DS Isn't Broken

As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so many of my fellow Killers are tunnelers.

As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.

Seriously if you don't tunnel, its like taking away a whole survivor perk. Just a useless empty slot.

Comments

  • If DS procs you win.

    If DS doesn't proc you won the match.

    If it doesn't proc and you still lost ya'll either played very badly or we're simply outclassed in terms of skill.

    IE, DS is a win/win scenario.

    DS goes way past an anti-tunnel perk. All the community of high hour/high rank on both sides knows this.

    DS is anti-momentum in a balance where momentum is how you win when it's good vs good players.

  • This is basically the description for nearly everything ppl consider op in the game. From unbreakable, to OoO, to Freddie to ruin + undying.


    Although broken has a different connotation to it. It's arguable that DS is broken in the same way nurse is. It messes with the normal flow of the game by providing too big of a safety net.

  • DS a problem for killers who are already losing their matches by their own play and decision making. Agreed about the cringe happening on these forums lately.

  • @[Deleted User] said:

    stop associating decisive strike with tunneling. that timer is way too long to say this is just tunneling. and by the way, being good enough to get fast and consistent downs is why people get hit with decisive strike even though they may have downed and hooked 2 survivors before that.

    Suffering from Success

  • DS prevents tunneling? True. But what do you do about survivors who WANTS to get tunneled and hit you with a DS? They can force a hook/gen grab or go inside a locker for immunity while working on their objective without healing. They can just body block you while you are on another survivor and just get up with UB while the other two work on gens and the person you were chasing will be long gone.

    I understand that DS is needed. But this version is just overkill and easily abused

  • @Zeus said:

    DS prevents tunneling? True. But what do you do about survivors who WANTS to get tunneled and hit you with a DS? They can force a hook/gen grab or go inside a locker for immunity while working on their objective without healing. They can just body block you while you are on another survivor and just get up with UB while the other two work on gens and the person you were chasing will be long gone.

    I understand that DS is needed. But this version is just overkill and easily abused

    I guess you just eat the DS and never worry about it from that Survivor again? If they do that, they're basically giving you their perk. When thats done you can easily catch up again and punish them for it. That little victory is awful puny when you're getting your chest caved in by the entity two minutes later.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887916#Comment_1887916

    except that suffering can make you lose the match when you were winning.

    If you're truly downing Survivors as quickly as you say, then get DSed, then what's stopping you from doing it again, or just slugging for that matter? Theres no reason that Survivor's running it should doom your match.

  • Finally... (Clap, Clap, Clap) about time a killer realizes how DS is not op and doesn’t need a nerf. So many killers, specifically tunnelers believe it’s a busted perk yet they fail to realize that it’s a 5 second stun, let me repeat that, 5 SECONDS only and it’s a one time use, not 2, not 3, but 1. Yes, many killers will argue saying “yes, but they’ll go to another loop etc.” but that’s YOUR fault if you continue to allow yourself to chase them. If you’re eating DS early game you shouldn’t be complaining, end game is a different story but this is overall.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887920#Comment_1887920

    If you're truly downing Survivors as quickly as you say, then get DSed, then what's stopping you from doing it again, or just slugging for that matter? Theres no reason that Survivor's running it should doom your match.

    Because it halts the momentum of the killer chaining downs and slowing gens.

  • News Flash: DS can still come into play even if the killer doesn't tunnel.

  • @[Deleted User] said:

    stop associating decisive strike with tunneling. that timer is way too long to say this is just tunneling. and by the way, being good enough to get fast and consistent downs is why people get hit with decisive strike even though they may have downed and hooked 2 survivors before that.

    It’s literally a 5 second stun and does nothing if you’re eating them early game which I see killers do.

  • @UncleStabby said:

    As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so mamy of my fellow Killers are tunnelers.

    As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.

    Seriously if you don't tunnel, its like taking away a whol survivor perk. Just a useless empty slot.

    Then if the perk sucks when killers doesnt tunnel why dont people agree to remove the ability to use ds when you are on a gen.

    A killer cant be a tunneler when hé defends the generators, survivors that think otherwise are just being entitled.

    Also if we are going to add youtubers in the conversation: Otz also hates this perk for reasons that are facts.

  • @bingbongboi90 said:

    https://forum.deadbydaylight.com/en/discussion/220984/ds-isnt-broken

    Then if the perk sucks when killers doesnt tunnel why dont people agree to remove the ability to use ds when you are on a gen.

    A killer cant be a tunneler when hé defends the generators, survivors that think otherwise are just being entitled.

    Also if we are going to add youtubers in the conversation: Otz also hates this perk for reasons that are facts.

    What would those facts be

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888024#Comment_1888024

    "It's literally a 5 second stun and does nothing"

    stopped reading there.

    So you read the whole thing then? You killers whine too much I swear.

  • Decisive Strike can absolutely hurt you if you are not tunneling. The forums have been over this. Reddit has been over this. Youtube has been over this. Stop spreading this lie.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888039#Comment_1888039

    i just did, and nothing changes. you're simply lying if you say decisive strike does nothing. survivors being garbage and throwing themselves at the killer early game to waste ds does not mean that ds is useless. and don't get started on the pointless killer vs survivor battle. this game is heavily favored to good survivors and the killer is trying to build up momentum to turn the tide throughout all of the match. decisive strike denies this and wins matches all by itself, even if a survivor might not even equip the perk

    The fact that other people use DS all the time actually does work out great for me. As long as there's an obsession in a match, I know when I'm unhooked, I have a chance to recover and continue playing, even if I get slugged. Sometimes I just take it off and let it ride.

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888000#Comment_1888000

    Because it halts the momentum of the killer chaining downs and slowing gens.

    Momentum is easy to gain though. A little patience goes a long way, especially if you run a three-genny build like yours truly.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888054#Comment_1888054

    when a perk is extremely useful even if you are not using it, that should be enough justification to admit it is badly designed and needs nerfs. personally i am the same, although not because i expect there to be an obsession, but because the perk is gigabroken and completely deletes the tension element of survivor. nothing is interesting about 60 seconds of immortality

    "Oh wow, they have something useful! That's OP!" You know what else are useful? Killer powers and perks. All I've come to learn from you guys is that too many Killers expect easy wins in a game centered around countering and outplaying your opponent.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888054#Comment_1888054

    when a perk is extremely useful even if you are not using it, that should be enough justification to admit it is badly designed and needs nerfs. personally i am the same, although not because i expect there to be an obsession, but because the perk is gigabroken and completely deletes the tension element of survivor. nothing is interesting about 60 seconds of immortality

    Here's the thing, though. Killers can easily ignore the whole "I have an obsession" thing and play however they want. Especially if they have their own obsession perk, they might as well. Like, it's completely up to them if they want to risk eating a DS or wanna back off. For instance, I had a match with a Doctor earlier where two players had DS. He didn't know which. He still decided to tunnel me down, even though I wasn't one of those two players. I couldn't do anything about it. I died when only one other person had been hooked, and she only got hooked trying to get me down.

    If killers still want to do that, they can take the risk of me stabbing them. In fact, they probably deserve it. I'm not gonna shake my ass at them right after I'm unhooked just to stab them, but the discouragement from them being rude and cutting my match short is too good to pass up.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888067#Comment_1888067

    can't tell if you're trolling or serious. no killer perk is equivalent to decisive strike's power. undying is going to be nerfed because it was complained by survivors. pop was nerfed for some stupid reason. decisive strike has been in this game for years and after all the nerfs and rework and buff, it's still overpowered. also, if you think this game is completely centered around countering and outplaying your opponent, then tell me why does decisive strike have no ways to effectively counter other than slugging to avoid it, which also gets countered by unbreakable with decisive strike? seems really hypocritical to me to ignore this fact.

    I have faced the DS/unbreakable combo many times, never once has it cost me the match. It sounds to me like you're just a salty player.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888081#Comment_1888081

    good job losing the argument to call me salty and providing an anecdote which holds no value.

    Dang, you're super mad about this aren't you? Its not my fault that such an easy-to-counter crutch perk gives you such a hard time.

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  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887921#Comment_1887921

    I guess you just eat the DS and never worry about it from that Survivor again? If they do that, they're basically giving you their perk. When thats done you can easily catch up again and punish them for it. That little victory is awful puny when you're getting your chest caved in by the entity two minutes later.

    This doesn't take into account that there can be 4 DS's in a match and the time it takes to regain the lost momentum.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888087#Comment_1888087

    you still haven't given me the magical easy counter you speak of to decisive strike while flexing about beating garbage survivors.

    Ive said it in this discussion several times but it seems I cant say it enough. 1:Dont tunnel. 2: if it cant be avoided, either A:Slug em, or B: Eat it so they can use it again and move on with your day. It is that easy.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1887998#Comment_1887998

    This doesn't take into account that there can be 4 DS's in a match and the time it takes to regain the lost momentum.

    If you guys are having such a hard time regaining momentum, then clearly, you're doing something wrong.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888090#Comment_1888090

    If you guys are having such a hard time regaining momentum, then clearly, you're doing something wrong.

    If you are having such a easy time giving away 5x4 seconds for free and still be able to come back then you are surely not going against good enough survivors.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888108#Comment_1888108

    If you are having such a easy time giving away 5x4 seconds for free and still be able to come back then you are surely not going against good enough survivors.

    Heres the thing though. I never eat all 4 DS. I never end up hitting the same guy in quick enough succession and yet I still get consistent downs and hooks.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888107#Comment_1888107

    1. don't tunnel - we've come full circle.
    2. slug - i already mentioned this, and it is not a good counter. it is negated by unbreakable and decisive strike still does what it intends to: spare a hook state, which is a a lot more punishing to killer than just being slugged.
    3. eating it is not a counter. it's taking the blow early so it doesn't hurt later, and this is assuming the survivors are bad enough to die very quickly and waste time. in which case, decisive strike won't and shouldn't save them from their bad gameplay.

    Didnt you say that you have no problem gaining momentum and getting hooks really quick before DS comes into play? If thats true, then you should be getting early game DS eats left and right. Yum!

    Slugging IS a valid tactic to counter DS. Really REALLY think about it. Even with Unbreakable (again, a perk only used once per match and never again), for the remainder of them being on the ground, thats one less person working on gens, which only helps you slow down more.

    Also tunneling is going after the same person way too close together. Thats how DS happens. So if they're the only person you see- again, SLUUUUUUG!

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888015#Comment_1888015

    Momentum is easy to gain though. A little patience goes a long way, especially if you run a three-genny build like yours truly.

    That's not really gaining momentum. Don't get me wrong 3 gen builds are strong but they don't rely on building momentum to stall the game. They rely on stalling the game through proximity of the gens, until either the survivors overwhelm the killer or they get so bored/make a mistake that the killer wins. It essentially causes a stalemate. DS would have little to no effect in that case cuz there's no momentum to lose, unless it happens to trigger at an inopportune time.


    Honestly, if all killers started doing 3 genning i'd quit dbd completely. Even if my solo queue teammates knows how to counter a 3 gen, it takes so long to beat. Who am I kidding. Solo queue can't even deal with ruin let alone a 3 gen. I assume killers hate doing it too cuz it takes so long to get results even compared to face camping.

  • @Terro said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888066#Comment_1888066

    That's not really gaining momentum. Don't get me wrong 3 gen builds are strong but they don't rely on building momentum to stall the game. They rely on stalling the game through proximity of the gens, until either the survivors overwhelm the killer or they get so bored/make a mistake that the killer wins. It essentially causes a stalemate. DS would have little to no effect in that case cuz there's no momentum to lose, unless it happens to trigger at an inopportune time.

    Honestly, if all killers started doing 3 genning i'd quit dbd completely. Even if my solo queue teammates knows how to counter a 3 gen, it takes so long to beat. Who am I kidding. Solo queue can't even deal with ruin let alone a 3 gen. I assume killers hate doing it too cuz it takes so long to get results even compared to face camping.

    Im a bit more patient than that, but I can see how some people can have trouble sticking with it.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888068#Comment_1888068

    i'm fine with decisive strike used to purely stop hardcore tunneling killers aiming to end your match faster. but that's not only what it is for, and it affects killers who don't tunnel at all.

    Just like I don't mind killers using BBQ to get more BP and get an idea of where their next target is, but that's not what it's always used for and it affects survivors who aren't trying to be [BAD WORD] or do anything but play their role. Seems we both have issues with perks being misused.

  • @[Deleted User] said:

    stop associating decisive strike with tunneling. that timer is way too long to say this is just tunneling. and by the way, being good enough to get fast and consistent downs is why people get hit with decisive strike even though they may have downed and hooked 2 survivors before that.

    What are you talking about ds is only good against tunnelers that's it's main purpose is to counter tunnelers and it is a useless perk if the killer isn't tunneling

  • Good survivors don't need DS. Its a crutch.

  • If this counts as tunneling, then I'm not even sure how to play killer anymore.

    https://www.youtube.com/watch?v=3_VikeC6Om4

  • Nice bait, but DS is hardly used as an anti-tunnel and needs to be changed.

  • Some people need to learn to pick their battles. What's the point on arguing with John or Lisa about balance issues on a game they probably spent less than 300 hours playing it, don't care about the competitive aspect to it and don't even play both sides. They have the whole thing figure it out already. Why are you bothering?

    There is better things in life into which you can invest your time.

  • @KIKI_ said:

    Some people need to learn to pick their battles. What's the point on arguing with John or Lisa about balance issues on a game they probably spent less than 300 hours playing it, don't care about the competitive aspect to it and don't even play both sides. They have the whole thing figure it out already. Why are you bothering?

    There is better things in life into which you can invest your time.

    Fair point. I keep offering perfectly valid counters but its always the same chase-the-tail response. Discussion closed.

  • DS isn't anti tunnel, its 60 seconds of immunity, while allowing you to still work on gens, get healed, or even hide in a locker.

    @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888074#Comment_1888074

    I have faced the DS/unbreakable combo many times, never once has it cost me the match. It sounds to me like you're just a salty player.

    Sure it hasn't.

  • Ohtofu does nothing but kiss ass. If your good you know why DS is broken

  • @Vetrathene said:

    DS isn't anti tunnel, its 60 seconds of immunity, while allowing you to still work on gens, get healed, or even hide in a locker.

    https://forum.deadbydaylight.com/en/discussion/comment/1888081#Comment_1888081

    Sure it hasn't.

    It doesnt make you immune to slugging.

  • @NoObzBoiYT said:

    Ohtofu does nothing but kiss ass. If your good you know why DS is broken

    "If you're good, then one common perk should screw you over consistently." What?

  • @UncleStabby said:

    As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so mamy of my fellow Killers are tunnelers.

    As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.

    Seriously if you don't tunnel, its like taking away a whol survivor perk. Just a useless empty slot.

    "If you don't tunnel, DS won't activate"

    Man lemme tell ya, after hooking another survivor and finding another survivor looking goofy and throwing the whole game out and I grab them when they are unhooking a survivor and I get stabbed in my butt by DS, I don't think I tunneled



    Its anti-momentum, which isn't the healthiest perk option for the game however its powerful enough to be a threat before its even active

  • It used to be very broken.

    Like:

    • Borrowed Time
    • Mettle of Man
    • Deja Vu

    🤔

    Wait, that last one is still broken af.

  • @UncleStabby said:

    As a killer main, seeing "DS is Broken" and "Nerf DS" makes me shake my head and mourne that so mamy of my fellow Killers are tunnelers.

    As Ohtofu would say, this might be a bit of a hot take, but honestly DS is a trash perk from the Survivor's point of view. Think about it: if you're good enough to get consistent downs without tunneling, you will NEVER encounter this perk.

    Seriously if you don't tunnel, its like taking away a whol survivor perk. Just a useless empty slot.

    Your view on DS and 'tunneling' is very narrow. Something to acknowledge is that DS offers sixty second immunity and is a overpowered crutch perk, and if a killer who just so happens to find the survivor with DS still active and couldn't find another survivor cause of various reasons, they will be punished. DS unnecessarily punishes killers, and while it is a good anti-tunneling perks, it is still a fundamentally flawed perk.

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1888074#Comment_1888074

    I have faced the DS/unbreakable combo many times, never once has it cost me the match. It sounds to me like you're just a salty player.


    I have never had my car stolen, therefore car theft is made up.

  • I'd rather they nerf the Mettle of Man.

  • I had fought a killer that tunnelled me for the whole match, like literally breaking mid chase to get me. (I was using Open Handed, Visionary, Kindred and We'll Make It)

    When I confronted the killer about it they said "Bring DS next time idiot".

    Yet they wonder why DS is so prominent in the game.

    The next match it turns out it was the SAME KILLER from my previous match, but this time I did bring DS, and it also turns out the 3 others have DS too.

    We won the match with no one dead and the killer just ranted on how we abused meta perks.

    What a douche, you forced me to not use my aura build.

  • There are synergy issues with the perk, but more importantly it also becomes problematic when 3 or 4 survivors have it in the same trial. 180 to 240 seconds of essential immunity is problematic especially if you factor in Unbreakable.

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