underlord99
underlord99
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Comments
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@voiceofguns27 said:
I would love a fast bleed out timer option if being slugged to the last possible second while the killer is hovering over me longer than a DS CD.
I think a lot of people would abuse that .
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/133861/are-the-devs-testing-cross-play
Crossplay is available on all platforms and it was for a some time, ever since the steam x microsoft crosplay. So basically the system is there on every platform, just not used, and probably will never be.
The person you saw was just some hacker/ funny guy who used the fact that the servers are not protected at all and connected to a console server from a PC
scott jund played against ps4 players , explain that . he isnt a hacker
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@StardustSpeedway said:
I've run into a PC Billy killer on PS4 last week. His name was made up of nothing but dots and next to his name he had a globe. Let me tell you, it was so obvious he was playing on PC because I've NEVER seen a Billy turn so fast before with such precision lol. He killed everyone pretty fast and ended up giving me the hatch since I was the only survivor that managed to loop him lol. He also had the first legacy outfit.
that is what I'm worried about , as a ps4 player, playing against a PC killer such as billy, oni, nurse or huntress would be horrible.
if they do make cross play then I would hope it wouldnt be forced , it would be nice if you could toggle it off and on.
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Random unexpected hag traps always get me . I've been playing this game for 2 years and she still scares the living poop outta me !
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@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/1128744#Comment_1128744
Since I have no way of knowing who the killer will be or what perks they have, am I supposed to run that build every match just in case the killer runs a slugging bleed out build? Thanks for the feedback though. I play a lot of solo. It’s hard coordinating SWF around people’s schedules.
I would at least run unbreakable , there have been several times where I was slugged and saved the day with unbreakable . give it a try !
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I think demo is in a weird spot right now , he has the undetectable status after going through a portal but like someone has already stated you get a Map wide sound when he teleports. also his footsteps are extremely loud .
I however , have found some success playing as him in red ranks . The build I usually use Is:corrupt, stbfl, thrilling, and pop. stbfl is amazing on demo , if you come up to your obsession just smack em with your little shred. (when using your shred you gotta be really patient , I would suggest getting right behind them or do it when they are vaulting or in a bottle neck area so you dont miss). I would also suggest working towards a three gen . three gening against demo is almost unwinnable . use his portals to tell you whether someone is on the gen or not.
Hope this helped !
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it's not a lunge problem it's a latency problem.
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Maybe it is just me but i have never had a crash on console, except when dying light was bugged. that made my game crash a lot.
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@Boss said:
Not knowing anything, having to find stuff out.
Took me well over a month to learn that Killers can lunge, and that a Survivor's Hook Health doesn't go down when you hit them.
it took me almost a year of playing to realize that killers could lunge.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1126859#Comment_1126859
"They dont like to release statistics because people like to base their full opinion on them"
You realise it sounds awful, right?
you also missed what else i said about basing your opinion on it, when the people releasing the stats and tracking the stats say that the stats are flawed ( they count hook suicides, people bleeding out and people dying from the EGC) then maybe you should not take the stats as the only thing that matters when changing things. If devs based all their changes on only these stats then trapper would be nerfed 100%. fortunately, they do not.
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Because the game is not as bad as people say it is, sure there are glitches and bugs and maybe the gen speeds are too fast but its still possible to win. plus i am a really competitive person so i like to be challenged.( i sweat my butt off when i play pretty much and im fine with it.)
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They dont like to release statistics because people like to base their full opinion on them. furthermore they do not make changes just on stats, there is always an outside source that effects their choices. Think back to when they released the kill rates late last year, people were and still are making false assumptions via the stats. even though the devs have stated that the stats are flawed and that they count people bleeding to death as well as hook suicide in the killrates.
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@Beardedragon said:
i see..
and why is that tho? why doesnt the trap activate when they are no longer slugged or unhooked? why does a gen need to be done? and if its the end game, my traps are basically useless? because no gens can be done?
basically. i would recommend using your traps early game ish. and dont put a trap on someone who is on death hook.
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Probably being like 2 feet away from the exit gate while injured and being chased only for your 3 teammates to not take a hit for you.
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You would not believe how many times ive ran the killer around for like 5 minutes only to get down and see my teammates ( usually blendettes ) urban evading around the map. Cases like that are the reason why people dislike stealthy survivors. because most of the time they are just playing for themselves ( not saying you do this ).
@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1126479#Comment_1126479
And by the same token the stealthily gen jockey (which is what I prefer to be) did three gens, two totems and unhooked two people allowing the person being chased to eventually escape. Only time I want to see the killer is when I am inside the exit gate doing 360s waiting for him to chase me out.
and the guy who was running the killer around the whole time allowed you to do that. if the killer was not on him then you would not have been able to do any of that. The killer would have been either Proxy camping or patrolling gens. I am not sure how the "Gen Jockey" unhooking others aids in the guy getting chased by the killer the whole game escape. from my personal experience those kind of players usually dont 99 % the gates, instead they open them and get the heck out. rather than taking a hit for their teammates.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/133655/maybe-reduce-amount-of-pallets
It depends on the map. 15 pallets on a map like Macmillian or Azarov's aren't bad. But, a map like the game is terrible because of the safety of said pallets.
The only maps i believe should lose some pallets would be blood lodge and The Game like you stated.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1125604#Comment_1125604
But there you go. You aren't being nice, why should we? It's the killers job to stop us from doing gens.
It's been my experience that hardly anyone does totems and they just rely on math. They think they only have a 25% chance of being the unlucky survivor who goes down, NOED. The rest leave and don't feel guilty. There's NOED, after all. I personally have always run Small Game and done totems because I know my teammates are usually too selfish to help me, and I think NOED rewards bad killers. Can't tell you how many times I've died in a game after doing four totems and being touched once the entire game. It happened the last time I played, in fact.
Technically its the killers job to kill. not to stop gens.
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Noooo dont tell the new survivors that! how will all the basement bubbas get their kills???
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@toxicmegg said:
moris are offerings, no items.
why not both?
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@Seanzu said:
So glad as a killer I've never ran ruin, this change affected a lot of players by 0 because they never ran it, they all say the same thing, it isn't needed.
Killers are yet to realise they don't all belong in red ranks, so if you keep losing games without ruin you were never meant to be in red anyway, go back to purple/green and hopefully when MMR comes in, you'll be placed correctly and will have good matches.
it is not needed but it sure makes playing characters like Trapper and Hag much much easier. nothing like seeing three gens pop as you are setting up traps!
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@FriendlyMate said:
Lmao anything that isn't Unbreakable, DS, Adrenaline, IronWill or *Insert Exhaustion Perk* is garbage.
man i could list several other perks that are not garbage.
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I mean, you really didnt help your teammates by hiding so....
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I really enjoy using STBFL, M&A, NURSES AND CORRUPT.
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@BulletsNonstop said:
The game is based on points and killers get plenty from other things besides kills. In fact I see them consistently surpass the amount of points survivors get. Maybe rank 1 survivors might be gen rushing you making it not as likely. Slow gen speed down? Nah, that’s not fun. It’s already ridiculous how efficient some killers can be. Last thing I want to happen is to get stuck with 5 hour long generators rather than 5 half hour long generators. Sure perks and survivors are supposed to coincide for me to speed up that process but not everyone’s good at keeping the killer distracted long enough to get out against some killers that just have every counter to your counter, every tool they can possibly have to just make it seem all the more likely to get 4Ks. What the hell do they have to complain about?
you alright m8? nobody was talking about gen speeds
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@FluorescentLemon said:
Everyone already knows it's #########, what's the point in beating a dead horse?
literally havent seen a post about it since I joined the forums.
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@EridianBlaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1123133#Comment_1123133
Corrupt doesn't pause Gen Regression, Dude. And if it somehow does, then someone hacked the game to allow the currently blocked Gen to be worked on. Corrupt only blocks 3 Gens for the first 2 minutes (at rank 3) of any match.
oof I didnt realize, I meant thrilling sorry. for some reason I always get there names switched .
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@Blueberry said:
People were talking about it for a long time and just gave up when it never got fixed. When that god window is facing the mid map you are in for a terrible time. That's a good spot for a breakable wall for sure.
that's the window I just got , after chasing 3 survivors to it and through it I just gave up and stood in a corner hoping they would finish the game soon
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@Peanits said:
I have to ask, what kind of cooldown does the Plague have? You could puke back to back all you like.
And to play devil's advocate, a lot of the perks you mentioned have strict activation conditions that need to be met before they can activate. Something like Unbreakable can only activate if the killer slugs someone for a while and can only be used once, PGTW requires you to hook someone first so there's already effectively a cooldown in terms of how quickly you can down and hook people.
I don't mind cooldowns where they make sense, personally. The Doctor's a great example of it. He doesn't have a cooldown on his normal Shock Therapy, only on Static Blast. If Static Blast had no cooldown, it would break the game. You could sit there and spam Static Blast over and over and the survivors would never be able to do gens.
the only perks i that have unnecessary cool downs ( my opinion) are surge and thrilling( especially since corrupt pauses gen regression, which i would like to see changed as would most of the community.)
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What are your thoughts??
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122758#Comment_1122758
Going forward:
If a killer’s power is only useable when the red bar on the killer’s power icon is filled up, it’s a cooldown power.
Powers like Shred, setting Snares, Chainsaws don’t have to wait for a bar to fill up before they can use it again.
well by that logic freddy, doc, and demo have cooldowns since they cant use part of their power .
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122725#Comment_1122725
They’re not cooldowns because you don’t have to wait for that little red square bar to fill back up like on Nurse’s blinks or Doc’s static blast.
If you want to be super technical, all M1 attacks have a cooldown too.
i mean there addons literally state that they decrease the cooldown, you also said that billy has a cooldown otherwise he would be the strongest killer.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122713#Comment_1122713
Billy and Bubba’s “cooldowns” are inconsequential, they’re like missing an M1 attack.
If Billy had no cooldown on his saw he’d be the best killer in the game.
still technically cooldowns, im not saying that they are good or bad im just stating that you missed a couple of cooldowns.
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@Rey_512 so half of the killer roster technically has some form of "Cooldown".
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122623#Comment_1122623
Trapper - No cooldown
Wraith - No cooldown
Billy - No cooldown
Nurse - Slight cooldown
Michael - No cooldown (buildup instadowns)
Pig - No cooldown
Hag - No cooldown
Doctor - No cooldown on Shock Therapy; cooldown on Static Blast
Huntress - No cooldown; just reloads.
Hag - No cooldown
Bubba - No cooldown
Freddy - No cooldown on Snares; Cooldown on Teleport
Spirit - Cooldown
Legion - Cooldown
Plague - No cooldown
Clown - No cooldown
Ghostface - Cooldown (115% m/s no terror radius, can be used for stealth and instadowns)
Demo - No cooldown on Shred; Cooldown on Teleport
Oni - No cooldown (buildup instadowns)
Deathslinger - No cooldown; just reloads
Where are these “so many killers with cooldown”?
technically bubba and billy have "cool downs" (both have addons that decrease the cooldown for using their saws)
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@Rey_512 said:
I don’t think people realize that this would be cumbersome on your storage. Recording the perspectives of 4 survivors for your post-game viewing seems like it would take up a lot space.
Does “Theater Mode” auto delete previous game footage when you start a new one?
Does it save on DBD’s servers or your own?
Im not sure, i know a couple games that have theater mode and they really dont kill my storage.( almost all the Cod games and fortnite i think)
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@RobMeister88 said:
I wish stealthy players would get punished. Hate the excuse people use saying nonsense like "i pLaY hOW I wANnA pLaY". No, you're meant to work as a team, if you can't do that, go play Fortnite or some civilization. I hope the new ranking system puts team players with other team players. Can't stand potatoes who are literally too afraid to do anything. Mistakes are one thing, but not being productive is just pure cowardice, plain and simple. Also hate it when people wait until you're in 2nd phase to go for a save when you're being camped. Just take the bloody hit and go for the save. Letting people go into 2nd phase is how you give the killer an instant gg. If it's a Bubba then yes leave me and do gens, there's no hope for me. But ffs don't just crouch and walk around me like idiots doing nothing. I hate it when teammates just circle you around the hook and killer acting like they're gonna do something but back off as soon as the killer looks at them. Just do something, either go for the save or do a gen/open an exit gate. 2020 and players still lack common sense, bravo.
nothing against you but, if you are getting hard camped and im not running borrowed time im not getting you. mainly because i would just be giving the killer two downs.
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i hate solo queing, for some reason it likes to pair me with rank 17s while im a rank 5. all i see is them self caring while im dying on a hook.
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@Todgeweiht said:
I beg to differ, there are many choke points you can put your traps on, they dont necessarily need to be hidden in order to be useful.
so you're putting your traps out in the open ? any survivor can just walk by and disarm it .
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@Mr_K said:
Patch 3.3.1 was the last patch to mention red stain through walls. I've test this and the red stain still bleeds through McMillan map walls.
This was without modification to engine settings.
https://forum.deadbydaylight.com/en/discussion/99866/red-stain-through-walls#latest
that is what I was trying to get at , you can also see it through the shack walls .
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@ClickyClicky said:
Will never happen. Killers feel entitled to hard tunnel and ruin the game for other people.
Funny though when you check their profiles and the same people rage and scream when they play survivor and get tunnelled.
kinda like how survivors can abuse DS and borrowed time to unhook someone right in front of the killers face...
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1118853#Comment_1118853
Sure, based off the stats alone.
But its better to start with the stats and move from there rather than your 'cause I say so'.
when did I say "cause I say so" all i said was that the devs have said not to use those stats and that they are flawed severely in several ways. i dont understand how you can base an opinion on flawed info. that's like sending money to a Nigerian prince. you know it's fake yet you still fall for it .
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1118845#Comment_1118845
While you keep offering your anecdotal subjective opinion, which is what I've been trying to say. it doesnt matter that you have "your opinion" the smart people have stated that you shouldn't base your opinion solely on your feelings . and yet here you are . basing your opinion on your feelings .
me telling you that the Devs (the people in charge of this game )have said not to base your opinion on these stats and that they are flawed is not me basing my opinion on emotion.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1117955#Comment_1117955
You're just using different words to make the same point, that I already countered. I still provided more evidence than you did.
by your logic trapper is stronger than huntress since his "kill rate " is higher.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1117955#Comment_1117955
You're just using different words to make the same point, that I already countered. I still provided more evidence than you did.
and your evidence was flawed. which is what I've been trying to say. it doesnt matter that you have "evidence" the devs have stated that you shouldnt base your opinion solely on these stats . and yet here you are . basing your opinion on these stats .
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1116056#Comment_1116056
'Don't use'
You're wrong, they use them, they've just explained that there's more layers to this then they're prepared to share with us.
My point of view is still better than the no evidence 'I say so' people.
How ? the stats are flawed and they have stated this. which is why they dont make changes solely on kill rates.
Try again.
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That's the main reason I have not purchased him yet. he doesnt seem fun to play as .
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1116056#Comment_1116056
'Don't use'
You're wrong, they use them, they've just explained that there's more layers to this then they're prepared to share with us.
My point of view is still better than the no evidence 'I say so' people.
false. peanits has stated several times not to make opinions on these stats. these stats also count people who bleed out to death and suicide on first hook .
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/132446/this-forum-is-so-biased-towards-killers
I love those 'I play both sides equally' players, like you said it gives them pause to launch into 'the problem with survivor is....'
Quick history lesson :3
Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire, as you said the biased forums.
It all started at release with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric, sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that?
Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
devs have already stated not to use those stats. your argument is invalid.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1115245#Comment_1115245
Don't even get me started on Freddy, low skill and boring. Yes I'm well aware (because I main Bubba). But he still relies on good addons to use is power against good players who abuse his many flaws.
yeah , bubba definitely needs some love in regards to his addons. hell I would also be fine with them giving his basekit some love.
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@Hag.is.Dtier said:
https://forum.deadbydaylight.com/en/discussion/comment/1114612#Comment_1114612
Exactly, relies on a perk to use his power. A perk from another licensed killer mind you so to make Leatherface fun to play you have to purchase Michael, level him up to get his teachable and then unlock it on Bubba. Yeah... great game design...
I mean , you dont really need it. I've played several games where I didnt use it . it just helps. hes a lot more fun to play as than a lot of killers. I'd rather play as him then someone like clown or plague. or even freddy because he's too easy to use .