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Zeon_99

Zeon_99

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Zeon_99
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  • Deja Vu will change your life

  • "They should leave broken things in the game because I'm casual"

    I'll never understand why some gamers have this mindset. If the game is a broken mess, it'll completely die. People said this same thing back in 2016 when the game was extremely unbalanced and look where the game is now, getting huge licenses and destroying any other game that's even remotely similar to it.

  • Clown got nerfed like crazy after his "rework". Losing his exhaustion bottles was the nail in the coffin for him.

  • I don't understand the balance team. I think they just need to fire most of them and hire Scott Jund, Otz, and other big streamers to give input. I don't understand how some killers can have bad rare or better add ons that do very little for a cost/downside but Blight has a ton of insane add ons with no downside.

    Like how do you nerf Clown in his rework? How do you even manage that? Clown doesn't keep his exhaustion bottles but Blight keeps alchemist ring?

  • @BlightedDolphin said:

    "The only dead perk from old meta is Ruin"

    Eruption, Call of Brine, Overcharge, Tinkerer, Thanatophobia, Undying

    "Survivors old meta perks all killed except Resilience"

    Windows, Adrenaline, Unbreakable, Sprint Burst, Deliverance (technically Borrowed Time wasn't killed either)

    "Their buffed perks are terrible bad"

    Windows, Distortion, Buckle Up, Deja Vu

    "They just killed survivor meta perks but they did not give use anything for return"

    Made For This

    I doubt she responds to this lol

  • I'd be surprised if it comes to a PTB before Spring lol

  • @thisislastyearsmodel said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3506542#Comment_3506542

    Clown's rework did not make him worse. At the very least, using both yellow and purple bottles at a loop makes it easier/faster to chew through pallets early.

    He's still worse than Legion though LOL

    The yellow bottles did not make up for losing the exhaustion bottles. Especially during the prime time of old dead hard.

  • Clown is much worse, especially after his rework which ended up making him worse.

    Legion is balanced and has counterplay with a coordinated team. Solo queue survivors can really get bullied by them very easily.

  • Yeah it can be rough. I agree. I play Clown quite a bit so I feel bad that some people get upset by the distortion.

    Hopefully they can change that(and maybe revert his big rework nerf).

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498114#Comment_3498114

    It's not toxic until you make it toxic. I can easily use Knock Out, down you in a weird place and keep an eye out on how long you're slugged for as I keep pressuring your team. By the time you're found, at least half of your bleeding out progress will be done and I can just bleed you out for the second time. Isn't that a little toxic? Not even giving you a chance to play properly?

    There's perks to counter this though. Its a legitimate playstyle, although boring. If they just sat there bming you the entire time you were down, then yeah id get it, but if they're slugging you and moving on then I don't see that as toxic.

  • @BreadSilence said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498114#Comment_3498114

    SWF and the HUD icons existing completely nullifies this argument.

    Are you okay? Did you even read my comment?

  • Wesker. I'd say Skull Merchant, but I feel like she's getting nerfed eventually. I don't see Wesker changing at all, so it's an easy choice.

  • No matter what the devs do, they cant just force someone to play out a game. Especially when Skull Merchant and Wesker exist.

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3497694#Comment_3497694

    Taking advantage of solo queue having no communication...? Since survivors can't say where they got knocked, they are left to bleed out because of Knock Out. The more time survivors spend looking for the slugged person, the less time they have on generators. It's especially annoying on larger maps. It also lets Onryo focus on less targets to condemn so they can spam their teleports.

    Survivors not having basic communication is part of the game. No pinging, no voice chat, no text chat. Its not toxic at all to use perks or add ons that block information, its part of the game.

  • @GeneralV said:

    An optional "Hard Mode" for those who want it.

    I'm pretty sure the devs themselves confirmed it, long ago.

    @Steakdabait said:

    devs have said they wanted it to be a hard mode perk

    I already mentioned that in the post. I shouldn't be subjugated to someone's "hard mode" because they decided to throw the game. If the devs add a way to see when someone is bringing the perk, then im all for that. Just let me dodge in peace.

  • @HoodedWildKard said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496675#Comment_3496675

    It actually has been made slightly less bad with the addition of made for this.

    Not saying it's a good perk by any means but it can be useful in a stealth genrush build, I muck around with it occasionally.

    No mither, mft, iron will and that perk that increases repair speed while injure ( i forget the name) sace you time vecause you won't be wasting time getting healed

    Having mft up all the time is kinda handy if you know how to run chase well and you can use the endurance of healing another surv to actually take protection hits. High risk high reward. I've actually pulled off the mft endurance protection hit once or twice with it and it always surprises the hell out of killers 🤣

    Like i said it's by no means a good build but it can work and it's kind of fun, change of pace from the usual gameplay style.

    You can get injured for free by interacting with the killer lmao. Run an actual perk that benefits the team in some compacity instead of sacrificing a health state to run 3% faster from gen to gen. Resilience saves like 7 seconds on a gen, which isn't worth being permanently unable to go for risky saves and becoming much easier to down. Deja Vu is only like 2 seconds less yet has much better value, especially for solo queue.

  • @AbsolutGrndZer0 said:

    Most players don't know how to use it. But if you do, then yes it's a VERY good perk, even more so now with Made for This.

    That extra 3% is not worth losing a health state by default. If you're that good at chases, then just double the length of the chase. If you don't want to be healthy, for whatever reason, you can just never heal after you first hit without sacrificing a perk slot.

  • @DemonDaddy said:

    It's on teammates to make the save, not the killer's responsibility to walk away and make it free.

    Hitting survivors on hook is annoying for some, which is why some killers do it in hopes of getting an early suicide.

    Shift the blame all you want. It doesn't not make the gameplay extremely boring.

  • Both RE killers. Both are extremely boring to play against and are very overplayed.

  • When I can finally get out of a skull merchant game

  • @Sharby said:

    Its funny seeing people defend SM as fine when the devs already confirmed she's getting a rework.

    Those people are gonna be punching air when they cant get cheesy wins anymore.

  • @MrPsych said:

    I don't like Skull Merchant but I especially dislike selfish people like you who tell people how they should play the game.

    Just because of that, I hope you get to play against many Skull Merchants. 🙂

    I haven't told anyone how to play the game?

  • @Alther_Primus said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460517#Comment_3460517

    Both are widely hated by the respective opposite side. Funny enough, both also play around with 3% haste a lot, except in MFT's case there's no reliable counterplay to it, Skull Merchant you usually just leave the loop and she's back to 115.

    You leave the loop, and then what? She goes back to her 3 gen and you've accomplished nothing. If you get hit during that small chase then you're useless until you find someone to heal you. I'd happily remove MFT to get rid of SM, the perk is overrated anyways. Old DH was better.

  • @DavidHypnos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460482#Comment_3460482

    That’s good for you. I suggest if you find yourself in a match against SM that you just DC then. Other players should still be able to play as who they want.

    Nah I'm not gonna keep waiting for the timer, even tho it'll be much shorter than a SM game. I'll just do what I usually see people do and let myself die on hook right away.

  • @Alther_Primus said:

    Nah, if Survivors can have Made For This for anniversary, Skull Merchant is more than fine to stick around.

    Both are hardly comparable lol

  • @DavidHypnos said:

    Skull Merchant is probably my least favorite killer in the game and for more reasons than her ability to hold games hostage. Do I think she needs a rework? Yes. Do I think she should be disabled? No. I’m always against removing characters from the game just because others don’t like them. Other players enjoy this killer and should be able to do so during the anniversary event. To be fair, I’ve had more 3-gen hostage games against the Knight but no one really complains about him as much. I’d much rather take a 3-genning SM over any killer that tunnels players out of the game right away or face camps.

    No one complains about Knight because SM does his job much better. I'd rather get tunneled out of the game than deal with SM since I can actually have some sort of interaction with the killer instead of getting pushed off the 3 gen, maybe get hit, find someone to heal me, then repeat the process for an hour until one side gets bored.

  • @Sonzaishinai said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460408#Comment_3460408

    The Anniversary event should be a celebration and be fun for everyone.

    Except those nasty Skull Merchant players. naught but coals for them

    Let him cook

  • @OrangeBear said:

    So it should be fun for everyone except skull merchant enjoyers 😆

    Yes :)

  • @Ricardo170373 said:

    I cant handle more about people crying about Skull merchant, i play as her and i dont play with the 3genning strategy. Disable SM? Ok, so disable bubba, for camping, disable nurse and blight, because slug, disable all killers because tunnel. If u dont want play against her, just give up. They said already she will be change soon and the 3 gen strategy will be nerfed. I dont want play against prove thyselfs, resiliences, overzelous, dejavus, toolboxes for gen rushers because i will want points, so, disable these things too.

    Ah yes, the BHVR "soon", very reliable and quick

  • @JarheadLLC said:

    So to force the developers to look at and fix the game, I suggest all killers only play the Skull Merchant. Every killer only play Skull Merchant til things start getting sorted out which will not take long. Thing about the string of events, first if all killers commit to this a lot of killers will just quit playing til after the fixes. Queue Times for Survivors get longer. Then Skull Merchants can cause games to last longer just off her base kit. Less killers in queue so Queue Times for Survivors get longer. Eventually Survivor Streamers are going to get pissed when they sit in queue forever, and then it's all Skull Merchant 45 min to hour games because of the 3 gen. I promise BHVR will start fixing stuff most quickly once streamers start complaining.

    No need to come on the forums and argue back and forth and debate. Just think of the most logical way to solve the problem. This is the most direct and fastest fix for the survivors being buffed continously and being as strong as they are. I realize they are trying to balance the game around solos and swfs. You can't. So apologize to the solo players, say sorry for your luck, go play killer, because solo survivor is going to be horrible going forward. it is what it is.

    This to me is the fastest way to get some action from BHVR. The only way Killers can be viewed as power role is that you have to have killers to play the game. If they all play Skull Merchant and make it absolutely miserable on both sides, actions will be taken to correct the issue. Killers need to have the mindset Beatings will continue until morale improves.

    The game would die before they fix her lol. It would be hard to since she's literally designed to be unfun and uninteractive. 3 gens and dropping drones on loops and gaining bloodlust. No interaction.

  • @HugTechLover said:

    Just so I don’t have to make a new thread.

    Anybody know when the event goes live?

    Tomorrow

  • @egg_ said:

    It's intentional and it's stupid. The problem is they don't want you to complete a heal in general, but "gather 16 heal charges" on someone else. When healing with other survivors, you heal the injured survivor for less than 16 charges, because there's the contribution of your team mate

    Yeah I don't understand it at all. Idk why some perks have restrictions like that while other meta perks just have a huge benefit with little to no downside.

    It's also sad because this perk would actually be very good with Sprint Burst after the new face camping update drops.

  • @Beatricks said:

    I'm honestly super torn on whether or not to dodge when I see 2+ flashlights in my lobby. I once watched two Adam's absolutely take a Blight to town and save me from certain doom in EGC, but it's far more likely that I'll just see people go down in quick succession.

    This is usually a 1 out of 50 chance. Flashlights can have their moments, but usually they're just free slowdown for the killer when 1-2 people are chasing the killer when the killer is chasing someone else.

  • @Aven_Fallen said:

    Dont know about dodging.

    However, there is currently an Archive-Challenge, this might result in more Flashlights in general.

    But overall, yeah, Flashlights are still the weakest Item and help the Killer a lot. But I dont mind Survivors trying. The only two times I really get upset are:

    • Survivors trying to use a Flashlight instead of the Pallet I am under.
    • Survivors trying to CJ-Tech.

    Seriously, I hate CJ-Techs. They might work in some Youtube-Videos because the Uploader did 50 games for their two successful attempts, but I have not seen a CJ-Tech work on a Killer and neither did it work on me when playing Killer.

    Yesterday I lost a game because of it - the Survivor in question managed to go down where two Survivors were already slugged, because they tried to CJ-Tech the Killer. Said Killer had all the time in the world to get me as the last person.

    (However, as Killer I love CJ-Tech attempts. Especially when some really bright Survivor tries it two times at the same Pallet while first getting injured and then getting grabbed...)

    I don't think I've ever seen a CJ tech in my 2500 hours in this game. I don't know why they still try it when every killer knows of its existence.

  • @Phantom_ said:

    Usually when people do weird things during matches they're doing archives. Heck some might even be trying to just practice their blinding skills.

    Why is it that regardless of what players do though, there's always a complaint about it on the forums? You can't dictate what others do or how they should play in a public match. If you like to, just play with a swf?

    Who said Im telling anyone what to do? I didnt tell anyone to stop doing it, I'm just going to lobby dodge and avoid them. Im already enjoying my games much more now.

  • @ReikoMori said:

    Killer bans would be horrible.

    Basically if a killer has an active tome they'd be instabanned until the tome ended making the archives basically trash.

    Killers that are generally considered fun to play by killer mains are instabanned. Goodbye Wesker, Blight, Nemesis, Nurse, Ghostface, Huntress. Might as well delete them from the game.

    Does a killer have a strong addon? Instabanned. Myers, Spirit, Pinhead, Clown, Twins just never seen again. Probably lost in the same dimension Maurice went to for a while.

    Like the amount of damage bans would do to this game is wild.

    There would only be two bans for you individually, or two per swf. 1 of them is always going to be Skull Merchant for obvious reasons, if not her than Twins. The other one will most likely be one of the many annoying killers in the game, but that could be anyone who that person doesn't like. There's so many preferences that I doubt anything would change for anyone except for Skull Merchant players, but that's deserved tbh.

  • @HugTheHag said:

    Map bans would probably not affect the playerbase too much, though if killers do get a say in which maps can't be played, then survivors should also.

    Killer bans would not work, because at different mmrs different killers are popular, and a popular killer being banned would make queue times skyrocket for the killer players who chose this one, or force them to face survivors either much lower or higher in mmr, which would be fair for no one involved and ripple all over matchmaking.

    Much more maps are survivor sided than killer sided. And it would be fair to the survivors, its not like any killer other than Skull Merchant will be heavily affected since a lot of people have different preferences. I'm pretty sure id be the only one banning Nemesis

  • @birdnippies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3420002#Comment_3420002

    You're describing pretty much all mind games. You're describing game theory. Yes what if he jukes, but you anticipate the juke, but he anticipates that you'd anticipate the juke. It's just the video game, man.

    This is all about extending chases. If a decent killer is on you, you're going to go down. But extending chase another 5 seconds every time you make him waste a tentacle is how your team does 5 gens before he hooks people 3 times.

    Its not mind games, its just reaction time and aim. If he uses his fast attack with a lingering hitbox effectively, you can never evade it.

    I don't care if someone better than me kills me, I care about if there's counterplay to what they're doing. Yes, gen rushing release Legion was easy because they were horrible, but there was absolutely no counterplay in chase so the games were extremely boring. Winning isn't as important as the fun of the game.

  • @birdnippies said:

    https://forums.bhvr.com/dead-by-daylight/discussion/374598/nemesis-is-extremely-boring

    I strongly disagree. And when watching streamers, I love when they go against "nemo". There's a lot of cool fakes and ways to juke his tentacle, crouching, etc. I think the only people who hate Nemesis are ones who want to drop a pallet and tbag. If you're one of those, well, Nemesis is just Karma.

    What if the Nemesis just reacts and hits the juke? Its not that hard. Like I said about crouching, they can just keep walking around the loop until the survivor commits to an action.

  • You can't force someone into playing a game they don't want to finish lol. If they removed unhooking yourself, people would just leave and eat the timer. If the timer gets too high then they'll just play something else.

  • Dead Hard nerf probably

  • @Heytherebigguy said:

    I don't like facing a good nemesis either.. but i feel you haven't played against many Skull merchants right?

    Before we fix any killer we have to get rid of her first.

    I just recently got back into the game after a 6 month break. I've played maybe 30 games and haven't gotten her yet. Idk what she does, but I've seen the complaints lol

  • Nah Crutch Hard can stay dead. Those other exhaustion perks just help with distance at the start of a chase, Dead Hard just covered up mistakes. Ill take 4 Sprint Bursts over 4 Dead Hards any day of the week.

  • No hate towards Nemesis players. You do you. I just need to vent.

  • @Adjatha said:

    Fun to see that the individual responsible for the nightmare that is the Reworked version of The Game is still in charge of level design.

    "How many pallets does this map need?"

    "YES"

    Yeah idk what goes on over there. Took them this long to go "Hey guys, I think decreasing the bloobweb node cost will reduce the grind"

  • Its almost as if constantly being negative and attacking your own viewers for having different opinions causes people to not like you. BHVR removing him as a fog whisperer was one if the best things they ever did.

  • Nemesis, by a mile. No real interaction in chase and zombies being able to push you off of gens with no effort on the Nemesis players part.

  • But for some killers its a complete non issue. Legion, Deathslinger, and Trapper dont even know it exists anymore. But yes I agree, something like Dead Hard will always be unhealthy for the game since reacting to swings is extremely easy.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117957#Comment_3117957

    And got nothing to replace it with.

    Killers on the other hand received a royal feast. Massively buffed all across the board, camping was buffed, longer gens, buffed gen regression, buffed aura perks.......

    Killers literally win on auto pilot now.

    And? Killers had numerous meta nerfs over the years with nothing to make up for it.

    Killer is still the hardest role to play, like it has been for 6 years.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3117555#Comment_3117555

    It is though. If a player feels they have a chance they will stay in the match. Have you ever considered that your perception of their perception not being relevant flawed?

    This is what's wrong with the game, survivor fun and fair game is completely disregarded.

    Way too much is expected from survivors. Most of the time the winning conditions is nowhere close to being attainable.

    My brother in Christ, survivors just went through the first meta change in years. DH, BT, DS, and quick gens have been around for a very long time.

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