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yoi

yoi

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  • i made a topic it has around 3.5k views not even one mod responded even with almost 5 pages so there u go.

    1- he needs to start with more traps not only one

    2- his traps shouldnt spown at the corners of the map so fa away from him, has no sense when other killers like huntress can have from the very beggining all his axes or all his traps.

    3- his traps shouldnt be allowed to be sabotaged because a sabo team with 2 toolboxes or more will make his experience further beyond unfun, frustrating and infuriating something that survivors cant experience and never will.

  • is understandable after all survivors can rush their objective way too fast and easy, the killer cant do his objective remotely that fast, survivors should have another objective before starting to do gens.

  • close the game open it again

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950432#Comment_950432

    "90% of killers are survivors toys"

    The other 10% are killers that are actually good at the game.

    try to have fun with clown, doctor, bubba, legion, etc in rank1 agaisnt a 4 man swf ( a good one without chilling) even if u are good player i can guarantee you that you ll be survivors toys and u can be god with nurse and spirit it wont change a thing. your argument is stupid there are useless and garbage killers in the game saying othwerse would just make me think that you are pretty much a survivor main that only cares about killers bieng weak as the ones that i mentioned before wich are useless agasint good survivors saying othwerwise is futile and lies-

  • @Doing_gens_wbu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950407#Comment_950407

    I understand that killer should have the power role but if you are not having fun as killer. Probably play a different killer that you can have fun. Yes, I think the ranking system is ######### as well. Meaning you do have to get a 4-man to rank and if you only find that fun, that is ranking up, there's nothing you can do until they change those conditions. However, you are just saying killers are too weak. Weak how? We can't buff what we don't know. Sure survivor perks are pretty strong, but so are some of the killers perks and addons.

    90% of killers are survivors toys and if u have to play freddy, nurse, spirit and then maybe billy hag and huntress (not so sure about huntress) and repeat playing 4 to 6 out of 18 killers all the time to have fun we have a problem and yes the game always was survivor sided because is so damn EASY playing as survivor so much chill i can literally be listening music when i play survivor or looking at the phone or i can even go into a locker for 60 seconds and take a ######### piss and then comeback and ill probably will be fine u dont have that as killer and that is a problem the game shouldnt be that stressfull for the killer even if u lose a chase as survivor u have 3 chances as killer you dont have many chances a bad chase is GG, if a survivor makes a bad chase they still have 2 extra chances but some people seems to not realize about this killers objective is way harder and takes way more time thatn survivors one they can easiliy make half or even more than their objective in 3 minutes (and is not because you didnt aPpLy PrEsSuRe). unless you play in rank 15 to 20 were survivors dont have any idea about how to play the game. there are a lot of problems here at least they could change the rankibng system is already way too easy for survivors i see boosted survivors in rank 1 but i dont see boosted killers in rank 1.

  • it gives a lot of points is normal that people uses it even if u have A TERRIBLE GAME you will still get more points than killing 4 man or at least similar and piping so is worthy 11 out of 10 times, anyway the perk has an easy counter by going into lockers or hiding behind a gen or jsut getting closer to the hook or u can use distortion with 3 tokens (wich imo should get buffed to a total of 5 tokens becasue 3 is not too much). also incentivate the killer going to other areas and also survivors have their own BBQ.

  • @Doing_gens_wbu said:

    https://forum.deadbydaylight.com/en/discussion/comment/950394#Comment_950394

    SWF is just incredibly hard to balance because it's not ingame. There is no ingame mechanic that buff survivors directly through SWF. What makes it so good is the ability to talk to one another about their situation. Which is why I would like a dedicated voice chat so that it would indirectly buff solo as well. The thing is, killers can win against SWF. Hard yes, but it's not impossible. I don't expect to win as killer 100% or as survivor otherwise why play either role?

    the game should be played for fun and when you have to sweat your ass so much that youll need to take a shower and get stressed (you play to release the stress not to be worse than what u were before playing) to deal with that stuff meanwhile they have a lot of fun even if they get killed ( probably they will pip anyway due how easy is playing survivor) i see an issue right there. maybe you dont.

  • you are not the first one and will not be the last one complaining about SWF and yes you are right, SWF are a problem to the balance in the game a group of 4 man with 8 (perks each, Kindred FREE, BOND FREE, EMPHATY FREE, mini or nerfed OBJECT OF OBSESSION BUT without any consecuence FREE) is understandable the complain also they can know were the killer is and what the killer is doing ALL THE TIME, yeah pretty much the definition of unbalance but will never happen that way, their soultion is buffing survivors even more you know thats the solution and then LATER balancing the killer around that, so it will be a very good par of black months for killers those. is gonna be interesting, instead of buffng the killers first the survivors ( who doesnt need any kind of buff) are gonna get buffed first. and u know something they are gonna touch the stuff that is fien as they always do never actually solving the real issues wich are very simple erase god windows with 0 counterplay with that the game will be IN A WAY BETTER shape is that easy and they still keep touching stuff that doesnt need any kind of change that wontresolve anything and the worst part is actually they know that those changes wont resolve anything, the players (and not some crys over there without 0 arguments, real videos real arguments in red ranks against good survivors) already told them what has to be done but they will keep ignoring and they forever will keep ignoring

    so dont waste your time-

  • survivors have god loops with 0 counterplay wich are the most interactive thing in the game, dont you think is enough? btw if u want taht go and play identity V or should i say bully the killer V.

  • i returned to cs go after not playing it for months yeah im getting less stressed, still i played 6 matches today as clown so im already stressed like fuuuk because i decided to prestigie him, but im not playing the game as much as i did before the less i play the better i feel.

  • if u can win against survivor with scratched mirror in a different map than lerys or hawkins they are boosted. as #########.

  • @immortalls96 said:

    Dying light is pretty horrible atm let's face it

    on plague it works. the only killer where it has an use.

  • that would punish solos way more and keep buffing swf.

  • moris are the onyl way to counter an stupid organized rank 1 swf team (if u play a weak killer) is insane that us killer players are forced to play strogn killers over and over again to ahve a chance is not even fun.

  • @Dwight_Fairfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/947724#Comment_947724

    That's never going to be the case. We've been listening to complaints about swf since it was introduced but people keep playing killer regardless.

    Like most complaints in this game people will complain but still keep on playing.

    so having to wait 10 or 15 mins as survivor doesnt tell u nothing when used to be 10 seconds?

  • @Tr0g said:

    Honestly all killers should be 115 MS. Much easier to balance if they're all the same and the 110MS killers are super easy to loop now.

    actually no, most 110 killers have an strong m2, u cant easiliy loop hag, you cant easiliy loop spirit it doesnt work that way.

  • thats probably the most stupid idea you can have, if she can move at 115 then most loops would be unmindgamable. her hitboxes are already more stupid that this topic imagine if she gets 115.

  • it is. and nothihng should be done about it as pretty much a killer main. ( i play survivor but 80/20 or 75/25) but should give the killer all the points 3 hooks + entitiy + sacrifice everything.

  • why no one is talking? of course they are talking but devs dont give a fuc* about it. thats the problem when survivors cry they get what they want. and there is nothing to do about it, the only thing we could do is as killer mains leave the game for some days and let them see what happens whet they dont have killers. now she is utterly garbage with the need of using insane addons to compensate the ######### they done, her base kit was fine only her addons needed changes.

  • @Cixon said:

    https://forum.deadbydaylight.com/en/discussion/comment/947167#Comment_947167

    You're saying the buff would be broken only if used with SWF. Many survivor perks are broken with SWF.

    • Adrenaline.
    • Breakout.
    • Borrowed Time.
    • Saboteur.

    And killers have counter perks to all of them including DS. That's why it's invalid.

    Just because a set group of friends can play together and use it to their advantage to win doesn't make it broken.

    is stupid and broken, no need to do that ds is arleady way too strong and with this stupid idea playing agaisnt swf would be even more annoying wich happens quite often in red ranks. stop trying to buff survivors they already have the hand of the devs by their side what else do u want?

  • ds doesnt need any kind of buff if any a nerf because it works as anti momentum ( as a punish for free) not as an anti tunnel. many times i got other survivors fast and still comeback and get ds you cant just wait 20 secs extra to hook, 20 seconds is half of a gen done by 2 survivors but devs dont even realize about this. or they do but they dont care fiurst survivors and then VERY LATE adjust the killer.

  • @Haku said:

    I am still stucked at the 4 stuns challenge ... it is just as hard for me

    one of the easiest just camp pallets.

  • daily reminder that trapper is still outdated

  • as a killer i find lobby on pc in 5 seconds wich allows me to dodge as much as i want to dodging all the ######### keys i see in 8 out of 10 lobbys. on pc at least in south america everyone runs keys. is always a toxic swf with a key.

  • @MegHasCuteFeet said:

    Nemesis C? lmfao

    nemesis by its own is useless you need pwyf to make some use of it.

  • @LemeTheMeme said:

    https://forum.deadbydaylight.com/en/discussion/comment/944718#Comment_944718

    Imagine attacking someone for literally no reason. Go to a different thread if you don’t want to have a constructive conversation.

    imagine thiking u were attacked when i didnt say anything. this generation is amazing.

  • @Diam said:

    https://forum.deadbydaylight.com/en/discussion/comment/944610#Comment_944610

    There are several unbalanced competitive games. That’s your opinion of what competitive means, not what the actual definition is.

    is casUUUUUUUl this game will never ever be competitive, dont get me wrong if i hurted the feelings of someone with 7k hours thinking he is the real ######### at the game, is casul is not a competitive game.

  • @LemeTheMeme said:

    https://forum.deadbydaylight.com/en/discussion/comment/944678#Comment_944678

    Before coming to a conclusion based on your “feelings” isn’t a healthy way to start a conversation. But as I’ve said, when solo survivors get buffed to be on par with SWF, killers will need some type of buffs and balance changes to compensate.

    feelings lol, these were pure facts ######### are you talking about?.- did u even touched the game once?

  • *playing agaisnt 4 man SWF is frustrating. find the issue. you just described the problem with dbd and the free perks swf gets, you didnt even realize about all the unbalance stuff the game has and you talked for free.

    when u play agaisnt SWF specially 4 man is utterly unfair for the killer. but you dont care, you just care aobut playing 4 man SWF with 8 perks each survivor thats all you care about.


  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/944493#Comment_944493

    Please make a video of yourself blinding a spirit while in the pallet animation.

    dont cry about not being able to blind a kilelr cry about the unbalance that represents god windows (WITH 0 COUNTERPLAY) cry about infintes wich are still in the game cry about important stuff thats been in the game since 2016 and been ######### the killers since again 2016 cry about important stuff not about not being able to blind a fu+ing killer.

  • the game is casul a game this unbalanced cant be competitive.

  • @Waffleyumboy said:

    https://forum.deadbydaylight.com/en/discussion/115339/infinite-bug-hostage

    Reminds me of a trapper vault trap bug I got recently. Can't hit them can only wait till they break free.

    i waited there like 5 mins after i did this i took the picture and created this topic then i dced... the only problem i had is that i made them all a favour i killed them all and they got their points the next time i will dc instantly so no one get points, imnagine this ######### with the penalty sistem we get punished BECAUSE OF THEIR FAULT, imagine getting banned for this. (FOR THEIR FAULT) just imagine. they want to bring a punishment stuff for dcs why they dont first FIX THEIR GAME and then we see if the state of the game allows that kind of stuff?-

  • survivors are toxic the killer will play toxic as a response. not because u did but maybe becasue others did, the toxicity in this game is so big that every side will play as toxcc as they can. embrace what u created survivors.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/943098#Comment_943098

    I rarely de-pip when someone dcs. I normally black pip or pip still.

    depends on the killer you play and if u decide to play nice and u let them play i ussually dont let them because i want to finish that match fast.

  • i thought u were talking about survivors. and unless u play in yellow ranks the comment has no sense.

  • the bait is not strong enough. sorry.


  • @GrootDude said:

    What about when a killer dcs?

    i sayed black pip at best if u dont want to play nice and kill them all fast is gonna be an entity displeased. so no, survivors already get a black pip if the killer dcs or if they decide to still play can still pip. the killer it doesnt matter if wins by killing the rest is gonna probably lose anyway and thats stupid as #########. also survivors dcs for eveything even if they got downed (first time they dc) is stupid.

  • survivors are skins the question is stupid. about killers? most of them are survivors toys because devs dont give a f.... about killers so-

  • haunted grounds may be worth to run maybe. other than that you have noed.

  • @C3Tooth said:

    I think saboing meant to weaken Killer since they're really powerful, back in 2016 once Killer found you, you're dead.

    But its almost 2020, sabo traps should be removed

    is what i believe-

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/938842#Comment_938842

    It's not about needing iridescents, it's that the devs want things to be consistent. They did the same thing to Wraith, trapper, and now nurse. Doctor was an odd one too because he only had 1 iridescent, huntress is the same way. Devs just want consistency.

    is not necessary imo specially if with the addons will come a huge nerf as they did with nurse for example... im afraid of their lies.

  • @PistolTimb said:

    https://forum.deadbydaylight.com/en/discussion/comment/938416#Comment_938416

    I don't think they've directly said that, but it is one of their objectives: bringing older style killers and their addons in line with their modern addons. Billy and bubba have no irididescents, and not enough very rare if I remember right. An add-on rework for them both will happen -eventually-, though I doubt it's a priority for them right now.

    billy and bubba have very rare addons. not iri wich imo they dont need what would it do? a better carburator guide? no one of both needs any of that. also billy purple are good the semi drift king is a decent addon bubbas ones are lame. also they are very balanced (not bubba he dneeds lots of bufs imo) but billy is in a good spot you can loop him quite easily by playing safe and not greeding if your team mates are doing gens every last one of them are gonna be done before all pallets are wasted.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/938362#Comment_938362

    I don't get how you can braindead loop most of the maps and still get 60-70% killrate

    i guess most of that kill rate must come from yellow ranks were survivors just know to right in a stright line because in red ranks i doubht every killer gets around 3k per game.

  • the trapper for sure needs to start the game with more than one trap thats for sure and then the traps should be closer to him also survivors shouldnt be able to completely deny his power by saboing with toolboxes... that literally makes him an m1 killer punihing him hard for nothing.

  • matchmaking working as intended.

  • for me UnbrekaBILL (for those sluggers in red ranks) Decisive Strike ( the killer probably is gonna respect it anyway but still specially if u go inside of the locker) Dead Hard ( TO GET DISTANCE TO REACH PALLETS WINDOWS ETC, not to make the killer miss a hit, thats not how you use dead hard even less now with ######### dedicated servers) Iron Will ( to make some nasty plays, jukes and escapes even being out of position, etc- also helps with spirits) sometimes ill replace Iron Will for Adrenaline everyone knows what this perk does it helps to greed the last gen when survivors and killers are contesting it... also helps to gain distance and time if u are being the last one being chased or at least can help to reach the door several seconds earlier...

  • i dont care if they kill on hook first try better for me but give all the points and the 3 hooks. if they want to leave there is nothing you can do and you shouldnt do nothing aswell if they dont want to play they wont play and they dont have any kind of obligation to stay there neither u have the right to make them stay there.

  • dc penalties are stupid and dont solve the problem if someone dont wanna play they will kill on first hook and you will de pip or safe pip at best becasue of it so no fam.

  • @ZoneDymo said:

    https://forum.deadbydaylight.com/en/discussion/comment/936654#Comment_936654

    Would you want that though? because I really think you will be shooting yourself in the foot with such a mechanic.

    If its standard people will get used to it very fast and just hit hte skillchecks and rush the gens, hell that already happens a lot.

    Much better would be for the survivors just to have extra objectives to slow it down, like them first having to find a gas cannister to fill up the gen before being able to repair it.

    not like if is rare perk to see in higher ranks i can say that 8 out of 10 games in red ranks i see ruin.

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