bingbongboi90
bingbongboi90
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- bingbongboi90
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When i Saw this thread i clicked immidiately.
I am pleased with the comments and this made my Day.
Have a fine day sir
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Tbh i dislike the survivor anyway even if hé is straight or LGBTIQ.
That type of dress should not belong in a horror game. It looks like the entity took him/her in the middle of a party.
If this is a skin of the survivor then i am fine but if this is a default skin....
Every survivor wears regular clothing by default so why is the LGBTIQ survivor going to have flashy party clothing by default?
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Nurse is hard to play anyone that says otherwise never played nurse before.
From the roster she is one of if not the most difficult killer to do well.
And also dbd really needs a practise mode so you can actually learn a killer without suffering.
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Idc if a LGBTIQ survivor gets added if this relationship is like a side note for example the nurse. In the Lore of the nurse it is more focused around the horrors she has to deal with at her work.
I DO have a problem behaviour adds a LGBTIQ survivor and promotes it like crazy: OMG WE HAVE LGBTIQ REPRESENTATION IN DBD!!!!
The representation should be a side note not a crucial part of the survivor or the Lore, because it is still a horror game not a dating sim.
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@Pig_Is_Pog said:
Title
Now that ds is being balanced should noed receive the same treatment?
Noed is obviously a pretty disagreed topic to talk about but what’s something most people could agree on?
Now before people start typing away saying “just do bones”, don’t. Yes you could say the perk has counterplay for that reason but does that make it fair? no. Now you could also say that the counterplay ds is too just slug but does that make ds fair? no, ds is complete bs. Both ds and noed have counterplay but that doesn’t make them fair.
Nord basically just guarantees the killer a kill for no reason and is that fair? maybe in a balanced perspective but that doesn’t mean the perk is fine in its current condition. Balanced or not, the perk is just straight up unhealthy for the game and needs to be altered in a way where it’s still strong but not bullsh1t and doesn’t just guarantee a free kill for no reason.
What are some ways you people would suggest tweaking it to be more healthy and balanced?
Ds was unfair only with unbreakable
Because like you said the counter to DS is slugging but unbreakable negates that counterplay. The only counterplay in that situation is litterly walk away of the survivor wich isnt counterplay.
NOED doesn't have a perk combination that make it a guarantee that the perk Will activate. So the perk still has a legitimate counterplay other then: dont get caught after the Gens are finished.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1963709#Comment_1963709
That's something then at least because you haven't exactly left much room for anything else to be left in the game:
Give this legend An award.
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@realflashboss said:
Just throwing out there quite a lot of people including myself have started to boycott every Freddy game. Just giving us up to die straight away.
Feel free to join if you think Freddy and all his games are total bull.
Or you are Just bad and started to accept that fact so you Just give up.
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@Blueberry said:
It "seems" like there's more killers on the forums because there is in fact much more killer issues with the games balance. I use the words seems specifically because people just throw around the term "killer main" if you think there are more issues with the killer side, regardless of whether you actually do or not play killer more.
People also throw around the word "bias" without actually understanding its true definition. Most people misuse its actual meaning.
Pretty much agree with this.
You really cant know if the person is a main of play Both sides.
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@golubushka08 said:
If this forum is full of killers crying like babies for nerfing all the good survivors perks, let them know we also want to nerf all their good perks. Devs please don't change the perks anymore, it changes the game to much. In my opinion the game is so broken now because of many nerfed perks. The game was just perfect before the nerfing to the perks (survivors&killers perks). Devs, don't try to please everyone, because you did broke the game doing so.
" It changes the game too much"
Survivor meta is litterly unchanged for like a year or 2.
Killers meta changed the moment undying got introduced. And the meta is already changed thanks to the nerf.
Ds nerf is needed and so is the change to OoO.
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@dspaceman20 said:
Based on the fact that a lot of people are now complaining about Dead Hard is best to assume this perk is getting a rework or nerf. But before doing that can we please fix the perk first. I'm not going to argue why DH should or shouldn't be nerfed.
The fact of the matter is originally using dead hard to avoid taking a hit is not the most effective way to use the perk since it doesn't work half of the time. So in order to get any effective use out of it people used dead hard for distance instead. I bring this up because if it doesn't work using it the intended way can you blame survivors for wanting to use it in a way that works?
Players weather survivors or killers should not be given a perks that is not functional at all. So I will say this please wait untill dead harding to avoid taking a hit is fixed first before we all talk about nerfs because it makes no sense to nerf a unfuntional perk.
Why not nerf and Fix the perk at the same time at the same patch 🤷♂️
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@Casanova09 said:
*Yawn*
Gotta love survivors waiting in the exit gate until the killer Comes so they can teabag
*Yawn*
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@Iosefka said:
Please change the numbers, make it like 240 seconds
You cant be tunneled when the killer finds you after 4 minutes.
That's not tunneling. Specially when games last around 10-15 minutes.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/772292#Comment_772292
Doubtful. Super tunneling killers rarely do it because they consider that person a threat.
Yeah it is ussually the other way around.
Kill the weak link first not the most challenging.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1921258#Comment_1921258
Nah, I am just quite annoyed by people who are like "Moooom, they are teabagging me in a videogame! :(" despite deserving it (by clearly tunneling the Bill). Let alone that he posts it here days after it happened, calling that Survivor salty while being salty himself.
So basically you are salty that this streamer is salty because of teabaggers?
Ohhh the irony
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@Bond4ever said:
https://forum.deadbydaylight.com/en/discussion/comment/1917737#Comment_1917737
You're twisting things and putting them how you like it.
DS isn't only supposed to be a anti tunnel and anti farming (you're twisting the argument to make it seem like it is only supposed to be anti tunnel / farming)
And I dont get where you're trying to make the perk a anti farm, unless you have DS + UB, yes, but we're talking only about DS.
It isn't a anti farm, cause the killer could easily slug you, and that's a win for him... still dont see how tht's good for the survivor
For the slug you have unbreakable.
So basically you wasted time on a survivor who can just escape your grasp easier then the time you spent on downing him.
That's why DS+UB was so bullshit it doesn't matter what the killer do, it Will always have a negative side so no counterplay.
-Chase the surv with ds? While you are going to waste time chasing the surv who can get up easily.
-fricking ignoring the survivor? Well now you got to waste time to find other survivors.
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@ChurchofPig said:
If the chapter turns out to be licensed we won't get a teaser. Since we have 2 original chapters this year and only 1 license it's a real possibility of a license.
I expect the license chapter to be on their anniversary of dbd.
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@SaltyNooty said:
I recently started playing my Claudette to get her perks on my bloodweb and also try to main her. Least to say, my first interaction with my Claudette was a face camping noted Bubba. Thankfully, I was never downed but he QUITE LITERALLY stared at my teammates for hours on end until the Quit on the hook, that being they just sushicided. I ended up escaping via the exit gates and rightfully so.
Bubba needs a rework with his chain saw and I propose that we remove the "Lol, no." Chain-saw tactic. Meaning, whenever he uses Hus chainsaw, he doesn't instantly down people, instead they either get the ddeep wound status or the injuries status. I also propose we nerf his speed whenever he's using the chainsaw so Bloodlust+ any add on makes it easier to close distance and down them again.
Or the simplest option could be to remove noed completely or implement a design that literally makes the killer go away. Like the entity won't show up if your terror radius is near them; same thing for stealth killers and insidious won't bypass it either. Or another idea is that it literally gives takes away their bloodpoints for camping thus inciting the idea that camping = no rank, no blood points or no sacrifice.
With that bubba nerf I propose a gen speed reduction of 200%
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@scottymo said:
I play console. PS5. I have no latency issues as I am 1G wired. However In cross plat you can tell a PC killer pretty well. Huntress never misses for example. Killers are barely if at all effected by even aggressive wiggling. Obvious UI and mods as well as possible cheats being used. I get that cross plat is designed to shorten the queue but yeaaah. Big difference in skill between a 1 killer on console and PC being the console killer especially cross plat certainly is more skilled. For the salty PC killer mains, truth, it hurts sometimes.
Ehm its the other way around.
Console Killers are at a DISatvantage compared to pc Killers.
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@dspaceman20 said:
I sometimes feel bad when a player DC. I feel like it was my fault they DC as they were so frustrated with me that they left. I unintentionally destroyed their fun.
I remember when I was playing swf with my friends and we had a huntress on midwich. I was looping her at a dropped pallet and she kept missing her hatchets. I messed up at one point and vaulted the pallet and she tried to hit me. Luckily I 360ed her and vault the pallet and made a run for the door. The she DCed. My friends told me to message them but I didn't want to be toxic and make it worse.
Have you ever felt bad that a player DCed?
I only feel bad for the remaining survivors in the match.
Their match is ruined because of a butthurt player.
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You forgot gearhead, the perk that got nerfed after the ptb even when it wasnt that good.
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/1904888#Comment_1904888
People say he's the third strongest killer in the game if played right. Why so against it?
So what he is the third strongest killer.
There Will always be a third strongest killer even when every killer is unplayble.
The blight has the most balanced power level of any killer.
The only Killers that need tweaks in my opinion is freddy and spirit.
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@rickyray101 said:
I'm tired of losing rank because the kids that I'm playing against want to play dirty to win and it's beyond irritating and frustrating for them to stay at rank 1! If you want to keep players playing you may want to reconsider NOT penalizing players who tunnel and camp. It's bar enough that I have to wait 19 minutes to play an equal crappy match by some OP amateur and have the fun sucked out of the game again. I miss Friday The 13th.
If tunneling needs to be punished then also survivors who sit on gens.
Tunneling is Just the most effective way to play killer. It also punished survivors when they make bad Plays. For example standing under the hook after a unhook for their we Will make it.
The ungoing trent i see with survivors these days is that they want to nerf anything that can happen to their misplays.
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I dont have anything against the have.
I Just hate myself that I am a trap magnet. That's why i hate to face trapper or hag.
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@Hex_UrbanEvasion said:
https://forum.deadbydaylight.com/en/discussion/comment/1888028#Comment_1888028
What would those facts be
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@UncleStabby said:
As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so mamy of my fellow Killers are tunnelers.
As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.
Seriously if you don't tunnel, its like taking away a whol survivor perk. Just a useless empty slot.
Then if the perk sucks when killers doesnt tunnel why dont people agree to remove the ability to use ds when you are on a gen.
A killer cant be a tunneler when hé defends the generators, survivors that think otherwise are just being entitled.
Also if we are going to add youtubers in the conversation: Otz also hates this perk for reasons that are facts.
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Trapper, because i am a trap magnet.
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@Endorb said:
I thought his high kill rate was due to his powers covering gen slowdown, map pressure and anti-loop all at once, in a way solo queue survivors really struggle with
Kill rate increases also when survivors are crybabies and DC.
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@Minaaa said:
Word of warning - You need 4 survivors and just 1 killer to play DBD.
If this game continues to overwhelmingly favour killers it will die.
The only way survivors stand a chance is if they have a swf, in solo queue you are just meat for killers to have fun with.
Hex Ruin, Hex Undying, Noed, Face camping, Tunnelling, insane red add-ons, etc, etc, etc....
I challenge Behaviour Interactive to release their stats on how often killers get a 4k vs 4 survivors escaping (across all ranks). We all know who those stats are going to favour.
Hex undying got nerfed because survivors like to cry and the queu time of survivor is really long compared to killers.
So if this game is any side it is survivor sided.
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The game makes springfield look like it need another update
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You can still only use his old bottles they Just added a new type of bottle. Also the reload is now 3 seconds.
So the clown can only be better after the rework even if you only play with the fatigue bottle.
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Well at least the map reworks look amazing.
That Saw map.... Holy thats good
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@DanielPaint said:
https://twitter.com/DanielPaint_/status/1347898972287823873?s=19
How is this fair? Yeah nurse is the hardest killer to learn and master but...it's still not a excuse to have an insta easy mode.
Same can be said about sweaty swf.
1% of the time you encouter insane nurses and swf.
But why should the devs balance around the 1%?
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@Ivaldi said:
So.. Killers.. can you explain something to me? Yes we all know by now, you guys want DS nerfed.. But do you guys even realize that the sole reason the perk even exists to begin with is due to the way a lot of Killers play? If you didn't resort to tunneling, survivors would have never needed it to begin with.
As a killer main, I've never once had an issue with DS. Why? Because i'd rather lose knowing I refused to tunnel someone.
And we know, we know.. You had that 1 rare occurrence where you downed 4 survivors in 60 seconds but still got hit with DS and that survivor was able to loop you for 5 gens, save all of his teammates and escape.
You're the one that makes the choice to tunnel someone and eat their DS, when instead you could just slug them and create even more pressure. If they have UB? So be it.. that was still 40 seconds that they were out of the game.
If DS was a true anti tunneling perk then it would deactivate when touching a gen.
It isnt tunneling when the killer protects the generators , anyone that thinks otherwise are very entitled.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/1859801#Comment_1859801
What about Wraith and trapper
Wraith is a buff
Trapper is Just a Fix to make traps less rng. So a nerf and a buff. Depends how Lucky you are in the past with traps.
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Iron Maiden is a buff.
Clown is buffed.
And thats all folks
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I wont say meta but more reliable.
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I think the best change for clown isnt the new bottles but the reload speed being reduced.
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@maderr said:
https://forum.deadbydaylight.com/en/discussion/comment/1856675#Comment_1856675
Yes, it is the global state of the game, for both sides i guess. But BHVR will never adress the issue and the game will die.
As a survivor, seeing a 4k when the game was tense, fun with many mindgames etc, i have no problem with it.
As a killer, seeing 4 escapes when the game was tense, fun with many mindgames etc, i have no problem with it.
But at the moment, even when i pipe and get a win, i'm still frustrated as nothing is fun anymore, there is always something broken/unfair coming in the way. It's impossible to explain, but it's the way it is. You can win or loose, you will still be frustrated.
I totally agree with you
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I mean the killer gameplay is pretty boring 9 out of 10 Times.
Its either crush the survivor team easily. Wich is boring because there is no challenge
Or you get crushed by the survivor team which is unfun.
1 out of 10 it is a close match that go either way and is actually fun.
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@Chilli_man2400 said:
i don’t mean to sound critical but even though BBQ and chili is a greatly designed perk it should get looked at if 90% of the killers are using it if it’s getting used by 90% of all killers that’s a sign somethings wrong now don’t get me wrong survivors have the same thing with DS but IMO if a perk is used 90% of the time and I see it every game it should get looked at
The reason many players uses it is because of the bloodpoints not because of the power level of the aura reading. Make the bloodpoints passive for Killers with no perks attached to it and i Will use thrilling tremors above BBQ.
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/comment/1852073#Comment_1852073
Maybe if the Killer is within a very close proximity of the hook for a set amount of time, the hook timer just stops? And if the survivor is on 2nd hook, they get a hook state back. It would obviously have to be a signifigant amount of time camping, but I think it could work.
Devs tried this concept once, and Just like always survivors can abuse it. So the devs deleted the concept.
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@Speshul_Kitten said:
I know there’s perks built around the action now, but what’s the reason it’s in the game?
Is it a psychological reason to keep survivors from losing interest in the game?
Because RNG is fun right????
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Legion: idk maybe make him like a parkour killer.
For example in his frenzy whenever he vaults a window or pallet his frenzy duration is increased. Idk for the numbers but that seems like a fun change.
Then he gets more map pressure and can use his power to run all over the map.
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I also get a ton of autohaven An farm maps.
But for some reason silent hill too. It has been a really long time ago i went to lery's.
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They should make a Discover mechanic when you hit level 50
After every level you can choose 1 of three perks that Will be added in your next bloodweb the other perks Will still be random.
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I only ran into one cheating survivor.
No mither and couldnt be hooked.
Idk if this was lag switching or a cheat.
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Good its demotivating because dbd dont need people that ragequits.
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To be a well mannered killer you need to go to the corner of the map And cry yourself to sleep
/s
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@AskingForHelp said:
https://forum.deadbydaylight.com/en/discussion/comment/1833149#Comment_1833149
It’s not hard to be a killer I keep telling people that. Like I said I’m in the red ranks on both sides. I find that killers actually beat the other side way more than the other way around. I think there are a lot of flaws on survivor side that needs to be enhanced. Map size also needs to be increased or decreased in relation to the killers speed and abilities and As of now I think these maps are too small and the killer is too fast. Gens are squeezed together too closely on a lot of these maps, too easy to find survivors. What I’m talking about is finding fairness in the game. Has nothing to do with how good I am. I’m red/purple never anything less. The only reason I even slip to purple is if I don’t play one side for awhile and the rank resets me lol it’s honestly too easy for killers at the mkment
Finding fairness is about how good you are at the game. If you are a trash survivor it is really easy to find something unfair.
The fairness right now in DBD is on its best. You dont know what unfair is if you havent played this game in An earlier state then now.
And this game isnt killer sided if it was then moris wouldnt be nerfed into oblivion.
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@Satori said:
Not playing them :)
Damnit i wanted to say that.