Unpopular opinion - dont nerf ds
Instead make all other perks, killers and survivors as strong as DS.
Best way to make variety is to make everything viable
Instead make all other perks, killers and survivors as strong as DS.
Best way to make variety is to make everything viable
Read THIS post.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
I can't wait for my Deja vu to finish first few gens by itself for me and Monstorous shrine to make hooks attacks survivors that come near them.
Thumbs up for Hooks Attacking Survivors if they go into the basement.
Thats actually one of the best things perk wise I've heard lol
Survivors that enter the basement for the first time are automatically hooked. Basement Bubba suddenly became the best build in the game.
What about every time you hook a survivor the basement is blocked for 30 seconds
DS doesn’t need a nerf but another rework one in which it’s an actual anti tunnel perk and not a 4man get out of jail free card right now it does the opposite of what it’s supposed to cuz no one wants it during egc cuz of how broken it is there so they instead tunnel early game to get rid of it and if someone doesn’t have ds then it just really sucks on them getting tunneled cuz you have to assume everyone does
Strong perks should be nerfed and bad perks should be buffed a bit. Otherwise their is a high chance power Creep Will happen. And power Creep with perks is a bad Idea. This means killers and survivors rely more on their perks then actual skill.
If we're being serious here:
Monstrous Shrine:
Your fervant care of the hooks surrounding the map has aroused the interest of The Entity.
Monstrous Shrine is applied to all hooks on the map. Hooked survivors can no longer attempt to escape, and will have their hook states progress 15% faster.
Hooking a survivor prevents entry or exit to the Basement for 20/25/30 seconds, and all survivors in the basement will scream.
[For clarification, that 15% faster hook state progression is equal to 9 seconds, compared to the 9% (or ~5.4 seconds) we have currently.]
Sounds great to me!
Thank you lol
Could even add that it changes the struggle to skill checks and each time they fail the skill check it gets faster in the hook progression (but the skill checks from MS will not be effected by madness or any perks that mess with skill checks)
I feel like that'd be going overboard with perk effects tbh, MS would do too much
I mean, Enduring used to be like that. Unlucky.