bingbongboi90
bingbongboi90
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- bingbongboi90
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O, what a interesting post. We all know that excuse of "maybe you should stop tunneling or camping".
First of all unbreakable isnt for camping or tunneling but for slugging.you Just want to use the most broken combo: DS plus unbreakable.
Most of the people who uses these perks are in fact Just gen rushing and they show why DS must be changed. After they get unhooked they go immidiately to a gen because they have DS so they cant be picked up. Well then the killer must slug, oh they have unbreakable so the killer wasted time.
Survivors should stop crying about tunneling or camping, they most of the time exaggerate how much tunneling or camping happens.
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The thing is the devs have changed a lot of things during these four years the game exist.
If you compare the killer experience in year 1 and now then you can clearly see the devs of course care about the killer community.
Yes, nothing is perfect but they are still trying to improve the game for Both sides. So you know what I think?
I think they did a pretty good JOB so far!
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I love the way every stupid survivor says:" well he got 2 kills so he cant complain". No he cant but that means he should be red rank as well and not killing green ranks survivors when matchmaking works fine.
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@SloppyKnockout said:
Killer ultra rares aren't items. They are addons. Much like survivor ultra rares. They are addons, not items.
This is the reason
Imagine a irri toolbox plus brand new part. That would be the fastest gen done
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For me is ranking up as survivor the most easiest thing in the world.
The only reason i depip is when i get facecamped on the beginning of the game otherwise I either pip or double pip.
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The devs tried this one time and the little rat survivors abused it.
Maybe if gens wont make any progress it is fine in this duration
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I mean you are going to have people hating on changes even when they are good for the game.
Like most people van agree Mori and Keys are unhealthy and unfun for the game. And even then some people Will hate it when they are Being changed to a balanced version.
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@that1chick69 said:
I got face camped after I ran the killer for 3 gens. Basically sometimes you get punished as a survivor for being able to do well in a chase. At least the rest of my teammates got out, that’s still a win in my book. I’m ok with being the one sacrificed to help my team.
This. If all the gens are completed then there is nothing a killer can do then securing a kill unless they run an endgame build with bloodwarden.
If i run the killer for a long time then idc i die because letting my teammates escape is a win in my book as well
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I mean if you believe billy took no skill to play before this rework then i want to know how much skill you think it requires to play survivor.
Every killer takes more skill to play then playing survivor.
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No he got buffed really hard, but the changes arent on live server yet. Probaly the ptb starts next week!
Billy got kinda nerfed.
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@LetsPlayTogether said:
Killers are crying for anything, BUT none killer is mentioning anything about still being able to mori after just caging a survivor, but its fine that survivor perks got "fixed" to not work with cages. Nice double standards again.
Didn't survivor cried that the aura of cages shouldnt be shown to ph because of camping, and that fix happened in this hotfix?
But hey guess survivors are the only one that are allowed to cry🤷♀️
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Too strong.
Make it deactivate when someone else is hooked. Maybe only then it is balanced
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Really cool Idea, my opinion on the perk "i always come back": remove the cooldown, nemesis has kinda the same effect and change the obsession.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1406421#Comment_1406421
There is a noise notification when a survivor is rescued from the cage. I played a few PH games earlier.
Wait really? Before the hotfix there wasnt any noise notification. At least from my experience.
Guess that was another bug
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This add-on is still better then giving the survivor downed with the chainsaw mangled of something lol.
Hopefully they also make An add on like this: when you down a survivor with the chainsaw gain the undetectable status effect for 20 seconds.
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You should only use cage on moments when you want to slug the survivor. This means cages works great with infectious fright.
I think that was the idea behind the cages and that is the reason the hotfix is targeting tunneling and camping with the cages.
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Dont like the perk at all. If the devs said: screw the intended design of ds and make it offically an anti tunneling perk, i would be fine with it.
But it wasnt designed with the thought of countering tunneling.
I feel this perk would be healthy for the game when its tweaked as An anti tunneling perk not an anti snowball perk.
So maybe remove the effect when the survivor is doing a generator but buff the perk by removing the skillcheck of ds.
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For the case you dont know, camping is already punished with BP reduction. And a lot of killer perks have counters or counter themselves. For example trail of torment.
And yes certain perks you have to accept they are in the game with little counterplay but same can be said to the survivor perks. It is also important to know its 4 v 1 so if a survivor perk is the same power level of the killer then there is something wrong with the balance.
" Survivors never control the game only the Killers and basically of they do then its the Killers fault". Lmao no? Same can be said other wat around. The survivor controls the game and if they dont then its their fault.
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Strong perks should be nerfed and bad perks should be buffed a bit. Otherwise their is a high chance power Creep Will happen. And power Creep with perks is a bad Idea. This means killers and survivors rely more on their perks then actual skill.
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I like it!
Maybe the chest becomes alive with teeth etc. And bite the survivor.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1401599#Comment_1401599
You're basically asking how do you counter a perk without countering the perk...
That is a big brain argument
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Wait why van rancor that isnt meta i think...
Well for killer; surge, trilling termors, sloppy, and last discordance.
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I dont think so. Hook perks shouldnt work with cages that is intentional btw.
Bugs arent a reason het should het a rework because a lot of Killers are buffed after the silent hill patch.
And i dont know if the ranged attack is intentional that it doesn't work on different heights
Personally i like the killer in its current state. Hé is very fun and rewarding when played right
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Dbd isnt a game which you can play a lot.
Because there arent any New gamemodes it is the same ######### over and over again. This means getting burned out of the game is normal. Is suggest getting a break of dbd. Idk if you only play survivor because in that case I suggest playing killer.
I was a killer main and getting burned out , now i play survivor and i Find it very fun because it is a way different experience then playing killer.
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Ok if we are doing this change then Lets make his range attack a one shot to compensate this big nerf.
Seems fair
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Killer: pyramid head, i really like the design, chase music and it is really satisfying to hit 2 people healing with nurses calling when they are behind a wall.
Survivor: Ash, because groovy
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Insidious leatherface,
OoO on midwich is an ahole move. So to counter it you should play like an ahole too.
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@Boosted_Dwight said:
I personally wouldn't care if I couldn't see the aura. I don't really need it when I play PH. That being said I don't really see the need for it but if people want it then I'll support it.
The only change I 100% do agree on is no moris. No hook perks, then no moris.
Edits made to make my stance clear.
This.
Seeing the cages are fine. If someone wants to tunnel then they are doing no matter what
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The thing is with a fnaf chapter, what would be springtrap power? In the games the animatronics are attracted to koud sounds. This was one mechanic that the player also used to keep springtrap away (that hello sound in fnaf 3).
So maybe when survivors makes a loud sounds springtrap goes into a frenzy and runs towards the place where the sound came from. But all over the map there Will be certain boxes that can make a hello sound that also triggers springtrap ability (so Basically survivors are going to use these boxes to bait springtrap to go to the wrong side of the map).
Another quostion for a fnaf chapter would be who the survivor is? Maybe the nightguard from FNAF3?
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If this nerf happens (god pls dont do this) then leatherface power is litterly only usefull when facecamping lol.
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My first 10 min: Played a match against a Myers. I got a irri key out of the chest (because you know balanced btw). Myers killed 2 people AND slugged the 3rd Guy because he was sweating for the 4k. I found the Hatch and I escaped.
I got called hacker because he believed the Hatch only spawns when there is only 1 gen is left......
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@MusicNerd_TC said:
https://forum.deadbydaylight.com/en/discussion/comment/1391614#Comment_1391614
I don't get his hate, he is a very nice and down to earth guy, and a lot of the people that hate him just provide strawman arguments against him. He always brings up very good points on why he thinks said killer is underrated. But, there will inevitably be hate.
The thing is, leatherface is the same when he wanted to prove the wraith was underrated. These Killers are just very add-on and perk depended. And with that build of leatherface survivors can just pre throw pallets like what they do against doctor. Or the survivors are running the killer through Windows. If leatherface cant change the obsession with nemesis during the game then it would be really hard to win.
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Yup, they should add the text that the amount of hatchets cant be increased by other add-ons if you use irri head.
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@Buttercake said:
Poor thing. Had to edit his thread so many times. So many... 😞
What was the original thread?😂
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Pretty sure wglf does has a usefull effect... If the gates are open you unhook and heal people faster.
My suggested buff is to remove the requirement that the gates should be open and that's
Edit: nvm i am an idiot i thought this was no one left behind lol.
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Least nurse
Most huntress
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Ash is one of the loudest character.
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For me
Dont tunnel unless: the person uses borrowed time to bodyblock me so i cant go to the unhooker. If the person wants to be tunneled so be it.
Only farm when two people disconnected or if there are a lot of multiple stacking BBP offerings.
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I dont quit the game Just playing killer. My reason is not about balance or that type of #########. It is for me matchmaking. Yesterday i fought As a rank 12 against 4 rank 1 survivors. You can already tell i lost really hard and i didn't had any motivation to play killer again.
I switched over to survivor as my boi Ash and it is the most relaxing time i have ever had at dbd. People complain how solo survivor sucks, well i dont feel that way. I really dont experience a lot of people really tunneling or camping. And if they do it is because of the Doors Being open and i Find that fair.
There are probaly other reasons i quit killer then matchmaking ,like burning out playing killer but yeah, mostly matchmaking ruins my game.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1386383#Comment_1386383
Cool, then you don't have a problem if BT doesn't trigger off of protection hits then? Since it's only a tunneling counter measure for you.
OR maybe make bt only work of the hooked person is using the perk so he doesn't need to rely on the unhooker,
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I really want to know why bubba is in high a tier
Because the perk combi you probaly put him there is nemesis and play with your food. But personally i wouldnt put him this high even with this perk combination
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@MrDardon said:
Seems weird. You'd have to use Pop to get value out of it. Otherwise you'll just block the gen for 30 seconds and during that time the gen will stay at 99 %. Survivors will just have to tap the gen to refinish it.
"Which undo all progress of the gen"
So a 99% gen Will be at 0% again and Will be blocked to that time
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Yup i quit killer because of this matchmaking. Last day i fought against 4 rank 1 bloody claudettes. You can already tell i didn't had fun at all. I am rank 12....
So now I play survivor. The more relaxing side of dbd.
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I do you one better.
Today I got a match against 4 rank 1's as a rank 12.
I think the devs did a pretty good job so far!
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It is becoming real sad that survivors claims that DS is necassary for survivors because of "tunneling".
This pretty much shows that ds is old ruin. Old ruin was used for the 'fast genspeed" and DS is used because of "tunneling". But both perks rewards the player by sucking at the game and the players are making excuses to use it.
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The iridecent add-ons is balanced, the tombstone piece is a bit of annoying yes.
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Its the most overpowered perk in the game called: bugs
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My best are
Doc, freddy and now pyramid head
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Gen rushing is litterly survivors doing their objective and not caring about anything else. So no healing, totems etc.
These people are 1 hit mist of the game so these players complain also a lot about tunneling...
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To be fair i am getting scared of the survivor a lot. Like a survivor hiding behind a pallet that i do not know he is there. The he pallet stun me from out of nowhere giving me almost a heartattack.
:( This is not what I signed up for when playing killer