VincentRedfield
VincentRedfield
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- VincentRedfield
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Comments
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"But there would be annoying people in chat." Well mute them what are you a 3 year old?
The game very much needs voice comms and the display to show who is in chase.
That or devs need to go Splinter Cell and actually make this a stealth game not "crouch and face the wall to hide your bright shirt."
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Because per the killer bible thou shalt not loop, use pallets, or be stealthy. Simply run in a straight line so you can be downed quickly.
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@ruler33 said:
https://forum.deadbydaylight.com/en/discussion/comment/931455#Comment_931455
ok man lol but first im not a killer main i play both sides plus im ok with them i just think they are to common in chests and need to be removed but i think people can and should be able to bring them in at least then there is some counter play then to them
Player has played 97% of their time on killer: "I PlaY bOtH SIdES NeRF KeYS pls"
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Another entitled killer who thinks he is owed a 4k.
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Imagine if survivors endlessly posted Tru3 videos of him getting 4ks quickly as proof that it should take 3 hits to down a survivor.
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Entitled killer mains that think the game needs to be balanced around average 4k.
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@ABannedCat said:
Its also fun when all 5 generators are done within 5 minutes, because you decide to play "fair", and don't slug. So I don't know what your point is.
I've played lots of games where 2-3 people are dead before we hit 5 mins, idk what you're point is 😂 maybe killers need magic wands and minions since being invinceable is not enough for them
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Keys only work if the survivors have done enough gens, more entitled killer wailing.
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Plenty do already. Can't really blame the logic as frustrating as it is. If you get downed early--
Quickly find a new game vs probably get tunneled and camped to death for a few minutes...
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@RIP_Legion said:
https://forum.deadbydaylight.com/en/discussion/comment/927298#Comment_927298
Lol ok yellow ranks calm down. Barely even worth responding to, add something meaningful and then talk.
Per devs statistics 4 man SWF has average 49% escape rate.
How about you provide something meaningful besides a Tru3 video? Oh I forgot killer mains don't do that.
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God forbid killers have any rounds that aren't 4k stomps. They need a mode where the survivors are bots that just walk slowly through the map. That might make killers happy.
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Still... Why bring MoM? At all? There's a handful of good perks and it ain't one of them.
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Mettle of Man is as relevant as Deja Vu. Why even discuss it? The devs may as well delete it, no one will notice or care.
NOED should have been heavily nerfed at the same time DS got it's nerf.
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Survivors are pretty helpless, compared to almost any other videogame. Feelings of extreme helplessness creates anger.
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It happens. Unfortunate but fair.
If you're a survivor and someone is dead by the time you have one gen done, you're screwed. 3 survivors and 4 gens is doomed.
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The game is almost perfectly balanced... As long as you play 4 man SWF.
So the devs just need to buff solo survivors to 4 man SWF level.
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This has to be a bad joke mocking killer mains.
Killer mains: "the game is survivor sided."
Developers: "our data shows even 4 man SWF does not have a 50% escape rate."
Killer mains: "LIES!"
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Literally from over a year ago. Grow up.
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@DeanIcity said:
https://forum.deadbydaylight.com/en/discussion/comment/912645#Comment_912645
Where is that stat at? Where is this DEV quote to be precise?
Its in the stats they released recently.
Not that killers care
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@Quiet_Observer said:
I'm sorry but honestly this is getting insane. I'm a survivor main I've always been one and really just don't like playing killer but with that being said, survivors are killing this game for me. All they do is cry and complain whenever a killer has an option. Most survivors seriously just want the game handed to them. Some killers did need nerfs but people want everybody nerfed, they want all killer perks/add ons to be nerfed. Just turning into a bunch of rage quitting cry babies whenever they get out gamed so they want to cry "over powered"
Seriously most killers in this game are just a joke so whats the fun in playing against killers when every survivor knows that the game is in our favor way more than the killers. On top of that people complaining "oh if im the last survivor and the hatch is closed the door should be at least half way opened for me". Stop freaking crying and complaining about everything, the fact is the game is about 70% in the survivors favor but they demand more instead of actually wanting a challenge they just want every freaking thing easier for them. Its annoying, just shut the hell up already
Killers are a joke?
After all the crying about SWF the devs came out and told us 4 man SWF has a 49% survival rate. So much for OP.
I don't know what you must be smoking to say "survivors want the game handed to them"
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/908332#Comment_908332
Theyre compatible in that they activate at the same time, and the "failure-success" thing is easily flipable. You can get adrenaline with 5 gens to go, 3 teammates dead and the hatch closing. I suppose you COULD call that a success that you outlived your teammates, but the killer definitely didn't fail to get the NOED that activates during that scenario.
Hey if they want to undo egc i am all for it
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@OmegaXII said:
So you refuse to spend your time to do totems, that your fault. Remember what you said, the activation of NOED is controlled by survivors.
Not to mention the killer needs to play with 3 perks almost for whole game just to use a perk that has a chance to be disabled
And as you said, activated NOED gets destroyed real fast that you usually only get 1 instadown. So the killet essentially use 1 perk slot just for 1 instadown in EGC.
And if you want to compare perks, adrenaline is better choice to be compared with NOED. DS and NOED are not comparable
Adrenaline rewards big survivor success.
NOED rewards big killer failure.
Yet somehow they are comparable? Really shows killer main logic.
Anything that might stop 4ks=op crutch perks for entitled survivors huh?
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The reality is that the majority of survivor perks could be deleted from the game and no one would care.
Because if it's not good enough to be one of the very few useful perks, who will run it?
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Kindred/bond/empathy being built in would help solos have a chance at 50% survival rates. Or just showing when someone is being chased via the status icons
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/902967#Comment_902967
If you got "kill rushed" that is entirely 100 % the fault of the survivors. Even more so if it happened in swf lol
Back at ya sugar pie. Killer mains need to stop griping.
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@Nutty_Professor said:
https://forum.deadbydaylight.com/en/discussion/111616/why-genrushing-is-not-tunneling
For number four I'm sorry, I'm a survivor main but your enjoyment isn't the killer's concern. The same how it's now the survivors concern whether the killer is having fun or not.
For those that believe it's role to provide you with a fun game, ask yourself this, when you play survivor do you care about the killer's enjoyment?
I actually made a post about this.
https://forum.deadbydaylight.com/en/discussion/101754/you-ruined-my-fun/p1
Actually yes. I rarely take keys or flashlights into the game, i refrain from t bagging, and instead of sweating to get every single person out i will often leave during egc instead of going back for the save
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@JohnyBlood said:
I think we can all agree that genrush is only a problem when facing coordinated swf groups with all the tasty perks equipped. There is one easy solution to that. Let's finally nerf SWF! And there are some good options of how to do that, imho. For example - as a swf group you would be allowed to equip just one of each perks. I mean 1 self care per team, one DS, one BT...that would be an elegant nerf to swf (no clickbait) and it would also help against genrush a lot. If you are able to the gens quickly as solo players, kudos to you, you deserve to win..but swf groups are destroying the balance of the game. We all know it. If there was no swf I think that the balance of the game would be pretty good as it is now. But there has to be swf, I agree....so why not at least try to balance it just a little bit? :)
Per Devs 4 Man SWF has a 49% average survival rate. Please explain why survivors need a nerf?
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@xllxENIGMAxllx said:
@Jukenobi Bamboozle don't even counter most of those loops because there is windows in each side. plus yes i drop chase very often and you know what another survivor do the same.
https://forum.deadbydaylight.com/en/discussion/comment/905518#Comment_905518
People like you don't understand the point and it's better that none of you reply, if is for saying this kind of BS. Loops shouldn't be an infinite they should be here to survive not being safe for 5 gens like it or not.
https://forum.deadbydaylight.com/en/discussion/comment/905552#Comment_905552
Only badham and hawkings isn't.
https://forum.deadbydaylight.com/en/discussion/comment/905489#Comment_905489
Survive yes, looping killers for oblivion no !. Loops shouldn't be connected and reduce the skill by a lot. It's like telling me that haddonfield infinite loop is the most balanced on the game. I don't know what rank you are but me i'm rank 1. I know how to play man, i know when to drop chase killers shouldn't feel the need to drop the chase because some maps strong connected design.
https://forum.deadbydaylight.com/en/discussion/comment/905497#Comment_905497
Macmillan are most the one with three connected tiles. Suffocation Pit is the most painful map.
https://forum.deadbydaylight.com/en/discussion/comment/905558#Comment_905558
If you feel that is normal you are probably a survivor main. There is no point for you to comment. The game is not even balanced for a 50% escape/kill. Most of the data devs give us are wrong. Many include DC and suicide.
Play Killer with those tiles connected with a strong team then come back and tell me how you feel.
Tell us more about how you know much better than the devs and have better data than them.
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Killer mains: "until the game is balanced around 4ks the game is survivor sided."
Killer mains see 4 man SWF getting 49% survival rates= "SWF is game breaking OP please nerf"
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@DontNerf said:
Yes i know another topic on gens but if its been talked about so much why hasnt anything been changed? Far too many times have i gen rushed and been gen rushed in less than 6 minutes, How in the world is that fair or fun? It really does confuse me on how the devs continue to either ingore or just not care about this very large issue. Somthing needs to change and im sure any right minded player of this game would agree.
Thank you for reading and have a lovely day
For every round that "gen rush finishes the game in 6 minutes" theres at least 1 round of "kill rush finished the game in 6 minutes".
Maybe we should extend gen times and make survivors go down after 3 hits? To stop kill rush?
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@underlord99 said:
Why is Gen rushing "ok" but tunneling isnt? both lead to each side completing their main objective.
Same reason teabagging and clicking flashlights at the exit gates is not okay
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@DownWithMeatBags said:
https://forum.deadbydaylight.com/en/discussion/comment/898697#Comment_898697
pleasure to kill? nice to see me saying i'm a survivor main go right over your head :D "other players dont exist just for your pleasure to kill"
Seems like you miss the entire point of the game from a killer point of view
Unless you have two accounts, then reread the reply of mine you quoted. I didn't say that to you. You quoted me replying to someone else.
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@BunnyTheHutt said:
Title. It feels like every other game has a survivor team who just holds M1 and does all the gens in 5 mins. The only counter I found is being Gen Slow Freddy, but it's such a boring build IMO that I just loose all fun playing it. Tru3 on twitter even said he's done playing killer because of how bad it's gotten. I shouldn't have too play a boring build just too have a chance at red ranks.
Something needs too be done with gens too make killer actually fun again. You either run a super gen slow build and make them game lasts 10 years and become bored out of your mind, or play a fun build but loose after 5 mins. I don't know what exactly needs too be done, whether it's more gen time or nerf too toolboxes and Prove Thyself, but something needs too be done so red ranks don't feel so miserable.
Isn't that like saying "killer mains who just try to hook people are so unfun, something needs to be done about how survivors get downed so easily"?
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@NoOneEscapesNancy said:
You guys are such complainers, that you want everything nerfed. The second I got Spirit she got nerfed. I barely got Laurie and you guys are already crying to nerf DS?
What next? “NeRf BiLLy”
Sorry to tell you but DS is a pale shadow of what it once was. It was hugely nerfed already.
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@yoi said:
https://forum.deadbydaylight.com/en/discussion/comment/898697#Comment_898697
did you actually ever played the game?.- do u know what a key is?.
I both know what keys are AND what grammar is.
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@DownWithMeatBags said:
Lets face it, they wont get rid of keys because this game was built to favor survivors and is "balanced" to favor survivors, thats why killers get nerfed for no reason but survivor perks only get nerfed way less.
Devs want the game to be "fun" for both killers and survivors but how is this game fun for killer? Unless you used Nurse or Spirit (or Forever Freddy) then there is no fear from any killer in this game. Even as a survivor main i've felt that way for a long time. Killers aren't meant to have options whenever a killer has an option, its nerfed. Personally though i don't use keys they are grossly over powered and boring, and honestly i wouldn't mind if they just got rid of the hatch too
Debunked.
you need to be in a 4 man SWF to have a 50% escape chance. Meaning game is killer balanced.
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@yoi said:
free escapes that are not fun at all, no counterplay just forces the killer to bring an Ebony or at least an ibory to have fun. and i dont get fun and i know either them gets fun when they get killed out of hook. keys to escape shouldnt exist, to give them certain info ok, (its not ok actually but acceptable) but free escapes man? is too much, and survivor uses keys way more than killer moris for sure (at least in red ranks) no fun at all, and tey wont get fun either cause the killer is gonna sweat the asss with an ebony, and in the end no one gets what they want.
It's not a free escape. Hatch only spawns before egc if a certain amount of gens are done relative to alive survivors. Stop being so entitled, the other players don't exist just for your pleasure to kill.
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@Pudis said:
I play almost exclusively Killer and I can assure you that most Killers run unfair addons, tunnel or camp to see you disconnect and be smug about making you give up. Seeing the match through to its bitter end will result in less Killers being inclined to be trouser-stains since they are no longer getting the disconnects they like to gloat about.
Tl;dr - Accept the disconnect punishments because they are to your benefit.
Better to simply not play survivor really
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@S_Panda said:
Sorry to be that guy but it's not that big of surprise: Survivor is much 'stronger' on consoles in comparison due to the limit of control killers have (see the multiple threads created in the past few days alone in general + on the oni in flicks). I've played killer on my friend's ps4 at times and it's amazing what they can get away with if you go for lunges instead of waiting to get closer for clicks. Don't forget the even more aim reliant killers such at huntress, nurse, possibly plague...
One more edit for serious discussion: The tome has quite a bit more work to do on survivor side that requires some 'luck' if you aren't giving up the game for your team (pallet stun killer twice without giving the killer free hits first, flashlight saves, safe unhooks)
Ironically it is the opposite on xbox one. Survivor ques are MUCH shorter than killer ques.
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@xiozen said:
This happens sooooo much. So the load times on PC aren't super long but can we at least do "something" to address survivor's disconnecting upon load when they "assume" the killer has a mori to burn as an offering?
Please... perhaps consider hiding all add-ons entirely--it's not really necessary to show offerings being burned anyway as that knowledge has little to no impact on game play.
I appreciate that the devs have started implementation of the penalty system based on disconnects during a trial... but does the new disconnect system work on players that intentionally disconnect during load due to "assumptions" about the offering being burned by the killer?
If not... please remove offerings from being shown to players (both survivor and killer alike)--I think this would resolve this issue.
Thanks for reading.
Only if they hide survivors from sight in lobby. I think thats a fair trade.
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Pretty amazing they had the gall to send an upset message after.
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@underlord99 said:
please devs give us some way to not play against them. I'm to the point to where I'm just going to throw on a mori and tunnel every time I'm put against a SWF.
Exactly how survivors feel against some killers.
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@Unironicalygoth said:
As the title states just wondering?
Does this bug make your screen go black and stay black the rest of the game, even if unhooked?
That sounds like a "reboot the game" moment because its not working.
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@xRem said:
I Make this as a sort of question along with discussion.
The game is survivor sided, as it has been for a long time but it's gotten alot better from survivor being god mode. But even now survivors have perks that dont even compare to what killer has, the devs seem to be amazing at balancing killer perks, the good ones are strong but have a decent requirement. However, survivor perks have very powerful effects with requirements that are borderline them failing, ds- getting hooked, DH-getting injured. All apply very powerful effects, ds for example when only one person has it it is a guess of how many there are, dh can literally deny a killer of a down if used decently and this isn't very difficult for most.
My point off all of that and I only listed 2 survivor perks, is that what could be changed about these perks or the role itself to be more balanced?
According to the Devs Stats, the survivor side is balanced almost perfectly if you are in a 4 man SWF.
So logically the game needs big solo survivor buffs like built in kindred and bond and such.
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@ApeOfMazor said:
If people were informed they were facing a 4 man or even a 3 man swf then they would dodge. Doesnt this show that you need to incentivize these games instead of making it feel like we were tricked into playing them or punished?
Given that 4 man swf has a survival rate juuuuust under 50% why should killers get a boost?
Solo survivors should get a hefty XP boost.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/879181#Comment_879181
As someone who plays both sides about 50/50 I can say honestly for both I’d prefer something in the range of 10-15 minutes per game. It’s no fun as killer to have two gens pop for first hook and two more pop before second hook.
As survivor it’s no fun to crank out two gens solo and have your team finish the other three whole one person gets chased.
I don’t know if we need a second objective, slower gens, less hook time before death, but something fundamentally needs to change IMHO
Per the devs a 4 man SWF has a 50% survival rate.
Do you think anyone will still play survivor when the game gets rebalanced around average 4ks?
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@yoi said:
I know all who played killer a couple times suffered this and Is a pain in the ass thinking You were Gonna have a chill Game and they change last second to 3 toolboxes plus a key. Thats not fair at all imo when the timee goes red survivors should get blocked from trying to choose ítems. 45 seconds Is already way more than enough to choose What You want to use. So the killer can prepare for that #########. Is actually a Big problem and u are always thinking Will they change in the last second to 4 toolboxes? Is Indeed a problem.
Sure thing.
1. Survivors get to see killer.
2. No changing items at last second.
Seems fair!
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@MegHasCuteFeet said:
Still no secondary objective. Just the ordinary hold m1.
Do you want a secondary objective to make that 45 min ques for your easier 4ks?
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They buffed huntress too much with homing weapons...
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@KingHEADBUSTER said:
I'm not talking about killers who camp, just ppl who get into chases constantly and lose.
Once upon a time that might be true.
But currently you can fast vault a window and get hit way on the other side as if the killer has gorilla length arms. (Killer did NOT grab the window frame and lean out to get you like someone straining for an item in the back of the attic.)
You can be trying to juke a killer, see them swing, visibly not touch you, and you get hit.
Imagine playing Modern Warfare, seeing a sniper's bullet visibly miss you, then it kills you somehow.
With chases being like that it's easy to see why people get sensitive about tunneling.
