bingbongboi90
bingbongboi90
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- bingbongboi90
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@jaltonTT said:
Im sick and tired of people who say keys are a free escape when they are not, you have to work for them unlike moris
No keys are Just as braindead when gens are insanely fast (talking about pink key).
For moris you are also still working for it because you have to down the survivor.
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@EvilClimax said:
Personally i hate Adams: I've never EVER seen a nice Adam: every single one of them plays like an a-hole and i always punish them for it, which is kinda sad because i really like Adam's design and backstory.
Claudette,
Not only because of the people that play her are toxic but claudette Just has a really punchable face.
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@SilentSlayer274 said:
Look here, for someone who plays dead by daylight quite a lot who work hard for rank, these camping killers need to go. Campers are lazy killers & should be frowned upon!
Just like gen rushers!
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@Emsilyy3 said:
There are so many threads that speak of keys being unbalanced, but I don’t get it. Survivors still have to complete generators to have it spawn early. 2 Survivors = 3 gens. 3 survivors = 4 gens.
Yet I see killers complaining all the time about it, I understand your frustration about losing points, hooks and pips. But surely is you see a survivor with a key, you have the option to alter your perk build such as Franklin’s to then ensure that they drop that item and risk losing it. I’ve easily played over 100 survivor games in the last few days, and I got a total of 1 key from chests.
It’s the exact same as killers saying “ don’t want to be slugged then use unbreakable/SG “
” use ds and unbreakable to counter tunnelling and slugging. “
Yet when survivors have an item that gives them another option to get out that has its requirements as well, that’s somehow unbalanced? (Yes gens don’t take long, but if you’re pressuring them and actually playing like a decent killer then it shouldn’t be difficult? )
No this is NOT a troll, I’m being 100% serious. I’m not looking for petty and pathetic responses, I’m trying to understand why everyone gets so salty about something that they can literally change using a perk, like everyone tells survivors to?
I cant alter mine perks when the broken item Spawns in a chest so....
Just remove Keys from chest and then i am fine
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It really doesn't matter how many Times people escape with a key it speeds up the game and have a lot of time no counterplay because you can get it randomly from a chest.
Remove Keys from chest so i can actually play around Keys.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1773786#Comment_1773786
not dying is a start
Lmao this man is stating facts
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"I don't want to have to depend on other teammates skills and communication".
I am sorry to break it to you but that problem Will always happen if you dont play friends. The devs cant help you with bad teammates.
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Camping is a strategy against over altruistic survivors. If all the survivors are near the hook it is nonsense to leave the area.
And then some people camp because they are pissed.
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1749811#Comment_1749811
and what is the counterplay to tunnelers if you don't have DS?
Idk maybe know how to loop?
But this thread is about DS not tunneling.
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Just because you might be Lucky to not find people abuse the perk doesn't mean it is fine.
Unbreakable+ ds has no counterplay. And no: walking a way and waste your time looking for another survivor isnt counterplay that's still a lose situation.
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I would be happy if it get turned off and never get turned on.
Haddonfield is like getting stabbed in the eye because of the corn vision
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Kills doesn't matter for the killer. The entity want the survivors to suffer and eventually he wants Them as a sacrifice. In DBD the important factor is the suffering part. This means you have to do more then probaly standing in front of the hooked survivor with a chainsaw.
In the end the pip system is more about the hooked then the amount of kills.
Yes kills are Nice but that means you cant get more points from that survivor.
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I came today back to dbd after my break. DBD is a fun game even with its certain flaws. Mine biggest reason for my break was, the gameplay was getting boring. There arent any other modes to do something new. Its always the same type of match with the same objectives and eventually it het boring.
Now i came back from my break and i can finally enjoy the game.
For Killers it is very important to look for the killer you like the most and have fun even when losing. For me that killer is bubba. Bubba is straight forward and always a good time. No tryharding, no toxicity but always good Times.
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Predict? His the effectiveness of his ranged power now heavily depends on the skill level of the survivor. They should have reduced the delay of the shockwave instead of reducing its cooldown. You shouldnt even miss your power that much.
These changes are sad because there arent any that actually helps him a bit more in chases. The zoning and being really strong in loops is the only thing he had. They really should have given him a better compensation buff.
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Legions are ugly and proud to be ugly.
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@SuperSaiyan4GT said:
BE giving killers an advantage? Who knew? You took away one of the things that made this map unique. Tall weeds! BE does everything that benefits the killer. That has been proven with every update. I'm getting sick of it.
The darkest map in the game was killer sided?
Lmao no it was survivor sided as hell
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1623900#Comment_1623900
Believe me if I was on drugs it'd make my issues a hell of a lot easier.
Dictionary definiton racism
https://us.v-cdn.net/6030815/uploads/SEW72DC0BZRE/image.png
Prejudice, descrimination, or antagonism directed against a person or people on the basis of their membership of a partiular racial or ethnic group
Calling Russian people, and again I quote, "[literal parasites and toxic trash in video games" is still "antagonism directed against people on the basis of their membership of a particular ethnic group."
So, no drugs, just racism. Sorry honey.
Its no racism when it is a fact.😉
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ghostface.
Because we are going to compete who can teabag the best
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I only slug for the 4k when i know where the last survivor is.
Otherwise i just want the game to end as fast as possible because its pretty much game over.
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Ph ranged attack only works inside loops. Outside loops he need to M1 that's why his movement speed shouldnt be changed
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Since the blight likes to smack himself into objects I want his breakable walls animation to be him smashing his head into the wall.
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Pyramid head+ bubba
Other killers i like: doc, ghostface and oni.
For survivor: Ash groovy Williams
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I feel the blight has a really high skill cap but he is also a bit map depended.
I think someone who is really good at the blight will make him high B or low A.
For the average he is probaly staying in your spot on the tier list.
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@[Deleted User] said:
There is nothing to address. Kill rate in red ranks is already 70%. I'm rank 1 killer and I'm averaging 3k with no stress whatsoever. Do you expect to 4k every game? That's just silly.
https://us.v-cdn.net/6030815/uploads/TTN33CH0SI3R/6kd3i8p3l1v9-5b1-5d.png
https://forum.deadbydaylight.com/en/discussion/106566/stats-november-2019
ah yes the guy who shows stats from 1 year ago.
the devs said they wanted an early game mechanic that looks like endgame collapse. But idk when that is going to happen
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I mean solo survivor can be Incredible easy because you can be hard carried by your teammates 🤷♂️
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@OllieHellhunter said:
I think they said before that they weren't including real people, hence why clown isnt John Wayne Gacy.
Also I really dont think Kaiser Wilhelm III would make a good killer or survivor anyway.
Angela Merkel would be a good fit as survivor.
Every time she loads in the campfire she says: WIR MACHEN DAS
Just kidding btw.
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Oni is really fun how he drifts.
I also enjoy pyramid head because of free mini mori
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Right corners and Windows pretty much screw him over
So maps like lerys is a nightmare for him
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Its a decent map. I definitely prefer the map above 50% of the maps in the game.
I feel that preschool is one of the more balanced map for killer and survivors
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@Reaver_Raziel said:
Why tho? Is it the rank rewards for last reset?
Compensation for the errors that occured lately.
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A yes if 1 killer does something you dont like, Every killer in the community is the problem.
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In a chase hope you bait his range attack. Its all about making him miss at his range attack because it has such a big miss cooldown.
If he miss one time you can run away and hold w. O yes holding w is his weakness too because his range attack works only on Windows or pallets so without a loop he is pretty much a M1 killer with nothing.
Long hallways like silent hill map is his nightmare.
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If you want to go in that direction with survivors then certain survivors should get healing buffs but for example vault speed nerfs because they are supposed to be healers and not getting chased.
But the devs doesn't want a meta for survivors and Just make them skins. Which i agree.
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How to be a plague main.
1. Invent the time machine
2. Go back in time to the middle age in Europe
3. Get the plague
4. Go back to your time
5. You have now mastered the way how to puke like a true plague main.
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@Soulslayer618 said:
https://forum.deadbydaylight.com/en/discussion/comment/1564664#Comment_1564664
so if the options are... take a hit with BT or let your partner go down you want the survivor to sacrifice their team? thats kinda entitled dontcha think?
Well i mean if bt is supposed to be counter tunneling you shouldnt cry when you get tunneled because of bodyblocking.
Bodyblocking is litterly saying: come on kill me i am here.
Shorter: if you bodyblock with bt you deserve to be tunneled because you make yourself An easy target.
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Old ruin: you are guaranteed to get value of this perk because if everyone is on the totem Hunt no one is doing Gens.
New ruin: 3 people do Gens and 1 person goes to a gen and finds a totem next to it. So Basically you arent guaranteed value out of this perk
New ruin is better when it stays up compared to old ruin. But looking at the totemspots i doubt that Will happen a lot of the time
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Well the counter to bt is not tunneling. But what happens when the person with bt bodyblocks you for going to the unhooker hm? Where is the counterplay with that?
DS and bt might be for tunneling but are easily abused. Specially in coordinated teams.
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What about making breakable fences?😂
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I like pop it actually make kicking a gen actually usefull.
But i only use it on killers that might need slowdown of gens otherwise corrupt or ruin are my go to perks.
Ruin ussually on totem builds.
I dont like surge but i can understand people who use it. I just dont like the big cooldown for that effect.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/185131/to-killers
Ideas
1. Make all killers viable
2. Give survivor's more objectives
These are just my ideas and I how I feel, but these have major problems
1. Killers will be too powerful
2. Solo survivor's will get the ######### end of the stick
the biggest reason solo survivor sucks is ######### teammates. This means that the problem of solo survivor is matchmaking. Maybe a small buff is to make a small text tool where you can use pre build texts like: killer is near me.
Making every killer viable is a great start. If there is still a gen problem then a second objective.
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For me it can start right now because the rank matchmaking is for me more broken then mmr.
Just had a match against a rank 1 and a rank 2 as a rank 10 killer.
When mmr was live i didn't had any single of these matches
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Ehm I like the changes but probaly needs to be tested that 2 times blood orbs isnt too much.
I like the changes because oni has actually synergy with his own perk: blood echo.
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@cluelessclaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1559678#Comment_1559678
But it's not logical from a Player Experience POV or Perk balancing stand point to have a perk work against you so hard that it gives free M2 Power to a killer.
With no mither on against an Oni, you are literally griefing your team and feeding the killer by definition.
Maybe no mither Will only leave blood orbs when the person is slugged so the oni can still Get some blood orbs from him.
I still think sloppy should have effects as well when no mither gets changed because of the oni, but that is for another topic.
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It would be funny if survivors get a communication tool to say small stuff like: killer is near me.
And that the killer gets perks to use these tools as well to make the survivors confused. Because they dont know what message they can trust. So a perk that can mislead the survivors.
Of course this perk would be ######### against 4 man swf but a lot of perks are useless against 4 man swf.
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@cluelessclaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1559639#Comment_1559639
Then set it to reduce oni blood orb bleeding to like 50%, otherwise this perk is 100% complete garbage. So bad because it literally feeds one of the killers and becomes an "Anti Perk".
But shouldnt sloppy butcher increase the amount of blood orbs as well? Otherwise it isnt logical to reduce or remove the blood orbs with no mither.
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Maybe if behaviour bans Everyone that uses that cheat or fix that cheat to see which killer they are facing.
Otherwise no.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1558767#Comment_1558767
I know how the hit detection works. This isn't what i'm talking about...Hag lunges that long and that fast she can hit a survivor on Sprint Burst. I've seen it multiple times. Also being too greedy has nothing to do with it, i've pre-dropped pallets and went to drop pallets only for the game to freeze or it won't even start the animation because the game seems to think the killer is blocking it or something weird. Playing Killer is not hard...lol
Playing killer is not hard?
I find solo survivor not hard but most people dont think that's true also.
Also the reason hag runs fast and long during a lunge is because she attacks with her bare hands. She doesn't have a big sword like pyramid head so this covers up the fact that she doesn't use a real big weapon.
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@handfulofrain said:
People do complain about BBQ. A lot.
But otherwise, yes, I would love to see Gearhead buffed.
You know whats funny gearhead got nerfed back at the ptb. For... Some.... reason.
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/1554707#Comment_1554707
Basically what you're saying is "Killers are allowed to be toxic cause survivors are toxic.
Honestly the double standard is pretty strong with you.
Yes please spread more toxic behaviour cause thats what this game needs.
I mean if u put on a mori and only use it on toxic survivors that teabag at every pallet. Then its fine the survivor deserve it.
And if the survivors play fair you dont use the mori.
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I would reduce his hitbox to the hitbox when he Just walks.
It isnt logical that he can walk through doorways but when he is in his power he Just bonks at the doorway and not going through.