Piwatte
Piwatte
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- Piwatte
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Same for me today... Fun...
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@Vulgun said:
https://forum.deadbydaylight.com/en/discussion/comment/2411485#Comment_2411485
The change I made for keys is to compensate for the amount of time it would take to finish another generator and pop open an exit gate.
It also still circumvents the utilization of No Way Out, Blood Warden and Remember Me in a much more productive way than simply popping it open. It's now an actual third option of escape that can be earned. That's the point of the changes, to make things feel earned.
60 seconds = insane... Does this amount of time would be reset if you cancel the action ?
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Two min on gens, now one minute on hatch... Let's play another game, no ?
I never play key, but this is a bit ridiculous : key shouldn't open hatch anymore in this case ?
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@ShinobuSK said:
Isnt chat filtered?
In english : yes. But english is not the only language in the world, is it ?
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@Orion said:
You don't need to send screenshots of the chat, a simple report will do the trick. As for what will happen, it depends on what they said. Pretty sure they wouldn't ban someone for calling someone else a "doo-doo head", but if they start slinging racist slurs at people, that's different.
I don't report for "doo-doo head" words, I report for some bad words in my langage (so : not in english).
These words are simple, they said in another language : [You know this bad word] your [choose one of your parent]
I report people for THESE words : but I have no feedback if they've been punished or not... Ban for 2 hours / 24h / 1 week / 1 month ? How does it work ?
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2349378#Comment_2349378
the solos will just keep lobby hopping till they get their friend in the lobby
or they'll try to make a discord call with the random PC players they find in the lobby
Now we have 4 survivors with 5 perks with comms.
You want to give a super buff for killers : ok. But if solo players have 0 buff, it's not a surprise if only SWF play this game in red ranks...
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2349378#Comment_2349378
the solos will just keep lobby hopping till they get their friend in the lobby
or they'll try to make a discord call with the random PC players they find in the lobby
Now we have 4 survivors with 5 perks with comms.
Of course I'm going to talk with random people who don't speak my langage... I can write in english, I can't speak it.
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@Lord_Tony said:
first of all survivors don't need anymore perks.
SWF with comms alone is worth 20+ info perks while also countering many killer perks at the same time.
Killers need 5 perk slots at least have the 5th one be dedicated to hexes only.
If survivors get a 5th perk then something needs to be done about SWF because comms alone is already a huge advantage.
A 5th perk for solo players and killers would be a good thing.
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@MigrantTheGreat said:
https://forum.deadbydaylight.com/en/discussion/comment/2343083#Comment_2343083
BBQ has multiple counters. DH has 1 to 0 counters
Mindbreaker.
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I hate DH : we should nerf it because many survivors play it => ok
But so : we should nerf ruins because many killers play it ?
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2345838#Comment_2345838
How is any of that stuff "toxic"?
Being selfish and think only about you and not the others = toxic gameplay.
Players in this game will have more fun far away in other games and will play less. Just wait to see the difference after the end of this "event"
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I have to wait more minutes to play killers the night... Less survivors, not a surprise I think ?
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in red ranks SWF and some killers are toxic, we can't do anything against them !
I played two games today :
- One on the new map against a Spirit who camped the hooks on this map (not a survivor side map plz, don't say that.) : everyone had 6K bloodpoints, the killer had 17K (3 cakes)
- Second one : two SWF escaped with the hatch while I was opening the gates + someone else was in chase
As I said : some people are toxic in this game and selfish. Not only survivors, not only killers.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/2328319#Comment_2328319
Imagine actually needing perks as a survivor. It's not like its hard to add Kindred into a build. Its a good perk SwF or Solo. If you can't adjust the build for the situation. The problem is you not the perk.
https://forum.deadbydaylight.com/en/discussion/comment/2328320#Comment_2328320
The Devs thankfully already mentioned they would never do comms in game. Also those perks don't need to be base kit. You should figure put how to adjust builds for the situation.
Don't need perks as survivors ? Show me a video about 10 games in a row about your gameplay while using no perk. Thanks. If you want my mail : don't worry, I can give it to you. Don't want to do it ? Just give another argument : thanks.
Before saying "the problem is you", just look the examples you are giving to us.
SWF don't need kindred : they can say "hey, where are you ?" "I'm in the shack" "oh ok, I'm going to do the unhook, don't move, you can't see the killer : BUT I CAN SEE HIM, he's not going for u". Solo players NEED that perks as a basekit : why can't you understand.
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@Piwatte said:
5 minutes matches ?? Not in all my games as survivor...
Most of the time : licences characters are looking for crowns : ######### ?
I forget something : I have at least one dc survivor half of my games :D
So I'm not surprised if players want to play SWF
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5 minutes matches ?? Not in all my games as survivor...
Most of the time : licences characters are looking for crowns : ######### ?
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When 0 generator were done, a Pyramid Head face camp me. Then he could mori me when I've been unhook. Fun...
I play both sides and I have only fun when I play killer during this event
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Only two perks will change... :(
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2328744#Comment_2328744
No, i want the game to be about the chase.
Let's remove generators and gates ?
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It would be better to get like 5 random cosmetics :( Or get free one outfit for a licence character ? :(
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For some killers, the survivors should do .. nothing ... ? Let's all do nothing and be hooked and never escape !
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2328578#Comment_2328578
I would love an iri addon that gave zombies the ability to sacrifice dying second stage survivors as well as an addon that turns dead survivors into an extra zombie. Neither of those would be useful, but man those would be fun.
If it's fun to you to take in hostage some players to let them on the ground, well....
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2328487#Comment_2328487
I think he could use a little something, nothing too drastic though. I think nerfing the contamination sprint burst to half its duration alone would do so much for him.
Yes I agree, but it should be a litte more difficult to get T3 so. I am T3 when they've done one or two gens most of the time : a pallet or a window ? I don't care, I ez hit them
The first thing they should do about this killer : buff these stupids zombies. Then, we'll see what's next
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I play Nemesis in red ranks (I play mainly survivors) and I don't see why he should be buff ? I have more kills when I play this killer than another one.. I would prefer a buff on another killer
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/262894/and-the-solo-buff-when-is-coming-on
They buffed kindred and small game for solo survs.
Solo survivors have to play these 2 perks and not the perks they want, nice idea
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@EntitySpawn said:
Solo is fine. Ranks however arent. Alot of red ranks should be green at best.
Solo queue is not fine. I only play solo. Do you play solo as survivor ? How many SWF escape and let the last one on the hook, or escape with hatch and don't care about the solo queue players ? So many ######### times. They sandbag, they want to gen rush and won't heal you : this game is not ok for solo queue players.
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@meatisadelicacy said:
I have one cake for every 8-9 other times. Absolute BS. It would be nice if killers used more cakes since they get them so much more.
They prefer to use mori offerings in my games.
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@NekoTorvic said:
Ive learned to never be nice because it's nor worth it. It's not your job to be nice, you're there to play a game, the other side doesn't have to and will not care. Play for yourself. It's not your responsibility to make sure the others are having fun. It's the devs responsibility to make a game that's fun for both sides.
With people like you in this world, it's normal to see toxic humans. Sad.
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So solo survivors HAVE TO play one perk to have an information about totems. 4 SWF can have easily the information without this perk. Amazing.
Don't buff solo survivors ? Then they will only play with their friends. => Killers will leave the game, solo survivors too. Nice job.
Solo survivors should have the numbers of totems left on the screen (without using small game). Except if you want them to do only gens and cry about being gen rush at the end ? I don't unserstand...
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I want to leave this game when I am with 3 swf playing toxic against me : (I'm a survivor main and I also play killer sometimes)
- they won't unhook me
- they won't let me the hatch if I need it for a C.HA.L.L.E.N.G.E
This game is not good for solo queue players. That's my experience after 2700 hours in this game.
Whatever you will do, people will spill their vomit on you. You've been chased, did 2 gens and you want the hatch for your challenge (people can know it when you play a map in the lobby) ? No way. We escaped thanks to you, we are going to insult you in the chat and won't be ban : just have pleasure to be mean against people.
Survivors are moving away cuz of toxic players (survivors and killers), not cuz of OP killers who play fair with fun.
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They will do nothing. A little rework is done every 6 months. Ridiculous.
After my 2 596 hours in this game, they prove to me that I have more fun in other games. I'm leaving, definitively.
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Toxic players are killing this game, not swf. Prove me wrong.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327
THis ^ all i wanted was a happy medium
https://forum.deadbydaylight.com/en/discussion/comment/1805330#Comment_1805330
only after they deal with SWF, Dead Hard, loops, DS, Body blocks, unbreakable, power struggle. There's plenty in survs arsenal
Sorry for these killers with pink addons who love tunneling with moris...
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Now killers tunneling with moris have a free tunnel only after the second hook. Sad life.
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@DaKnight said:
https://us.v-cdn.net/6030815/uploads/R27TNMJDVUAR/capture-png.png
Get the first hook mori's in now boys; before it's too late
"survivors are OP". No boring killers with ebony mori now.
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Stop crying, so many people are talking about that.
People in this forum can't talk on the same discussion about the same subject ?
If keys were changed before moris : survivors are crying
If moris are change before keys (in this patch) : killers are crying
Why are you all crying ?
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They should remove moris and keys...
Or at least : we shouldn't be able to put these offerings and keys until they find a real change..
These offerings were use most of the time by very selfish players. I'm sorry for them. Or not. (like key players.)
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Someone said I should die recently... And you know what ? This player is still playing in this game. Nothing has been done...
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1800891#Comment_1800891
yeah but what i mentioned gives an advantage to killers after a survivor does a secondary objective. Same with undying since its aura reading when you get close. You don't have to imagine it, its real.
We are talking about dull totems, not about hex totems..
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/1798175#Comment_1798175
You mean like the hex that exposes survivors when they cleanse it?
Absolutely not, I'm talking about his perks ideas with PWYF and Dying Light with dull totems. Read his first post please.
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@JackTheMimic said:
Either one with adjustments to token values would be fine. Also did you literally just say imagine a killer perk giving the killer more power based on things a survivor can affect by doing bones? Like what should perks do? Give survivors advantage? What are you even saying?
Give survivors advantage ? What ? I never said that.
Give a reason to survivors to do bones. If doing bones give more power to the killer, they won't do bones anymore except hex, that's ridiculous..
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@JackTheMimic said:
https://forum.deadbydaylight.com/en/discussion/comment/1798167#Comment_1798167
Hahaha imagine thinking adding importance to totems other than Hexes is bad because it would "annoy" survivors. Secondary objectives have always added to the fun not subtracted.
Imagine a secondary objective that can gives more power to killers. LMAO.
You are giving an example with "play with your food". Just imagine, 5 totems => 5 tokens.
"Each time a totem is destroyed, increases 5% your speed." Or the opposite way : decreases 5 of your speed each time a totem is destroyed ? ######### ??
Or another example with Dying light : Each time a survivor is doing the secondary objective, they will have a penalty for doing gens. LMAO.
Can you give CLEAR examples with your idea ?
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"Dying light or Play with your food gaining tokens from clensed dull totems or remaining dull totems?"
Imagine a perk that counter survivors doing totems + noed... Doing totems = more power for the killer, not doing totems or forget one totem (most of the time because solo queue survivors can't know how many totems left...) = being OS. Well. If you want survivors doing only gens, it will be a VERY good idea to create a perk that gives more power to the killer if survivors are destroying totems.
Or, if the killers have more powers with 5 totems for example, it will be annoying to see killers with perks to keep all his totems.
Well. Bad examples and bad design. So many problems are already here, don't add problems...
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xEa, TheButcher doesn't answer the questions. He can't. He ghosts my messages because he couldn't answer with my proofs on a subject.
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1795565#Comment_1795565
https://forum.deadbydaylight.com/en/discussion/comment/1795460#Comment_1795460
People don't read anything now a days
Indeed, you don't read the others.
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I can see the red marks behind my survivor during 500ms in indoor maps... Well well well... New bugs again...
More DLC = more bugs. One day they won't be able to fix this game. I am a developer, I know what I am saying.
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Sorry, I have only spirits players in my games
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Queue times as survivor are very quick for me.
Most of the times, I play against red ranks as green rank's killer. And I can say : some red and purple ranks are playing like new players.
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I was hype when they announced they will change the design of some maps. But these new maps are so dark, I can't see one meter in front of me. The only new map who've been rework where I can play as survivor or killer is Ormond.
So, to answer : I want a rework to the maps who've been rework.
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One of the best idea would be to stop :
- daily rituals and challenges : "escape" as a survivor. It should be "play x times as [Insert name of one survivor]".
- daily rituals and challenges : "escape with an item"
- daily rituals : "open an exit gate"
It will create a huge difference. Survivors won't gen rush, and killers won't think about "SWF" all the time.