bingbongboi90
bingbongboi90
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Also a lot of things survivors can do arent fun and interactive as well for the killer.
DS+ unbreakable= unfun and not interactive
4 BNP= unfun and not interactive.
Why even play this game when in both situations there is no interactions and you Just hope the survivors make big mistakes.
If we really got to nerf Killers because they they arent interactive then this should also apply to survivors items and perks.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1440367#Comment_1440367
Serious question:
Why are people in this thread making fun of Survivors complaining about Killer Meta Perks while running Meta Perks themselves, while the Thread was opened by a person running Meta Perks, complaining about Survivor Meta Perks?
Meta perks? The killer who opened the thread used no pop or BBQ. Yes hé uses good perks but no meta perks. Like people said earlier there are far better perks to use then noed.
I really want to know how many perks for killers you believe are meta. Probaly 10 😂.
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Ash or Bill.
ussually spine chill, kindred, we Will make it and mettle of man.
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OoO
Keys
Farm maps
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@GoodBoyKaru said:
Pokemon because if they make that ######### work they can do anything.
And it'll still be better than SwSh.
To be fair in the recent survey the devs Stated that licenses from manga or anime are possible.
Idk how they can make this possible but i am very curious and hope this Will happen one day
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This is also my list. The only change i would make is change trapper with deathslinger.
I am a trap magnet. All these traps are on weird places you never Will think off and of course i step on it😤
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I think if the hillbilly nerf goes live, freddy will definitely be in A tier.
As for now he is a bit overrated. A little bit.
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The campiest killer i see the most is wraith.
Not only standing in front of the hooked survivor cloacked but I also had a game when using kindred i Saw my teammate getting facecamped by a wraith. He was spamming with the bell in front of the hooked survivors face. He still only got 1 kill because his second victim had ds.
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My audio sucks so i cant hear survivors that well. So for me it takes skill to play because I have to rely on Scratch marks..
I dont run stridor btw.
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The worst map gameplay wise? Yes
The worst designed map? Nope. The map actually looks amazing but that's about it.
This map is the reason OoO is my most hated survivor perk in the game.
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So what is the purpose of this thread? To make fun of people that uses that otz video as An example why Gen speeds arent balanced?
Because you can Just say your opinion in that thread instead of making a new one.
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@CrusaderNella said:
It is called Adrenaline.
Also no one left behind
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@CyanideBlaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1435586#Comment_1435586
What I am saying is that it's not about rank, though. They can get to whatever rank they want, and then camp when they feel like it because it's really a troll move. The first killer is rank 2 camping and he can camp like, what? 15 more games and still stay a red rank at the end of the day. That's 15 potential games ruined for people he gets matched with.
That's assuming he depips every match, too.
Not that I think they care at all about it, I think red-ranks who camp do so because they like to camp red-rank survivors specifically.
Right now it doesn't have to do with camping red ranks. If you want to camp red ranks as killer you can also do it rank 12. That is because matchmaking doesn't even work so even if you are rank 1 you still get teammates/Killers from rank 13 or even rank 18.
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Hé isnt weak, he is just mid tier. Nothing more and nothing less.
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The doc is probaly one of the more balanced killers out there. He has a power level every killer should have.
I think the only reason people call him tol strong is because how annoying he is.
The laugh of the doctor is legendary but the screen in madness is so annoying.
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Yeah Amanda needs An add-on rework. O yes she also needs a cooldown on her Dash.
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@pizzamess said:
https://forum.deadbydaylight.com/en/discussion/171106/what-franchise-would-you-like-added-to-dbd
I want some hot succubus lady to be added to give me a reason to play survivor
Hell yeah
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Because survivors complain about easy killers so they get nerfed. Killers shouldnt be stressfull, if one is harder then the other so be it.
If freddy is the easiest killer in the game so be it that's no reason to nerf him.
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@Clueless said:
Agree 100% Though i don't think he will be as unplayed as Nurse. Just played by people without Leatherface lmao
Yeah Billy wont be like nurse, unless the devs screw this also up like giving Billy 9000 bugs.
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BT is a perk people say it counters tunneling or campers, but this perk is also OP in a swf. The swf knows their teammate have BT so if i want to go to the unhooker he bodyblocks me forcing me to hit him and wasting my time.
But hey idc if you want to be tunneled or facecamped be my guest!
I am mostly fine with DS it is only annoying with unbreakable.
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Because survivor mains want every top tier killer to be nerfed to the ground.
Now billy is gone, freddy and spirit are next.
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Feel like this OP is pretty hypocrite.
So Killers shouldnt use their strong perks like noed but survivors should? If you truly beluve that then you are very entitled.
I only say that survivors shouldnt use their strong perks when they complain about my perks. Because i hate hypocrites.
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Ash's perks are so bad they arent even on the list.
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Noed is litterly comparable with all the second chance perks survivors have
Noed: do Bones
DS: dont tunnel or dumpster the survivors
Unbreakable: dont slug
All these perks arent that great for the game, but a good killer or survivor Will keep these perks in mind when playing the game.
You see a Just unhooked survivor on a gen and wont run away when you come closer? Well they have ds so prepare to slug.
Killer played poorly or didn't used any perks during the early and midgame?
Well he either uses noed or a full endgame build.
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Personally i Find this game very fun, only when you dont play it a lot.
Every game is the same because there are no other gamemodes. Also it is very hard to farm bp so it takes a while till you have all the perks so you can experiment with Them.
So i play this game maybe 1 or 2 games a day so i wont get burned out of it
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The saddest part of this is it is actually pretty accurate (except on the toxic part)
But most of the Times these are the red rank survivors that are boosted by the bad Emblem system.
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That's a new hack i didn't know about.
Also the saddest hack out there as well.
The anti cheat system of dbd does a pretty good job so far.
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You know whats funny, the reworked billy add-on that decreases his movement speed actually show the number (4.4 ms).
Before this, movement speed increase or decrease by add-ons was always shown with slightly. So maybe this is a baby-step in the right derection to show the numbers on all the add-ons.
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Reworked bubba is fine.
The only thing that are broken right now are his irri add-ons. These add-ons are bugged so they wont make it to the live servers.
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@Clockso said:
https://forum.deadbydaylight.com/en/discussion/comment/1427599#Comment_1427599
the whole point of the ptb is test how strong the killer is, moris will give you kills but not because of the killer's power. and if you suck at killer then go play survivor to test how strong the killer is.
Tbh ptb is actually to find bugs so those bugs wont come into the live servers.
Even if some perks or Killers are broken or underpowered the devs ussually never listen to the feedback on balance.
Their balance is their opinion on things with a tiny bit feedback.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1424915#Comment_1424915
Exhaustion from a chainsaw would be pointless since your likely to hook the person after downing them and exhaustion goes away instantly after being unhooked.
That's what I said, that were a lot of the add-ons of bubba and billy before the add-ons rework.
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I mean the person who is behind the balance thinks the clown is underrated.
After seeing the ptb feedback he is going to conclude billy is underrated as well
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No you are wrong! Just wait till live servers!
Just kidding btw.
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To be fair i like the Idea of giving killers add-ons based of their perks. It is way more flavorfull and better then having 50% of their add-ons: when you downed a survivor with the chainsaw apply the exhaustion effect for 90 seconds or hemorrhage.
The add-ons arent that good but still better then giving these ######### status effect.
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@Yamaoka said:
Yes, survivors are currently able to pump out most or even all generators as long as they're aggressive on the gens (even if you are ending all chases quickly/performing well).
That's why the developers are going to add the Early Game Change down the road.
However if the Early Game Change really slows down the game mechanically I sure hope the devs are planning to get rid of camping/off the hook tunneling as well allowing for a fair experience on both sides.
- As killer I don't want to feel like the game is a race.
- As survivor I don't want to feel like the game is a 1 vs 1 against the killer just because the killer HAS TO get rid of 1 survivor as quickly as possible to have a chance against survivors that do nothing but gens even while injured.
They probaly slow down the gens in the early game and also limit the amount of pressure the killer can apply.
So for example everyone gets in the early game unbreakable so the killer isnt slugging for the 4k at 5 Gens left.
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So if you are so good at looping then why dont you comeback to pick your item back up during a chase?
O no that's right you are not good enough to do that.
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@Splinterverse said:
The exit gates are the only thing I can consistently find on that map. Generators? No. Totems? Hell no.
The map needs a major rework.
This, the exit maps are consistent and the only way to improve the distance is to make the map bigger. But then it would make the map unfair for both sides to only unfair to killer.
The map needs a complete rework.
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The oni is probaly one of the most balanced Killers in the game.
Only infectious fright might feel unfair on him. But that's the only thing i can think of.
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Those are a lot of 4's for the fourth anniversary
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They did demo yes, but demo has no tail.
You dont want to know how badly the long tail of alien would bug out going through walls or objects.
Feel like alien would get more bugs then nurse.
So in shorter term: demo looks still kinda humanoid if you dont look at his face, alien is litterly demo but even less humanoid.
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The rule that you have to hook the survivor and then run to the corner from the other side of the map and cry
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@MyWorldHasCome said:
https://forum.deadbydaylight.com/en/discussion/comment/1417758#Comment_1417758
Curious perk, for a moment i readed as every totem was shining! But yours is better, which would be the duration?
Dont think a certain time Just the amount of Gens would be done.
Till 1/2/3 Gens or 2/3/4
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New killer perk: the Joke's on you!
You like to prank your prey
At the start of the match you make all the dull totems Hex totems until all the generators are completed.
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There must be a certain amount of hooks in the map, you cant reduce Them.
So hooks Will be spawned far as possible to each other. If you let the hook spawn a bit further from a hook it might be closer to another hook. This means the distance the hooks Spawn wont be increased by a lot.
So you cant let petrified oak stack so much that the killer cant hook you because all the hooks arent near.
This is Just.like increasing the dark mist in a map. The offerings Will stop stacking at a certain degree of mist.
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Overcharge should speed the kicking animation of the gens.
This is the only buff i think should be added with overcharge.
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0 k. Because there would be a bug that wont give the bp to the players.
So next.month we maybe get the bp
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According to the devs the gap between swf and solo isnt that big according to their stats.
They are planning to decrease this gap in the near future but dont expect much.
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But Lets not go over how good it is.
But in the design there are so many mistakes it is actually funny.
This is a horror game, survivors shouldnt have the ability to see the killer almost whole the game specially on maps like the silent hill map.
It should either be removed from the game or reworked, but this perk doesn't belong in a horror game
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Tunneling shouldnt be punished ever, because when this happens then playing survivor takes litterly no brain cells to play. This is because survivors doing An unsafe unhook wont get punished and they should.
There are so many variables that makes tunneling justified. Like doing An unsafe unhook in front of the killer. Or the killer cant find the unhooker because the unhooker is a blendette.
If you want the killer to litterly ignore you then i am sorry to say it but you are then entitled.
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For Both survivors and Killers: all the corn maps.
Lazy design: check
Boring gameplay: check
Cant see #########: check
Jup, the most horrible designed maps.