Nancy638292
Nancy638292
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352877#Comment_2352877
Do you know what else has a 32 metre range, make your choice. A free uncounterable exposed effect on an unhooker. DH is both counterable and requires time to get. This is why it's not 32m. Hex undying only transfers it once and that's not that helpful, whilst it does prolong its life, usually only for a short amount of time as it is visible from the start aswell.
However, if they did this I would change it to something like:
2 tokens: gain 3% permanent haste,
4 tokens: gain 6% permanent haste
5 tokens: instadowns,
6 tokens: 9% permanent haste,
7 tokens: Mori,
8 tokens 12% haste permanent,
10 tokens 15% permanent haste,
So now they get something for the longer it's up, but takes longer for the instadowns. It also makes it noticeable before the instadowns (if you don't notice a 6% haste effect your either not looking or dumb) and therefore an even bigger notice before they hit hard.
There you go. A buff and a nerf in one. That's fair imo. If you want it to take longer to set up and 32m distance then this is the buff it needs.
That would be OP
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@KSzerker said:
I do think 3 tokens for instadown is too low, particularly now that hex: undying is a thing. Should also probably be at least 32m from hook.
+1