the gen kick limit change. 3 gening is a lot of the time the survivors fault.

    My main problem is how strong his exit gate patrol is. I think he should have a max time he can stay in his power and thats it no other changes.

  • In my opinion playing her feels very repetitive. It feels like the same gameplay loop at every chase.

  • For me its midwich, badham and lery's

  • The killer is fine in terms of balance. A good A-tier killer is what the power level of a killer should be. There is clear counterplay. Even though the counterplay isnt thrilling and well liked for both sides.

    So any nerf should be accompanied with buffs.

  • They did say only 3 add ons remained the same so also an add-on pass.

    I guess some of the add ons will be all about gaining more style points for doing certain interactions.

    Maybe like getting the bouncing knives and when you hit a survivor with the bounce then trickster gets like double or triple style points.

    So maybe trickster will be like pyramid head. Basic at core value but the interesting parts come with the add ons.

  • I think the problem lies with certain perks. You can make it like certain perks dont add up to the regression limit.

    Looking at you eruption.

  • @MangaMania said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4056337#Comment_4056337

    Honestly i dont see me winning any match with ghosty or trapper without a nemesis the gen rush is so freaking annoying… i might just wait 2v8 to go off and come back after.. 35min of waiting for 5minutes of gameplay pretty annoying…

    I dont think the problem is the gen rush but the amount of ultra safe pallets in the map. The amount of safe pallets are so broken i dont see even a reason to use the scout skill to repair a broken pallet. The game already hands you down so many pallets that survivors are just camping pallets.

    Thats why the only killers are decent are the ones that negate that like Nemesis. By the time you uncloak as Wraith the survivors either sprint burst away or are at a safe pallets

    And then you have the skills for survivors being in general way way stronger then those of killer like a 30 second cooldown for team sprintburst? Compared to the 60 second cooldown for brute skill lol.

  • @HoodedWildKard said:

    Might be your internet connection? I play on xbox too and my 2v8 has been stable as a rock.

    Pretty sure its the servers.

    I have great wifi but i am being put into a match where every players have a ping between 100-200.

  • Yeah i have noticed that when i just dont care if i win or lose and just meme i am having way more fun.

    For killer i found that playing bubba is relaxing. Because you know bubba goes where he pleases. And i do love to protect the basement chest time from time :)

    And as survivor i like to roleplay as the doctor of the team.

  • Ah yes give survivor more reason to only focus on generators.

    Most boons are very weak and not worth the investment.

  • The main problem is that the ptb for tunneling and slugging shouldnt even be happening at a dlc ptb.

    Everyone agreed that tunneling and slugging is a problem. But these changes where insanely punishing for killers even who dont actively tunnel and slug. The rewards killers got were also not good (i did like the idea giving the higher tier killer less the rewards).

    The only way we would have gotten eventually these changes if we were having an extended ptb but that would never happen because it was a dlc ptb. And there is no way the devs will be delaying the dlc for still having the risk these changes would hurt the killer experience and the sales for the krasue.

    I expect the next ptb will be focused around these changes because i think next ptb will only be a survivor dlc and in that case they can always extend the ptb.

  • @ChaosWam said:

    I'm actually kinda content with the #1 design being picked, and I do hope #2 is a legendary skin at some point.

    The only thing I can say about #3 losing, is the fact it would have been REALLY funny if it won and was dubbed 'Andross' by the community.

    #3 is very interesting. If the grimoire didnt had a theme of divine i would have definitely picked it.

    I do hope they keep that design because they were cooking something.

  • The fact people still defend tunnelers is crazy.

    Like why do we even have gen regression perks because you wouldnt be getting gen rushed if you could down survivor fast aka better be at looping.

    Its sticks and stones you either complain about both gen rushing and tunneling or neither.

  • @CrypticGirl said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4008051#Comment_4008051

    You do realize that in head form, she doesn't need to break pallets as she can fly right over them. Then she can go into flight mode and catch up with the Survivor easily. She can also spit on you and then immediately M1 you with zero cooldown, so yeah, she's busted right now.

    I feel like flight mode gets also canceled way too easily into being able to attack.

    Flight mode should only be used to traverse the map easily. Not be used in loops.

  • @Abbzy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007805#Comment_4007805

    Thats not whole truth, she isnt fun to play as for me. Nurse is stronger and more fun to play as and against, blight is on same power level if the blight is good with flicks and dashes and he is more fun to go against than her, ghoul is more fun to go against than her because he plays more as m1 on loops than she does whole game. All you do is infect, the more is better and then switch to head to get pretty fast downs or move around the map. All I like on her is her machate animation and sounds.

    Yeah its just infect with an auto aim range attack to then switch the head mode to win immidiately the chase with practically no counter play.

    And that is everything about krasue to get an disgusting win rate specially with bamboozle or dissolution. Just the same gameplay loop... every single chase. The lack of counterplay really shows that.

    She is so broken you dont get any dopamine when you get hit unlike when you play for example huntress and wesker. Which means people find the killer boring.

  • Tbh these big changes shouldnt even be happening in a dlc patch. The devs basically shot themselves in the foot the moment they announced the slug and tunneling changes being in a dlc patch then a mid season patch.

    Everyone knows they had to extend the ptb for better changes but that would mean delay the dlc aka sales. And then we ignore the chance the changes still get perceived bad with the dlc which means people not buying the dlc and still less sales.

    And then that is just focusing on the balance side. There is a 100% chance if these big changes went live there would be game breaking bugs which also means bad reputation and worse sales.

    The public outcry would be non existent if they announced these changes for a mid patch then delaying it now.

  • Maybe a bit off topic but imo the artwork of sadokos perks are one of the best.

  • @cogsturning said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4001085#Comment_4001085

    We can definitely weaken the strong loops, for sure.

    But bloodlust will have to go.

    Tbh i think any killer will take that trade deal anytime.

    If you need bloodlust just to get a hit on a survivor then you are already losing the game.

  • Kudos to the people remembering the hook stages of the survivors to spread evenly.

    My gameplay: me see survivor, me chase, me hook and repeat.

    If only i had a visual indication how many times i hooked a survivor. Hmmmm

  • Haddonfield got an increase of pallets but also reduced a bit of the ultra safe loops.

    Fine by me. Not every map should be saw map with 90 God pallets.

  • This problem is just not a killer or survivor problem its a problem caused by both sides.

    All alive survivors wait their ass off at the exit gates to teabag/bm the killer? This leads to tilting the killer and the killer will hard tunnel for wins the next game. This leads to tilting the survivors so the moment they actually can escape the next match they also have to show their ego off to teabag at the exit gates.

    Its an endless cycle of toxicity that stresses both sides and make both sides less fun.

    So tunneling should be fixed (which i mostly agree with the ptb patch) and also not leaving the match/ teabagging at the exit gates should also not be a thing. Like let the killer surrender when the exit gates are open.

  • Also note this is a 10 year old game i can guarantee you can make just as big of a list that things killer got nerfed in its time.

    Like most nerfs you summed up also came with nerfs to the killer side. For example nerfed gen times with increased hook times (including gen regression perks nerfs!).

  • @hermitkermit said:

    The slugging and tunneling updates didn’t make it out of PTB. They’re not going live.

    That was the easiest and most effective counter argument to make lol

  • I am confused. Do the devs dont have the technology to extend the ptb and do some tweaks in the ptb? Or do they really want to push the dlc and Myers update as quickly as possible?

    Most of the problems are number tweaks outside sadako and pig situation. And they could have scrapped like 50% of the gen regression nerfs (like seriously kicking eruption in its grave is overkill). Specially when you take in account the limit of regression events on a gen.

    With tweaks in the ptb and some additional changes at launch this would have been fine.

  • Tbh the gen bonus speed probably wouldnt matter that much if you kill a person at 1 gen.

    You can dan Camp the 2nd survivor if you get a hook at end game collapse.

  • Please explain to me how everyone knows this is a good patch or not. Do all of you have inside information from behaviour?

    Like 90% of the changes are made or break depending on the numbers. The gen speed boost, all the killer "buff" changes regarding unique hooking and of course the survivor & killer perk changes regarding these.

    No one knows how good this will be. But i am personally afraid of an abomination of a patch looking at the recent balance patches where the devs also dont listen to feedback and just push it live anyway. Aka clown situation of last patch.

  • Bubba he is simple and effective.

  • I only agree with the axe holding movement speed.

    Outside that he is fine in my opinion.

  • @Aven_Fallen said:

    I am mainly surprised by how low the hours seem to be. Since it only tracks the time in the actual trial, I realized that I spend A LOT of time not really playing the game but being in the Lobby or Loading Screens.

    Killrate is what I expected, most of the time around 60%, slighly above. My most successful Killer is one of my most hated ones (with Hag, I knew I am decent with her, but around 70% Killrate was a bit surprising). Not surprised that Singularity was my worst Killer, I am too dumb for it.

    This. I was very confused with the low amount of hours. Specially when my hours are spread over a lot of killers. I also got confirmation that i am addicted do discordance as a perk with a 60% pick rate.

    For some reason knight is my highest picked killer when i cant remember the last time i used him. The 2nd most killer is bubba wich feels right since he was the killer I started using when i began playing DBD.

  • @LockerLurk said:

    Should be stronger than 50%. Hell most of Springtrap's perks could use a power boost to make them worth it.

    Tbh the only perk that feels good is the perk that reveals the aura of the survivor that looks at you.

  • Houndmaster. If i face a survivor that knows to react to the dog i have a hard time but i still really really like the killer.

    I guess i need to learn how to redirect the dog better.

  • @Lixadonna said:

    If Killer Mains aren't getting their 4K the devs have to coddle and make sure Killer players have it easy.

    Yeah just like when a survivor is not getting a escape they cry to the devs for another basekit perk

  • @Munqaxus said:

    Dredge's kit is way overloaded. Dredge has basically nuked Sadako from orbit. I literally regret getting Sadako now.

    Any decent killer would have nuked sadako from orbit

  • @Impartiality said:

    Killers complain all the time because they want to be a power role and be feared and get easy kills. The devs want a game to be balanced and have around a 50% kill rate.

    That is why there’s so much complaining and devs don’t listen

    Why do you have to make it an us vs them argument?


    Survivors complain all the time too. About tunneling, NOED and camping. And before spirit too which got nerfed, deathslinger was complained about too by survivors and got nerfed as well. Should i go on?

    Saying killers complain too much isnt a valid argument, because survivors complain about everything and still get the changes they want.

  • @KweenPlease said:

    It's the only objective and priority unless you are running a hex.

    The objective of the game is " do gens as much and as fast as you can before killer chases you off because you've got limited chances / hooks. "

    With it being the ONLY thing to do, are survivors just supposed to stand or walk around for 3 minutes after every gen? Like what the heck do you want? Make it make sense.

    Anyway SBMM should put you with people who you should be able to handle who are on your level once everyone is leveled out where they should be. Yet everyone wants to complain about something that is literally helping game health.

    Tunneling and camping doesn't also exist. It is a term created by salty survivors

  • @LowrenceVonQersrick said:

    So tired of this #########. Why they do this? Some of them reaaaaaaaaly need close this hatch for 500 points. Especially now, every day, at least once, im slugged as last person. And some of them do this for fun, i guess. They just love waste my time. At this point i want game to end, right? But i guess im some wierdo.

    Why cant i DC at this point without penalty? ######### Devs are thinking? Do they play this game? Yes, i will blame Devs, because Killer is REWARDED FOR DOING THIS, FOR WASTING MY TIME.

    Why are survivors allowed to teabag AT THE EXIT GATE REEEEEEEE.

  • @van9684 said:

    I see a lot of complaining on here about how awful and difficult it is to play killer, how unfair the game is, yet most of you are killer mains. So why is that?

    I played killer only for a long time and it was just too easy. After that initial learning of the game, I never had to get better or develop new skill so I switched to survivor. I also like the teamwork aspect. So, why do you continue to play killer if it’s so bad and makes you angry?

    That's why I taken a break on killer.

    Because solo survivor is 10x easier then killer and less stressfull. I dont know why survivors complain 🤔

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