bingbongboi90
bingbongboi90
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- Username
- bingbongboi90
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Comments
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Go for the OoO
Because you know where the OoO is and all of the teammates know where you are because of the comms. So its better to.focus the OoO so you dont waste more time in tracking survivors.
If you finally got the person downed facecamp the person. If you cant have fun they shouldnt have fun either
But thats my logic
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I mean most of the survivors that DC with me cant handle that they played bad so a shamefull disconnect.
One person didn't jumped over a window but he kept holding w EVEN when i was revving my chainsaw. Well Lets say he got downed in 5 seconds and ragequitted immidiately.
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Behaviour is a small indie company
/s
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The reason DS is hated: small pp build.
The combo DS+unbreakable shouldnt exist.
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Low quality bait
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The cage has still some uses.
You downed someone who just got off the hook? Cage Them.
You downed someone and see a person try to flashlight safe? Cage Them and go for the person with the flashlight
In short: you want to use the cages on moments you want to slug as other Killers.
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@Elena said:
Not even going to take this seriously, your name ultimately says it all...
Lmao
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@Голубой said:
https://forum.deadbydaylight.com/en/discussion/comment/1485735#Comment_1485735
This would be a nice change. But then every killer main could cry to high heaven if you were forced to always eat a DS.Because, let's be real, at least 75% of killers want to tunnel slug the injured survivor.
Yup but the DS and unbreakable combo Will be gone because survivors wont have 60 seconds immunity to do Gens. This is mine biggest reason I hate the perk it is Just DS+ unbreakable Being An unhealthy combo.
If this combo is fixed then i am fine.
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DS isnt designed as An anti tunnel perk according to the devs. And even if you look at all the numbers and how ds works it is clear it isnt.
Yes it might function as An anti tunneling perk for you but there are so many things abusable with the perk.
First of all if you have all the time to do a gen then you cant be tunneled. So ds should be deactivated when touching a gen and make the timer stop when Being slugged. This is how you make DS a true anti tunneling perk
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Camping is a valid strategy and i hope it Will never get nerfed.
1 match i camped because i hooked a person and i Saw 2 other survivors trying to save him i of course go chase Them. Then a gen popped and i Saw with bitter murmur the last survivor also coming trying to save the hooked survivor.
Like what you want me to do all 3 survivors are litterly near the hook. Are survivors this entitled they want me to ignore Them and "patrol" the Gens when i know nobody is on Them?
Killing is the Killers objective and Killers should always use the best strategy that let Them kill faster.
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If the human centipede is coming to dbd then I am going to dc everytime.
Its either that or vomit of the disgusting abomination of the killer.
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@NoShinyPony said:
It's funny that a lot of people are totally willing to spend several minutes next to a gate, doing absolutely nothing, yet the same people will scream "it's sooo boring" when they get slugged and have to lie on the ground for 30 seconds. 😂
Yup and they were salty when they get hit when they are on the hook. (Devs got this removed from the game)
But then they teabags at the exit gate
These people are Just being hypocrites.
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@DragonMasterDarren said:
unlucky, i'm still trying to get M&A on Deathslinger literally 70 bloodwebs after i prestiged him
Lol same I also never get m&a with deathslinger in my bloodweb
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Ash: because groovy
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People saying this forum is "killer sided" are just being delusional.
Just because people dont agree with you doesn't mean they are killer mains. Maybe they play Both sides or are even survivor mains that are reasonable.
Just discuss your opinion with Them and tell Them why you think something should be changed. That's what forums about: discussions no crying
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Individual mmr for different killers is great for the odd-playstyle Killers. the basics of looping can be learned by playing killer, some Killers dont have to use their power if they understand the basics of looping. You learn this by playing killer.
Except certain Killers dont loop normally and depend totally on the power to get hits. For example nurse. People who have a high mmr on the basic Killers will get dumpstered if they want to learn the nurse, this might ruin the mmr on other Killers.
So individual ranking are great on the 110 movement speed Killers and lower.
The 115 Killers can still do well with a low amount of knowledge of their power but big knowledge about looping. So these mmr CAN be combined.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1472671#Comment_1472671
Not being seen is a perfectly reasonable suggestion. Stealth play is insanely strong against every killer except Legion and Doc, and it's still a viable strat against Doc if you're good enough and have some handy lockers. Why do you think that Yamaoka's Estate and Dead Dawg Saloon are so hated? It lets all but the most neon characters hide with extreme ease and never even need to use the maps notoriously meh loops. And all of these killers do have counterplay, it's just an unreasonably small amount that gets trumped in every case by skill. Which is no reason not to attempt anything in the first place, because so very few people are actually good at any of these killers and can often be juked.
I still dont understand why the devs havent make yamoake estate brighter. Like the map is Just as dark as that bug of dead dawg saloon from the ptb at the chains of hate DLC.
Its litterly Just as dark but this map hasnt been fixed.
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@derppug said:
https://forum.deadbydaylight.com/en/discussion/comment/1472456#Comment_1472456
Only bad PH do stuff like this. Good ones just wait until youre in animation and then throw it. Otherwise, they just walk up to you and m1. No counerplay involved.
Ehm if he gets a hit when he uses his power in the animation of the window jump then the survivor is bad.
The shockwave has a delay. If the surv fast jump he has enough time to Dodge it.
No PH can wait when you are in the animation because of this delay of the shockwave.
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He has its called looking backwards.
When he throws his big axe in the ground he slows himself down. In this scenario you want to bait you go for the window or throw down the pallet. If he misses the range attack because he thought you committed to the window, you can get a lot of distance from him.
So Basically he has to guess you go for the window or not. If he is wrong, then you can go for another loop or 2 because he slows himself down when entering his power.
PH is a fine killer not too strong and not too weak.
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Most of these changes are right fine but probally need some numbers tweeking.
Hope 8% is a lot and should definitely be checked if it is a balanced number.
For wake up i am fine with the numbers except that it opens Both of the Doors is too much i would say.
Autodidact is a good buff
Flip-flop: maybe its a good buff? Dont think it will fix the core issue that it is a very situational perk.
Alert: ok buff
Any means necassary: ok
Solidarity: i am fine but probally need some testing if the numbers are fine.
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Its fine. I dont use cages not that much i ussually want every survivor to have torment so i can use the cages on special situations. OR for the mini mori of course.
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How to fix unviable or boring Killers?
The devs should actually listen more to the community for changes. Or even make the ptb experimental mode where the devs are showing some wacky changes and wants to ask the community if these changes are good. So Basically something overwatchs has.
Gen rushing is hopefully getting fixed when that early game mechanic is in the game.
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Because some people will bodyblock the killer so he doesnt get a hit on the unhooker.
But hey if he wants to get tunneled I will tunnel him🤷♀️
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A lot of people play Both sides and are being reasonable so of course they are also going to disagree on idiotic changes. That doesn't mean they are killer mains.
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Happened to me also
But you know what brings a smiley to my face?
Seeing at spectate my teammates getting crushed by the killer when i am dead.
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If the bp effect of BBQ is gone no one probaly is going to use it and use thrilling tremors.
Most of the people use bbq for the bloodpoints that's why people use it.
BBQ is one of the most balanced Killers perks, because it rewards the killer for doing its objective.
And you know what is boring? Every survivor running ds,+ unbreakable.
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Mmr is just to make it more fair that newer players wont fight 2000 hours players. Something the ranks 20-1 didn't do because how easy it is to rank up in the current Emblem system.
Mmr will Fix this, MMR isnt to make dbd a competitive game but to make matches fair.
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@whammigobambam said:
https://forum.deadbydaylight.com/en/discussion/comment/1457674#Comment_1457674
Surviving a bad team even saving a few I daresay requires skill though for sure.
I totally agree but lets be honest it is really hard to carry three idiots😅. Yes it can happen but not often.
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Survivors cant ever be skill based because their skills also rely on their teammates. A ######### teammate can make even the best survivor player ruin their game. Because a smart killer goes for the weaker link and this way their team crumbles.
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Both sides cry but thats the reason forums exist. So others can tell their opinion to Them and convince these players there is no need to cry about. You know discussions!
Also stats doesn't prove anything there are so much stuff that happens in the stats like for example dc's that also counts as kills.
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@BillyDied said:
https://forum.deadbydaylight.com/en/discussion/comment/1456440#Comment_1456440
So you tell me there is no difference between 4 good Players in solo Q and the exact 4 players using voice coms? That's straight up false. The amount of informations you can get with voice coms absolutly superior to any perks and skills a solo survivor can bring into a match.
Also, it's also the fact that red rank survivors are absolutly potatoes and the good players are just playing with other good players in swf. What's left? 99% of potatoes in solo Q and 1% of actually good players who go solo Q. Rank, matchmaking etc all these factors make solo Q unbearable.
So Basically solo Q should be buffed because of bad players?
Because that's Just a bad way to balance things. There should only be added new emotes so survivors can communicate with eachother. But solo Q shouldnt at all be buffed because of the potential of having bad team mates.
Edit: they also are hopefully fixing matchmaking wich will buff solo already.
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Ugh this is such a useless threat.
This thread is basically idiot killer main VS idiot survivor main. There are no winners.
The game is in a way balanced state if you dont focus on all the bugs and matchmaking.
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@Ghoste said:
Hilarious that people are upset by Petrified Oak offerings in this thread. The devs put them in the game, so players are free to use them, and it's not toxic to do so.
Frankly, if you dodge matches because of offerings, then you should stop queueing and go play something else.
Ok ebony mori is fine Guys we can use this offering on the swf! The devs put the ebony mori in the game so it must be fine and totally not toxic.
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I call devour hope: the gen rush killer
If survivors arent focusing much on the Gens and actually care about totems like devour hope, noed and all these perks wont activate.
Devour hope is the balanced Hex totem perk. This is An example what the power level should be of totems.
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My sound is never loud when I play dbd so i cant rely on the sound. And still i do fine playing spirit. Of course she should get buffs to compensate the nerf to remove the sound of survivors, but it wouldnt completely kill the killer because there are still Scratch marks.
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@malatruse said:
In the survey they released recently, they asked people's opinions on queue times, so it's definitely being discussed.
This, one idea the mentioned in the survey is giving the side with the lowest queu time more bloodpoints. To make it more attrective to.play that side.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/172145/i-hope-freddy-gets-negotiated
Count yourself Lucky. If Freddy was removed it would force some of the bad killers down a lot of ranks. He's quite literally the most lame brain killer ever. He require no skill to play. No knowledge about looping to win chases. Has addons for slowdown and while Forever Freddy was nerfed. You can still heavily slow the game down. I still see a heavy amount of hookcides against him much higher than any other killer.
On the other hand. I hope you get your Quinten.
You know what requires no skill to play as well? Survivor.
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@IamB4tm4n88 said:
https://forum.deadbydaylight.com/en/discussion/comment/1446384#Comment_1446384
Waste of time. Everybody nowadays already know there a re 5 totems and a high chance someone has NOED. This stil makes it balanced to the point where even the survivors had a chance the killer had all game to stop the survivors but couldnt. I also would like to know how you think this isnt overpowered? Just a question not starting an argument and dont use the arguement just destroy totems give me an actual reason
It isnt overpowered because why use a perk that only can be used after the gens are completed when you can use a perk that helps during the game so you have a bigger chance to 4k.
Noed is only strong when you lose so in the end you get the pity 1 or 2 kills but no pips or maybe a depip.
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This perk is far from overpowered. Just make a totem counter and survivors know how many dull totems are left.
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The shittiest thing about these players is when they unhook you. They use their invinsibility cloak as claudette to hide after the unhook which I cant because i am Ash moaning like my life depends on it. So the killer Comes back and doesn't see the unhooker and Goes for me...
And in all honesty i dont blaim him.
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5) having idiots as teammates.
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Pyramid head.
If the bubba changes goes live probaly bubba
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Keys: shouldnt Spawn in chest.
Ebony Mori: every survivor have to be hooked at least once before the offering can be activated. Everything else stays the same
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I guess a lot of people have reasons to tunnel or camping.
For me: i tunnel someone when the person gets unhooked and bodyblocks me forcing me to hit the borrowed time. If you want to get tunneled I can help you with that!
But camping and tunneling every swf is a bit too extreme, dont you think? Not all swf is sweaty.
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If u hate wraith i suggest you use the perk spinechill
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Pop mostly
Ruin only on totem builds
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14. Corn vision
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7. Loud voices with plague when using corrupt purge.
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I would even be happy if ds get completely removed for a flamethrower