SilentSpectre
SilentSpectre
About
- Username
- SilentSpectre
- Joined
- Visits
- 46
- Last Active
Comments
-
@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3160859#Comment_3160859
It's just achievements, you don't get anything for finishing them, and they're there indefinitely. If you're trying to be an achievement hunter, maybe not be so busy? And if you are so busy, maybe don't try to be an achievement hunter? That's like trying to reach level 100 in some newly released RPG super quickly while having a full time job. That's impossible, you're always going to have to sacrifice one thing.
I much prefer these achievements hard. It feels rewarding for achievement hunters when they actually get them. If they made achievements super easy to do, what's the point? It's called achievements for a reason. And it's not impossible like a lot of people exaggerate it to be. Just open the exit gates on RPD, you're not constantly losing 100 matches in a row. If you really really want to speedrun the hell out of getting it, bring a bunch of RPD offerings, use sole survivor and wake up, and let your team die, then let the killer find and close hatch, all while you're sitting near the exit gate. Then sure, you're going to get it soon enough. Or you could just do it normally, and be patient. I mean, the choice is yours.
lets keep gatekeeping as an emblem, ok? no need to be so hostile and rude to someone who enjoys collecting achievements but actually has a life.
-
This is still happening. It literally just happened to me as Nemisis on Family Estate.
-
Agree with above, pinhead WANTS people to waste time running to the box.
-
Monitor and Abuse is a generally a good perk on legion. It reduces his terror radius out of chase, and increases when in a chase, making you see killer instinct from further away.
-
The only issue is that you can now escape quicker than before. Another nerf to killers (meanwhile survivors have been getting buffs for the last 4 updates).
-
Old ruin is worse than new ruin, but I agree that something NEEDS to be done about the boon problem.
-
The game is balanced. Matchmaking is getting better every year. The main reason for imbalance is SWF.
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340826#Comment_2340826
on the contrary, its up to the prosecution to prove their case that there is lag. this is called “burden of proof.”
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340809#Comment_2340809
The lag is fine. This is provable. You have no case. gg
so just ignore the hundreds of people that complain about lag i guess
lmao hows it feel to be so wrong and yet still keep arguing?
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340753#Comment_2340753
They seem fine to me, and I have 4k hours played. You can monitor their pings in real time.
I find that the majority of people who blame “the servers” for their losses, are the same type of people who look for “anything else” to blame for their failures, rather than themselves.
Good players are constantly improving, and say “how could I have done that better?” when they lose, at any game, or even in real life. its a maturity thing.
lag and poor optimization are now about ""maturity""
-
@MegaDwight said:
The salt is not necessary. Emotional maturity is something in short supply around here.
Ok
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340491#Comment_2340491
Your attempt to get personal because you dont like the facts I presented, is unfortunate.
It will never be someone elses problem that you got salty at something they did ingame. You need to get your feelings under control.
the ""facts"" you reported are complete bunk
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340453#Comment_2340453
Me personally, I cant imagine catching some emotions because someone clicked a flashlight or the crouch button, or wasted their own time swinging at someone on a hook.
That would be embarrassing.
:////
-
@MegaDwight said:
There is no such thing as toxicity from ingame actions.
There is only salt generated by peoples fragile emotions toward ingame actions.
Keep your emotions out of it and just play the video game.
ok mr no-emotion man
search up "sociopath"
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340730#Comment_2340730
If calling me names makes you feel better about your financial situation, thats ok with me. Have a nice day!
ignore their argument to feel better I guess. lol
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340538#Comment_2340538
- the continued arguments flailing angrily at your situation isnt going to fix it. You will have to upgrade.
- Again, software evolves. You will have to continue to keep up with current gen hardware.
- The game has been out for 5 years. I upgraded during this time, because its new features involved with the Unreal Engine caused fps to dip.
again with the privelege man!
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340558#Comment_2340558
Yes, anyone who makes factual statements that you disagree with, is “baiting.”
No worries, you people clearly just want to rant about your outdated systems here, instead of looking for a solution. Enjoy your salt thread. Have a nice day!
you are the one baiting here lol
-
@MegaDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2340461#Comment_2340461
You dont mention the servers at all, because they are fine. You are playing on outdated hardware. Software evolves, and if you arent willing to upgrade, you will feel the results.
Try the PS5 version.
not everyone can afford that. privileged much?
-
@MegaDwight said:
Both the servers and the framerate are fine.
Personally, I find the “something else is to blame for my failures” crowd to be quite embarrassing.
having fun in make-believe world? servers are trash rn
-
@van9684 said:
https://forum.deadbydaylight.com/en/discussion/261064/dbd-is-dying-and-its-impossible-to-save-it
This forum is a big killer complain fest. If it’s so bad, stop playing. Honestly, it’s a video game and a killer sided one at that.
If you think this game is killer sided you must be rank 20
-
@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2310186#Comment_2310186
You havent explained anything or bothered answering the questions. What is there to get?
-
@FIEND8LOODED said:
https://forum.deadbydaylight.com/en/discussion/260809/decisive-should-be-a-10-second-stun
Okay. They can just wait out the timer.
encouraging slugging
bruh moment
-
@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2307588#Comment_2307588
Its really not though.
You like being chased.
When youre tunneled youre the only one being chased.
But then tunneling bad, which means you for some reason want the killer to stop chasing you so you can hold m1 and stare at a generator.
None of this makes sense to me. I dont mind being tunneled personally, im trying to understand why you do when its giving you the thing you like
You're not getting this.
-
@the_new said:
IT'S IMPOSSIBLE FOR KILLERS TO TUNNEL BECUASE THERES NO TUNNELS IN DBD
No tunnels YET
-
@th3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2307493#Comment_2307493
The survivor is locked in an animation falling off of the shoulder and that’s part of the 5 second timer so they can’t even start moving until 3.5-4 seconds are left.
Someone who can think critically! thank you!
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2307470#Comment_2307470
I'd like DS to be usable twice since it's been balanced to only target killers who tunnel / camp.
Perks that discourages anti-fun and-or encourages fun strategies should be powerful in my opinion. Camping, Tunneling, Slugging, Gen-rushing, safe unhooks, spreading hooks across all survivors, and the list goes on.
I actually think using it twice is a great idea
-
@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2307462#Comment_2307462
Ok, if youre being tunneled then all the boring bits are cut out and you just get to do the fun stuff. So whats the issue?
Your argument here is very reductive
-
@akanadi said:
https://forum.deadbydaylight.com/en/discussion/260809/decisive-should-be-a-10-second-stun
better suggestion hides grunts of pain and scratch marks so they can lose the killer
Good idea!
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2307461#Comment_2307461
No it doesn't?
Look, stunning the killer for ten seconds is a horrible idea.
Ds is fine the way it is right now, but even if you wanted to buff it, there are so many better ways.
Then give an example
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/2307229#Comment_2307229
Nope, I got you, the ultimate DS buff.
Upon stunning the killer:
- Heal a health state and gain the endurance status effect for 60 seconds
- Start sprinting at 150% the normal movement speed for 5 seconds
- Leave no scratch marks for 5 seconds
- Automatically completes a repair on a random generator
- Reduces the killer's movement speed by 50% for 5 seconds after the stun
:thumbs_up:
-
@Edgars_Raven said:
https://forum.deadbydaylight.com/en/discussion/comment/2307177#Comment_2307177
I find this interesting. Let me ask you an honest question? What part of the game is the most fun to you?
Chasing/being chased
-
@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2307229#Comment_2307229
Mate, the stun is 5 seconds, not 3.5. Do your research.
Falling off the killer takes 1.5 seconds
Do YOUR research
-
@HaunterofShadows said:
no
yes
-
DEADicated servers at work.
-
@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2307242#Comment_2307242
That bandaid only works if you're not snowballing.
I suppose you're right. Just another thing to add to the growing list of advantages SWF has over solos.
-
@QwrtyMan213 said:
These forums are killer main central. You'd never know it here, but you're completely right.
True that.
-
@WishIcouldmain said:
Nah, two uses would be much better.
That's a great idea, maybe even better than mine.
-
@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/260809/decisive-should-be-a-10-second-stun
Stop trying to overly punish killer players for simply playing the game. You dont get hooked, stun the killer for 5 seconds, and make distance so what more are you trying to get by making the stun 10 seconds? Why should survivors be rewarded for being caught?
They shouldn't be rewarded for being caught, but they also shouldn't be punished for something out of their control.
-
@MadLordJack said:
Not until they make it a true anti-tunnel perk. I still get hit with it despite not tunneling, because among other things it doesn't go away when healed or when getting a flashlight/pallet save. Plus scummy teams like to dress in the same outfit.
I agree the outfit thing is an issue, but that could be fixed by paying attention to the names on the right.
-
@Moundshroud said:
Or perhaps can make the Killer have to crawl and lick your boots too. The Killer can't get back up until he/she has licked everyone's boots. Sound good? :) These threads are idiotic.
Your response is derisive and unhelpful, much like many of your previous threads.
-
@Guest1567432 said:
Cool Pop regresses a gen 95% then.
That is way too strong, it should be 50% at most
-
@DrJohn said:
Let's make it 5 minutes while we're at it
Would be a hell of a lot better than 3.5 seconds (the current time)
-
@[Deleted User] said:
I'd quit the game.
Then don't tunnel lol
-
@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2307167#Comment_2307167
As long as people like sluzzy are on the fourms it'll never be "killer main central". There's a mix of everybody on here with differing opinions, stop insinuating the wrong things.
Who the heck is sluzy
-
Only seems fair, given how outrageously unfun being tunneled is.
-
@WiiFitTrainer said:
https://forum.deadbydaylight.com/en/discussion/comment/2302955#Comment_2302955
*gets hit with hatchet literal arm length away to the side*
Yup, working as intended.
Latency
-
Too true
-
There's nothing to be fixed
-
Mike and Ike
-
Same issue here.