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PB182

PB182

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PB182
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  • @Yamaoka said:

    One could say this proves killers are op as hell. Even if you finish a gen in 17 seconds AND play in an obvious SWF team with multiple brand new parts and a total of 4 toolboxes the killer will still 4k. Just saying.

    That being said the developers are planning to change up the early game so I don't understand why some people are still talking about gen speed. They already said they're doing something what else do you want?

    They are never satisfied. Even when they win and kill all survivors, the fact that survivors got any gens done is the problem! . They want a 4k with no gens done every game

  • @DwightOP said:

    Wow, people still don't understand that 1 gen early done very fast is still better than all 4 survivors splitting up doing seperate gens so after the 1st gen you hear 3 gens popping?

    Wow, no wounder some killers here keep crying about every single thing in this game.

    Exactly smh. They just need something to complain about

  • I already get camped, tunneled and Mori every other game. With this new update I'd be surprised if I can get a gen done. I haven't played in awhile because of the constant Mori but Im kinda excited to see how bad things will be as a survivor now. πŸ˜‚πŸ˜‚πŸ˜‚

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204787#Comment_1204787

    oh so now you assume i take this game way too serious? I guess my comments hit way to close to home for you that you have to TELL ME to get help... why don't you get help?

    first of all you USED them when you added them to your item. if you don't want to loose em don't use em! the killer add ons work just that way. they are used when you enter the match. so are yours. so what if you accidentally hit the heal with your med kit and only did it for a fraction of a second? should they go away then? ALL I suggested here is that survivor's POWER (their items) are being brought into parity with the killer's add-ons for their POWER. You now keep the POWER if you escape, just loose those add-ons because you used them when you walked in with them equipped. why is this a hard concept? for years survivors could keep their add-ons allowing them to put blood points to other characters for what ever reason, killers for the same time had to continually replace their add-ons since 2016 and launch of the game.

    I can see the idea that survivors were not expected to survive more than maybe 5-10% of the time originally and thus it was a great reward to let them keep the items and add-ons when they escaped. now survivors are surviving much more than before so it puts those that play killer at the huge disadvantage of not having the add-ons. Stop complaining, perhaps we should let killers keep their add-ons if they get 4k's for the next 3 years and let them relax and spend blood points in other cases. (I'm being sarcastic, I think it's good where it is now with both sides not keeping add-ons)

    Yeah you definitely take this way to serious. I'm not reading all that, add-ons shouldn't be lost if they're not used. I said what I saidπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202114#Comment_1202114

    also why do the killers loose their add ons every match since 2016 but survivors didnt? lots of balancing happening and for 3 years you got add ons staying just because you hid and walked out a gate, or did all the gens and opened the door then walked out. mmm hmm.... not broken at all.

    @Freki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202114#Comment_1202114

    also why do the killers loose their add ons every match since 2016 but survivors didnt? lots of balancing happening and for 3 years you got add ons staying just because you hid and walked out a gate, or did all the gens and opened the door then walked out. mmm hmm.... not broken at all.

    I don't think people should lose add one if they weren't used. Also I don't know how you make an assumption of how I play the game if I didn't completely use my item or it's add-ons. Like #########, get help you take this way to serious

  • @LALYTHIA said:

    I get mori'd enough for being paired with TTV's, I dont need one more thing cucking me as a solo for being paired with a SWF.

    Yall just got your massive map overhaul and slower gens...why are there now several posts today about killers wanting to be able to identify survivor groups/perks/addons/offerings/etc. in the pre-game lobby? No, just ######### chill for a hot minute. Damn.

    Exactly it's getting ridiculous at this point. Imagine if all the survivors could see which killer they're going up against in the lobby

  • @BigTimeGamer said:

    who had a problem with how addons for items were before?

    nerfs for the sake of nerfs are zzz

    That's what I wanted to know. Like why do I lose add-ons even if I don't use them but keep the item. Who asked for that?

  • @brady_lowkey said:

    Literally nothing we can do to escape when he can just kill us instantly, this shouldn't be a thing at all. 3 gens done and then he just kills us one by one, no one being hit once.

    https://us.v-cdn.net/6030815/uploads/253/ER8IZGM9RD1L.jpg

    Yes it is op. Especially if you're playing solo. This is why communication with other survivors is extremely important and needed. But yes to answer your question it is OP

  • Damn you brought an ebony mori and still didn't get the 4k

  • Make each gen take 5 minutes to complete. Nerf toolboxes more, bring old ruin back and make noed a regular perk not involving totems. That's the only solution πŸ™„


    (Also nerf Ds, BT, DH, adrenaline and unbreakable while you're at it)


    And disconnecting gets you banned for life


    - killer main

  • @Okapi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155195#Comment_1155195

    Ha ha. No.

    Self care is something that holds the average player back. It only helps the killer.

    Medkits run out, looking for totems if there are any left to heal can take up time aswell, and looking for other survivors that you can't communicate with to constantly heal you when injured is another time waster cause alot of the time your teammates are incompetent idiots. Self care while slow still gets the job done, does not run out or have charges and does not require additional help from an item or another survivor for it to work. That's why I say it's necessary

  • Imagine if you got banned for life cause you disconnected 🀣🀣🀣

  • @Rivyn said:

    Heh. Self Care and Botany. That made me giggle. And he's a red rank?

    Self care is necessary if playing solo. Even more than inner strength

  • You gotta be pretty bad to bring a ebony mori because you seen a survivor with a flashlight.

  • Communication is not op its extremely necessary imo. Playing solo is terrible due to the current match making getting.paired with rank 17 and 19s or players who just crouch and hide and wait for hatch to spawn is ridiculous. Playing with 3 others you SHOULD be able to communicate with each other if you're on the same team.

  • Killers are to strong survivors need a power! I'd prefer a sword and shield and a Mori for survivors to use aswell. Also a 5th perk slot wouldn't be asking for much. And maybe 4 more teammates and while we're at it why should killers have perks anyway?! They already have a power, remove perks for killers! And they're to fast too make them slower! And I'd also like a raise at my job, I'm not paid enough! And rent is too high! And how about them gas prices! And Don't get me started on airline food!

  • @Uxoricide said:

    Wondering if it would make sense to show a SWF/duos indicator in lobby when you play as killer?

    That way you can adjust your perks etc. and not put on something like knockout etc.

    Obv. one negative side effect would be people dodging but on the other hand games would be more fun for killer as you choose perks better

    Can survivors get a killer indicator in lobby? That way they can adjust their perks aswell for the killer they're going up against.

  • I'm one of those players where I'd much rather you escape than me. So I'm more likely to take a hit or go for a dangerous save. I all the perks from all the characters that I currently purchased and I'm maxed at a million bloodpoints. So I really don't mind and naturally im a altruistic player anyway

  • I got a 10 minute penalty. Game randomly crashes while I'm playing sometimes, just now I get punished for it. I play on PS4

  • I think people don't realize how bad solo is. Keys and hatch are extremely necessary. Majority of the time I get paired up with idiots who I cant communicate with. Also killers can run Franklin's to counter a survivor bringing a key in game. Removing keys and hatch would really screw over those of us who actually do the objective but still have to take an L because the rest of the team are playing like idiots just waiting to get picked off

  • @EnviouSLAY said:

    but in those instances where its a swf and everyone gets out via hatch after being very toxic and wasting your time; yes that is annoying and unfun. Hatch should be slower to open at the very least, make it like an exit gate. at least half a gate.

    If all 4 survivors escaped through hatch than 9 times out of 10 you were going to lose anyway considering all 5 gens need to be done for it to even appear

  • @memiieko said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119811#Comment_1119811

    Ahh I can already see: DS, BT, Adrenaline, DH, and either Resilience or Spine Chill

    DS, Adrenaline, Unbreakable, Deliverance,Spine Chill

  • @Jacksansyboy said:

    https://forum.deadbydaylight.com/en/discussion/132399/so-what-exactly-needs-to-be-nerfed-in-your-opinion

    Only gen speed needs a nerf, i would prefer to see everything get buffed on both sides. They did really good with kindred and hang mans trick. I want them to bring the weaker perks and killers up to par so that they are all almost the same. Absolutely unique playstyles, but equally balanced in power. Lots of useless perks on both survivor side and killer side. Survivors need to either get slower gens or a second objective. But that's the same conversation that's happened for years. I was pretty happy with the game before the ruin nerf, but all in that 1 update, the devs changed a lot just for survivor's sake. This new baby buff to trapper and plauge are neat, but idk about it. It's not enough to put them on par, but i don't know what they could change without fundamentally changing the killer.

    Making gen speeds slower is definitely not the answer.

  • @DVD420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115338#Comment_1115338

    Obviously the killer can make it to the gates faster, that's the idea. But if you play right, you can open the gates, it's almost happened to me a few times.

    And iirc, the hatch spawns after 2 sacrifices, so if someone has a key they can win the match there and then.

    I'm just saying at least give the key a use time cause right now people just use keys to teabag once all their teammates are dead and they're camping hatch. At least give killers a chance to stop them before they leave after teabagging you for like 15 seconds.

    In a perfect world that would be a good idea, but it will be abused eventually. Give people an inch and they'll take a mile.

  • It would be cool to get a resident evil killer and/or survivor. Like Jill and Chris and the Nemesis or tyrant

  • It's tough when the majority of the time you have to rely on others not to get slugged 10 seconds into the game. I went against a leather face who hooked no one because the survivors I played with were idiots and all were down In less than 60 seconds with 5 gens left to do. He just waited till we all bled out.

  • Haven't seen anyone mention Spawn as a possibility yet

  • @OrangeJack said:

    This time the survivors have guns!

    Nah how about Bows and arrows!

  • Once someone disconnects and we still have 4-5 gens left. I stop playing seriously. I'll either disconnect myself or be 100% altruistic until I'm hooked for the last time. It sucks but I understand why players dc

  • I like to try other builds and perks together. It can get boring using the same perks and builds over and over.

  • @InnCognito said:

    Banned perks not a good idea. People complain about:

    Killer:

    • BBQ and chili
    • Nurses calling
    • NOED

    Survivor:

    • Iron Will
    • Balanced Landing
    • Self Care
    • Adrenaline.

    Wow People complain about iron will?

  • @truemvpboyz said:

    Survivors are way too overpowered as it is. They shouldn't even be allowed to have perks cause it is unfair to the killer. 4 vs. 1 really? So stupid even to let them have perks when they have the advantage. It stupid I have to camp just to get a kill while the other 3 run borrowed time or decisive strike trying to save him. ######### this stupid BS. I won't play again until they change this.

    EZ

  • If you play solo you're screwed when it comes to trying to cleanse all the totems. For one, you're wasting a large amount of time not doing gens because the killer may or may not have a perk. 2 you don't know how many totems have been cleansed or not cause you can't communicate with the other survivors. And 3 if you do to find all the totems and cleanse them who's to say that you'll even get that far to end game because you've spent most of the time looking for totems and cleansing them.

  • Using items in the dying state would be ridiculously over powered

  • Freddy is one of the better killers which means if your team is around your rank or lower there's a good chance you're going to get demolished. This is why communication is extremely important in dead by daylight to me.

  • I find myself bringing maps with add ons to help finding and cleansing totems. Pair that with inner strength and it's a pretty solid combo

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1054869#Comment_1054869

    Killers use all sorts of comparisons and excuses to ensure the game stays in their favor. This forum is literally killer main central. Just look around.

    I'm beginning to notice.

  • Gone up against doctor 7 times in a row yesterday. Boring af didn't DC but just ran around like an idiot dropping fireworks. But I don't blame people for disconnecting, some have good reason too.

  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1054111#Comment_1054111

    You’re comparing 3 second perks that have massive cool downs to a killer main power? I just want to make sure I’m understanding because the stupidity on this forum is outta this world.

    Fun idea, stop camping hooks and tunneling off hook and ds won’t be an issue for you ;)

    I never understood the comparison. When survivor perks are compared to a killers power.

  • Just Do bones argument can be used in defense of every totem perk. Yet ruin still got changed why? Just tell survivors to cleanse totems. NOED will indeed get reworked soon, the amount of complaints are rising. It's only a matter of time.


    For me personally NOED is annoying but I don't think it should be changed (but it will). It gets really difficult when playing solo with dumb survivors who'd rather get hooked and hide over doing gens or looking to cleanse totems. Run detectives hunch or a rainbow map. Its alot more useful than small game imo.

  • They've changed one perk. The game is dead and unplayable now. I have no choice but to uninstall because the devs don't care about me and my fun. Also I'm a survivor main and a killer main and I don't use ruin much I win without it but I'm leaving because they've changed it and no one ever listens to killer mains and my dog died and I've got a cold and I'm uninstalling this game, and I'm not gonna listen to you guys and I'm leaving and I hope the game gets fixed, did I mention me not having fun and that I'm leaving? Also they've changed ruin and I hate it here and I don't know if you guys noticed but I'm a killer main and they've changed ruin so I'm leaving and uninstalling

  • @Warlock_2020 said:

    It's all childish to begin with. Very vocal minority on both sides in these forums. I really hope the devs take all the whining with a grain of salt.

    Ruin was pointless to begin with. I stopped using it regularly a long time ago. It gets destroyed too fast, leaving me with only 3 perks. Add in the skill of red and most purple rank players and ruin did pretty much nothing.

    If the ruin changes are crippling your killer game, you depend on crappy survivors too much.

    EXACTLY

  • I hate when the killer DC's cause we got gens done to fast or cleansed all his totems. But it's rare that a killer disconnects for me, its brought up more with survivors because there's 4 of them per game so you're more likely to see one. Of the 4 DC over 1 killer

    in Why. Comment by PB182
  • @GreezyWeezy said:

    It seems to have gotten so bad lately I just want to uninstall and never look back. I kept going against red ranks and getting mercilessly trashed with 0-1 kills, gens all being done and egc in an average of 6 minutes and sometimes getting less points than the survivors. Now I'm rank 15 and with the reset still going against pretty strong 5-8 ranks that were probably purple or reds. I stopped using ruin so I can get used to not having it, and never camp or tunnel. I have more fun as survivor but can only play survivor in the late mornings and then it becomes a 15 minute average wait. I play Trapper, Clown, and Wraith.

    Git Gud

  • @RipleHHH89 said:

    Instead of any of that, the killer and all 4 survivors should spawn together in the killer shack, and straight away early pressure and hearts racing lol

    Lol pure chaos πŸ˜‚

  • @Stitch7833 said:

    https://forum.deadbydaylight.com/en/discussion/comment/997990#Comment_997990

    Im glad you understand and can see the issues that toolboxes can bring, even more so when 3/4 can be active within a trial and even be found commonly in chests. I feel a similar tweak like the medkits got would be the best way forward, so reduce the repair speeds for each one and make the sabotage speed/efficiency higher. this would make them more balanced yet still providing a good use for them, i feel the sabotaging hooks is a dead play style yet is a very fun one to play and even go against.

    As long as sabotaging speeds don't get nerfed I'm cool. I don't really see people complain about it much if at all. I use my toolboxes mostly for that.

  • I like to sabotage hooks that a killer his carrying a survivor too so he can be triggered and chase me. Not sure if that makes me toxic but it's a good distraction

  • Guys must really suck as killer if the change of 1 totem perk gets you this outraged. Like to rely that heavily on 1 perk says alot about your skill

  • Damn you guys want the hatch and keys gone? #########

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