meowzilla69
meowzilla69
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- meowzilla69
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Comments
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@gibblywibblywoo said:
The problem with making perks viable based on their level is that no one will use them outside of level 3, perk levels are outdated and should have been removed at least a year ago if not longer. It would also making balancing them significantly easier. I'm sure as hell not using corrupt intervention unless its level 3. Or Ruin, for that matter.
I think we should see how Undying does with the upcoming mid chapter change.
We'll see if it becomes too weak or if its use drops off significantly. I'm sure if the devs realise people who are dependant on slowdown have gone back to the old Corrupt/Pop meta, or that using it with other Hex perks just isn't viable it could change again.
I'm torn on it potentially being limited to 1 or 2 extra respawns as I think that would have been the smarter option for its main use (slowdown with Ruin0, but on the other hand I'm glad it now works with token related perks. It's just a case of wait and see.
Good point. Just wanted too see what people thought at a potential balance after the mid chapter release. We’ll just have to wait to see.
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*complains about corrupt intervention*
now I’ve seen everything on the forums
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@Moxie said:
Remember when people complained it was hard to find gens on The Game?
The Devs said that if you see those grey sliding doors, there is always a gen on one side of it. It has been super helpful for me.
Is there anything like that with Midwich? Struggling hard to find gens.
you can use visionary and/or deja but to find generators.
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Bait. IF you loop really well, then what are you complaining about?
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@Greatamygdala said:
Can't believe we're at that point where ruin is 'broken' again and would rather nerf the perk then cleanse totem.
GG survivors.
How about memorizing totem spots?? Is it really that hard?? I find totems very quickly by memorizing their locations. I guess it requires too much brain cells for you to do. Just saying.
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@Lyfe said:
Shouldn't reveal auras. That's literally the only thing if anything that needs to be changed. I don't know why they even added that.
yeah aura readings are strong & give too much information. But then again.. a SWF with One or multiple OoO is too much information...
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@WhatsGoodChieff said:
Has anyone else just been getting toxic killers thats all i'm getting at this point?? Games not even fun anymore, and this game has so much potential.
What does “toxic killer” mean?? Need more details.
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@TheClownIsKing said:
You can all complain about slugging all you want, but the truth of the matter is the way this game is designed means at red ranks (even purple ranks) a killer has 3 choices when it comes to approaching load out and match strategy.
1) Slow repairs down as much as possible in a literal, direct way.
2) Find as many ways as possible to keep survivors that are out of a chase either indisposed or as preoccupied as possible with other tasks.
3) Find ways to save as much time as possible. Usually shortened chase times, and shortened times between ending one chase and finding a new survivor.
None of the above are exclusive of each other. A killer can be doing a combination of any of the above, or specialise in one approach only. Slugging falls in the middle of 1 & 2. It’s a pretty much mandatory approach when a killer has too few tools to do the direct gen slow down/direct gen pressure strategy, or simply chooses not to do an obnoxious “forever repair” approach.
You can complain how “boring” or “toxic” slugging is all you like. You know what’s “boring” for killers? 4 gens popping in the space of only 2 short chases and 2 hooks. I’m not blaming the survivors directly. The game allows you to do this. It allows you to do obnoxious, infuriating stuff like tap a regressing gen mid chase. It takes 15ish seconds to carry someone to a hook, and an unhook is done in an instant. 15 seconds is actually a lot of time in DBD to NOT be looking for another survivor to chase.
So sorry, but with the way the game allows survivors to play this game, Killers have to either slow down gens, waste your time, or slug a lot.
Pick your poison.
when I play survivor, I’d rather be slugged than hooked. At least you have a chance to get back up.
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@SoySensual said:
I hearing many people telling that,. Its true?
Who knows? Maybe he’ll get a buff :D
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One change to vigil I would like to see: is that it also affects the broken status effect.
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I saw this bug playing against a tapp yesterday, it looked quite strange.
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@Botiz said:
Is this not what majority of people said they wanted in regards to a change to the Mori for years, only allowing it to be used after second hook? Why is it getting so much backlash now? As someone who is typically more Killer Biased, this is a great change and a step in the right direction.
I don’t use Moris at all. The only time I use a mori is: I have beef with someone. Using a mori on someone you have a vendetta against, it’s so satisfying.