underlord99
underlord99
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@HURRI_KAIN said:
There's no counter to his harpoon, and no wind up or charge for his gun. = No counterplay.
As survivor you just have to hope he misses, since he can hit you through objects even if you should have cover.
He's fairly strong, if the killer can aim. If the killer can't aim, then It's not difficult to loop him.
you gotta watch for when hes aiming down sights, I've found that moving side to side rather than running in a straight line helps with messing with his aim.
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@csandman1977 said:
Im currently running pop, bbq, m&a, and thrilling tremors. Tt is just good with pop in general. Bbq for blood points because as someone else stated, the entity is a dick in bloodwebs lol.
Either way perks are useless if you can't hit with his power
I run that build expect I run STBFL rather than bbq.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1153736#Comment_1153736
Any streamer has a big enough brain to slug.
I've seen it, stop kidding yourself.
how am I supposed to slug when they jump in a locker? maybe you didnt read any of the stuff I said.
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@Benno101 said:
Don't tunnel? Simple.
did you even read what I said ? if you have time to work on a gen then you're probably not getting tunneled.
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@BigBrainMegMain said:
No proof.
No vid.
No pic.
Another killer wanting to freely tunnel a survivor and a survivor said No.
Those who keep saying "The perk should deactivate when another survivor is hooked" don't know the ramifications about that phrase or that nerf. I find myself in multiple situations where I slug the DS user and go for the unhooker, it's that easy. That's 3 people not on gens if you think about who needs to save them, why are you even thinking about carrying the slugged survivor and taking a chance of freeing him.
I swear, you killers are so desperate to get this perk nerfed.
lmao just watch any streamer that plays killer. you'll see proof.
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@DisappointedUser said:
I can’t tell if you’re joking but.. Corrupt Intervention.. Thrilling over and over..
Leave them to do nothing in the locker, slug them, wait it out at the locker, or go after someone else.
notice how I said mid game ? and thrilling doesnt really do anything if a survivor is on the gen. hell it even pauses gen regression .
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He is a lot of fun to play , however the only thing I dislike is how fast his chain breaks.
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@Cheers said:
The one thing I want for decisive, is to make it that once you touch a gen, the perk deactivates. You're not tunneling if you find a random survivor on a gen that's injured.
right? I was chasing another survivor when i heard someone working on a gen near by so i switched targets.
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no, hes really fun and I've had an easy time getting 3ks and 4ks. maybe you should change how you're playing him.
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@Tactless_Ninja said:
Yup consoles are terrible for shooters. That's why you've never seen a single FPS oriented game break a million sales. Simply no interest in the genre. The controls are too archaic. Am I a caveman? I'm walking into walls and shooting the ceiling it's just impossible without superior mouse and keyboard controls to either look left or right.
Joystick? More like awful stick amirite?
I'm pretty sure all the cod games have broken a million sales .
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@Fibijean said:
Why is that idea absurd? What do you think is going to happen to queue times if they distribute the challenges evenly?
There may be other reasons not to have the distribution as it is now, but reasonable queue times are a perfectly valid argument in favour of it.
how would making more killer challenges not fix the que times ?
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I agree 100%
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its 2020 and people are really out here thinking that DCing is okay and should not be punished. what a world.
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I made a thread earlier this month talking about how cool it would be if the game had a "theater mode" where you could watch your previous games. and peanits said it would be an interesting addition to the game .
so maybe they'll look into it .
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I recently tracked 25 games at rank one as killer and only 1 match did I go against a "bully squad " this consisted of 1 object of obsession, 4 flashlights and a haddonfield offering .
In the end I got a 3k. which is fine in my book.
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what?
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The only time Its right to DC is when you either 1. have something going on irl or 2. a glitch has happened .
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@Yamaoka said:
Just a friendly reminder that most red rank matches are by far too easy as killer and the Ruin change is for the better.
Just curius, what perks did you use?
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When starting the game, what was the most difficult thing to go against or play against on both sides?(hardest killer,most difficult map, etc)
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Peanits is a pretty wholesome streamer, Ralph is wholesome too.
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I honestly wouldnt run it, I think myself and a lot of others have learned the way totems spawn and where .
also if I was gonna bring a perk for just totems I'd probably bring detectives because it's more accurate than a counter.
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I mean I've been playing pig for the past week at rank 1 and I've been doing fine. just gotta play different, a lot sweatier!
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not from a jedi.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1138309#Comment_1138309
Some killers will not leave the hook area. If you don’t use Borrowed Time then you don’t get a safe unhook. Again its obvious some of you dont play survivor.
lmao what ? I'm a rank 4 survivor. nice bait
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1138312#Comment_1138312
Yea that was also his mistake as it was not even 50 seconds. Check the time stamps when the guy was unhooked and when he picked him up. It was just under 50 seconds, then he acts all surprised he still had DS. If he just waited, or tried to pick up the Ash instead, he wouldn't have been DS'd. Otz made a mistake and was punished for it. It's no fault of the survivor or the perk, it's 100% his fault.
why should a survivor have immunity for 60seconds? even after another has been hooked .
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@thesuicidefox said:
I agree with the OP. A major reason so many survivors use DS and BT is because of the fact that so many killers tunnel/camp. And while it is a valid strategy, it's also pretty cheap in certain situations (eg. doing it with 5 gens left). Survivors have no counter to these tactics EXCEPT DS and BT, or playing in a 4 man SWF. Hell, a lot of the time my friends or I use these perks it goes something like this "last 5 games we got campy/tunnely killers so I'm going to put on BT/DS". That's the conversation.
And I play killer at rank 1. I won't sit here and lie, saying I never camp or tunnel. I do, but often only out of necessity. I'm pressured to do it, but I'm not going to get mad at survivors using BT/DS to counter me camping/tunneling either. I don't get mad at much of anything survivors do, I only get upset with things they say after the game. During the game anything goes that isn't abusing a bug. Really the only thing survivors can DO during the game that pisses me off is sandbag other survivors (like going out of their way to troll others, not running me to them if they are being chased once or twice). Or when survivors DC, that's annoying too. Both cases are survivors screwing over other survivors. I don't appreciate that in my games. But beyond those 2 things, anything goes and I'm not going to get upset at survivors for trying to counter whatever I am doing. I won't lie, it is a bit frustrating to deal with, but at the same time I'm not getting mad at the survivors or the game for letting them do that. Just like I don't get mad at killers anymore that camp/tunnel because I know that's just part of the game. And really I only get upset with killers that camp/tunnel out of spite for a survivor. That's scummy, because you're not playing tactically anymore you are playing to troll/harass another player. Even then I don't get so upset I come to the forums to ######### about it either.
https://forum.deadbydaylight.com/en/discussion/comment/1137407#Comment_1137407
This too. DS and BT have counters. Killers can sit here and say they don't until they are blue in the face, but they have counters. Either don't tunnel or slug for DS. If they jump into a locker leave them. If they do a gen or make a rescue in your face THEY ARE BAITING A GRAB. Don't grab them, just hit them down. Not hard at all. BT has counters too. Anything that gives you Undetectable fully hard counters BT. And then you can just not go for the injured survivor, go for the rescuer instead. If you get a hit on the rescuer before or as they make the rescue, that's a free hook right there. Sometimes I will hit the rescued survivor just to force them to waste time Mending. There are so many ways around these perks it's not even funny. Just don't play like a bot and fall for the traps.
And yes it sucks when they have these perks at end game with the gates open, there is little you can do about it. But truthfully, at this point, you lost anyway. Just suck it up and take the L. Plus if you are smart you can still beat these perks given the circumstances. Like if the gates are open and you down someone, hook them as far from the gates as you can. Or maybe try to force out a survivor before you take the hook. Or use Blood Warden and catch them at the gate when they think they are safe.
Also you can counter Unbreakable by using Thana and/or Knockout. Thana punishes everyone while the guy is slugged and they will more likely come to help him up, which means less survivors on gens, or the guy may burn his Unbreakable to get up faster and then heal to get rid of Thana. Knockout forces them to burn Unbreakable since other's can't find them to get them up. So the first time you slug them they use it, now you are good to slug them as much as you want. Also another way to avoid Unbreakable is to stop trying to go for 4 man slugs. Yes, sometimes you have to, but a lot of killers will go so far out of their way to slug everyone for a W because it's super easy to win that way. Otz recently had a Bubba speed limiter video where he had 1 hooked, 1 slugged, and 2 injured. He went for Nancy and slugged her to go for the 4k. Nancy had Unbreakable. He was in a position where could have EASILY picked up and hooked Nancy before the Nea or Feng (I forget) would have been able to come back and rescue either the Dwight or the Ash. If he did that he woulda won the game at 4 gens, a whole 5 or 6 minutes sooner. He got greedy and was punished for it by Unbreakable. Just don't be greedy is all. If you have some survivors slugged, take a hook instead of trying to hunt down the last guy. Ardetha had a similar video as Nurse where he tried to do this too and it failed. Again, GREEDY.
did you also see the part of the video where he got hit by DS even after hooking another person??
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1138181#Comment_1138181
Tunneling sucks the fun out of the game and too many players are content to do it without shame, they'll ignore 3 survivors to ruin the game for 1 and then try to score and extra kill or two with NOED.
BT is the only way to get safe unhooks in some games. Killers just won't leave the area because they're waiting for the tunnel. You say survivors don't play killer, but it's obvious a lot of killers barely touch survivor either.
"safe unhooks" right so hook bombing right as the player is hooked is the only way to get a "safe unhook".
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1128820#Comment_1128820
So you're worried about playing against people who are good at the game with good killers..... oof
You know that these killers can still do well, not how pc does, but still does great
also as others have stated console does not have the frame rate that pc has. I play on ps4 and I couldnt even count how many times my screen has skipped a frame because either a survivor used deadhard or I got bloodlust. meanwhile you rarely see that on pc, or at least on all the streams and YouTube videos that I watch.
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I disagree , at least from my personal experience (rank 1 btw) I usually get a 3k or a 4k. you just gotta realise that there will be some gens that you cannot protect, try and find three or four gens near each other and rotate between those .
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/1128820#Comment_1128820
So you're worried about playing against people who are good at the game with good killers..... oof
You know that these killers can still do well, not how pc does, but still does great
no. I never said that, please dont put words in my mouth. here I'll explain it a little better, it's basically putting a team of little league football players against an NFL team. both are the same sport it's just one is going to be inherently better. and that's fine but putting them against each other would be a blood bath.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1137264#Comment_1137264
Uhm, it's a videogame bro, you play how you want, everyone else will play how they want, do you not see the problem with comparing tbagging in a video game to actually shouting racist slurs at people at sporting events or are you just ignoring that? It's a GAME, it's non verbal, and does 0 for the outcome of the match, and a survivor drops a pallet and tbags, oh nooooo couldn't possibly just kill them or something.
dont complain when a killer smacks you on the hook then 🤷🏽♂️
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1137791#Comment_1137791
I'm talking about slugging in general. Since you can't hear survivors because of the bug, this suggestion is useless, as you could just ask the devs to fix the bug instead.
In a general sense, however, if you can't find a survivor you slugged, that's on you.
what if I'm right next to the survivor and he isnt making noise. ? that's not on me. like I said this would just be a bandaid fix since the devs have already stated that they have no clue how to fix it or why it happens.
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@thefallenloser said:
If you can't find survivors you slugged, that's honestly on you. There should be a trade off to slugging.
not really true, if I'm right next to a slugger survivor and he isnt making noise thats on the game. not me . that's like saying "if you use DS on doc and it doesnt do anything that's on you" both are bugs that the player cannot control.
And before you say u can control the noise bug by not slugging , well you could control the DS bug by not using it when it was broken.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1135074#Comment_1135074
What facts? That 70% killrate on average is not enough? Or that we should ballance for bad killers? Its Funny that bad killers complain about that the devs are ballancing for bad survivors.
And i am saying that i dont have long queue times as a killer or a survivor. I suppose this is more a console problem then actually pc (or region?). As a killer i wait 1 minute, as a survivor maxium 2-3. Thats not a lot for me.
The op asked "I just want to know... you DO realize why you have to wait that long to play a game as survivor... right?"
And the answer is: There are not that many survivors complaining, and the times are fine right now.
devs have already stated that the stats were flawed. stop using them.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1135074#Comment_1135074
What facts? That 70% killrate on average is not enough? Or that we should ballance for bad killers? Its Funny that bad killers complain about that the devs are ballancing for bad survivors.
And i am saying that i dont have long queue times as a killer or a survivor. I suppose this is more a console problem then actually pc (or region?). As a killer i wait 1 minute, as a survivor maxium 2-3. Thats not a lot for me.
The op asked "I just want to know... you DO realize why you have to wait that long to play a game as survivor... right?"
And the answer is: There are not that many survivors complaining, and the times are fine right now.
devs have already stated that the stats were flawed. stop using them.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1136352#Comment_1136352
I am so glad you didn't even mention the fact that I did agree I was wrong above.... interesting, most would have said thank you for acknowledging it but you are just that type of person it seems. this is why you don't see what is wrong with only one side having something extra.
because it's about balance. what you propose will further unbalance things as it is. example: survivors have 4 perks, killers have 4 perks plus a basekit deerstalker addon. normally these killers decide if they want deerstalker because hey it's huntress i need to see those i drop due to a snipe shot etc. now they can add a different 4th perk that synergizes with deer stalker and the other 3 perks so in essence the killers now have 5 perks they use and survivors have 4. this is why both sides have access to the same number of perk slots, to prevent this idea from being used.
FINE you want that added to the base kit. while the devs are at it we will have them remove one perk slot to make it balanced. oh but this is not a full perk it's only a portion of a perk. so you want to have something extra and not give something extra to those you go against, sounds like you are looking for a way to add the extra power so you can win! oh you are sooo slick.
i mean if survivors had a bug where they couldnt walk i mean sure basekit urban would be fine. but fortunately they do not have that.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1136121#Comment_1136121
I'm not wasting a perk slot, and I'm not accepting the existence of the bug. The only things I will accept are things that fix the issue without having to change how I play the game.
He is a rank 15, dont waste your time.
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@Freki said:
You are fixing and altering things with doc, lerys (map ok different team), ruin.... and then we get matches where a rank 15 gets paired with all red rank survivors! was a GREAT match... here is the proof of the match rank matchmaking (at the end) I'm so glad I didn't give a damn about anything but a daily.
https://us.v-cdn.net/6030815/uploads/702/WEBS6E8WHRJU.jpg
This is not the first time this has happened, but it is very common now! I guess a rank 15 is the equivalent of average of approximately rank 3. (it's actually 2.8 something or other) still this is killing new killers, they get matches like this and depip or can't pip because they are facing people that are leaps and bounds better than them.
matchmaking is a little iffy right now, i would suggest taking a break if it is that big of an issue.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1135439#Comment_1135439
you know it is not an ideal fix because it involves taking too much of the dev's time when the perk is available to any killer already.
https://forum.deadbydaylight.com/en/discussion/comment/1135380#Comment_1135380
then accept the bug is there, don't ask for extra programming time for a perk that you can use. I do.
https://forum.deadbydaylight.com/en/discussion/comment/1135375#Comment_1135375
mad? nah not mad... laughing because you have access to the same perk already... if you don't like it then don't play till you confirm it is fixed. why take the dev's time in order to get a bandaid that is already available. let them work on the issue instead of wanting them to work on something that would delay the fix.
the devs have already stated that they have no idea what is causing this bug. meaning they have no clue how to fix it. i dont understand why you would be opposed to this bandaid fix.
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as others have stated, it may be your controller. i recently had to purchase a new one due to my old one giving out. the wiggling is what i believe messes up your analog stick.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/134471/a-bandaid-fix-for-silent-slugged-survivors
no if you loose them that's your fault..... nothing to do but use deerstalker
it really isnt , especially if I'm right on top of them and still can't here em
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@mrdead said:
Make getting up from being slugged basekit. That solves your problem too.
how ?
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@gatsby said:
Or you know... just don’t slug 4head
thanks for the great feedback !
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@mrdead said:
Yeah. Spawning right next to me and going right makes you the best killer in the world. Ya got me. Mad skilz bruh.
usually killers dont spawn right next to the survivors. maybe that's just me.
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@BulletsNonstop said:
You wanna make this game harder on survivors I think killers should be slower or have less melee range. There nothing more frustrating than getting slammed from around a corner a mile away because killers have this god like melee attacks. Well on the other side of vaults and I’m going down, I look back and the killers still on the other side of the vault? Wtfff.... killer buffs... please.. yeah let the devs hand you more than you already need
that's called latency , Its a you problem not the killers lunge.
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@BulletsNonstop said:
Yeah those hag traps are insane too. This isn’t fun for survivors as killers can be too efficient. I think this game needs survivor buffs or killer debuffs in terms of speed or insane melee range. You can’t keep your distance on killers with the melee range reaching the length of a football field and the speed of tyreek hill from the Kansas City chiefs 😂 maybe add more required gens to be done along with the debuffs or other just other requirements to slow the game down. It’s too much sometimes dealing with these killers.
why do you like posting bait ?
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poor bate 10/10
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1130684#Comment_1130684
I don't know what you are talking about. It is unequivocally a buff.
I mean the survivors still control your ability.
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@BulletsNonstop said:
https://forum.deadbydaylight.com/en/discussion/comment/1130517#Comment_1130517
What you’re not understanding is that it allows killers to abuse people’s time. How is it asking for too much to be able to crawl your way to a lever and pull yourself up on it? I’m sorry that’s poor video game design to require a perk for that. Not everything needs a perk. You shouldn’t ever feel hopeless that’s what makes games fun. They only give you 4 perks and if literally everything needs a perk your game is broken. Killers get to have whatever they want to have fun catching people but we’re over here taking up perk slots Just to crawl our way out? Do we need a perk to breathe too? A perk to spawn in and play the game? Stop it. That should be a built in mechanic to the game.
do killers need perks to slow down the game? do killers need perks to counter flashlights ? these go both ways.and if you dont want the killer to "abuse " your time then dont go down .
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why should they be able to? the survivors objective is to escape. why does it need to be easier ?