Unpopular opinion - dont nerf ds

Instead make all other perks, killers and survivors as strong as DS.

Best way to make variety is to make everything viable

Comments

  • I can't wait for my Deja vu to finish first few gens by itself for me and Monstorous shrine to make hooks attacks survivors that come near them.

  • @Kebek said:

    I can't wait for my Deja vu to finish first few gens by itself for me and Monstorous shrine to make hooks attacks survivors that come near them.

    Thumbs up for Hooks Attacking Survivors if they go into the basement.

  • @Kebek said:

    I can't wait for my Deja vu to finish first few gens by itself for me and Monstorous shrine to make hooks attacks survivors that come near them.

    @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401979#Comment_1401979

    Thumbs up for Hooks Attacking Survivors if they go into the basement.

    Thats actually one of the best things perk wise I've heard lol

  • @Kebek said:

    I can't wait for my Deja vu to finish first few gens by itself for me and Monstorous shrine to make hooks attacks survivors that come near them.

    Survivors that enter the basement for the first time are automatically hooked. Basement Bubba suddenly became the best build in the game.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1401979#Comment_1401979

    Survivors that enter the basement for the first time are automatically hooked. Basement Bubba suddenly became the best build in the game.

    What about every time you hook a survivor the basement is blocked for 30 seconds

  • @csandman1977 said:

    Instead make all other perks, killers and survivors as strong as DS.

    Best way to make variety is to make everything viable

    DS doesn’t need a nerf but another rework one in which it’s an actual anti tunnel perk and not a 4man get out of jail free card right now it does the opposite of what it’s supposed to cuz no one wants it during egc cuz of how broken it is there so they instead tunnel early game to get rid of it and if someone doesn’t have ds then it just really sucks on them getting tunneled cuz you have to assume everyone does

  • Strong perks should be nerfed and bad perks should be buffed a bit. Otherwise their is a high chance power Creep Will happen. And power Creep with perks is a bad Idea. This means killers and survivors rely more on their perks then actual skill.

  • @csandman1977 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402034#Comment_1402034

    What about every time you hook a survivor the basement is blocked for 30 seconds

    If we're being serious here:

    Monstrous Shrine:

    Your fervant care of the hooks surrounding the map has aroused the interest of The Entity.

    Monstrous Shrine is applied to all hooks on the map. Hooked survivors can no longer attempt to escape, and will have their hook states progress 15% faster.

    Hooking a survivor prevents entry or exit to the Basement for 20/25/30 seconds, and all survivors in the basement will scream.

    [For clarification, that 15% faster hook state progression is equal to 9 seconds, compared to the 9% (or ~5.4 seconds) we have currently.]

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402042#Comment_1402042

    If we're being serious here:

    Monstrous Shrine:

    Your fervant care of the hooks surrounding the map has aroused the interest of The Entity.

    Monstrous Shrine is applied to all hooks on the map. Hooked survivors can no longer attempt to escape, and will have their hook states progress 15% faster.

    Hooking a survivor prevents entry or exit to the Basement for 20/25/30 seconds, and all survivors in the basement will scream.

    [For clarification, that 15% faster hook state progression is equal to 9 seconds, compared to the 9% (or ~5.4 seconds) we have currently.]

    Sounds great to me!

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402042#Comment_1402042

    If we're being serious here:

    Monstrous Shrine:

    Your fervant care of the hooks surrounding the map has aroused the interest of The Entity.

    Monstrous Shrine is applied to all hooks on the map. Hooked survivors can no longer attempt to escape, and will have their hook states progress 15% faster.

    Hooking a survivor prevents entry or exit to the Basement for 20/25/30 seconds, and all survivors in the basement will scream.

    [For clarification, that 15% faster hook state progression is equal to 9 seconds, compared to the 9% (or ~5.4 seconds) we have currently.]

    Could even add that it changes the struggle to skill checks and each time they fail the skill check it gets faster in the hook progression (but the skill checks from MS will not be effected by madness or any perks that mess with skill checks)

  • @GeordieKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1402077#Comment_1402077

    Could even add that it changes the struggle to skill checks and each time they fail the skill check it gets faster in the hook progression (but the skill checks from MS will not be effected by madness or any perks that mess with skill checks)

    I feel like that'd be going overboard with perk effects tbh, MS would do too much

  • @csandman1977 said:

    Instead make all other perks, killers and survivors as strong as DS.

    Best way to make variety is to make everything viable

    I mean, Enduring used to be like that. Unlucky.