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  • There are tutorials for both sides, however they are extremely boring and terrible. Neither survivor or killer are shown what looping is. I’ve just recently watched a streamer get into DBD. He had over ~6k people. All of his friends were streamers too. It was 5 of them doing a KYF. They all did the tutorial and none of them, throughout their 3-4 hours playing, used a pallet or looped. They had no idea how to stop the killer once caught.

    Also your bloodweb argument is true. There are several pointless things in each web. You’ll spend BP to get BP offerings that will, on average, keep you at the same BP, but you’ll have to do a game to get your points back. It’s just filler for a grind. Enjoy your day!

  • @Valor188917 said:

    Even a single one except for his instadown addon? He's literally the same but in worse.

    At least give him a locker teleport, it would fit the theme seeing him squeeze into a locker and come out from another would be fun.

    About to main clown and doctor because it's more of a challenge. Freddy is too easy IMO and isn't fun. Doctor is really fun to use, looks cool, and I can still 4k easily as him. Clown looks terrible but he'll definitely be fun (for atleast the first 10~ games). Clown is like a powerhouse in a 1v1, which is the fun part.

    However ofc Freddy is better than him.

  • @elasticheart said:

    If you own an nvidia GPU, you can download Geforce Experience and enable custom filters.

    I've seen some streamers use it and it's quite game changing imo. Also I do have SweetFX installed but game looks even more colorful with the custom settings.

    Custom filter ON

    https://us.v-cdn.net/6030815/uploads/2ZG31ARZZQTF/nvidia-share-xcclaxji5s.jpg

    and OFF

    https://us.v-cdn.net/6030815/uploads/0QBKSLJGUMC5/nvidia-share-ikxufpfxa2.jpg

    What settings are those?

  • Update: The 'David Groan' sound plays whenever I interact with breaking a pallet, searching a locker, kicking a gen, and closing the hatch. I am not sure about vaulting.

    The small crow chirp sound plays randomly throughout the match, and possibly in the lobby as well. This might happen when I play survivor also, but definitely as killer.

  • If you become really desperate run left behind and open handed. You can see the hatch from afar and get it every game if you survive.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063181#Comment_1063181

    You should check the thread where people talk about the video.

    To make it simple, the usual people will disect every little mistake otz made yet ignore that the survivors were totally potato who couldn't loop at all and went down like flies.

    If the survivors knew how to loop, he probably lose that match. I just saw it once but I think there was not a single chase lasting longer than 20sec.

    That just shows the mindset some people do have, demanding of a single person to do everything flawless and when it comes to the opposing team it is fine to hit skillchecks, nothing else required.

    I completely agree and thought the same thing. This is getting ridiculous at this point.

  • @Bill_I_Am__Overbeck said:

    https://forum.deadbydaylight.com/en/discussion/comment/1063181#Comment_1063181

    It's just ez time for survivors, both during the game and in the end chat

    Don’t forget post game

  • @Mtom912 said:

    You’re playing add on less wraith, with some mediocre perks, I don’t really see why you expect to do well..... yeah it’s possible obviously, but shouldn’t be expected

    And yet people complain why there's only 5 different killers in red ranks...

    And yet people complain about the same perks being run...

    This is why.

  • Imagine if he was playing a non meta killer. The devs want a variety in perks (why they nerfed ruin mostly) and a variety of killers, yet they'll shrug off this video. This is why killer metas exist.

    He's one of the best killers out there and if he can't do the job against only 2 toolboxes I'm not sure how any average Joe could do, especially against more than 2.

    Oh wait, I can. It doesn't end well.

  • @Unicorn said:

    (Before you read this, just know this is a rant and I, just like you, have every right to voice how I feel and my opinion. I know not every Survivor is like this and I'm not generalizing us as a whole.)

    Playing DBD for as long as I've played, I have yet to receive hate mail or harassment from a Killer after a match being a Survivor main. Do I have bad games? Yes, all the time, but never do I ever feel as bad about a bad game as Survivor than I do about playing Killer.

    Last week I posted a topic about messages I received from a Survivor that was upset I camped with Bubba to complete a challenge. I got over it, even though the messages were super messed up and one of the worst things you can say to a person. But then I get on my YouTube last night and realized this person and his group of friends took the time out of their lives to search up my PSN ID on YouTube and find my channel.

    Not only did they dislike every video, but comments they left were so disgusting OVER ONE MATCH, ONE MATCH THAT I CAMPED ONE PERSON. The one time I actually decide, "Hey, I want to play Killer and get my challenges done even though I know I'm bad at it" I get harassed. Why do Killers proceed to get treated like garbage by the player base? How do Killer mains deal with the negativity when it comes to just doing their jobs? (which is to KILL). I've been camped, tunneled, tea bagged but Piggy/Ghostface, slapped while on the hook, ect but never have I ever went as far as messaging someone and talking trash to them or better yet, searching up their PSN ID to find them on other platforms to continues my hissy fit.

    Its a game. I never knew DBD was taken this serious to the point that people will go as far as to basically cyber bully someone over a match that went wrong. This is just a rant about my experience as Killer. I don't like the way they're treated and yes I get that tunneling and camping Killers are not fun to go against because this is a video game and video games are meant to be fun, but if you're a Survivor that decides to go out of your way to bully someone because of one bad match, shame on you. You give Survivors like me a bad name & are the majority of the reason why there is a divide between the two sides.

    (END RANT)

    I've had people come and dislike my videos before over a match too, however due to a different game. This is why I private my profile (on steam) and change my IGN often. I don't feel like getting harassed or wasting my time. It's also why I won't have my actual username on this forums account.

    It's kind of sad what people will do, but you just have to expect the worst now.

    Edit: However I wouldn't quit killer because of a single match going wrong.

  • @Nakedwildman said:

    I noticed, when Dead by Daylight is opened, and i do "Shutdown" my Computer because I have to go quickly, a error occures which say: "Game security Violation detected"...

    Can it be "Dangerous" for me?

    Pretty sure it sees files shutting down and thinks you’re editing them. You’re good, happens to me every time I shut down with it open.

  • At this point my win rate is the same as before, but the difference is I’m having to play better killers like Freddy instead of LF to keep my games feeling the same. Not as fun.

  • @Regionlock said:

    https://forum.deadbydaylight.com/en/discussion/comment/1025864#Comment_1025864

    I'm not here to convince you. I already told the last guy the same thing. Form your own opinion about the video and believe what you want. You are welcome to your own opinion about it because what ever I say won't matter even if it's factual. Welcome to the internet.

    I can’t stream this game because I did that to people in the past. It is lag. That isn’t what hacks look like. Also explain your knowledge on latency and internet to @Sairek please. I’m curious.

  • I remember my first game. I heard the Huntress lullaby and hid in a locker for most of the game, didn’t realize how crows worked haha

  • @Aura_babyy said:

    Wait, you're contradicting yourself.

    You're talking about Survivors being cocky and doing generators in front of you a minute after being unhooked... When DS lasts only 50 seconds max.

    Idk man I think you should study what the perk is for and how it's application is before you make a nerf it post.

    Also, comparing a nerf to this to the Ruin nerf is not a good argument. They are entirely 2 different perks with purposes that do not overlap with each other. Additionally, DS is the the best anti tunnel option a survivor has. Tunneling and camping is very common in this game, it happens about the same rate as Killers ran Ruin in a game.

    Either go chase someone else or eat the DS so you dont have to worry about it later.

    DS lasts 60 seconds.

  • @VincentRedfield said:

    https://forum.deadbydaylight.com/en/discussion/comment/980616#Comment_980616

    I take it you feel the game should be balanced around 4 kills average per match.

    Imagine not having a single point so you just post to annoy the forum.

    For the OP: My overall mood on this is that it’s completely dumb to quit over a perk being changed (imo for the worse) however I do agree that the developers have a killer bias. I don’t blame them, it makes them more money to support the 80% rather than 20%.

    However the game WILL die if the killers leave.

  • Don’t need to be rude about it :/

  • @KingMyers said:

    https://forum.deadbydaylight.com/en/discussion/comment/950469#Comment_950469

    Ok calm down keyboard warrior it doesn't have to mean they do anything wrong, I've personally spawned into quite a few different matches with the killer literally only needing to take 4 steps to apply terror radius/see me and at that point your fate is at the killers hand, if they wanna camp you it's game over if they have a mori and your team is stupid it's game over either way matches CAN end in 3-5 minutes

    Yes they can end in 3-5 minutes. Yet how often does that happen? Rarely for me when I play survivor. And if they do I say ggwp, go to the next game, and not even consider complaining on the forums because I lost a match.

  • @DBDIT said:

    https://forum.deadbydaylight.com/en/discussion/comment/945809#Comment_945809

    I gotcha now but I believe when there's a will there's a way. It's just tricky without it benefitting one side more than the other.

    Man you need to chill out, this is forums not an arena where you battle everyone who you disagree with. You can disagree, no need to attack other opinions though by calling them excuses and such.

  • @yoi said:

    the game is casul a game this unbalanced cant be competitive.

    There are several unbalanced competitive games. That’s your opinion of what competitive means, not what the actual definition is.

  • @[Deleted User] said:

    No.

    All this change will do is make the game ending take longer and force killers to have to sit there and wait. Imagine waiting 40 seconds for the survivor to go to second stage, then they kobe because of deliverance, and then the killer smacks them and downs them and has to wait another entire minute doing nothing because of DS.

    Just stop. Swallow your pride, accept the loss for what it is and allow everyone in the match to move onto the next game instead of meaninglessly delaying the conclusion of the match because you're feeling so entitled to win even after losing fair and square.

    exactly this. All this would be is a waste of time or even an unneeded buff to DS.

  • @miniplayz_ said:

    It isn't camping if they know you're around. they don't see anyone with BBQ and chilly,they literally see you something else for survivor mains camping and tunneling is NOT BANNABLE also for killer mains looping,ds,bt (oh God I really hope no one reports for ds and bt) they are NOT BANNABLE oh and one more thing disconnecting IS BANNABLE

    Ok

  • @DwightOP said:

    The reason why survivors gentap and say "ruin OP" is low FPS and low monitor refresh rate combined with mouse/keyboard having high latency.

    I speak from my own experience: When I had 40-60 fps on average with maximum 60hz refreshrate and a standard 10 bucks mouse, I was missing them greats a looot.

    I cranked down my resolution and window size to achieve 80+ fps, overclocked my monitor to 85hz, got a new gaming mouse from logitech... And Now it's piss easy to hit them. Even 3 o'clock skillchecks are easy.

    I think many who gen tap or run around the entire map to find ruin have difficulties to hit them ruin skillchecks because of one, two or all of the three aspects I mentioned above.

    Even though mouses, monitors, and computers might have a factor with skill checks, people simply gen tap and try to find ruin because they can’t do great skill checks frequently. Simple as that.

  • @PistolTimb said:

    There have been rumors that some survivors, like feng min, actually have smaller hitboxes than other survivors. Of course this is difficult to test, and is likely impossible to truly measure. Essentially, all survivor work the same way. Male survivors tend to be larger, making them easier to spot, but many tiles are big enough for them to stealth effectively. Each survivor sounds unique, regardless of gender. Ace for example is incredibly quiet, meanwhile Jane and Bill are impossible to miss if they're injured. Each survivor has different minor attributes, but they all run and loop the same way.

    Nobody has smaller hit boxes. Don’t spread false information.

  • @mmain said:

    So I will ask again if a Dev can give us some idea of why this is happening, and whether or not it can be fixed

    Not a dev, but

    1) it’s happening because you hop off a gen when a skill check procs before your reaction time can kick in.

    2) they are able to fix it, they did with overcharge, it’s a matter of if they want to it not.

  • @karatinac97 said:

    https://forum.deadbydaylight.com/en/discussion/comment/918988#Comment_918988

    Apparently friendly discussions are personal attacks to you, weird? The irony is, I never implied you did this and was only talking about personal experience and now you're putting words into my mouth 🤣 nice one.

    "I can't count how many times I've been on the way to the hook and stop to hide or cleanse a hex totem and they kill themselves on hook."

    Did I say I encountered you doing this?? No, I didn't. I was just questioning you on what you considered 'doing nothing' was as you seemed to imply not doing gens as 'nothing'. In my situation I have to stop while on the way to the hook, I'm not sprinting to the hook as you're suggesting. And people killing themselves as I unhook them was a side note that had nothing to do with you. This literally happens to me all the time, when did I say YOU did?

    Anyway, bye. This is going nowhere.

    I don’t see people putting words in my mouth as personal attacks, however I will spot them out and not let them slip by. However, likewise, it’s going nowhere.

  • @karatinac97 said:

    https://forum.deadbydaylight.com/en/discussion/comment/918258#Comment_918258

    What if I'm looking for sweet totems or literally hiding from the killer right in front of me and the rest of the team happen to be doing nothing. I can't count how many times I've been on the way to the hook and stop to hide or cleanse a hex totem and they kill themselves on hook.

    Or I go for an unhook when the killer's at the other end of the map and they kill themselves in front of me...

    “If I see nobody doing anything at all” If I see someone sprinting to unhook me it doesn’t follow that rule. You’re making it sound like I said I’ll kill myself on hook if someone is going to rescue me. Don’t put words in my mouth.

  • @pemberley said:

    https://forum.deadbydaylight.com/en/discussion/comment/917985#Comment_917985

    I disagree. You’re intentionally skipping out of the game. Yeah, it sucks BALONEY to be left stranded, but I still play until the Entity naturally claims my soul. And yes, I would say it is toxic when you can either see someone running towards you or they’re right there in front of you.

    I disagree with you. If I see nobody on generators and they are all doing nothing at all, I will dip because I will die anyways. I’ll let someone else get hatch later on in the match and I’ll let the killer move on faster. I don’t see that as toxic.

  • @SilentSpectre said:

    Literally who is asking for Jason? Not one person I know has ever even mentioned wanting Jason.

    I’m guessing what he’s trying to say is “any other license” but instead of that he’s putting a single killer down that barely anyone asks for.

  • @VoodooChild said:

    My gamepass and live just ran out and I dont have a way to turn it back on rn but I have that DBD itch. Ive been watching noob3 videos and thinking about what I would do if I had infinite funds and owned DBD, and then I thought I might as well share them somewhere. This is all off the top of my head and realism not taken into consideration, but who knows maybe a dev might just happen to get a good idea

    NEW KILLERS

    Pennywise, Chucky, Jason, Xenomorph, Predator, Pinhead, Candyman, Frankenstein's Monster, Dracula

    NEW SURVIVORS

    Tommy Jarvis, Ellen Ripley, Dutch (but really just Schwarzenegger) Buffy Summers, Leon Kennedy, Van Helsing, Doctor Frankenstein, Nancy Thompson, Sidney Prescott (Especially these two) And Jerry from the Texas Chainsaw Massacre. Sally would make more sense but I think hes just a cool looking and unique dude that would be welcomed in the roster. We dont have any mega stoners yet

    NEW MAPS

    Pennywises sewer, Bubbas house, That mansion from the first Scream,The ship from alien, A weird hell dimension from the cenobites, Camp crystal lake, The cabin and surrounding woods from Evil Dead, Dracula's Castle, Doctor Frankenstein's lab a toy store filled with good guy dolls (This would be a really good way to represent chucky if they never find a way to make him an actual killer) and ANY high school, imagine the lockers. Id like every killer to have a corresponding map

    NEW COSMETIC FEATURES

    Multiple characters as skins. For example

    Chucky - Tiffany

    Pinhead - Deepthroat, Butterball, Chatterer

    Dracula - Nosferatu

    Nancy Thompson - Nancy Holbrook

    The ability to put prestige blood on any item

    Rework of Laurie, Quentin and Tapp to look like their actors with their original designs still being available as cosmetic options

    NEW COSMETICS

    All of Bubbas various outfits, Classic Pennywise, Modern Chucky, a Ski Mask the Slump God shirt for Chucky, Classic Freddy, Unburned Freddy, Young Ash, Prom Queen Laurie, Long Dreads for Adam, Wazzup mask for Ghostface, Bleeding mask for Ghostface

    Different mori animations

    NEW FEATURES

    No more tapping A on second hook, instead you just hold it

    Unique music for every killer

    Moris are able to be performed on a survivor that has been hooked twice without an offering, this wont be game breaking or anything because being dead on hook is already a death sentence and the time that would be spent going to the hook will instead be used on the Mori and it would just be cool.

    a new perk would allow you to a DS style skillcheck to throw sand in the face of a killer before they preform the mori and get you back to the injured health state

    A unique item for every killer (For Ghostface it would be something like a VHS collection, for clown his fingers or even something like spirits bike) that will randomly spawn on any map and its aura will always be visable for the killer. The survivors can cleanse or destroy it (Maybe it takes around 30 seconds) for a big BP reward(Like 10k+ for whoever does it to make it worth wild) but if the match ends with it still up the Killer gets the reward. This would ease "Gen rushing" and diversify gameplay

    Legion can now hide in lockers with no terror radius and if a survivor happens to open it he/she will do a little wave and grab the survivor. IDK why I just always thought that would be cool and fitting of their character.

    NEW MODES

    These would work like overwatch's arcade where maybe only one or two would be active for a day before rotating

    1st person Survivor, 3rd person killer, 1st person survivor AND 3rd person killer, 2 v 8 in bigger maps, a 4 v 4(8) gamemode where all 4 members of legion only have the objective of stabbing survivors as many times in a modified FF while the survivors try to survive for a time limit, they dont go down until they've been hit say 25 times (100 total hits so for 4 v 8 it would be 12 with 4 people getting lucky 13)

    This is the most out there idea I have but a mode that takes place in a body of water where the survivors have to dive to do gens to start a boat. Instead of hooks the killer might have to drag and throw the survivors into patches of corrupted coral or just tentacles that act the same way as hooks do, just without the hook. This would allow for aquatic killers like Jaws and the Creature from Black Lagoon to be represented properly

    A boy can dream

    Cool post. Although I’d have to disagree with the mori feature before 3rd hook. That could deny a flashlight save, decisive strike, etc.

  • @RavenOfTheMist said:

    Hey guys, this is my post from steam forum, thought to drop it of here also :)

    As title says, an idea has been boiling in my mind for quite some time now.

    Illusionist

    Killer type : trapper / stalker

    Power: Convert totems, crates, pallets into a trapped object that activates upon cleansing, opening the chest, using pallet.

    Survivor activating the trap gets wounded and trapped.

    Teleport to disturbed crows, gain 0 terror radius and heartbeat for 4 seconds after teleporting but loose ability to attack during that time. Cooldown is 10 seconds.

    Unique perks :

    Crow whisperer : When there are crows near the generator, they fly up and circle the generator without making any sounds, giving a tip about gen being worked on.

    Crows activate on 50% gen completion. 30 seconds cooldown.

    No other ideas about more perks.

    Add-ons:

    Trickster:

    Start with one extra generator on map which is converted into a trap object, indiscernible from other gens, and one gen gets hidden aura so survivors don't see one extra gen at start.

    This killer could be converting gens also, but it must have a limit for doing so, for example, 2 generators only. And also, survivors would not know it is a trap gen until it gets finished.

    He or she would be extremely good for game start until survivors figure out who are they dealing with.

    What do you guys think about it?

    Seems cool. I like the crow ideas.

  • @niceguy said:

    I got a idea for new survivor perk:

    Every time you finish a generator you get from the injured state to the healthy state (and perhaps get a 2-3 secs sprint burst)

    Seems too op. It’d have to work when you’re not being chased, for one. Maybe make it where once you finish a gen you have to hop in a locker for it to activate, just like inner strength.

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/899948#Comment_899948

    he started it. this isnt elementary school im not gonna debate how instigating works if you have 0 perception of it

    There you go insulting again. Please just let it go lol

  • @HamdaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/899814#Comment_899814

    imaging making a salty insulting post then getting triggered when someone does it back. nice double standard kiddo

    More whining and insulting. He’s right.

    You only responded to insult him, how is that contributing to the post? I’m telling this to you so hopefully you won’t continue this. It doesn’t contribute to ANYTHING but arguments.

  • @EverflowingRiver said:

    The point about the community being ignored is in this thread. 6 pages of posts and no feedback?

    Whether or not this was a buff or a nerf you’re right. No feedback at all. This is terrible.

  • @Dr_Loomis said:

    This really gets up my bloody nose.

    Survivor goes on hook and you're working on gen and *BOOM!* comedy skill check!!! Hilarious. This happens far too often to be a coincidence. It's ruddy ridiculous. Huff!

    This happens to me pretty often. Skill checks should be treated like overcharge where if you get off you still have to do the check.

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/879307#Comment_879307

    You get more points by just queuing up for a new match lol.

    With queue times being 10-15 minutes sometimes? I’d rather secure some points by doing nothing but space bar.

  • Don’t tell others to shut their mouths and that they are toxic just because they disagreed with you. There is nothing productive coming out of your post and it’s just causing arguments to go down.

  • @Angelicus23 said:

    There was no point to post this in my opinion. I think this just promotes toxicity

    It seriously is just creating toxicity and battling.

    There is 0 good coming out of this post.

  • I don’t see the point of this post.

    All it’s done is make people mad at you and/or make people against each other. It’s a cool backstory and I love a toxic swf being owned, but at the same time was it really worth it? I’m pretty sure the main purpose was the subtle advertising of your stream, and which you got the attention you were wanting. (Also I would like to note that even though you mention the Mori had no use, I’m fairly positive the survivors DCed so you couldn’t mori them when you were going to.)

    What were you trying to achieve by posting this?