VincentRedfield
VincentRedfield
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- VincentRedfield
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Comments
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@Lost_in_the_Fog said:
It is blowing my mind that we are now seeing survivors on this forum openly stating reasons why they are entitled to DC from a match. I've started in-game reporting everyone who DC's from a match for unsportsmanlike conduct (DC'ing is specifically stated on the report screen.) I hope everyone who reads this post will pledge to join me.
It's no different from killers openly stating what they lobby dodge over. Saying "its fine and dandy for killer mains to dodge but awful when survivors do it" does not work with people over age 6.
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@[Deleted User] said:
Ah another survivor complaining about another killer, already complained enough to nerf the Nurse down to #########, how about we remove all killer's weapons and add-ons huh? Would that be better for you?
Just like all the killers who whined about ultra rare insta heals.
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@Centrum said:
Oh, you did not know?
Survivors can DC against every Killer if they just feel like it, according to the DCer scrublords on these forums.
Oh yeah, and Killers can never DC. Not even against a 4-man SWF running 4 second chance perks each plus 2 purple toolboxes and 2 medkits with insta-heals. Gotta let the Survivors bully you for maximum BP, then go sit in a corner until they decide to end the match.
And if you down any of them? They get to DC and call you a tryhard.
Someone call this man a Wambulance!
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Disagree. Until chat is built into the game and it actually becomes a team game survivor should get priority.
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Killer mains: "not my fault if you got stuck with bad teammates hatch is undeserved"
Also killer mains: "you think you should be able to talk to teammates? OP!"
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@[Deleted User] said:
so? there is nothing wrong with face camping and tunneling just like there is nothing wrong with pallet looping and gen rushing and don't come at me saying it is not fun because most people do not care about my fun so why should I?
Why be a jerk?
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Survivors deserve bonus points if killer dcs. Same as ther quitter bonus killers gwt for survivor dcs.
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Punish killers for being jerks.
Don't play survivor.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/774901#Comment_774901
You don't screw up by having 5 gens repaired.
I know it requires all gens to be repaired to have 4 mans escaping through the hatch, but what i think its not fair is that 3 people can escape before the last gen pops
If the killer failed and all gens were done and all survivors alive the killer had an epic fail. How about you get good and stop being so entitled?
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Why all these entitled killer players making threads about how they "deserved" a 4k and the game needs to be changed because they didn't get it?
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Survivor likewise has perks that you absolutely must have. It's how the game is.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/771437#Comment_771437
Resetting a chase on one or two button presses. Even a Dev has been quoted saying they were not skilled and far too strong.
Survivors are so OP according to killers but 9/10 "my que times are so bad" threads are killers. Funny.
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Basically only useful when the killer is breaking a pallet or crossing a window after you.
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Balance is 2 survivors escape on average.
To killer players, that's losing. So they say survivors are favored to win.
And one role has flashlights and firecrackers. The other role puts people on meathooks. Who is yhe power role hmm.
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@underlord99 said:
Whats with you guys and being toxic as hell? all im trying to do is chill and have fun but you guys wanna use instas and tbag at the exit gates. its really hard to not be toxic back when they hit you with that "GG EZ" in the post game chat .
Ehh whats so bad about instas? They are one time use.
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well practive and learn to play better. You have to earn the kills, you're not entitled to them.
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@ASurvkillivorer said:
Real fun, real fair. I don't play the trapper much but I usually had good luck with him because of how he can push you into his traps. Fired him up for the daily. Didn't get a single trap. A PERK that turns off an entire power. Wow.
Never did the "his power goes away against SWF" argument ring more true than in this match. Not a single person walked into a trap. Every trap I placed was down in seconds which they could've managed without small game on this TRASH Blood Lodge map. More like the See where all trap killers are placing their traps Lodge. ######### ruin spawn? You got it....I don't think a good spawn exists on THIS map anyways.
And they're afraid to let Trapper start with all of his traps? That would be square ONE for making him not so bullyable.
So balanced, so fair. Someone even healed off of the hook in seconds to where I instantly thought insta heal? There was no insta heal and there was only one Meg so wow a SWF showing me new things that are even more BS. No we will make it or any healing buffs and she was somehow healed in actually 4-5 seconds. Real SWF can converge on the hook in your face and force you into a defensive position and STILL pull it off. Taking ONE hit on a body block gives enough space to cross more than a quarter of the map.
You forgot to say if you got a 1k, 3k, etc
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It kinda depends. A lot of killer mains swear spirit wrecks 4 man swf.
If thats so then yes big nerf needed.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/768435#Comment_768435
For me makes sense that a normal human being with mediocre skills in repair/healing fear some of the deadliest serial killers from the movies.
If I was one of the Survivors and knew that Michael Myers is in the forest with me I'd probably just cry on a corner and wait to die.
News flash: this isn't real life with a terrified victim. this is a videogame with xbox 360 graphics, played by someone who has probably played survivor for over 10 hours.
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So... Many.... "Wheres my easy 4k" threads...
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/769163#Comment_769163
Idk I had fun and it was still filled with ppl when I played a few months back.
ORC got bad reviews but did well enough a sequel almost happened.
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@GennyFromTheBlock said:
I'm uncomfortable how much of a straight rip off their Survivors are of DbD and 80s horror slasher flicks.
I'm also upset that they are ripping off DbD.
DbD only happened cuz Behaviour is an independent studio not answering to share holders like Capcom/EA/Activision. Those triple A studios WOULD NEVER have attempted an symmetrical game like DbD.
So I'm bitter they're coming along and taking DbD's shine. What's worse that since RE is such a huge popular franchise, I truly see it being able to impact the DbD player population.
Did you not see Umbrella Corp? Capcom has risked things before lol.
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@Joao_Bandicoot said:
https://forum.deadbydaylight.com/en/discussion/comment/768309#Comment_768309
Worry about Killer ? I don't see any danger when I see a Killer coming near me, neither does the Survivors I face. First the Killer should be feared then we can do such a thing.
I really have to wonder about the psyche of people making posts like "the killer should be feared" or such.
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@killermain said:
Why is it considered that killer shouldnt tunnel and camp?
Everyone knows that survs use everything at their disposal - looping, best builds, gen rush, best items. But if a killer uses an op addon or starts tunneling and camping everyone goes mad. Like isnt it biased?
Same reason killer mains get upset over gen rush, teabagging, and bringing high grade items.
It's not fun.
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@SunTzu said:
Why didn't they solve this problem after 3 years of play?
Playing killer against a good SWF IS NOT FUN, they make the generators at the speed of light.
What should I do?
Playing survivor against a good killer IS NOT FUN either.
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@GennyFromTheBlock said:
Greetings,
I'm Ms. Genny from the Block.
I don't like the looping strategy that Survivors result to in order to evade a killer. It really feels "toxic" cuz it's silly that a horror game has you running in circles around broken pieces of buidlings/structures (jungle gyms).
I feel like the Devs should remove the scratch marks if a Survivor wins a chase. From what I understand, when you "win" a chase as a Survivor, you are able to break line of sight and get away from the killer for a certain amount of time.
Once a Killer engages in another chase or "finds" you again, then the scratch marks can come back.
I really want Survivor gameplay to move away from the looping. It's difficult for new players to understand it and that's why your entire team can be potatoes who get downed in 10 seconds or one player is able to skillfully loop a Killer who refuses to concede.
Thanks!
This is a "stealth" game where they heqvily degraded graphics to make survivors easier to see, as well as few dark outfits. And no hiding spots besides lockers. Because.
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Well if it helps killer mains call swf horrible things for trying to win too.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/756212#Comment_756212
That's more like new MoM. Old MoM just let you play normally and on your fourth hit, you just don't get hit.
To be frank here, I don't know where you got the idea where escape rates went up by it being nerfed. No matter how I see it, the perk is worse than before, so please enlighten me on how you think otherwise.
Because getting rid of it helped laser focus the gen rush meta.
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Old MoM encouraged survivors to take hits and heal and take more hits and heal, seriously wasting time.
Killers did survivors a favor by having it nerfed. Escape rates prob went up with it gone.
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/753536#Comment_753536
hopefully not and that BHVR realizes that the only people crying about spirit is people who dont want to learn to be better but instead just cry when a ACTUAL GOOD KILLER kills them and that they cant use M1 killer looping tactics vs a M2 killer
So people need to learn to get better instead of crying? Like killer mains like you cried about instaheals instead of getting better? Hmm....
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/753528#Comment_753528
o look an entitled survivor main that thought insta heals where fine
I never carried them. But oh by the way...
Spirit is next 😘
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Oh look another entitled killer main
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@ChezAndQuakers said:
I know everyone likes to play with their friends, and because of this, solo queue is much more difficult than a game with your friends. I’ve seen people recently ask to shorten the gap between solo survivors and swf. This would only hurt killers even more and make it even easier to bully killers. So I think that BHVR would either have to nerf swf (somehow without making swf just flat out unfun) or to buff solo queue and buff killers at the same time.
I’d just like the see your opinions on this topic and not to be yelled at that swf is fine or that I’m just bad.
Let's not buff solo survivors. It might damper all those "killer que is 30 mins" threads.
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@rd_dex said:
Survivors have a rulebook how killers should act towards them don't you know this?
1.You should not tunnel
2.You should not camp
3.If someone dc's you must give last survivor hatch
4.RESPECT the 4% always how dare you not let him go because he has luck?
Sorta like the killer book of
1. No doing gens.
2. No adrenaline
3. No ds
4. No bt
5. No toolkit
6. No medit
7. No exhaustion perks
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@TheUnendingNightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/752029#Comment_752029
It still work on almost all Killers.
The stealth killers are going to be much harder on us immersed players tho.
Better get good at looping those I guess.
Umm isn't the new status going to apply to a good handful of killers? Why bring premonition at all if there's going to be like 4-5 killers it wont help with?
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So is premonition gutted basically now? 😢 so much for being stealthy and avoiding killers instead of playing loop de loop.
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Killer mains: you brats deserved thr instaheal netf
Also killer mains: they gave nurse a cooldown? NOOOOOOOOO F U DEVS!
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@AshleyWB said:
https://us.v-cdn.net/6030815/uploads/768/AZVJ2IPLTU4B.jpg
https://us.v-cdn.net/6030815/uploads/510/QC2S0O3OJNIN.jpg
https://us.v-cdn.net/6030815/uploads/347/WKX4BNJIUXL4.jpg
A. Don't be in the position where you need to rely on an instant heal.
B. Healing is safer, acknowledge the risk you expose yourself to by not wanting to heal.
C. Understand the ways that you can bypass the healing process, inner strength/iron will/ injured based perks.
D. You made this happen 😊
Enjoy the 30 minute que times killer mains.
You made it happen. 😄
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Devs favor survivors so much. That's why 99% of the "que times are sooo long" threads are killer players saying not enough survivors.
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@Endstille said:
Truth to be told base kit Nurse Right now is fine as is. Only the addons made her unfair. Survivors who Claim that basekit Nurse doesn't have counterplay or neeeded more counterplay do not belong in red ranks at all. You should go Play Nurse without add ons and see for yourself how to juke and how to handle her.
It is sad that you bad survivors literally take away fun and intense Matches for skilled People. Keep crying, the waiting times will increase even more. Thanks for that at some Point one has to move on to a diffrent game.
Gotta love it, thinkin boosted Boys are good and as soon as they are required to do anything they cry "no counterplay" cause they have no clue About the Killer and how to Play.
Uhhhh 99% of the "que times are horrible" threads are killer mains.
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@justarandy said:
You probably think "yaaaay red ranks is going to be better, no sweaty Nurse mains anymore" but you forgot one thing: they will start maining spirit and we all know spirit is much more unfun than nurse. So yeah, enjoy your spirit matches 70+% of the time.
Killer mains you are all shooting yourselves in the foot with these medkit nerfs. Enjoy the gen rush and adrenaline becoming even more meta assuming people play survivor.
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@douggie123 said:
This is getting absolutely ridiculous and beyond a joke. What do you actually want from killers to help with gens. Are we not allowed to have fun when playing you are all beyond a joke
Nurse nerf
Spirit nerf
Freddy nerf (which by the way happened and turned Freddy trash until just recently with his rework)
Why can't you all just get good at the game and stop ask for killers to be nerfed. Sadly killers aren't the power role as it is and you lot are asking for further nerfs. Get real and get good.
Remove instaheals
Remove toolboxes
Remove keys
Nerf adrenaline
Nerf self care
Nerf mOm
Nerf windows
Nerf gens
Most of the complaining threads on this forum are killer mains wanting a survivor nerf. Yet you call survivor players the entitled ones.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/93499/my-problem-with-decisive-strike
The 60 second window is too large. That’s a huge amount of time in DBD. And when all 4 survivors run it?! Sheesh.
Entering a locker should disable DS entirely (if it happens to be active at the time)
Once again it’s players finding an exploitative use out of a mechanic that is not intended.
The game should have strong perks. And killers should be careful what they asked for. If killers had not successfully had self care nerfed to oblivion then adrenaline qould never have become meta.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/733600#Comment_733600
I mean, if i see a 4 man Claud Squad with purple Toolboxes i'm dipping outta that Lobby. I don't care.
Exactly. A lot of survivors will also see whatever they hate and just dipp out of there.
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@MemberBerry said:
Keys, Instaheals, DS, Adrenaline, BNP and toolboxes have no downsides. I rest my case.
They have a LOT of downsides. To claim otherwise is a lie.
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Is there a definition of what counts as hostage? Such as a doc with a 3 gen strat? Or if the survivors won't suicide trying to work that 3 gen strat?
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@Daniel101773 said:
I have a lot of time in this game, I’m very familiar with the systems and everything but honestly it’s baffling to me this can still happen in games despite all the newer changes to prevent it (Hatch close, EGC etc) so I’m just casually playing some Spirit for my daily and the match is going as normal, I saw at the start I was against two Nancy’s, a Steve & a David. Now by the time Steve and David are both Dead I’ve seen one Nancy one time and that’s it even despite looking on BBQ, pretty weird but I figured they were using lockers to hide auras and being really sneaky while doing gens. Well by the time it’s just the two Nancy’s there are still 2 gens left undone and I’m looking all over the map (Red forest btw) for almost 20 minutes, nothing. Not a single spotting or notification went off the whole time and I couldn’t trigger EGC cause gens still had to be done but none were even being tapped, at this point I went to get some food and figured I’d let them escape while I'm AFK, came back another 20 minutes later and the games still going, still 2 gens left undone. #########. At this point I go through literally every inch of the map too to bottom, every corner, every Bush, every locker until FINALLY I see what they were doing. They had been in my basement the entire time walking around enough to avoid crows and hiding in lockers to avoid BBQ reveals or when I came near. I had looked real quick a few times earlier and seen nobody and moved on. But seriously this was the stupidest thing I’d ever seen, doing nothing but purposefully stalling out as long as possible until I found them or quit, after the game I went to message them why they acted this way and all I got was “Maybe you shouldn’t play Spirit next time” and then they blocked me so I couldn’t reply or see their accounts anymore after the match. Absolutely ridiculous, I wish I had written their names down before being blocked but I wasn’t thinking about it at the moment.
Is there something in the rules or terms of service that says they need to be doing gens instead of hiding? Hiding is a big chunk of the game.
I can see why you're upset but this really doesn't seem different than if a killet has a solid 3 gen strat and a survivor goes "he wouldn't let us do gens! He was holding the game hostage!"
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@SaltySwag said:
Until DC fixing is done, you have to play the most blandest, mildest killer to keep the survivors from dcing.
You aren't allowed to use Purple perks (because they are OP) and not allowed to add-ons beyond yellow rarity.
Kinda like how survivors are not allowed to use adrenaline, ds, toolboxes, purple medkit add ons...
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@FluorescentLemon said:
https://forum.deadbydaylight.com/en/discussion/comment/732712#Comment_732712
I disagree but maybe I've just had some bad luck
You know dane cooks rob a bank heist skit? "WHERES THE VAN?!!"
I am going "WHERES THE PALLET?!"
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@Seltas0208 said:
Just a little bit. Just increase the range between most of them that's it .
Didn't they recently change it? It feels like maps have a ton less pallets on average.