Piwatte
Piwatte
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- Piwatte
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1784961#Comment_1784961
1 - You are going to be matched with mostly spanish speakers anyways, and again English is the worlds universal language. Stop making me repeat myself.
2 - Don't really care to be honest dude. Stop begging for more for the strongest role in the game. Who cares if Killers get even more bloodpoints, it would only encourage more people to play more Killer - which is what the game needs right now.
1 - You are closed-minded to the point of not understanding that Spanish is the most spoken language and that not everyone speaks English very well with a specific vocabulary on video games.
2 - You care about nothing. And the game need people to play solo as survivor, no ?
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They have so many things to do : buff some killers, remove mori and keys, do something against hard tunnelers, remove basement, etc. But no, they won't... Instead we have more perks, more survivors, more killers, so more difficult to balance the game.. I don't understand what they are doing since the beginning.
One day, people will play another game, except toxic players. Oh gosh, it's already done.
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So many spots are not safe at all...It's most impossible to escape with the "camp basement" system now. I had fun 3 games in a row in a basement, but well.. OK.
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Survivors will play with no perk for an achievement, oh god... Why...
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1779886#Comment_1779886
- English is considered the worlds primary language. The game already has dedicated servers which will benefit keeping people with similar languages playing together. Hundreds of other games do just fine with voice chat features. Stop copying/pasting the same dismissive comments on good ideas.
- Then play Killer. As survivor you already have a much less stressful game even as solo, and you have the oppurtunity to play with friends. This thread is about balancing SWF, not for the Dev's to feed Survivors more candy.
1 - I can write in english, but people may won't be able to hear me with my accent. Spanish is the most spoken language before english, so should we all speak in spanish ? No, you won't. Some people will insult the others in vocal, Behavior won't have the capacity to ban people for that. In some games (like Deceit), if 3 players are playing together, they won't talk with the other one. So what's the point ? I clearly don't understand. Vocal in game will create more and more problems.
2 - I play killer, so what ? I also play survivor and I prefer to play as solo. I think you didn't understand. Yes, it's about balancing SWF, but you're not trying to find a solution without problems.... And what about candies for killers as you said ?
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@TheButcher said:
https://forum.deadbydaylight.com/en/discussion/comment/1772687#Comment_1772687
- Mute options obviously.
- It's bonus BP for the Killer not the Survivors.
1 - Do you know how many languages exist in this world ? If everyone mute the others, this is ridiculous.
2 - Killers get many points by just playing. How many times did I get 30K with 0, 1 or 2 kills ? As solo survivors, it's boring to gain less than 10K.
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I never play DH, but I would like to see a rework for this perk. Then it will more ez to rework some bad pallets I think ? Because without DH, a lot of survivors can't escape.
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Fun, now we have to play DS to counter tunnelers, iron will to counter spirits and play with flashlights to counter hags. #########.
Some killers cry about these survivors playing like that, so I don't understand...
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@TheButcher said:
Easiest Fix To The SWF Problem;
- Voice chat
- Show who's SWF in end game screen
- Bonus Bloodpoints for Killer after facing SWF
What about people who don't want to talk with the others ? Friday the 13th did that : fail.
What about bonus bloodpoints for solo survivors ?
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@aidNbsns said:
https://forum.deadbydaylight.com/en/discussion/comment/1772622#Comment_1772622
No killer would want to sabotage the game like that. Obviously this won't happen.
It will happen. I don't play swf, or just with one friend. It will make people play only solo. And swf will play another game, how to destroy a game.
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Bloodlust should be remove to nerf the strong loops.
With the rework of some maps, some loops are ridiculous, it's just an easy hit for me. Throw the pallet and take a hit, or do nothing and take a hit. Hard thing. With Freddy, loops mean nothing in my games. Next thing to do : nerf Freddy. I can't wait for the buff of my clown <3
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So, I need to use DS and 3 perks I want. That's not logic in a game with so many perks. But yeah, I'm going to play DS and meta perks now, no problem.
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@Justalittlepeeck said:
If you want to win - there's no point in fairplay, it will always lose your games
To win (don't be camp or tunnel so), should I play DH / unbreakable / DS / BT ?
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I'm playing fair to have fun and enjoy my games. But with toxic players, it's like impossible. I don't play only DBD, don't worry about me. People shouldn't stop a game because of the community. Nothing is done, and nothing will be done.
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One day, I pray for lobbies without meta perks. Players with meta perks should play together <3
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Why are you playing these perks if it makes frustration for you ... ?
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I hate playing SWF, but I have no fun in solo queue when survivors don't save me or when I'm being tunneled for no reason (first to last hook with no others hooks between for other survivors). So fun. Should I play swf ? Toxic players bring toxic gameplay. Sad.
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@piggypablo said:
https://forum.deadbydaylight.com/en/discussion/comment/1758780#Comment_1758780
No, but it's not about whether the other team is having fun. If you're being tunneled the game will be over quick for you, just hop in another.
Just by curiosity, are you slugging for the 4K ? Just to know if you are logic or not with your sentences.
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Playing toxic, then crying about toxic players. Infinite logic.
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There is no future with your logic.
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@piggypablo said:
https://forum.deadbydaylight.com/en/discussion/comment/1758780#Comment_1758780
No, but it's not about whether the other team is having fun. If you're being tunneled the game will be over quick for you, just hop in another.
Weird logic.
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First of all, basement should be remove of this game.
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@Angelicus23 said:
today I had 5 matches where one survivor was AFK, a minute passes and the match gets cancelled for the rest of the players
Exactly the same thing for me, we finished a gen. I saw an afk Nea. End of the game, 0 bloodpoint, so fun !
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No new map. Again. Well, ok.
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Two charms with a code.
Oh ! And two other charms with code, but not for everyone ! You will have to be the first to enter the code to get the cham.
Amazing. Spend 3 years in this game, never see that.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1652111#Comment_1652111
PTB is the time to raise concerns before the changes go live so adjustments can be made. It's what the PTB is for, to check out changes and give feedback not just focus on positives and pretend nothing is wrong.
Yes, but giving feedback with kindness is more appreciable than 90% of trash feedback I can see on this forum... ?
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Is it possible to applause them for this incredible work ?
It's a PTB. Don't cry about some perks, just give a positive feedback to some things, and just say that you would prefer another rework for some perks and why with kindness and not like "yeah it's a bad PTB, bad work"
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645340#Comment_1645340
Seems it´s not me who likes to make assumptions here. You DID inf act mention that you find other survivors on BBQ, so....yeah it doesn´t seem you´re intreested in having a reasonable argument but just spew some BS. Have a good one buddy
You have no argument, clearly. I said I'm using chili indeed. But if the survivor is doing a gen in a corner, it's a mistake for survivors. It depends of many situations and the number of survivors in the game. You are creating a SPECIFIC situation with chili. I'm not talking about a specific situation, because we can talk about MANY specifics situations if you want, no problem !
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@Slashstreetboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645299#Comment_1645299
Well it could be argued that the misplay was on the Survivors side here. First the people that deliberately reveal themselves to BBQ and the troll that hides after unhooking a teammate.
In many matches it goes like this: You hook a Survivor. You move away to check the nearest gens. You may find someone, or you don´t. Do not expect the Killer to waste 40 seconds to traverse the map if someone is working on a gen in a far corner, that would just be stupid.
So now the Survivor got unhooked. You move back to check, but the savior hides and the poor guy that got basically farmed is hard not to notice. Unfortunately this happens quite a lot. What do you do? Ignore him and throw the game by spending a lot of time looking for someone that isn´t working on a gen? come on man.
Where did I say that I will traverse the map to check a gen in a far corner ? You are creating some stupid situations. If you enjoy playing this game by tryharding to get 4K, it's your choice. Not mine. I have 0 problem with DS and BT and I can enjoy playing this game as killer.
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@narf said:
https://forum.deadbydaylight.com/en/discussion/comment/1645299#Comment_1645299
This would be fine IF there was enough time to complete 12 chases. There's not. The average rank 1 game lasts 8 minutes if you don't kill someone off fast. A chase lasts about 40 seconds if you play it optimally. 10 seconds for the first hit, 20 seconds to catch up (that is how much time it takes for killers to catch up if the survivor just holds W), 10 seconds for the down. Then off to the next survivor. If you play perfectly you get 8 chases by the time the last gen is done against decent survivors. If you always go for the Chili target you will end up not tunnelling anyone so after 8 hooks, nobody is dead. You absolutely NEED to slug and tunnel to a degree to delay gens. It is a requirement for every killer, except for god tier Nurses and Spirits. I am wondering if you're actually playing killer versus survivors with 4k+ hours if you think going after the BBQ is the right way to play and win.
We are clearly not playing the same game.
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@narf said:
https://forum.deadbydaylight.com/en/discussion/comment/1645261#Comment_1645261
Okay, so imagine this. Someone gets unhooked and their savior hides. DS guy comes sprinting at you because that's what they do. You down her after 30 seconds because she had BT. You can't hook her now because DS. You can't slug her because Unbreakable. You just wasted 45 seconds doing nothing because her perks don't allow you to do anything.
I can't imagine, cuz I always find another survivor thanks to chili. So I never take a BT or a DS in my games. If you know you are wasting times to chase the unhooked survivor. Why are you not looking around the hook for the savior ?
I can't understand. Are you playing survivor ? Have you fun by being hooked two or three times in a row ? I don't think. Let players play a game and play it. Stop trash talking the gameplay of someone if you're doing mistakes.
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Most of the time I saw killers tunneling and crying about DS after that... As killer, I had sometimes 4 DS users but I never take one DS in my games, I can't understand the problem of this perk. If I have a survivor abusing with the perk, it's ez for me to down this survivor.
Before changing DS, something should be done for tunnelers and campers. I don't play this perk at all, but if this perk is going to be nerfed : I will stop playing this game. BTW : No obsession in a game = free tunnel.
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It would be cool to get a token by helping a dying survivor on the ground...
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I only played against Spirit in all my games tonight. Maybe because we can't use DS against her like some killers ?
I don't play Ash. But I want to play him when I saw many killers abusing of bugs.
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Since the last chapter, I can't play without the game being crashed. Optimization will be in 2025 maybe.
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@MeltingPenguins said:
lots of people having massive problems since the crash. the devs said they're working on it. (and locating these kind of bugs is a pain in the rear)
Yes, but I paid for the battle pass. How am I supposed to finish it if I can't play ? Perhaps they are working on it, but it's clearly not a priority since 2016.
If I am not able to finish my battle pass, I will delete this game, that's all.
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@Flatskull said:
https://forum.deadbydaylight.com/en/discussion/comment/1555253#Comment_1555253
That is the answer: swf has always busted the game and as long as it is intermingled normally with standard solos there is no way the game be balanced. No solo can be buffed to match a swf because a swf knowledge is comes at them knowing how each other function, group tactics-even by expectation such as higher altruism plays and stacking perks around that by default- stacking and being able to plan and coordiante builds and offerings before even getting into a game.
Totem counters is a dumb idea. The best way to fix the game isn't to nullify the enigmatic plays of either side-survivor or killer- which a massive part of the game is based on and also the only part that has any remote horror atmosphere to it. There's a reason meyers is one of the few actually scary killers in game. It's to RESTORE the enigma, not reduce it. Just like killers have no idea what type of item someone is holding, a survivor shouldn't have a clear idea what amount of totems there are-unless totem counters are a perk which is fair-
Here's how to actually fix the game:
SWF now are in their own lobby search much like KYF. If either is lacking a killer or survivor these will be one joint search system that will match them up. KYF has some balance for this already since all killers in this mode have access to all offerings, addon types and perks. That help balance it out, since the killer can make competitive and powerful builds without punishment against a swf squadie. They can also all talk to each other so they can make it clear if they want a more easier, casual game.
Make it so the gens don't determine when the gates open, but each completed gen increases the "bar speed" to the gates are powered. It reduces the survivors need to gen rush like crazy and allow more avoidant/stealth builds to become viable-which also means it easier for them focus on totems or avoiding the killer/totem effects- it also decreases the stress of gen rushing, so killers don't just patrol 3 gens or so and focus on kill rushing. The biggest cause of sweat on both sides is that if gens are popping you feel like you are buggered and for survs if gens aren't popping you are buggered.
It would allow both sides to slow down slightly and plan stuff rather than missing one step in the wrong direction and realizing that's 2 gens or so that will or will not be popped.
It also stops survivors from basically becoming screwed and just waiting for the last survivor to die so they can camp or search for hatch other than altruism blood points.
Study killers and survivors rates with this new flow but most importantly, study their shared enjoyement of the game. Most killers make it clear that kills are fine but the sweat nature and swf are not fun and stressful: 4k or not. Then make changes accordingly. Be it buffs or nerfs on either side.
A pleasure to play SWF with your idea.
I don't play toxic with my 2 friends. We don't escape all the times at all. So, I have to play against mori killiers all the time if I play with 2 friends ? It will be a 3 VS 1 ? Crazy idea... All fair SWF who don't bully killers will play another game. GG !
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Killers should be able to camp and tunnel only when 2 or less generators are left.
When I play survivor, it's boring to be tunneled when no generator has been done.
As killer, I never need to camp or tunnel. Except against SWF at the end (not frequently, I hate playing like that). I respect players who want to play. A hard thing for some players in this world we are living in.
Main issues in DBD :
- being camped / being tunneled / being slugged at the beginning of the game, or when the killer is clearly winning the game and don't need to do that (same to : have to play perks against killers playing like that : DS, unbreakable)
- SWF gen rushing / games as killer with PGTW (not the same against a killer without PGTW, WHY). They should reduce the speed of generators, PGTW creates frustrations from both side (as a killer I don't play this perk, but maybe I should.)
They didn't understand it at the beginning. So now, we have to continue with these main issues.
As survivor and as killer, I would like to play differents perks. But it's almost impossible against these main issues.
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I would like to see a 5th perk slot. However, the 5th perk must be a perk of the survivor or the killer you are playing.
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When I played against Tru3Talents, he gave me the hatch. I was camped for all the following games after this one. (with hateful messages saying I shouldn't get the hatch, etc) He gave me the hatch cuz the last one was doing nothing at the end.
It's fun to see the world where we live in.
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I had to dc three times tonight as killer because of bugs (survivor stuck). So yeah, I will play something else next time.
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So, a survivor was stuck on a hook, I had to dc (I was the killer), and now what ? I have to wait 5 minutes. Two times tonight I had to dc due to a bug. And I have to wait to play again. THANKS.
RIP all the bloodpoints lost due to bugs.
Edit : It happened AGAIN. And btw : I had no sounds sometimes as killer.
Please, fix all these bugs before doing a punishment. With all these bugs + this punishment, you win a thing : people will play another game, enjoy.
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They should do something different, survivors should have an other real objectivr. Or increase time to repair generators like you said. (Until they found a new objective to do for the survivors)
But, they should also rework ruins. A game with or without ruins is totally different. Removing the penalty regression would be a great Idea if they increase time to do a generator.
Idea for a rework of ruins : Have a skill check every 8/6/4 seconds ? (Only good skill check, excellent skill checks can't be done. But they should do something. After 3 years, it's time to do something. We all know why ruins is in the game. A perk shouldn't be so overpowered.
Yeah I know, we can destroy the totem. Is it fun to find a totem in all the map ? No. It's boring to play survivor : M1 simulator / searching ruins simulator. I only like to play survivor to be chased and help the others.
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Same, I enjoyed so much my 2minutes in the game. The killer was staying near the hook, tunneled me, mori me. I have to wait to play another game .. Oh wait ! Another mori offering, oh yeeeah
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Let people play perks they want to play. Thanks.
Which perks are tout playing ?
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These challenges create frustrations. Everyone is farming each of us. They didn't think about that. Challenges should be different and we should be able to do multiples challenges (unhook 100 survivors will be ok for exemple) !
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@dkyguy1995 said:
This thread sounds incredibly whiny. I don't think the challenges are challenging killers to do anything shady. It's not like theres a challenge for "facecamp a survivor" or "kill a survivor on their first hook." Getting killed in the basement and getting killed with NOED was already part of this game. This isn't going to ruin anything. And guess what the nurse got nerfed and you're still complaining. You sound like the salty survivor meme everyone is making fun of
Yes I'm complaining of a wrong nerf, sur shouldn't be nerf like that, lol.
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I'm impatient to see the statistics about the rift !
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@OMagic_ManO said:
You say these things like I'm supposed to feel bad for you lmao.
Don't feel bad, I just wanted to say my point of view on this game after more than 2 years, don't read me or have a life if you don't want to talk about my pov :)
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/871957#Comment_871957
So you think a good survivor would linger around the basement when the killer is there? I guess you still have a lot to learn about DbD.
Did I say that ? No.
Most of the time, if more two survivors are hooked in the basement :
- the survivor was bad
- the killer was camping and got the second survivor because he was altruistic
(so fun to die on first hook btw)
Not always the fault of the survivor.