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ItzPixelYT

ItzPixelYT

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ItzPixelYT
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  • @SlothGirly said:

    https://forum.deadbydaylight.com/en/discussion/comment/2632549#Comment_2632549

    turning cross play off will stop you playing with the other console platform too though. So you can't have a console exclusive mm. That said, I don't particularly agree with the idea of being able to target one platform specifically to not play with. That's just asking to breed toxicity and prejudice over literally nothing. Most people who have an issue with "other platforms" often tend to not be the best at the game.

    Currently the only argument you can make for turning off crossplay is to avoid hackers. Any other argument is just a generalised statement demeaning other platforms not for player skill, but for platform choice.

    So let's protect the PC players because it's demeaning? I'm sorry what? They're literally playing in higher frames, sensitivity and general better movement and skill overall & like i said on top of that they generally getting better ping than console, this happens on every game. I play this game on PC aswell and my ping is about 20 less than on console. I can feel how much easier or fair the game is on PC. Furthermore as for your statement regarding people who have issues with other platforms are the not the best at the game...is yourself being demeaning to a justified statement about PC players.

    But what a surprise someone replies with a "oh you're not good at the game"...because people can't be good at the game and have an opinion on issues with it apparently. If you want to actually see if i'm good at the game or not you can go watch any of my streams on my channel & you'll see for yourself even I know i'm one of the better players on this game.

  • @Myla said:

    Couldn't you just turn off cross-play? Am I missing something here?

    Then that limits you to playing with Xbox only players. Which takes a long time to queue with. When it would make more sense to have console only crossplay so I can queue with PS and Switch players.

  • if only there was a perk like Thrill of The Hunt in the game :(

  • This happened to me on Series X loading in on Saloon

  • @Lord_Tony said:

    so survivors get rewarded with broken skilless exhaustion perks and the hold W meta but killers can't?

    I didn't say Killers can't. I said look at the mechanic not remove it.

  • Regardless if he's strong or not. He's extremely annoying to play against. I haven't played as him but all these noises like i'm playing Dynasty Warriors getting knives constantly bass boosted hitting me and I don't want to go into his design...the devs really lost me when they added him into the game...there was a big debate about him being horror or not etc...I dont think that matters at this point, it's a Killer that should just be disabled till he actually functions and fits into the game.

  • 1 map on the game wow.

  • @CornHub said:

    No leave bloodlust alone, too many maps would be unbearable to play as m1 killers.

    Outdated mechanic that needs updated. It made sense when it was designed but it's a different game now and most Killers can do without it. But i'm not saying to remove it, it just needs looked at because it's not really fair for a Killer to be swinging 3/4 times a someone and missing but still gain an advantage.

  • @lagosta said:

    There are loops that can turn into infinites without BL (Myers house, for ex) ATM. Unless they rework those, BL should not be changed.

    IMO, I'd rather see killers get a reverse BL. After X seconds not in chase, you get a haste buff that expires upon starting a chase to help immobile killers patrol gens.

    yeah fair enough for catching survivor but when they're missing swings it's annoying they don't lose their bloodlust. You shouldn't keep getting rewards for missing swings on a survivor.

  • @Maperson said:

    https://forum.deadbydaylight.com/en/discussion/comment/2378221#Comment_2378221

    We already saw what Wraith can do. What I'm trying to say is that, what killers likes Myers or Legion are supposed to do when they encounter good looper on safe pallets? They can't mindgame, they can't stop you. They are M1 killers with no way of stopping anything, I'd say buff them first and then remove BL.

    Sorry but how can a Myers or Legion not mind game? lol I've played countless Legions and Myers that have been able to Mindgame perfectly fine before they've even gained bloodlust not to mention Myers literally have a one shot mechanic and a low terror radius to be able to pop it right by a survivor. Again totally missed the point of the post though. I said look into it. Not remove it...why should some one missing 2/3 swings on me after already gaining a speed advantage keep getting the speed advantage it is rewards bad gameplay...I don't even want to imagine how bloodlust effects the hit detection either because I doubt they even put it into consideration when sliding over a pallet or vaulting a window, probably why so many hits look broken.

  • @Bran said:

    really confused with the post man. i don't know where your coming from with all of this and don't see anything that seems to fuel your want or reason to want bloodlust gone.

    you don't want bad killers playing the game obviously, i assure you, us bad killers respect this mechanic and it helps, doesn't carry, it helps.

    you don't want red ranks to have a useless mechanic, i assure you, we reds don't mind having a added benefit sometimes.

    you don't want killers to be able ignore the dropped pallets, okay now i gotta give the surv more wiggle room and more chase time for what?

    you want the smaller pallets to be useful, which they are, just drop the pallet and move on.

    killers move fast, but at the cost of survs having, windows, pallets, drops that can really extend the distance from the killer, doesn't matter how fast the killers are.

    blood lust is really justified.

    Because if a Killer is swinging and missing me 3 times but is still gaining a speedboost to catch me then it is literally rewarding bad gameplay...not saying i want a chase to last forever but it is a outdated mechanic which i'm suggesting to be reworked or looked into and not removed from the game completely.

  • @Northener1907 said:

    If Bloodlust gone, then most of maps have to nerf. Because all of them so safe for survivors: Ormond, The Game, Haddonfield, Red Forest, Coldwind Maps, Badham Maps etc. All of maps are so safe for survivors. Then most of safe pallets have to go. And then mindgames will work for both roles.

    Most Ormond pallets are awful and just have a tiny Rock to run around. But yeah some of them can be too big but I think it would being in a new dynamic for pallet breaking instead of relying on bloodlust.

  • @Maperson said:

    Because there are still killers like Myers, Legion or Trapper

    So I suppose it makes sense for a Wraith to gain bloodlust or a Freddy who is already fast enough?

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2378209#Comment_2378209

    There was a Bloodlust weekend. As Trapper main I can assure that he doesnt need bloodlust

    The bloodlust removed weekend was fun. Actually made more pallets useable and forced killers to break them. I don't agree with a Ghostface chasing someone to get bloodlust instead of getting good with his power, same goes for most Killers. I main Myers and most of the time can just win a chase before I even reach tier 1 bloodlust so i don't see the point in it being in the game, especially for red rank killers

  • @Bran said:

    and i would like good pallets and windows to be removed so they don't reward bad survivors for not being able to run a killer without them 😂

    Very rare you get a god pallet & most of the time you get hit through them and window vaults anyways...

  • Crutch perk? I've never had to use Dead Hard or rely on it or feel the need for it. Probably makes me actually worse at looping...It's there to help survivors who struggle to loop. Just like how Tinkerer is there to help Killers pressure gens. Pointless debate/statement. Not to mention things like Mindbreaker & Blood Echo exist on top of exhaustion addons...

  • Happening on Xbox too

  • @[Deleted User] said:

    as i said, nothing to do but wait. no reason to force it.

    I think a lot of people are tired of waiting for this game to be stable. This was supposed to be a huge day for DBD getting this kind of license yet they can't give us a stable chapter release then they need to stop giving us them and focus on actually fixing the core of the game.

  • Who the hell makes these Banners. I miss the old art banners they made...the last few have been horrifying and don't look like a job from a professional at all...i could of done better using Blender. Jesus Christ

  • @FrenziedRoach said:

    Check this out, we haven't had this many people logged in at once on Steam ever. I believe you guys can take a moment to give yourselves a pat on the back for that

    https://us.v-cdn.net/6030815/uploads/8WD1RDGHU7UA/image.png

    Of course, I realize that holding those numbers is another story. But let's just take this in for a moment just how huge this chapter has been today. We have enough negativity around here, let's just take a moment to be positive.

    And how many of these new players will leave once they see how buggy and grindy the game is.

  • I think everyone higher up in the community on this game including the devs is a joke. The playerbase continues to suffer trying to play a half assed updated game. There hasn't been any quality assurance in any update since Silent Hill. They've lost their touch.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2273387#Comment_2273387

    If you can, please do.

    There are STILL people who will defend this #########.

    I had a FogWhisperer basically tell me i was full of ######### when I said my series x drops to 20fps...when it literally does i don't get why people want to keep defending these devs at this point, it's getting beyond a joke with how this game is run.

  • @NoObzBoiYT said:

    https://forum.deadbydaylight.com/en/discussion/comment/2253033#Comment_2253033

    Right, after seeing that “roadmap” you already know what type of communication they doing this year

    Lol that section of the stream was awful. That Roadmap literally told us nothing what we didn't already know, it was more like categories of what they're working on like they have been for the past few years.

  • Yep and this is why the game is in turmoil at this point. I can't see this lasting after year 6.

  • Spawn in on Gas Heaven/Wretched Shop/Torment Creek. Literally the worst maps to exist on this game for RNG.

  • I'm sure they said switch was meant to come out the end of Q1 2021 which was April and we're still waiting. Not sure if it's on their end of things or licensing but they need to pull their finger out or explain why it's taking so long.

  • @Altarf said:

    Literally just go behind a rock, and Main Event can't touch you. Or a wall. Or anything higher than the waist. Main Event has a limited activation window, a lengthy wind-up animation, and Trickster moves extremely slow while using it. And if he cancels it, he gets a fatigue.

    Main Event is, widely, almost useless. It's only worth using if you're at a waist-high loop and the survivor is either injured, or there are no other loops nearby. But in that case, your regular knives would get a down just as quick. Even with camping, Main Event can't be held onto so Trickster probably won't have it available.

    I'm not really asking on counterplay suggestions because that's just not the issue here. The issue is he's literally just a horrible spammy Killer for newer players to play as with the additional bonus of his knives ignoring majority of the meshes & blockers around the maps. They really botched the coding up with this guys knives. What happened to me that made me create this post was getting hit with his knives on Borrowed Time and then I used Lithe run around the corner which is about 25 meters away from him and still get hit from his main event.

    So it's never just as simple as run behind a rock or wall when there isn't any to run behind in certain areas on maps.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/255525/trickster-makes-me-want-to-uninstall

    This guy gets it.

    "Trickster is weak", "Trickster is lame", "Trickster is underpowered". Those things could all be true. But you know what else he is, to SURVIVORS? A massive, throbbing, pain in the ass. He doesn't actually DO anything. All it takes to be annoyed in a Trickster match is for him to spot you from fifty feet away. Then boom, here comes 3,247 knives. Run back and forth, back and forth, behind obstacles, roundabout trees, etc., just play a damn game of dodgeball. And since he DOES have what is essentially an infinite amount of knives that can go clear across the ######### map, all he has to do is keep spamming them until a relative small amount connect. It's pretty much a mathematical certainty that sooner or later he's going to down you, not because of skill but because of sheer attrition.

    Man, you should have played when was first released. He was the only character anyone played for WEEKS. Thank god now he only shows up like once every 3-4 days. Let him be forgotten and ignored for the rest of time as he deserves to be, the lame pansy Kpop freak.

    I've been playing daily for the past 2 years haha I remember when he first came out and before they buffed him to just make him more stupid to play against. People can say what they want about him though he spawns with essentially 8/9 health states with a range basekit. Huntress only spawns with 5. A good Trickster player can be very annoying to play against. "High Walls is his counter" when majority of loops on this game now are low rocks and cars...crazy, I might not die to a lot of them but it's still irritating facing someone who can essentially have an ultimate ability to ensure you can't get away from a hook.

  • @VexTheHex said:

    Ahh what it must be like to be a low rank Survivor facing Tricksters and losing to that good looking guy. Here in the red ranks I get to lose against sweaty Nurses, Blights, Wraiths, and Spirit for 99% of my matches without my team (solo) having any chance of actual victory.

    I'm Rank 1 Devotion level 10. Rank literally means nothing anyone can pretty much kill anyone on this game if they're going to camp and tunnel with a spammy killer...but nice try.

  • @Mr_K said:

    Look hard enough and you can find complaints about every killer.

    This is a forum after all

  • @Shaped said:

    Delete everything I dislike about the game.

    and what would that be?

  • @VexTheHex said:

    Meh, he can't camp harder than Twins, Hag, or Bubba.

    He doesn't punish being in a dead zone nearly as hard as Bubba, Huntress, Deathslinger, enraged Oni, Blight, or Billy.

    He can't tunnel as hard as a Billy, Spirit, Blight, or Nurse.

    He isn't nearly no effort required as Freddy, Cannibal, Wraith, or Spirit.

    He isn't a M1 simulator like Legion.

    Nor is his noises constant for matches like Doctor, Nurse, or Freddy are.

    I think the lesson is nobody is fun to face.

    Most Killers are fun to face imo. Just not this guy, i've hated him since day one...his power just literally makes no sense and neither does his design

  • I think Trickster & Blight make Twins & Slinger a fun match up.

  • @Phasmamain said:

    Trickster is the most boring killer to fight period. He’s not frustrating or OP but he’s a complete snoozefest

    I just hate everything about him, his music, the knives sound effects and the laceration noises

  • @GuyFawx said:

    You gotta learn the value of S Turns

    Lol i was snaking against this man on Springwood with BT he uses in main event on me on my death hook with injured survivors around i get Endurance and then i vault the fence in front of school with lithe and he's still going with main even and downs me before i can get round the corner...it's literally just look at a survivor and spam they'll go down. Terrible design

  • @supersonic853 said:

    In tru3s words whenever spirit or nurse are brought up. "But what about 4man swf they beat every killer but nurse and spirit at the highest level". Which he aint wrong. Im all for reworking her if solos ever get put to swf level and we can rebalance accordingly. Rn im fine with her because of a high skill floor.

    Problem with that statement is if everything got balanced around high level swf's then the rest of the games are just going to sway one way everytime. I rarely see these high level swfs games. I think the problem with most of the powerful killers is they have a extremely spammy power then combined with spammy perks like infectious fright and tinkerer just makes it even worse. I think the problem with both sides is they're always expect an escape or 4 kills. I'd say Spirit and Nurse can have no problem getting 3/4 kills against skilled survivors because they just have the ability to pressure and win chases fast.

  • It's crazy getting a hook bubble when you're staring at the hook on a gen too. Then the survivor screams or gets killed with the most bass boosted noise ever, I literally can't even hear a Nurse teleporting to me when it happens.

  • funny that people don't call this an exploit...you can't do this on console either, it's straight up just a cheesy PC exploit. Blights actually really fun to play against when they're on console, yet everyone playing PC Blight wants to sweat & exploit like they're in a MLG tournament.

  • @Kirkylad said:

    Is Scott Jund a dbd overlord because whenever he has an opinion people always praise it as the right one instead of having their own.

    The only issue with spirit is the standing still mind game, other than that she's fine.

    I think the problem with Spirit is her ability to phase 4/5 times in under a minute.

  • @indieeden7 said:

    Pretty sure the devs addressed it and said that they weren't planning on changing it. Pretty weird if you ask me.

    Capture.PNG

    I must have read it wrong.

  • @Ashy_Slashy_ said:

    CAN SOMEONE FIX THIS

    They have acknowledged it as a bug on another report so we finally getting a fix for him!

  • @GeneralV said:

    "Am I the only one who thinks the last 3/4 map reworks have just been awful aesthetically for a "horror" game?"

    No, you are not. I absolutely despise the Realm Beyond, it wasn't necessary to begin with, it made the maps worse without addressing their actual issues, which weren't many.

    But the one thing which annoyed me most was their comment about Freddy. They mentioned him as one of the reworked killers, and how they listen to community feedback when it comes to game health. Like, what? Haven't they seen the amount of backlash? Haven't seen the threads asking for Old Freddy back? That was not pleasant to hear.

    The rest was pretty okay-ish, I suppose.

    Yeah the only good reworks are Macmillan and Springwood imo. They kept the tone for what a horror should be...after that though they've just been terrible. I remember old Freddy would of been good to have him back like that but with a buff that's for sure.

  • @GeneralV said:

    "Am I the only one who thinks the last 3/4 map reworks have just been awful aesthetically for a "horror" game?"

    No, you are not. I absolutely despise the Realm Beyond, it wasn't necessary to begin with, it made the maps worse without addressing their actual issues, which weren't many.

    But the one thing which annoyed me most was their comment about Freddy. They mentioned him as one of the reworked killers, and how they listen to community feedback when it comes to game health. Like, what? Haven't they seen the amount of backlash? Haven't seen the threads asking for Old Freddy back? That was not pleasant to hear.

    The rest was pretty okay-ish, I suppose.

    Yeah the only good reworks are Macmillan and Springwood imo. They kept the tone for what a horror should be...after that though they've just been terrible. I remember old Freddy would of been good to have him back like that but with a buff that's for sure.

  • I got blinded by a Flashbang yesterday. Was funny haha

  • Tbh though i feel like it's a quality over quantity scenario. so many survivor perks are just straight up useless you could probably only get a viable build with like 20% of perks. I think a lot of Killer perks are better designed to get a lot of use out of them.

  • Trickster. Spammy broken power with annoying ass noises is not fun.

  • I just don't like how far they're straying from the horror vibe this game always had. The graphic reworks for the maps look pretty good but seriously the colour pallet/lighting just looks terrible to me.

    Perk balancing is still too slow.

    Say what you want about hitboxes & lag I think every single person here experiences terrible hits in almost every game, to me it seems it needs more optimization with some abilities as well. I.e Pig Ambush can still hit you through a dropped pallet quite easily, Bloodlust messes up hit detection as well as faster vault perks. It's like these mechanics don't get factored into hit detection.

    Blight & Trickster make Slinger and Twins fun to play against.

    Don't even know ######### they're doing with events...they need to look at their mobile game and how much more fun the grind is on that game...even has ways to earn Auric cells.

    The Road Map in the upcoming stream today needs to be a VERY positive one (reduce the grind, crossprogression, health patches etc).

  • Quality of Life changes better than new chapters in my opinion, as much as i love RE and slighty excited for it...i'm more excited for the road map and other news.

  • This has been happening for about 6 months. As long as i can remember it's always happened on Pyramid head

  • I reported this bug with video evidence a month ago and got ignored, glad more people are finding it out.

    https://forum.deadbydaylight.com/en/discussion/243423/got-stuck-on-saloon

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