VincentRedfield
VincentRedfield
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Comments
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There really needs to be a "give up/bleed out" button for slugged survivors after say 30 seconds.
What decent quality game lets people be stuck doing nothing in a miserable state DURING a game for 4 minutes? Even Call of Duty 4 had "cowards way out" for people with last stand.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/120919/time-for-killers-to-gen-rush
So you say genrush exists. What are the survivors supposed to do?
Hey dude don't ya know?
Face camping=legit strategy
Doing gens in the first 10 mins of a game? TOXIC
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1002387#Comment_1002387
No it doesn't, lol
If you're getting camped that much, you're likely provoking the killer.
Maybe you don't camp, if so, good on you.
But yes killer camping happens a ton.
I need to steal that line. "You're probably provoking". It's such BS lmao. "Oh you got teabagged and flashlight clicks all game? You probably provoked them." ๐๐ you killer mains are like memes come to life
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@Outland said:
It is a legit strat, and if the other 3 players do what they are supposed to do when someone is face camped (i.e. the generators), the devs will see that while a single person is on the hook, 3 generators can be completed.
Both giving the data about gen speed and punishing the camper.
Sounds like a win , win to me.
Face camping is a legit strat like tea bagging and flashlight clicking is a legit strat.
Of course anything a killer does is a legit strat according to killer mains.
Meanwhile... Toolboxes? TOXIC
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1002093#Comment_1002093
Most kills do play survivor. You'll find that it's actually most survivors who don't play killer. It's also most survivors who act like camping happens every game.
Because it happens about every other game ๐ if you play survivor you will find out.
Honestly these days if a player JUST camps it almost seems polite. Instead of face camping and hitting your person until sacrificed.
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PLEASE PLEASE PLEASE PLAY SURVIVOR, KILLER MAINS. You need to get face camped to death repeatedly, it's "a legit strategy."
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1001749#Comment_1001749
Delusional..delusional is taking the stats even the devs say dont treat as anything as the word of law in this game..that sir..is the definition of it
Taking devs stats vs a few videos of Tru3 is delusional?
Get your head checked kid.
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Were they definitely a SWF? Or just guessing?
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1001730#Comment_1001730
I play both sides actually because I like to know what I'm talking about ^^ gives me satisfaction honestly..tru3 has been one of the most positive influences in the game and yet people like to discredit him simply because he knows better..but I cant blame them..certain people have it too cozy right now
Yup. Which is why killer players would gladly take a single Tru3 video over Dev stats. Delusional.
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@immortalls96 said:
People want to use the overblown stats that even the devs discredited like sheep but those that play both ends on the ground know better..hell even the survivor mains at the top of the community echo this sentiment..its just sad so many people still dont get it or are somehow incapable of it
After you killers posted Tru3 videos 87 times do you think anyone cares whether you like the stats or not? ๐๐๐
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Survivor players: "4 man swf has under 50% escape rate, game is not survivor favored."
VABRICUNU4R0.jpgKiller players: "solo survivor has over 25% escape rate? SURVIVORS OP PLS NERF."
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Killer players are often vindictive people who want to try to feel powerful and ruin other people's fun.
Hence why you can play non toxic, and if you get downed the person will stand there hitting your avatar on the hook the entire time.
And then the killer players will be like "yup! Legit strategy non toxic!"
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Does anyone feel like hawkins is rare as hell?
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@immortalls96 said:
Hmm..and it occurs to me that you left out some very important details
1..multiple gens can be done at once and you cant be everywhere
2..this mystical perk will easily be gone by gen 3 if it was even remotely an issue
3..survivors can extend chases very easily..and if you arnt getting hooks your not winning
Kinda like how Tru3 doesn't go for hooks much, he hits people then goes to kick then gen instead of trying to down them?
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@arslaN said:
Hmmm... what if that perk was cleansed in the first 20 seconds?
Same as the old ruin you mean?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/998524#Comment_998524
Wait what? I don't quite get your point here.
Things that speed up objectives break the game ๐ like toolboxes and insta downs
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/998460#Comment_998460
https://forum.deadbydaylight.com/en/discussion/comment/998543#Comment_998543
I kind of agree though, IF IF IF anything can be called gen rushing it's survivors going in with toolboxes, BNP and maybe prove yourself? But then still you're just trying to get your job done faster.
Killer mains are flat out not used to survivors repairing. I played some solo survivor yesterday with rank reset...
I kept not being able to tell if they were farming with the killer or just didn't know what gens are.
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@Alice_pbg said:
Gen rushing is going into the match with green toolbox and the speed addons. Maybe brand new parts aswell...
weak bait. BNP was nerfed so bad it's a lame addon to pick.
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@Infested said:
So to start this off survivors have been given an easy time for ages now and this is thanks to the Devs making it much easier for them and much harder for killers.
Btw to those saying I'm a killer main i actually play currently more survivor so trust me I know how annoying noed is.
But if I cannot slow gens down thanks to Ruin being nerfed into the dirt I'm going to focus near the end game for points instead. I'm sure I'm not the only killer that is going to be trying a noed/blood warden approach now that ruin is useless.
I do apologize to those survivors who can hit skill checks and do learn the game to get better but this is the reality of the game now. If killers have an almost impossible time in red ranks we are going to have to start using more irritating perks
According to devs 4 man swf has just under 50% escape rate. So you think it should be balanced for 25% survival rate? "Survivors have had it so easy for ages"
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/998005#Comment_998005
Nerfing items is not the same as removing items. Toolboxes getting nerfed would be a good thing in my opinion, being able to decrease your objective time by a big amount is not healthy for this game, since the game needs to be balanced around it's objective time.
Tell that to michael myers, hillbilly, and ghostface. And huntress.
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@PB182 said:
With ruin being reworked and some people threatening to stop playing because of it, just thought I'd ask if either of these were done would you be more accepting of the rework.
Toolboxes. Killers already will tunnel and camp any item bringers to death so let's make it official. No items at all.
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@Kreatya said:
https://forum.deadbydaylight.com/en/discussion/comment/995750#Comment_995750
I had many games where I played super fair and everyone was on death hook. Then I kill one guy and thereโs one gen left. All three escape through the hatch with it help of a key. So if Iโm losing badly this way, I should just tunnel or slug all of them so they just die on their first or second hooks right?
And they should all bring engineer toolboxes ๐
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@DWolfAlpha said:
It synergizes well with flip flop and unbreakable. Have you tried that? I also sometimes use tenacity with it.
The problem is it's absolutely a joke on it's own. A perk should be decent by itself--Boil Over is a joke even though Kate is a great character.
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@JakeMainForLife said:
Im tired of this broken item. Honestly, it's just a slap in the face after all the killer's hard work. Can they just change or remove the purple key and make the red key be able to allow ONLY the user to escape instead of everyone else following behind? Rework moris too, that's fine with me but seeing a key almost every match is just getting ridiculous with the power it holds.
Keys only work if enough gens are done... If you have a bunch of people escaping by hatch that means you were already losing badly. And they are very rare or ultra rare.
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@ImmortalReaver said:
Seems like the ruining has already begun. This pleases me. Every killer that the devs pissed off will make 4 survivors not be able to find a match.
Really probably doing them a favor to make them find a game less toxic and more satisfying ๐ mirrors edge maybe
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LOL have fun with the 60 min lobby simulator, who would play survivor at all?
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Same reason killers are always for survivor nerfs and never buffs.
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So if you offer a mori and someone dcs on loading screen you will completely understand right?
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/988811#Comment_988811
The why IS a big factor. Little bit of a story real quick about a recent game...quite memorial, lol.
Had a game recently where I got ran HARD, lol. I legit only had a single hook all game by the time the gens got powered. Lucky for me, I managed to find someone as they were on the exit switch and got a down, RIGHT infront of basement stairs. Figuring id have to be satisfied with my 1 kill and 2 stacks of BBQ, I was surprised to find survivors circling the entrance. Managed to chainsaw down one guy when he went for the save, and another guy actually ran down there injured...so mallet hit him. A 1k turned into a 3k because these guys were idiots and wouldnt do what the last guy did...just leave.
Of course still depiped, cuz the game was HORRIBLE... but if we're just looking at stats...I got a 3k, so my killer is clearly overperforming, lol.
Killer players want to feel powerful DURING the match. Its a matter of the journey rather than the destination. If I had managed to do better DURING the match, id have felt alot better when everything was over...even if I got less kills. Not saying that particular match was unbalanced or anything...I just had a rough match and missed alot of hits.
Im pretty sure the suicide at endgame thing though should be taken VERY seriously, because no matter how bad a killer character is... if you have survivors go suicidal for an unhook with an active NOED up or something... it can still result in good results if all your looking at is kills instead of things like how many times the killer was able to hit ppl this game, or how successful was the killer at pressuring gens.
So you did good because the survivors were too heroic and dumb.
But how many rounds does the killer underperform because the killer player was bad?
Really impossible to say either unless the analyst watches the matches.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/988779#Comment_988779
In all fairness, while SWF may get more information and coordination to help them mid match...They also tend to turn suicidal to get that 1 guy out when the gates are powered and a 1k turns to a 4k.
Doesn't really make a difference why. The result is the devs ran stats and found their survival rate was not even at the 50% mark. Yet killer mains would have us believe they are basically auto aim hackers in call of duty.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/988743#Comment_988743
Here's the link to the original thread: https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests#latest
Here's the first paragraph:
Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:
- This data doesย notย include the recent PTB.
- Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
- These are very general statistics, so use caution before drawing any conclusions.
Pay particular attention to the very last sentence.
These are very general statistics, so use caution before drawing any conclusions.
Rather different from "The devs themselves said not to draw any conclusions from that data since it's not completely accurate."
4 Man SWF with an escape rate just under 50%. Does not seem very OP at all.
And you're also well aware of If the stats said something like "4 man SWF 75% survival rate" we would see it 50 million times like that Tru3 video.
50% escape rate=very survivor favored game according to killer mains.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/988705#Comment_988705
The devs themselves said not to draw any conclusions from that data since it's not completely accurate. It was meant to be entertaining.
Feel free to provide a screenshot of where the devs said that. It's the best data there is out there about survival rates.
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@ProfessorDunwich said:
If anything it is a strawman. There is no killer player screaming about not getting 4Ks all the time. When I play Killer I don't need a 4K. I want a competitive, fun game without survivors being toxic/bullying. Spamming vaults, tbagging at the exit gate, "EZ baby killer" in chat. Not high standards really and I highly doubt I am alone.
1. Killers complain endlessly about SWF being overrated and survivors OP.
2. Devs showed 4 man SWF does not even hit 50%.
Ergo, killers feel 40% survival for solos and 49% for 4 SWF is OP.
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@Seltas0208 said:
Because bloodpoints, believe it or not the sacrifice scoring event gives the killer a boatload of points they need to keep getting add ons.
Add ons that are concidered a challange to not play with any.
In the same way playing with no mither is seen as a challange for survivors.
But this issue can't be solved. As if you could max out she sacrifice category without killing two survivors it's theotoetically possible to max out all your blood point categories, and at that point survivors would start to comparing that killers are too strong because those optimal killers up at the higher ranks who want to get as many BP as possible do this. Then derank. And then will get paired against lower skilled players
Personally aiming for the 50/50 balance is kinda, dull. From what I understand in the perfect scenario if this balance is achieved no matter how good a killer plays 2 survivors will always escape no matter what. Then again this assumed every player plays optimally. And that assumption counteracts the ideaologu because a killer will never get more than a 1k against a team this 50/50 balance envies. Because if 3/5ths of their objective is able to be completed before a killer can achieve 1/12 of their own. That's a problem. Because then the kill ratio becomes 25/75, which won't solve the problem of balance.
Hope you as the reader is having a good day
1. A 2k balance means ideally the average game will be 2k, and a smaller amount will be 3 escapes or 3 kills, and smaller amount will be 4 escapes or 4kills.
2. Survivors are players who have 200 other games to pick and play online. Do you think 4 people are going to play a game they are doomed to lose just for your fun? Seriously? They're people not NPCs.
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/987700#Comment_987700
Then why the game has 4 survivors against 1 killer? I should just focus in 2 survivors? Y'all survivor mains and these devs deserve each other
Like, really
Go play a some f13 against npcs thats your speed.
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"I can't disagree so i'll call it bait" ๐ 1/10
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@CLAUDETTEINABUSH said:
A meta-changing perk,ds is one of the strongest and most popular survivors perks,and the reason why killers slug sometimes. A really useful perk that is one of the most clutch perks ever.
Do you use it? Let me know down below.
Given that it relies on you getting rescued... No i don't use it. Too many campers i think.
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@ImLeslieKetamine said:
I don't see the issue with wanting to win though?
The issue is killer mains gripe that the game is survivor favored being balanced for 2k. Your 2k "loss" means 2 survivors lost too. you think the game should be balanced so 4 people lose consistently for you? You think anyone will play that?
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@PoisonN said:
https://forum.deadbydaylight.com/en/discussion/comment/987582#Comment_987582
Excuse me? Are we playing the same game?
It's not a logic, it's a fact. Survivor ALWAYS want 4 scape. They're so quickly to spam borrowed time with no fear in the front of the killer and body block until the gates open. I'm sorry but only in your world survivors just leave the game just like that
Survivors in game will often try to be heroes sure.
When have you seen any threads or posts on forums saying the game should be balanced for 3-4 escape?
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/986262#Comment_986262
Just because items aren't toxic doesn't mean they are balanced. Some killers would rather have a chance at winning.
Same reason why so many survivors do the same and game dodge when they see certain items or characters. Survivors aren't obligated to play with you.
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/985702#Comment_985702
....
https://forum.deadbydaylight.com/en/discussion/comment/985700#Comment_985700
Even more than that - gen speeds staying the same means we have to play sweatier to do as well because we don't have the time to play "nice".
Gotcha so if i flashlight click and t bag at the gates its not toxic?
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/986146#Comment_986146
Yes, you're definitely new.
That post was a dead giveaway.
If it was just "running away and trying to escape", it wouldn't be an issue.
Forgot. Looping=super toxic
Unhooking=super toxic
Given you can't provide any examples I'm happy to see I'm right
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/986134#Comment_986134
You must be new. Survivors have been going out of their way to ruin the game for killers since the game came out. Only to be enabled by the devs.
Yeah... By running away and trying to escape. Not giving the killer a 4k=super toxic. Or using any items=super toxic
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@DoomsdayDame said:
https://forum.deadbydaylight.com/en/discussion/comment/985702#Comment_985702
Yes. Very much so. I'm telling you right now if every die hard in this game doesnt uninstall after this nerf, you'll be seeing some serious dick move gameplay. Slugging, camping, tunneling, and NOED. But I'm the dick for playing that way so let's just keep DS, DH, Adrenaline, SWF, massive maps, and regular genspeed. That seems fair right? So I can get bullied in a game that ends in 6 minutes because ruin is gone on a map that takes me 3/4 of a generator to get to the other side of the map. Totally fair and unbiased. Not survivor sided at all.
Adrenaline. A perk that only activates once and heals you one state if all the gens are complete or you close the hatch. So OP. NOT.
Get some therapy. You sound like you have a lot of issues if you're so vindictive and want to ruin games for random strangers.
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@AvisDeene said:
I've been using Ruin on my Wraith and it is usually found in the first 30 seconds. It ends up making me want to tunnel since it's hard to catch people without really good add-ons. I'm going to stop using it completely and experiment with other perks.
God help people that bring in toolboxes or keys. If I see you bring it in, then I will act under the assumption that you want to speed up the game. I will happily oblige and let you die as fast as possible.
Wow sound like you got issues...
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/984575#Comment_984575
And you answered none of mine.
I don't know anything about those numbers or if they are even accurate. I'm not the OP that you were talking too. I have no obligation to answer a question to something I wasn't discussing.
My post was about you claiming that this nerf is the same as those survivor nerfs. The Ruin change nerfs the perk while keeping the hex portion that allows it to be removed from the game entirely very early in the game. That didn't happen to survivor perks.
Yes, DS is used as a counter. It still works, right? And it;'s not just used on tunnlers, is it? Ruin is also just used as a counter. Most killers would rather not have to use it. Most would not have care about the change it it didn't remain as a hex that can be removed from the game. A late game perk that rarely makes it to the late game is a poor change. If it had been changed, but remained useful, like those survivor perks, it would not be the problem it has become. As a hex it is not useful.
The numbers are from the devs Mrs "i have no obligation" LMAO
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@Thatbrownmonster said:
I see a lot of posts from killers claiming they'll start a slugging meta and will only bring op and mories into games
Survivors usually complain in those discussions but when killers complain about gen speed all survivors say is "just adapt"
Soo when this slug meta and mori meta begins will survivors adapt to it?
So gen speeds staying the same = playing toxic and nasty as possible to ruin the other person's fun?
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@Actually_Jesus said:
https://forum.deadbydaylight.com/en/discussion/comment/984672#Comment_984672
Imagine making that comparison in a game with huge maps (lack of ability to apply gen pressure with how fast they go even without toolboxes), where it's 1v4.
Please, I implore you to think about what you're saying.
See it's made for 2 people to escape on average and 2 perish. Literally. Thats why killers are so upset, they want average 4ks.
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/984620#Comment_984620
Really looking forward to that game. Both sides were fun in the closed beta and I sincerely hope the devs don't let unskilled players rule their balance team.
Amazing graphics +cool maps+survivors get weapons and lots of items.
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@TommyFredo said:
https://forum.deadbydaylight.com/en/discussion/comment/984589#Comment_984589
That's the point, SWF's aren't always top 5% players. If so, a great SWF can escape 100% of the time. That's all opinionated and can be fixed with a few easy updates.
The point is you want a game mode balanced for 4k kills per game. Why on earth would anyone play survivor there?

